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Add useScroll utility hook - #9

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@jaydevelopsstuff

@jaydevelopsstuffjaydevelopsstuff commented Aug 23, 2024

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This PR just adds useScroll as a utility function to get reactive updates from motionone's scroll listener. I tested it in browser and reactivity is working.

I haven't really contributed to or created any TS/Solid libraries before so I am sure there are some things that might need changing. It would be great if someone more experienced could do a proper review to make sure the code is idiomatic and functional.

Relevant issue: #8

@jaydevelopsstuff

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Any chance someone could review this? It's a pretty minor addition...

@thetarnavthetarnav left a comment

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Why stores? Couldn't it be as simple as this?

const[scroll,setScroll]=solid.createSignal<mo.Scroll|null>(null)solid.onMount(()=>mo.scroll(setScroll,options))returnscroll

I'm not really a fan of using stores in libraries.

I don't mind the utility overall though.

The readme should be updated too, so that people can discover it.

@jaydevelopsstuff

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Why stores? Couldn't it be as simple as this?

const[scroll,setScroll]=solid.createSignal<mo.Scroll|null>(null)solid.onMount(()=>mo.scroll(setScroll,options))returnscroll

I'm not really a fan of using stores in libraries.

I don't mind the utility overall though.

IIRC I tried using just signals originally but couldn't get the reactivity to work. Feel free to play around with it if you would like though.

The readme should be updated too, so that people can discover it.

Sounds good.

@jaydevelopsstuff

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The reason I didn't use stores is to allow destructuring like this const { time, scrollX, scrollY } = useScroll(), for convenience.

It's been almost a month, any chance this can be merged soon? I need to use it in prod soon.

@strootje

strootje commented Oct 18, 2024

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I would love to see this merged, currently using a custom hook in my projects that uses signals.

exportconstuseScroll=()=>{const[time,setTime]=createSignal<number>(0);const[scrollX,setScrollX]=createSignal<AxisScrollInfo>(defaultScrollInfo,{equals: false});const[scrollY,setScrollY]=createSignal<AxisScrollInfo>(defaultScrollInfo,{equals: false});onMount(()=>{scroll(({ time, x, y })=>{setTime(time);setScrollX(x);setScrollY(y);});});return{ time, scrollX, scrollY };};

The reason for the { equals: false } is needed is because the reference from scroll for the x and y objects are always the same reference. Solid does a === comparison and the references to the objects are always the same.

See the solid docs on signals:
https://docs.solidjs.com/reference/basic-reactivity/create-signal#equals

Feel free to use my implementation.

Comment threadsrc/primitives.ts

export function useScroll(options?: ScrollOptions): {
time: Accessor<number>
scrollX: AxisScrollInfo

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scrollX: AxisScrollInfo
scrollX: Accessor<AxisScrollInfo>

Comment threadsrc/primitives.ts
export function useScroll(options?: ScrollOptions): {
time: Accessor<number>
scrollX: AxisScrollInfo
scrollY: AxisScrollInfo

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scrollY: AxisScrollInfo
scrollY: Accessor<AxisScrollInfo>

Comment threadsrc/primitives.ts
scrollY: AxisScrollInfo
} {
const [time, setTime] = createSignal(0)
const [scrollX, setScrollX] = createStore<AxisScrollInfo>({

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const[scrollX,setScrollX]=createStore<AxisScrollInfo>({
const[scrollX,setScrollX]=createSignal<AxisScrollInfo>({

Comment threadsrc/primitives.ts
targetLength: 0,
containerLength: 0,
})
const [scrollY, setScrollY] = createStore<AxisScrollInfo>({

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const[scrollY,setScrollY]=createStore<AxisScrollInfo>({
const[scrollY,setScrollY]=createSignal<AxisScrollInfo>({

Comment threadsrc/primitives.ts
targetOffset: 0,
targetLength: 0,
containerLength: 0,
})

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})
},{equals: false})

Comment threadsrc/primitives.ts
targetOffset: 0,
targetLength: 0,
containerLength: 0,
})

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})
},{equals: false})

Comment threadsrc/primitives.ts

import {PresenceContext, PresenceContextState} from "./presence.jsx"
import {Options} from "./types.js"
import {createStore, produce} from "solid-js/store"

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import {createStore, produce} from "solid-js/store"

@thetarnav

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Good to know that the {equals: false} is required for signals to work.
That's a good reason to use stores instead.
Although I don't enjoy that time is an accessor while the other properties are proxies.
a {time: number, x: AxisScrollInfo, y: AxisScrollInfo} interface would work well
exactly what motionone.scroll provides
with a single store instance

const[store,setStore]=createStore({time: 0,x: {...zero_axis},y: {...zero_axis},})onMount(()=>{onCleanup(scroll(e=>{batch(()=>{setStore('time',e.time)setStore('x',e.x)setStore('y',e.y)})},options))})returnstore

Writing this made me realize that batch and onCleanup were missing

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Another option what would keep the same api but not require bringing in stores:

const[time,set_time]=createSignal(0)const[x_current,set_x_current]=createSignal(0)const[y_current,set_y_current]=createSignal(0)const[x_offset,set_x_offset]=createSignal([])const[y_offset,set_y_offset]=createSignal([])const[x_progress,set_x_progress]=createSignal(0)const[y_progress,set_y_progress]=createSignal(0)const[x_scrollLength,set_x_scrollLength]=createSignal(0)const[y_scrollLength,set_y_scrollLength]=createSignal(0)const[x_velocity,set_x_velocity]=createSignal(0)const[y_velocity,set_y_velocity]=createSignal(0)const[x_targetOffset,set_x_targetOffset]=createSignal(0)const[y_targetOffset,set_y_targetOffset]=createSignal(0)const[x_targetLength,set_x_targetLength]=createSignal(0)const[y_targetLength,set_y_targetLength]=createSignal(0)const[x_containerLength,set_x_containerLength]=createSignal(0)const[y_containerLength,set_y_containerLength]=createSignal(0)onMount(()=>{onCleanup(scroll(e=>{batch(()=>{set_time(e.time)set_x_current(e.x.current)set_y_current(e.y.current)set_x_offset(e.x.offset)set_y_offset(e.y.offset)set_x_progress(e.x.progress)set_y_progress(e.y.progress)set_x_scrollLength(e.x.scrollLength)set_y_scrollLength(e.y.scrollLength)set_x_velocity(e.x.velocity)set_y_velocity(e.y.velocity)set_x_targetOffset(e.x.targetOffset)set_y_targetOffset(e.y.targetOffset)set_x_targetLength(e.x.targetLength)set_y_targetLength(e.y.targetLength)set_x_containerLength(e.x.containerLength)set_y_containerLength(e.y.containerLength)})},options))})return{gettime(){returntime()},x: {getcurrent(){returnx_current()},getoffset(){returnx_offset()},getprogress(){returnx_progress()},getscrollLength(){returnx_scrollLength()},getvelocity(){returnx_velocity()},gettargetOffset(){returnx_targetOffset()},gettargetLength(){returnx_targetLength()},getcontainerLength(){returnx_containerLength()},},y: {getcurrent(){returny_current()},getoffset(){returny_offset()},getprogress(){returny_progress()},getscrollLength(){returny_scrollLength()},getvelocity(){returny_velocity()},gettargetOffset(){returny_targetOffset()},gettargetLength(){returny_targetLength()},getcontainerLength(){returny_containerLength()},},}

@jaydevelopsstuff

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Another option what would keep the same api but not require bringing in stores:

const[time,set_time]=createSignal(0)const[x_current,set_x_current]=createSignal(0)const[y_current,set_y_current]=createSignal(0)const[x_offset,set_x_offset]=createSignal([])const[y_offset,set_y_offset]=createSignal([])const[x_progress,set_x_progress]=createSignal(0)const[y_progress,set_y_progress]=createSignal(0)const[x_scrollLength,set_x_scrollLength]=createSignal(0)const[y_scrollLength,set_y_scrollLength]=createSignal(0)const[x_velocity,set_x_velocity]=createSignal(0)const[y_velocity,set_y_velocity]=createSignal(0)const[x_targetOffset,set_x_targetOffset]=createSignal(0)const[y_targetOffset,set_y_targetOffset]=createSignal(0)const[x_targetLength,set_x_targetLength]=createSignal(0)const[y_targetLength,set_y_targetLength]=createSignal(0)const[x_containerLength,set_x_containerLength]=createSignal(0)const[y_containerLength,set_y_containerLength]=createSignal(0)onMount(()=>{onCleanup(scroll(e=>{batch(()=>{set_time(e.time)set_x_current(e.x.current)set_y_current(e.y.current)set_x_offset(e.x.offset)set_y_offset(e.y.offset)set_x_progress(e.x.progress)set_y_progress(e.y.progress)set_x_scrollLength(e.x.scrollLength)set_y_scrollLength(e.y.scrollLength)set_x_velocity(e.x.velocity)set_y_velocity(e.y.velocity)set_x_targetOffset(e.x.targetOffset)set_y_targetOffset(e.y.targetOffset)set_x_targetLength(e.x.targetLength)set_y_targetLength(e.y.targetLength)set_x_containerLength(e.x.containerLength)set_y_containerLength(e.y.containerLength)})},options))})return{gettime(){returntime()},x: {getcurrent(){returnx_current()},getoffset(){returnx_offset()},getprogress(){returnx_progress()},getscrollLength(){returnx_scrollLength()},getvelocity(){returnx_velocity()},gettargetOffset(){returnx_targetOffset()},gettargetLength(){returnx_targetLength()},getcontainerLength(){returnx_containerLength()},},y: {getcurrent(){returny_current()},getoffset(){returny_offset()},getprogress(){returny_progress()},getscrollLength(){returny_scrollLength()},getvelocity(){returny_velocity()},gettargetOffset(){returny_targetOffset()},gettargetLength(){returny_targetLength()},getcontainerLength(){returny_containerLength()},},}

Whatever you think is best honestly, you should have commit access for this PR. I just want to get this merged; let me know if there's anything else I can do.

@joodaloop

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Any reason why this is still unmerged?

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Add `useScroll` utility hook by jaydevelopsstuff · Pull Request #9 · solidjs-community/solid-motionone · GitHub
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Add useScroll utility hook - #9

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Add useScroll utility hook#9
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@jaydevelopsstuff

@jaydevelopsstuffjaydevelopsstuff commented Aug 23, 2024

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This PR just adds useScroll as a utility function to get reactive updates from motionone's scroll listener. I tested it in browser and reactivity is working.

I haven't really contributed to or created any TS/Solid libraries before so I am sure there are some things that might need changing. It would be great if someone more experienced could do a proper review to make sure the code is idiomatic and functional.

Relevant issue: #8

@jaydevelopsstuff

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Any chance someone could review this? It's a pretty minor addition...

@thetarnavthetarnav left a comment

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Why stores? Couldn't it be as simple as this?

const[scroll,setScroll]=solid.createSignal<mo.Scroll|null>(null)solid.onMount(()=>mo.scroll(setScroll,options))returnscroll

I'm not really a fan of using stores in libraries.

I don't mind the utility overall though.

The readme should be updated too, so that people can discover it.

@jaydevelopsstuff

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Why stores? Couldn't it be as simple as this?

const[scroll,setScroll]=solid.createSignal<mo.Scroll|null>(null)solid.onMount(()=>mo.scroll(setScroll,options))returnscroll

I'm not really a fan of using stores in libraries.

I don't mind the utility overall though.

IIRC I tried using just signals originally but couldn't get the reactivity to work. Feel free to play around with it if you would like though.

The readme should be updated too, so that people can discover it.

Sounds good.

@jaydevelopsstuff

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The reason I didn't use stores is to allow destructuring like this const { time, scrollX, scrollY } = useScroll(), for convenience.

It's been almost a month, any chance this can be merged soon? I need to use it in prod soon.

@strootje

strootje commented Oct 18, 2024

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I would love to see this merged, currently using a custom hook in my projects that uses signals.

exportconstuseScroll=()=>{const[time,setTime]=createSignal<number>(0);const[scrollX,setScrollX]=createSignal<AxisScrollInfo>(defaultScrollInfo,{equals: false});const[scrollY,setScrollY]=createSignal<AxisScrollInfo>(defaultScrollInfo,{equals: false});onMount(()=>{scroll(({ time, x, y })=>{setTime(time);setScrollX(x);setScrollY(y);});});return{ time, scrollX, scrollY };};

The reason for the { equals: false } is needed is because the reference from scroll for the x and y objects are always the same reference. Solid does a === comparison and the references to the objects are always the same.

See the solid docs on signals:
https://docs.solidjs.com/reference/basic-reactivity/create-signal#equals

Feel free to use my implementation.

Comment threadsrc/primitives.ts

export function useScroll(options?: ScrollOptions): {
time: Accessor<number>
scrollX: AxisScrollInfo

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scrollX: AxisScrollInfo
scrollX: Accessor<AxisScrollInfo>

Comment threadsrc/primitives.ts
export function useScroll(options?: ScrollOptions): {
time: Accessor<number>
scrollX: AxisScrollInfo
scrollY: AxisScrollInfo

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Suggested change
scrollY: AxisScrollInfo
scrollY: Accessor<AxisScrollInfo>

Comment threadsrc/primitives.ts
scrollY: AxisScrollInfo
} {
const [time, setTime] = createSignal(0)
const [scrollX, setScrollX] = createStore<AxisScrollInfo>({

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Suggested change
const[scrollX,setScrollX]=createStore<AxisScrollInfo>({
const[scrollX,setScrollX]=createSignal<AxisScrollInfo>({

Comment threadsrc/primitives.ts
targetLength: 0,
containerLength: 0,
})
const [scrollY, setScrollY] = createStore<AxisScrollInfo>({

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const[scrollY,setScrollY]=createStore<AxisScrollInfo>({
const[scrollY,setScrollY]=createSignal<AxisScrollInfo>({

Comment threadsrc/primitives.ts
targetOffset: 0,
targetLength: 0,
containerLength: 0,
})

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})
},{equals: false})

Comment threadsrc/primitives.ts
targetOffset: 0,
targetLength: 0,
containerLength: 0,
})

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})
},{equals: false})

Comment threadsrc/primitives.ts

import {PresenceContext, PresenceContextState} from "./presence.jsx"
import {Options} from "./types.js"
import {createStore, produce} from "solid-js/store"

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import {createStore, produce} from "solid-js/store"

@thetarnav

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Good to know that the {equals: false} is required for signals to work.
That's a good reason to use stores instead.
Although I don't enjoy that time is an accessor while the other properties are proxies.
a {time: number, x: AxisScrollInfo, y: AxisScrollInfo} interface would work well
exactly what motionone.scroll provides
with a single store instance

const[store,setStore]=createStore({time: 0,x: {...zero_axis},y: {...zero_axis},})onMount(()=>{onCleanup(scroll(e=>{batch(()=>{setStore('time',e.time)setStore('x',e.x)setStore('y',e.y)})},options))})returnstore

Writing this made me realize that batch and onCleanup were missing

@thetarnav

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Another option what would keep the same api but not require bringing in stores:

const[time,set_time]=createSignal(0)const[x_current,set_x_current]=createSignal(0)const[y_current,set_y_current]=createSignal(0)const[x_offset,set_x_offset]=createSignal([])const[y_offset,set_y_offset]=createSignal([])const[x_progress,set_x_progress]=createSignal(0)const[y_progress,set_y_progress]=createSignal(0)const[x_scrollLength,set_x_scrollLength]=createSignal(0)const[y_scrollLength,set_y_scrollLength]=createSignal(0)const[x_velocity,set_x_velocity]=createSignal(0)const[y_velocity,set_y_velocity]=createSignal(0)const[x_targetOffset,set_x_targetOffset]=createSignal(0)const[y_targetOffset,set_y_targetOffset]=createSignal(0)const[x_targetLength,set_x_targetLength]=createSignal(0)const[y_targetLength,set_y_targetLength]=createSignal(0)const[x_containerLength,set_x_containerLength]=createSignal(0)const[y_containerLength,set_y_containerLength]=createSignal(0)onMount(()=>{onCleanup(scroll(e=>{batch(()=>{set_time(e.time)set_x_current(e.x.current)set_y_current(e.y.current)set_x_offset(e.x.offset)set_y_offset(e.y.offset)set_x_progress(e.x.progress)set_y_progress(e.y.progress)set_x_scrollLength(e.x.scrollLength)set_y_scrollLength(e.y.scrollLength)set_x_velocity(e.x.velocity)set_y_velocity(e.y.velocity)set_x_targetOffset(e.x.targetOffset)set_y_targetOffset(e.y.targetOffset)set_x_targetLength(e.x.targetLength)set_y_targetLength(e.y.targetLength)set_x_containerLength(e.x.containerLength)set_y_containerLength(e.y.containerLength)})},options))})return{gettime(){returntime()},x: {getcurrent(){returnx_current()},getoffset(){returnx_offset()},getprogress(){returnx_progress()},getscrollLength(){returnx_scrollLength()},getvelocity(){returnx_velocity()},gettargetOffset(){returnx_targetOffset()},gettargetLength(){returnx_targetLength()},getcontainerLength(){returnx_containerLength()},},y: {getcurrent(){returny_current()},getoffset(){returny_offset()},getprogress(){returny_progress()},getscrollLength(){returny_scrollLength()},getvelocity(){returny_velocity()},gettargetOffset(){returny_targetOffset()},gettargetLength(){returny_targetLength()},getcontainerLength(){returny_containerLength()},},}

@jaydevelopsstuff

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Another option what would keep the same api but not require bringing in stores:

const[time,set_time]=createSignal(0)const[x_current,set_x_current]=createSignal(0)const[y_current,set_y_current]=createSignal(0)const[x_offset,set_x_offset]=createSignal([])const[y_offset,set_y_offset]=createSignal([])const[x_progress,set_x_progress]=createSignal(0)const[y_progress,set_y_progress]=createSignal(0)const[x_scrollLength,set_x_scrollLength]=createSignal(0)const[y_scrollLength,set_y_scrollLength]=createSignal(0)const[x_velocity,set_x_velocity]=createSignal(0)const[y_velocity,set_y_velocity]=createSignal(0)const[x_targetOffset,set_x_targetOffset]=createSignal(0)const[y_targetOffset,set_y_targetOffset]=createSignal(0)const[x_targetLength,set_x_targetLength]=createSignal(0)const[y_targetLength,set_y_targetLength]=createSignal(0)const[x_containerLength,set_x_containerLength]=createSignal(0)const[y_containerLength,set_y_containerLength]=createSignal(0)onMount(()=>{onCleanup(scroll(e=>{batch(()=>{set_time(e.time)set_x_current(e.x.current)set_y_current(e.y.current)set_x_offset(e.x.offset)set_y_offset(e.y.offset)set_x_progress(e.x.progress)set_y_progress(e.y.progress)set_x_scrollLength(e.x.scrollLength)set_y_scrollLength(e.y.scrollLength)set_x_velocity(e.x.velocity)set_y_velocity(e.y.velocity)set_x_targetOffset(e.x.targetOffset)set_y_targetOffset(e.y.targetOffset)set_x_targetLength(e.x.targetLength)set_y_targetLength(e.y.targetLength)set_x_containerLength(e.x.containerLength)set_y_containerLength(e.y.containerLength)})},options))})return{gettime(){returntime()},x: {getcurrent(){returnx_current()},getoffset(){returnx_offset()},getprogress(){returnx_progress()},getscrollLength(){returnx_scrollLength()},getvelocity(){returnx_velocity()},gettargetOffset(){returnx_targetOffset()},gettargetLength(){returnx_targetLength()},getcontainerLength(){returnx_containerLength()},},y: {getcurrent(){returny_current()},getoffset(){returny_offset()},getprogress(){returny_progress()},getscrollLength(){returny_scrollLength()},getvelocity(){returny_velocity()},gettargetOffset(){returny_targetOffset()},gettargetLength(){returny_targetLength()},getcontainerLength(){returny_containerLength()},},}

Whatever you think is best honestly, you should have commit access for this PR. I just want to get this merged; let me know if there's anything else I can do.

@joodaloop

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Any reason why this is still unmerged?

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Add useScroll utility hook - #9

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Add useScroll utility hook#9
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@jaydevelopsstuff

@jaydevelopsstuffjaydevelopsstuff commented Aug 23, 2024

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This PR just adds useScroll as a utility function to get reactive updates from motionone's scroll listener. I tested it in browser and reactivity is working.

I haven't really contributed to or created any TS/Solid libraries before so I am sure there are some things that might need changing. It would be great if someone more experienced could do a proper review to make sure the code is idiomatic and functional.

Relevant issue: #8

@jaydevelopsstuff

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Any chance someone could review this? It's a pretty minor addition...

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Why stores? Couldn't it be as simple as this?

const[scroll,setScroll]=solid.createSignal<mo.Scroll|null>(null)solid.onMount(()=>mo.scroll(setScroll,options))returnscroll

I'm not really a fan of using stores in libraries.

I don't mind the utility overall though.

The readme should be updated too, so that people can discover it.

@jaydevelopsstuff

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Why stores? Couldn't it be as simple as this?

const[scroll,setScroll]=solid.createSignal<mo.Scroll|null>(null)solid.onMount(()=>mo.scroll(setScroll,options))returnscroll

I'm not really a fan of using stores in libraries.

I don't mind the utility overall though.

IIRC I tried using just signals originally but couldn't get the reactivity to work. Feel free to play around with it if you would like though.

The readme should be updated too, so that people can discover it.

Sounds good.

@jaydevelopsstuff

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The reason I didn't use stores is to allow destructuring like this const { time, scrollX, scrollY } = useScroll(), for convenience.

It's been almost a month, any chance this can be merged soon? I need to use it in prod soon.

@strootje

strootje commented Oct 18, 2024

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I would love to see this merged, currently using a custom hook in my projects that uses signals.

exportconstuseScroll=()=>{const[time,setTime]=createSignal<number>(0);const[scrollX,setScrollX]=createSignal<AxisScrollInfo>(defaultScrollInfo,{equals: false});const[scrollY,setScrollY]=createSignal<AxisScrollInfo>(defaultScrollInfo,{equals: false});onMount(()=>{scroll(({ time, x, y })=>{setTime(time);setScrollX(x);setScrollY(y);});});return{ time, scrollX, scrollY };};

The reason for the { equals: false } is needed is because the reference from scroll for the x and y objects are always the same reference. Solid does a === comparison and the references to the objects are always the same.

See the solid docs on signals:
https://docs.solidjs.com/reference/basic-reactivity/create-signal#equals

Feel free to use my implementation.

Comment threadsrc/primitives.ts

export function useScroll(options?: ScrollOptions): {
time: Accessor<number>
scrollX: AxisScrollInfo

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scrollX: AxisScrollInfo
scrollX: Accessor<AxisScrollInfo>

Comment threadsrc/primitives.ts
export function useScroll(options?: ScrollOptions): {
time: Accessor<number>
scrollX: AxisScrollInfo
scrollY: AxisScrollInfo

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scrollY: AxisScrollInfo
scrollY: Accessor<AxisScrollInfo>

Comment threadsrc/primitives.ts
scrollY: AxisScrollInfo
} {
const [time, setTime] = createSignal(0)
const [scrollX, setScrollX] = createStore<AxisScrollInfo>({

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const[scrollX,setScrollX]=createStore<AxisScrollInfo>({
const[scrollX,setScrollX]=createSignal<AxisScrollInfo>({

Comment threadsrc/primitives.ts
targetLength: 0,
containerLength: 0,
})
const [scrollY, setScrollY] = createStore<AxisScrollInfo>({

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const[scrollY,setScrollY]=createStore<AxisScrollInfo>({
const[scrollY,setScrollY]=createSignal<AxisScrollInfo>({

Comment threadsrc/primitives.ts
targetOffset: 0,
targetLength: 0,
containerLength: 0,
})

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})
},{equals: false})

Comment threadsrc/primitives.ts
targetOffset: 0,
targetLength: 0,
containerLength: 0,
})

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})
},{equals: false})

Comment threadsrc/primitives.ts

import {PresenceContext, PresenceContextState} from "./presence.jsx"
import {Options} from "./types.js"
import {createStore, produce} from "solid-js/store"

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import {createStore, produce} from "solid-js/store"

@thetarnav

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Good to know that the {equals: false} is required for signals to work.
That's a good reason to use stores instead.
Although I don't enjoy that time is an accessor while the other properties are proxies.
a {time: number, x: AxisScrollInfo, y: AxisScrollInfo} interface would work well
exactly what motionone.scroll provides
with a single store instance

const[store,setStore]=createStore({time: 0,x: {...zero_axis},y: {...zero_axis},})onMount(()=>{onCleanup(scroll(e=>{batch(()=>{setStore('time',e.time)setStore('x',e.x)setStore('y',e.y)})},options))})returnstore

Writing this made me realize that batch and onCleanup were missing

@thetarnav

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Another option what would keep the same api but not require bringing in stores:

const[time,set_time]=createSignal(0)const[x_current,set_x_current]=createSignal(0)const[y_current,set_y_current]=createSignal(0)const[x_offset,set_x_offset]=createSignal([])const[y_offset,set_y_offset]=createSignal([])const[x_progress,set_x_progress]=createSignal(0)const[y_progress,set_y_progress]=createSignal(0)const[x_scrollLength,set_x_scrollLength]=createSignal(0)const[y_scrollLength,set_y_scrollLength]=createSignal(0)const[x_velocity,set_x_velocity]=createSignal(0)const[y_velocity,set_y_velocity]=createSignal(0)const[x_targetOffset,set_x_targetOffset]=createSignal(0)const[y_targetOffset,set_y_targetOffset]=createSignal(0)const[x_targetLength,set_x_targetLength]=createSignal(0)const[y_targetLength,set_y_targetLength]=createSignal(0)const[x_containerLength,set_x_containerLength]=createSignal(0)const[y_containerLength,set_y_containerLength]=createSignal(0)onMount(()=>{onCleanup(scroll(e=>{batch(()=>{set_time(e.time)set_x_current(e.x.current)set_y_current(e.y.current)set_x_offset(e.x.offset)set_y_offset(e.y.offset)set_x_progress(e.x.progress)set_y_progress(e.y.progress)set_x_scrollLength(e.x.scrollLength)set_y_scrollLength(e.y.scrollLength)set_x_velocity(e.x.velocity)set_y_velocity(e.y.velocity)set_x_targetOffset(e.x.targetOffset)set_y_targetOffset(e.y.targetOffset)set_x_targetLength(e.x.targetLength)set_y_targetLength(e.y.targetLength)set_x_containerLength(e.x.containerLength)set_y_containerLength(e.y.containerLength)})},options))})return{gettime(){returntime()},x: {getcurrent(){returnx_current()},getoffset(){returnx_offset()},getprogress(){returnx_progress()},getscrollLength(){returnx_scrollLength()},getvelocity(){returnx_velocity()},gettargetOffset(){returnx_targetOffset()},gettargetLength(){returnx_targetLength()},getcontainerLength(){returnx_containerLength()},},y: {getcurrent(){returny_current()},getoffset(){returny_offset()},getprogress(){returny_progress()},getscrollLength(){returny_scrollLength()},getvelocity(){returny_velocity()},gettargetOffset(){returny_targetOffset()},gettargetLength(){returny_targetLength()},getcontainerLength(){returny_containerLength()},},}

@jaydevelopsstuff

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Another option what would keep the same api but not require bringing in stores:

const[time,set_time]=createSignal(0)const[x_current,set_x_current]=createSignal(0)const[y_current,set_y_current]=createSignal(0)const[x_offset,set_x_offset]=createSignal([])const[y_offset,set_y_offset]=createSignal([])const[x_progress,set_x_progress]=createSignal(0)const[y_progress,set_y_progress]=createSignal(0)const[x_scrollLength,set_x_scrollLength]=createSignal(0)const[y_scrollLength,set_y_scrollLength]=createSignal(0)const[x_velocity,set_x_velocity]=createSignal(0)const[y_velocity,set_y_velocity]=createSignal(0)const[x_targetOffset,set_x_targetOffset]=createSignal(0)const[y_targetOffset,set_y_targetOffset]=createSignal(0)const[x_targetLength,set_x_targetLength]=createSignal(0)const[y_targetLength,set_y_targetLength]=createSignal(0)const[x_containerLength,set_x_containerLength]=createSignal(0)const[y_containerLength,set_y_containerLength]=createSignal(0)onMount(()=>{onCleanup(scroll(e=>{batch(()=>{set_time(e.time)set_x_current(e.x.current)set_y_current(e.y.current)set_x_offset(e.x.offset)set_y_offset(e.y.offset)set_x_progress(e.x.progress)set_y_progress(e.y.progress)set_x_scrollLength(e.x.scrollLength)set_y_scrollLength(e.y.scrollLength)set_x_velocity(e.x.velocity)set_y_velocity(e.y.velocity)set_x_targetOffset(e.x.targetOffset)set_y_targetOffset(e.y.targetOffset)set_x_targetLength(e.x.targetLength)set_y_targetLength(e.y.targetLength)set_x_containerLength(e.x.containerLength)set_y_containerLength(e.y.containerLength)})},options))})return{gettime(){returntime()},x: {getcurrent(){returnx_current()},getoffset(){returnx_offset()},getprogress(){returnx_progress()},getscrollLength(){returnx_scrollLength()},getvelocity(){returnx_velocity()},gettargetOffset(){returnx_targetOffset()},gettargetLength(){returnx_targetLength()},getcontainerLength(){returnx_containerLength()},},y: {getcurrent(){returny_current()},getoffset(){returny_offset()},getprogress(){returny_progress()},getscrollLength(){returny_scrollLength()},getvelocity(){returny_velocity()},gettargetOffset(){returny_targetOffset()},gettargetLength(){returny_targetLength()},getcontainerLength(){returny_containerLength()},},}

Whatever you think is best honestly, you should have commit access for this PR. I just want to get this merged; let me know if there's anything else I can do.

@joodaloop

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Any reason why this is still unmerged?

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@jaydevelopsstuff@strootje@thetarnav@joodaloop
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Add useScroll utility hook - #9

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@jaydevelopsstuff

@jaydevelopsstuffjaydevelopsstuff commented Aug 23, 2024

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This PR just adds useScroll as a utility function to get reactive updates from motionone's scroll listener. I tested it in browser and reactivity is working.

I haven't really contributed to or created any TS/Solid libraries before so I am sure there are some things that might need changing. It would be great if someone more experienced could do a proper review to make sure the code is idiomatic and functional.

Relevant issue: #8

@jaydevelopsstuff

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Any chance someone could review this? It's a pretty minor addition...

@thetarnavthetarnav left a comment

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Why stores? Couldn't it be as simple as this?

const[scroll,setScroll]=solid.createSignal<mo.Scroll|null>(null)solid.onMount(()=>mo.scroll(setScroll,options))returnscroll

I'm not really a fan of using stores in libraries.

I don't mind the utility overall though.

The readme should be updated too, so that people can discover it.

@jaydevelopsstuff

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Why stores? Couldn't it be as simple as this?

const[scroll,setScroll]=solid.createSignal<mo.Scroll|null>(null)solid.onMount(()=>mo.scroll(setScroll,options))returnscroll

I'm not really a fan of using stores in libraries.

I don't mind the utility overall though.

IIRC I tried using just signals originally but couldn't get the reactivity to work. Feel free to play around with it if you would like though.

The readme should be updated too, so that people can discover it.

Sounds good.

@jaydevelopsstuff

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The reason I didn't use stores is to allow destructuring like this const { time, scrollX, scrollY } = useScroll(), for convenience.

It's been almost a month, any chance this can be merged soon? I need to use it in prod soon.

@strootje

strootje commented Oct 18, 2024

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I would love to see this merged, currently using a custom hook in my projects that uses signals.

exportconstuseScroll=()=>{const[time,setTime]=createSignal<number>(0);const[scrollX,setScrollX]=createSignal<AxisScrollInfo>(defaultScrollInfo,{equals: false});const[scrollY,setScrollY]=createSignal<AxisScrollInfo>(defaultScrollInfo,{equals: false});onMount(()=>{scroll(({ time, x, y })=>{setTime(time);setScrollX(x);setScrollY(y);});});return{ time, scrollX, scrollY };};

The reason for the { equals: false } is needed is because the reference from scroll for the x and y objects are always the same reference. Solid does a === comparison and the references to the objects are always the same.

See the solid docs on signals:
https://docs.solidjs.com/reference/basic-reactivity/create-signal#equals

Feel free to use my implementation.

Comment threadsrc/primitives.ts

export function useScroll(options?: ScrollOptions): {
time: Accessor<number>
scrollX: AxisScrollInfo

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scrollX: AxisScrollInfo
scrollX: Accessor<AxisScrollInfo>

Comment threadsrc/primitives.ts
export function useScroll(options?: ScrollOptions): {
time: Accessor<number>
scrollX: AxisScrollInfo
scrollY: AxisScrollInfo

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scrollY: AxisScrollInfo
scrollY: Accessor<AxisScrollInfo>

Comment threadsrc/primitives.ts
scrollY: AxisScrollInfo
} {
const [time, setTime] = createSignal(0)
const [scrollX, setScrollX] = createStore<AxisScrollInfo>({

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const[scrollX,setScrollX]=createStore<AxisScrollInfo>({
const[scrollX,setScrollX]=createSignal<AxisScrollInfo>({

Comment threadsrc/primitives.ts
targetLength: 0,
containerLength: 0,
})
const [scrollY, setScrollY] = createStore<AxisScrollInfo>({

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const[scrollY,setScrollY]=createStore<AxisScrollInfo>({
const[scrollY,setScrollY]=createSignal<AxisScrollInfo>({

Comment threadsrc/primitives.ts
targetOffset: 0,
targetLength: 0,
containerLength: 0,
})

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})
},{equals: false})

Comment threadsrc/primitives.ts
targetOffset: 0,
targetLength: 0,
containerLength: 0,
})

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})
},{equals: false})

Comment threadsrc/primitives.ts

import {PresenceContext, PresenceContextState} from "./presence.jsx"
import {Options} from "./types.js"
import {createStore, produce} from "solid-js/store"

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import {createStore, produce} from "solid-js/store"

@thetarnav

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Good to know that the {equals: false} is required for signals to work.
That's a good reason to use stores instead.
Although I don't enjoy that time is an accessor while the other properties are proxies.
a {time: number, x: AxisScrollInfo, y: AxisScrollInfo} interface would work well
exactly what motionone.scroll provides
with a single store instance

const[store,setStore]=createStore({time: 0,x: {...zero_axis},y: {...zero_axis},})onMount(()=>{onCleanup(scroll(e=>{batch(()=>{setStore('time',e.time)setStore('x',e.x)setStore('y',e.y)})},options))})returnstore

Writing this made me realize that batch and onCleanup were missing

@thetarnav

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Another option what would keep the same api but not require bringing in stores:

const[time,set_time]=createSignal(0)const[x_current,set_x_current]=createSignal(0)const[y_current,set_y_current]=createSignal(0)const[x_offset,set_x_offset]=createSignal([])const[y_offset,set_y_offset]=createSignal([])const[x_progress,set_x_progress]=createSignal(0)const[y_progress,set_y_progress]=createSignal(0)const[x_scrollLength,set_x_scrollLength]=createSignal(0)const[y_scrollLength,set_y_scrollLength]=createSignal(0)const[x_velocity,set_x_velocity]=createSignal(0)const[y_velocity,set_y_velocity]=createSignal(0)const[x_targetOffset,set_x_targetOffset]=createSignal(0)const[y_targetOffset,set_y_targetOffset]=createSignal(0)const[x_targetLength,set_x_targetLength]=createSignal(0)const[y_targetLength,set_y_targetLength]=createSignal(0)const[x_containerLength,set_x_containerLength]=createSignal(0)const[y_containerLength,set_y_containerLength]=createSignal(0)onMount(()=>{onCleanup(scroll(e=>{batch(()=>{set_time(e.time)set_x_current(e.x.current)set_y_current(e.y.current)set_x_offset(e.x.offset)set_y_offset(e.y.offset)set_x_progress(e.x.progress)set_y_progress(e.y.progress)set_x_scrollLength(e.x.scrollLength)set_y_scrollLength(e.y.scrollLength)set_x_velocity(e.x.velocity)set_y_velocity(e.y.velocity)set_x_targetOffset(e.x.targetOffset)set_y_targetOffset(e.y.targetOffset)set_x_targetLength(e.x.targetLength)set_y_targetLength(e.y.targetLength)set_x_containerLength(e.x.containerLength)set_y_containerLength(e.y.containerLength)})},options))})return{gettime(){returntime()},x: {getcurrent(){returnx_current()},getoffset(){returnx_offset()},getprogress(){returnx_progress()},getscrollLength(){returnx_scrollLength()},getvelocity(){returnx_velocity()},gettargetOffset(){returnx_targetOffset()},gettargetLength(){returnx_targetLength()},getcontainerLength(){returnx_containerLength()},},y: {getcurrent(){returny_current()},getoffset(){returny_offset()},getprogress(){returny_progress()},getscrollLength(){returny_scrollLength()},getvelocity(){returny_velocity()},gettargetOffset(){returny_targetOffset()},gettargetLength(){returny_targetLength()},getcontainerLength(){returny_containerLength()},},}

@jaydevelopsstuff

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Another option what would keep the same api but not require bringing in stores:

const[time,set_time]=createSignal(0)const[x_current,set_x_current]=createSignal(0)const[y_current,set_y_current]=createSignal(0)const[x_offset,set_x_offset]=createSignal([])const[y_offset,set_y_offset]=createSignal([])const[x_progress,set_x_progress]=createSignal(0)const[y_progress,set_y_progress]=createSignal(0)const[x_scrollLength,set_x_scrollLength]=createSignal(0)const[y_scrollLength,set_y_scrollLength]=createSignal(0)const[x_velocity,set_x_velocity]=createSignal(0)const[y_velocity,set_y_velocity]=createSignal(0)const[x_targetOffset,set_x_targetOffset]=createSignal(0)const[y_targetOffset,set_y_targetOffset]=createSignal(0)const[x_targetLength,set_x_targetLength]=createSignal(0)const[y_targetLength,set_y_targetLength]=createSignal(0)const[x_containerLength,set_x_containerLength]=createSignal(0)const[y_containerLength,set_y_containerLength]=createSignal(0)onMount(()=>{onCleanup(scroll(e=>{batch(()=>{set_time(e.time)set_x_current(e.x.current)set_y_current(e.y.current)set_x_offset(e.x.offset)set_y_offset(e.y.offset)set_x_progress(e.x.progress)set_y_progress(e.y.progress)set_x_scrollLength(e.x.scrollLength)set_y_scrollLength(e.y.scrollLength)set_x_velocity(e.x.velocity)set_y_velocity(e.y.velocity)set_x_targetOffset(e.x.targetOffset)set_y_targetOffset(e.y.targetOffset)set_x_targetLength(e.x.targetLength)set_y_targetLength(e.y.targetLength)set_x_containerLength(e.x.containerLength)set_y_containerLength(e.y.containerLength)})},options))})return{gettime(){returntime()},x: {getcurrent(){returnx_current()},getoffset(){returnx_offset()},getprogress(){returnx_progress()},getscrollLength(){returnx_scrollLength()},getvelocity(){returnx_velocity()},gettargetOffset(){returnx_targetOffset()},gettargetLength(){returnx_targetLength()},getcontainerLength(){returnx_containerLength()},},y: {getcurrent(){returny_current()},getoffset(){returny_offset()},getprogress(){returny_progress()},getscrollLength(){returny_scrollLength()},getvelocity(){returny_velocity()},gettargetOffset(){returny_targetOffset()},gettargetLength(){returny_targetLength()},getcontainerLength(){returny_containerLength()},},}

Whatever you think is best honestly, you should have commit access for this PR. I just want to get this merged; let me know if there's anything else I can do.

@joodaloop

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Any reason why this is still unmerged?

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Add useScroll utility hook - #9

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Add useScroll utility hook#9
jaydevelopsstuff wants to merge 3 commits into
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@jaydevelopsstuff

@jaydevelopsstuffjaydevelopsstuff commented Aug 23, 2024

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This PR just adds useScroll as a utility function to get reactive updates from motionone's scroll listener. I tested it in browser and reactivity is working.

I haven't really contributed to or created any TS/Solid libraries before so I am sure there are some things that might need changing. It would be great if someone more experienced could do a proper review to make sure the code is idiomatic and functional.

Relevant issue: #8

@jaydevelopsstuff

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Any chance someone could review this? It's a pretty minor addition...

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Why stores? Couldn't it be as simple as this?

const[scroll,setScroll]=solid.createSignal<mo.Scroll|null>(null)solid.onMount(()=>mo.scroll(setScroll,options))returnscroll

I'm not really a fan of using stores in libraries.

I don't mind the utility overall though.

The readme should be updated too, so that people can discover it.

@jaydevelopsstuff

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Why stores? Couldn't it be as simple as this?

const[scroll,setScroll]=solid.createSignal<mo.Scroll|null>(null)solid.onMount(()=>mo.scroll(setScroll,options))returnscroll

I'm not really a fan of using stores in libraries.

I don't mind the utility overall though.

IIRC I tried using just signals originally but couldn't get the reactivity to work. Feel free to play around with it if you would like though.

The readme should be updated too, so that people can discover it.

Sounds good.

@jaydevelopsstuff

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The reason I didn't use stores is to allow destructuring like this const { time, scrollX, scrollY } = useScroll(), for convenience.

It's been almost a month, any chance this can be merged soon? I need to use it in prod soon.

@strootje

strootje commented Oct 18, 2024

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I would love to see this merged, currently using a custom hook in my projects that uses signals.

exportconstuseScroll=()=>{const[time,setTime]=createSignal<number>(0);const[scrollX,setScrollX]=createSignal<AxisScrollInfo>(defaultScrollInfo,{equals: false});const[scrollY,setScrollY]=createSignal<AxisScrollInfo>(defaultScrollInfo,{equals: false});onMount(()=>{scroll(({ time, x, y })=>{setTime(time);setScrollX(x);setScrollY(y);});});return{ time, scrollX, scrollY };};

The reason for the { equals: false } is needed is because the reference from scroll for the x and y objects are always the same reference. Solid does a === comparison and the references to the objects are always the same.

See the solid docs on signals:
https://docs.solidjs.com/reference/basic-reactivity/create-signal#equals

Feel free to use my implementation.

Comment threadsrc/primitives.ts

export function useScroll(options?: ScrollOptions): {
time: Accessor<number>
scrollX: AxisScrollInfo

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scrollX: AxisScrollInfo
scrollX: Accessor<AxisScrollInfo>

Comment threadsrc/primitives.ts
export function useScroll(options?: ScrollOptions): {
time: Accessor<number>
scrollX: AxisScrollInfo
scrollY: AxisScrollInfo

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scrollY: AxisScrollInfo
scrollY: Accessor<AxisScrollInfo>

Comment threadsrc/primitives.ts
scrollY: AxisScrollInfo
} {
const [time, setTime] = createSignal(0)
const [scrollX, setScrollX] = createStore<AxisScrollInfo>({

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const[scrollX,setScrollX]=createStore<AxisScrollInfo>({
const[scrollX,setScrollX]=createSignal<AxisScrollInfo>({

Comment threadsrc/primitives.ts
targetLength: 0,
containerLength: 0,
})
const [scrollY, setScrollY] = createStore<AxisScrollInfo>({

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const[scrollY,setScrollY]=createStore<AxisScrollInfo>({
const[scrollY,setScrollY]=createSignal<AxisScrollInfo>({

Comment threadsrc/primitives.ts
targetOffset: 0,
targetLength: 0,
containerLength: 0,
})

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})
},{equals: false})

Comment threadsrc/primitives.ts
targetOffset: 0,
targetLength: 0,
containerLength: 0,
})

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})
},{equals: false})

Comment threadsrc/primitives.ts

import {PresenceContext, PresenceContextState} from "./presence.jsx"
import {Options} from "./types.js"
import {createStore, produce} from "solid-js/store"

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import {createStore, produce} from "solid-js/store"

@thetarnav

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Good to know that the {equals: false} is required for signals to work.
That's a good reason to use stores instead.
Although I don't enjoy that time is an accessor while the other properties are proxies.
a {time: number, x: AxisScrollInfo, y: AxisScrollInfo} interface would work well
exactly what motionone.scroll provides
with a single store instance

const[store,setStore]=createStore({time: 0,x: {...zero_axis},y: {...zero_axis},})onMount(()=>{onCleanup(scroll(e=>{batch(()=>{setStore('time',e.time)setStore('x',e.x)setStore('y',e.y)})},options))})returnstore

Writing this made me realize that batch and onCleanup were missing

@thetarnav

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Another option what would keep the same api but not require bringing in stores:

const[time,set_time]=createSignal(0)const[x_current,set_x_current]=createSignal(0)const[y_current,set_y_current]=createSignal(0)const[x_offset,set_x_offset]=createSignal([])const[y_offset,set_y_offset]=createSignal([])const[x_progress,set_x_progress]=createSignal(0)const[y_progress,set_y_progress]=createSignal(0)const[x_scrollLength,set_x_scrollLength]=createSignal(0)const[y_scrollLength,set_y_scrollLength]=createSignal(0)const[x_velocity,set_x_velocity]=createSignal(0)const[y_velocity,set_y_velocity]=createSignal(0)const[x_targetOffset,set_x_targetOffset]=createSignal(0)const[y_targetOffset,set_y_targetOffset]=createSignal(0)const[x_targetLength,set_x_targetLength]=createSignal(0)const[y_targetLength,set_y_targetLength]=createSignal(0)const[x_containerLength,set_x_containerLength]=createSignal(0)const[y_containerLength,set_y_containerLength]=createSignal(0)onMount(()=>{onCleanup(scroll(e=>{batch(()=>{set_time(e.time)set_x_current(e.x.current)set_y_current(e.y.current)set_x_offset(e.x.offset)set_y_offset(e.y.offset)set_x_progress(e.x.progress)set_y_progress(e.y.progress)set_x_scrollLength(e.x.scrollLength)set_y_scrollLength(e.y.scrollLength)set_x_velocity(e.x.velocity)set_y_velocity(e.y.velocity)set_x_targetOffset(e.x.targetOffset)set_y_targetOffset(e.y.targetOffset)set_x_targetLength(e.x.targetLength)set_y_targetLength(e.y.targetLength)set_x_containerLength(e.x.containerLength)set_y_containerLength(e.y.containerLength)})},options))})return{gettime(){returntime()},x: {getcurrent(){returnx_current()},getoffset(){returnx_offset()},getprogress(){returnx_progress()},getscrollLength(){returnx_scrollLength()},getvelocity(){returnx_velocity()},gettargetOffset(){returnx_targetOffset()},gettargetLength(){returnx_targetLength()},getcontainerLength(){returnx_containerLength()},},y: {getcurrent(){returny_current()},getoffset(){returny_offset()},getprogress(){returny_progress()},getscrollLength(){returny_scrollLength()},getvelocity(){returny_velocity()},gettargetOffset(){returny_targetOffset()},gettargetLength(){returny_targetLength()},getcontainerLength(){returny_containerLength()},},}

@jaydevelopsstuff

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Another option what would keep the same api but not require bringing in stores:

const[time,set_time]=createSignal(0)const[x_current,set_x_current]=createSignal(0)const[y_current,set_y_current]=createSignal(0)const[x_offset,set_x_offset]=createSignal([])const[y_offset,set_y_offset]=createSignal([])const[x_progress,set_x_progress]=createSignal(0)const[y_progress,set_y_progress]=createSignal(0)const[x_scrollLength,set_x_scrollLength]=createSignal(0)const[y_scrollLength,set_y_scrollLength]=createSignal(0)const[x_velocity,set_x_velocity]=createSignal(0)const[y_velocity,set_y_velocity]=createSignal(0)const[x_targetOffset,set_x_targetOffset]=createSignal(0)const[y_targetOffset,set_y_targetOffset]=createSignal(0)const[x_targetLength,set_x_targetLength]=createSignal(0)const[y_targetLength,set_y_targetLength]=createSignal(0)const[x_containerLength,set_x_containerLength]=createSignal(0)const[y_containerLength,set_y_containerLength]=createSignal(0)onMount(()=>{onCleanup(scroll(e=>{batch(()=>{set_time(e.time)set_x_current(e.x.current)set_y_current(e.y.current)set_x_offset(e.x.offset)set_y_offset(e.y.offset)set_x_progress(e.x.progress)set_y_progress(e.y.progress)set_x_scrollLength(e.x.scrollLength)set_y_scrollLength(e.y.scrollLength)set_x_velocity(e.x.velocity)set_y_velocity(e.y.velocity)set_x_targetOffset(e.x.targetOffset)set_y_targetOffset(e.y.targetOffset)set_x_targetLength(e.x.targetLength)set_y_targetLength(e.y.targetLength)set_x_containerLength(e.x.containerLength)set_y_containerLength(e.y.containerLength)})},options))})return{gettime(){returntime()},x: {getcurrent(){returnx_current()},getoffset(){returnx_offset()},getprogress(){returnx_progress()},getscrollLength(){returnx_scrollLength()},getvelocity(){returnx_velocity()},gettargetOffset(){returnx_targetOffset()},gettargetLength(){returnx_targetLength()},getcontainerLength(){returnx_containerLength()},},y: {getcurrent(){returny_current()},getoffset(){returny_offset()},getprogress(){returny_progress()},getscrollLength(){returny_scrollLength()},getvelocity(){returny_velocity()},gettargetOffset(){returny_targetOffset()},gettargetLength(){returny_targetLength()},getcontainerLength(){returny_containerLength()},},}

Whatever you think is best honestly, you should have commit access for this PR. I just want to get this merged; let me know if there's anything else I can do.

@joodaloop

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Any reason why this is still unmerged?

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@jaydevelopsstuff

@jaydevelopsstuffjaydevelopsstuff commented Aug 23, 2024

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This PR just adds useScroll as a utility function to get reactive updates from motionone's scroll listener. I tested it in browser and reactivity is working.

I haven't really contributed to or created any TS/Solid libraries before so I am sure there are some things that might need changing. It would be great if someone more experienced could do a proper review to make sure the code is idiomatic and functional.

Relevant issue: #8

@jaydevelopsstuff

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Any chance someone could review this? It's a pretty minor addition...

@thetarnavthetarnav left a comment

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Why stores? Couldn't it be as simple as this?

const[scroll,setScroll]=solid.createSignal<mo.Scroll|null>(null)solid.onMount(()=>mo.scroll(setScroll,options))returnscroll

I'm not really a fan of using stores in libraries.

I don't mind the utility overall though.

The readme should be updated too, so that people can discover it.

@jaydevelopsstuff

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Why stores? Couldn't it be as simple as this?

const[scroll,setScroll]=solid.createSignal<mo.Scroll|null>(null)solid.onMount(()=>mo.scroll(setScroll,options))returnscroll

I'm not really a fan of using stores in libraries.

I don't mind the utility overall though.

IIRC I tried using just signals originally but couldn't get the reactivity to work. Feel free to play around with it if you would like though.

The readme should be updated too, so that people can discover it.

Sounds good.

@jaydevelopsstuff

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The reason I didn't use stores is to allow destructuring like this const { time, scrollX, scrollY } = useScroll(), for convenience.

It's been almost a month, any chance this can be merged soon? I need to use it in prod soon.

@strootje

strootje commented Oct 18, 2024

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I would love to see this merged, currently using a custom hook in my projects that uses signals.

exportconstuseScroll=()=>{const[time,setTime]=createSignal<number>(0);const[scrollX,setScrollX]=createSignal<AxisScrollInfo>(defaultScrollInfo,{equals: false});const[scrollY,setScrollY]=createSignal<AxisScrollInfo>(defaultScrollInfo,{equals: false});onMount(()=>{scroll(({ time, x, y })=>{setTime(time);setScrollX(x);setScrollY(y);});});return{ time, scrollX, scrollY };};

The reason for the { equals: false } is needed is because the reference from scroll for the x and y objects are always the same reference. Solid does a === comparison and the references to the objects are always the same.

See the solid docs on signals:
https://docs.solidjs.com/reference/basic-reactivity/create-signal#equals

Feel free to use my implementation.

Comment threadsrc/primitives.ts

export function useScroll(options?: ScrollOptions): {
time: Accessor<number>
scrollX: AxisScrollInfo

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scrollX: AxisScrollInfo
scrollX: Accessor<AxisScrollInfo>

Comment threadsrc/primitives.ts
export function useScroll(options?: ScrollOptions): {
time: Accessor<number>
scrollX: AxisScrollInfo
scrollY: AxisScrollInfo

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scrollY: AxisScrollInfo
scrollY: Accessor<AxisScrollInfo>

Comment threadsrc/primitives.ts
scrollY: AxisScrollInfo
} {
const [time, setTime] = createSignal(0)
const [scrollX, setScrollX] = createStore<AxisScrollInfo>({

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const[scrollX,setScrollX]=createStore<AxisScrollInfo>({
const[scrollX,setScrollX]=createSignal<AxisScrollInfo>({

Comment threadsrc/primitives.ts
targetLength: 0,
containerLength: 0,
})
const [scrollY, setScrollY] = createStore<AxisScrollInfo>({

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const[scrollY,setScrollY]=createStore<AxisScrollInfo>({
const[scrollY,setScrollY]=createSignal<AxisScrollInfo>({

Comment threadsrc/primitives.ts
targetOffset: 0,
targetLength: 0,
containerLength: 0,
})

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})
},{equals: false})

Comment threadsrc/primitives.ts
targetOffset: 0,
targetLength: 0,
containerLength: 0,
})

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})
},{equals: false})

Comment threadsrc/primitives.ts

import {PresenceContext, PresenceContextState} from "./presence.jsx"
import {Options} from "./types.js"
import {createStore, produce} from "solid-js/store"

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import {createStore, produce} from "solid-js/store"

@thetarnav

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Good to know that the {equals: false} is required for signals to work.
That's a good reason to use stores instead.
Although I don't enjoy that time is an accessor while the other properties are proxies.
a {time: number, x: AxisScrollInfo, y: AxisScrollInfo} interface would work well
exactly what motionone.scroll provides
with a single store instance

const[store,setStore]=createStore({time: 0,x: {...zero_axis},y: {...zero_axis},})onMount(()=>{onCleanup(scroll(e=>{batch(()=>{setStore('time',e.time)setStore('x',e.x)setStore('y',e.y)})},options))})returnstore

Writing this made me realize that batch and onCleanup were missing

@thetarnav

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Another option what would keep the same api but not require bringing in stores:

const[time,set_time]=createSignal(0)const[x_current,set_x_current]=createSignal(0)const[y_current,set_y_current]=createSignal(0)const[x_offset,set_x_offset]=createSignal([])const[y_offset,set_y_offset]=createSignal([])const[x_progress,set_x_progress]=createSignal(0)const[y_progress,set_y_progress]=createSignal(0)const[x_scrollLength,set_x_scrollLength]=createSignal(0)const[y_scrollLength,set_y_scrollLength]=createSignal(0)const[x_velocity,set_x_velocity]=createSignal(0)const[y_velocity,set_y_velocity]=createSignal(0)const[x_targetOffset,set_x_targetOffset]=createSignal(0)const[y_targetOffset,set_y_targetOffset]=createSignal(0)const[x_targetLength,set_x_targetLength]=createSignal(0)const[y_targetLength,set_y_targetLength]=createSignal(0)const[x_containerLength,set_x_containerLength]=createSignal(0)const[y_containerLength,set_y_containerLength]=createSignal(0)onMount(()=>{onCleanup(scroll(e=>{batch(()=>{set_time(e.time)set_x_current(e.x.current)set_y_current(e.y.current)set_x_offset(e.x.offset)set_y_offset(e.y.offset)set_x_progress(e.x.progress)set_y_progress(e.y.progress)set_x_scrollLength(e.x.scrollLength)set_y_scrollLength(e.y.scrollLength)set_x_velocity(e.x.velocity)set_y_velocity(e.y.velocity)set_x_targetOffset(e.x.targetOffset)set_y_targetOffset(e.y.targetOffset)set_x_targetLength(e.x.targetLength)set_y_targetLength(e.y.targetLength)set_x_containerLength(e.x.containerLength)set_y_containerLength(e.y.containerLength)})},options))})return{gettime(){returntime()},x: {getcurrent(){returnx_current()},getoffset(){returnx_offset()},getprogress(){returnx_progress()},getscrollLength(){returnx_scrollLength()},getvelocity(){returnx_velocity()},gettargetOffset(){returnx_targetOffset()},gettargetLength(){returnx_targetLength()},getcontainerLength(){returnx_containerLength()},},y: {getcurrent(){returny_current()},getoffset(){returny_offset()},getprogress(){returny_progress()},getscrollLength(){returny_scrollLength()},getvelocity(){returny_velocity()},gettargetOffset(){returny_targetOffset()},gettargetLength(){returny_targetLength()},getcontainerLength(){returny_containerLength()},},}

@jaydevelopsstuff

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Another option what would keep the same api but not require bringing in stores:

const[time,set_time]=createSignal(0)const[x_current,set_x_current]=createSignal(0)const[y_current,set_y_current]=createSignal(0)const[x_offset,set_x_offset]=createSignal([])const[y_offset,set_y_offset]=createSignal([])const[x_progress,set_x_progress]=createSignal(0)const[y_progress,set_y_progress]=createSignal(0)const[x_scrollLength,set_x_scrollLength]=createSignal(0)const[y_scrollLength,set_y_scrollLength]=createSignal(0)const[x_velocity,set_x_velocity]=createSignal(0)const[y_velocity,set_y_velocity]=createSignal(0)const[x_targetOffset,set_x_targetOffset]=createSignal(0)const[y_targetOffset,set_y_targetOffset]=createSignal(0)const[x_targetLength,set_x_targetLength]=createSignal(0)const[y_targetLength,set_y_targetLength]=createSignal(0)const[x_containerLength,set_x_containerLength]=createSignal(0)const[y_containerLength,set_y_containerLength]=createSignal(0)onMount(()=>{onCleanup(scroll(e=>{batch(()=>{set_time(e.time)set_x_current(e.x.current)set_y_current(e.y.current)set_x_offset(e.x.offset)set_y_offset(e.y.offset)set_x_progress(e.x.progress)set_y_progress(e.y.progress)set_x_scrollLength(e.x.scrollLength)set_y_scrollLength(e.y.scrollLength)set_x_velocity(e.x.velocity)set_y_velocity(e.y.velocity)set_x_targetOffset(e.x.targetOffset)set_y_targetOffset(e.y.targetOffset)set_x_targetLength(e.x.targetLength)set_y_targetLength(e.y.targetLength)set_x_containerLength(e.x.containerLength)set_y_containerLength(e.y.containerLength)})},options))})return{gettime(){returntime()},x: {getcurrent(){returnx_current()},getoffset(){returnx_offset()},getprogress(){returnx_progress()},getscrollLength(){returnx_scrollLength()},getvelocity(){returnx_velocity()},gettargetOffset(){returnx_targetOffset()},gettargetLength(){returnx_targetLength()},getcontainerLength(){returnx_containerLength()},},y: {getcurrent(){returny_current()},getoffset(){returny_offset()},getprogress(){returny_progress()},getscrollLength(){returny_scrollLength()},getvelocity(){returny_velocity()},gettargetOffset(){returny_targetOffset()},gettargetLength(){returny_targetLength()},getcontainerLength(){returny_containerLength()},},}

Whatever you think is best honestly, you should have commit access for this PR. I just want to get this merged; let me know if there's anything else I can do.

@joodaloop

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Any reason why this is still unmerged?

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Add useScroll utility hook - #9

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@jaydevelopsstuff

@jaydevelopsstuffjaydevelopsstuff commented Aug 23, 2024

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This PR just adds useScroll as a utility function to get reactive updates from motionone's scroll listener. I tested it in browser and reactivity is working.

I haven't really contributed to or created any TS/Solid libraries before so I am sure there are some things that might need changing. It would be great if someone more experienced could do a proper review to make sure the code is idiomatic and functional.

Relevant issue: #8

@jaydevelopsstuff

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Any chance someone could review this? It's a pretty minor addition...

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Why stores? Couldn't it be as simple as this?

const[scroll,setScroll]=solid.createSignal<mo.Scroll|null>(null)solid.onMount(()=>mo.scroll(setScroll,options))returnscroll

I'm not really a fan of using stores in libraries.

I don't mind the utility overall though.

The readme should be updated too, so that people can discover it.

@jaydevelopsstuff

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Why stores? Couldn't it be as simple as this?

const[scroll,setScroll]=solid.createSignal<mo.Scroll|null>(null)solid.onMount(()=>mo.scroll(setScroll,options))returnscroll

I'm not really a fan of using stores in libraries.

I don't mind the utility overall though.

IIRC I tried using just signals originally but couldn't get the reactivity to work. Feel free to play around with it if you would like though.

The readme should be updated too, so that people can discover it.

Sounds good.

@jaydevelopsstuff

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The reason I didn't use stores is to allow destructuring like this const { time, scrollX, scrollY } = useScroll(), for convenience.

It's been almost a month, any chance this can be merged soon? I need to use it in prod soon.

@strootje

strootje commented Oct 18, 2024

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I would love to see this merged, currently using a custom hook in my projects that uses signals.

exportconstuseScroll=()=>{const[time,setTime]=createSignal<number>(0);const[scrollX,setScrollX]=createSignal<AxisScrollInfo>(defaultScrollInfo,{equals: false});const[scrollY,setScrollY]=createSignal<AxisScrollInfo>(defaultScrollInfo,{equals: false});onMount(()=>{scroll(({ time, x, y })=>{setTime(time);setScrollX(x);setScrollY(y);});});return{ time, scrollX, scrollY };};

The reason for the { equals: false } is needed is because the reference from scroll for the x and y objects are always the same reference. Solid does a === comparison and the references to the objects are always the same.

See the solid docs on signals:
https://docs.solidjs.com/reference/basic-reactivity/create-signal#equals

Feel free to use my implementation.

Comment threadsrc/primitives.ts

export function useScroll(options?: ScrollOptions): {
time: Accessor<number>
scrollX: AxisScrollInfo

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scrollX: AxisScrollInfo
scrollX: Accessor<AxisScrollInfo>

Comment threadsrc/primitives.ts
export function useScroll(options?: ScrollOptions): {
time: Accessor<number>
scrollX: AxisScrollInfo
scrollY: AxisScrollInfo

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scrollY: AxisScrollInfo
scrollY: Accessor<AxisScrollInfo>

Comment threadsrc/primitives.ts
scrollY: AxisScrollInfo
} {
const [time, setTime] = createSignal(0)
const [scrollX, setScrollX] = createStore<AxisScrollInfo>({

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const[scrollX,setScrollX]=createStore<AxisScrollInfo>({
const[scrollX,setScrollX]=createSignal<AxisScrollInfo>({

Comment threadsrc/primitives.ts
targetLength: 0,
containerLength: 0,
})
const [scrollY, setScrollY] = createStore<AxisScrollInfo>({

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const[scrollY,setScrollY]=createStore<AxisScrollInfo>({
const[scrollY,setScrollY]=createSignal<AxisScrollInfo>({

Comment threadsrc/primitives.ts
targetOffset: 0,
targetLength: 0,
containerLength: 0,
})

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})
},{equals: false})

Comment threadsrc/primitives.ts
targetOffset: 0,
targetLength: 0,
containerLength: 0,
})

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})
},{equals: false})

Comment threadsrc/primitives.ts

import {PresenceContext, PresenceContextState} from "./presence.jsx"
import {Options} from "./types.js"
import {createStore, produce} from "solid-js/store"

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import {createStore, produce} from "solid-js/store"

@thetarnav

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Good to know that the {equals: false} is required for signals to work.
That's a good reason to use stores instead.
Although I don't enjoy that time is an accessor while the other properties are proxies.
a {time: number, x: AxisScrollInfo, y: AxisScrollInfo} interface would work well
exactly what motionone.scroll provides
with a single store instance

const[store,setStore]=createStore({time: 0,x: {...zero_axis},y: {...zero_axis},})onMount(()=>{onCleanup(scroll(e=>{batch(()=>{setStore('time',e.time)setStore('x',e.x)setStore('y',e.y)})},options))})returnstore

Writing this made me realize that batch and onCleanup were missing

@thetarnav

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Another option what would keep the same api but not require bringing in stores:

const[time,set_time]=createSignal(0)const[x_current,set_x_current]=createSignal(0)const[y_current,set_y_current]=createSignal(0)const[x_offset,set_x_offset]=createSignal([])const[y_offset,set_y_offset]=createSignal([])const[x_progress,set_x_progress]=createSignal(0)const[y_progress,set_y_progress]=createSignal(0)const[x_scrollLength,set_x_scrollLength]=createSignal(0)const[y_scrollLength,set_y_scrollLength]=createSignal(0)const[x_velocity,set_x_velocity]=createSignal(0)const[y_velocity,set_y_velocity]=createSignal(0)const[x_targetOffset,set_x_targetOffset]=createSignal(0)const[y_targetOffset,set_y_targetOffset]=createSignal(0)const[x_targetLength,set_x_targetLength]=createSignal(0)const[y_targetLength,set_y_targetLength]=createSignal(0)const[x_containerLength,set_x_containerLength]=createSignal(0)const[y_containerLength,set_y_containerLength]=createSignal(0)onMount(()=>{onCleanup(scroll(e=>{batch(()=>{set_time(e.time)set_x_current(e.x.current)set_y_current(e.y.current)set_x_offset(e.x.offset)set_y_offset(e.y.offset)set_x_progress(e.x.progress)set_y_progress(e.y.progress)set_x_scrollLength(e.x.scrollLength)set_y_scrollLength(e.y.scrollLength)set_x_velocity(e.x.velocity)set_y_velocity(e.y.velocity)set_x_targetOffset(e.x.targetOffset)set_y_targetOffset(e.y.targetOffset)set_x_targetLength(e.x.targetLength)set_y_targetLength(e.y.targetLength)set_x_containerLength(e.x.containerLength)set_y_containerLength(e.y.containerLength)})},options))})return{gettime(){returntime()},x: {getcurrent(){returnx_current()},getoffset(){returnx_offset()},getprogress(){returnx_progress()},getscrollLength(){returnx_scrollLength()},getvelocity(){returnx_velocity()},gettargetOffset(){returnx_targetOffset()},gettargetLength(){returnx_targetLength()},getcontainerLength(){returnx_containerLength()},},y: {getcurrent(){returny_current()},getoffset(){returny_offset()},getprogress(){returny_progress()},getscrollLength(){returny_scrollLength()},getvelocity(){returny_velocity()},gettargetOffset(){returny_targetOffset()},gettargetLength(){returny_targetLength()},getcontainerLength(){returny_containerLength()},},}

@jaydevelopsstuff

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Another option what would keep the same api but not require bringing in stores:

const[time,set_time]=createSignal(0)const[x_current,set_x_current]=createSignal(0)const[y_current,set_y_current]=createSignal(0)const[x_offset,set_x_offset]=createSignal([])const[y_offset,set_y_offset]=createSignal([])const[x_progress,set_x_progress]=createSignal(0)const[y_progress,set_y_progress]=createSignal(0)const[x_scrollLength,set_x_scrollLength]=createSignal(0)const[y_scrollLength,set_y_scrollLength]=createSignal(0)const[x_velocity,set_x_velocity]=createSignal(0)const[y_velocity,set_y_velocity]=createSignal(0)const[x_targetOffset,set_x_targetOffset]=createSignal(0)const[y_targetOffset,set_y_targetOffset]=createSignal(0)const[x_targetLength,set_x_targetLength]=createSignal(0)const[y_targetLength,set_y_targetLength]=createSignal(0)const[x_containerLength,set_x_containerLength]=createSignal(0)const[y_containerLength,set_y_containerLength]=createSignal(0)onMount(()=>{onCleanup(scroll(e=>{batch(()=>{set_time(e.time)set_x_current(e.x.current)set_y_current(e.y.current)set_x_offset(e.x.offset)set_y_offset(e.y.offset)set_x_progress(e.x.progress)set_y_progress(e.y.progress)set_x_scrollLength(e.x.scrollLength)set_y_scrollLength(e.y.scrollLength)set_x_velocity(e.x.velocity)set_y_velocity(e.y.velocity)set_x_targetOffset(e.x.targetOffset)set_y_targetOffset(e.y.targetOffset)set_x_targetLength(e.x.targetLength)set_y_targetLength(e.y.targetLength)set_x_containerLength(e.x.containerLength)set_y_containerLength(e.y.containerLength)})},options))})return{gettime(){returntime()},x: {getcurrent(){returnx_current()},getoffset(){returnx_offset()},getprogress(){returnx_progress()},getscrollLength(){returnx_scrollLength()},getvelocity(){returnx_velocity()},gettargetOffset(){returnx_targetOffset()},gettargetLength(){returnx_targetLength()},getcontainerLength(){returnx_containerLength()},},y: {getcurrent(){returny_current()},getoffset(){returny_offset()},getprogress(){returny_progress()},getscrollLength(){returny_scrollLength()},getvelocity(){returny_velocity()},gettargetOffset(){returny_targetOffset()},gettargetLength(){returny_targetLength()},getcontainerLength(){returny_containerLength()},},}

Whatever you think is best honestly, you should have commit access for this PR. I just want to get this merged; let me know if there's anything else I can do.

@joodaloop

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Any reason why this is still unmerged?

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@jaydevelopsstuff@strootje@thetarnav@joodaloop
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Add `useScroll` utility hook by jaydevelopsstuff · Pull Request #9 · solidjs-community/solid-motionone · GitHub
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Add useScroll utility hook - #9

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@jaydevelopsstuff

@jaydevelopsstuffjaydevelopsstuff commented Aug 23, 2024

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This PR just adds useScroll as a utility function to get reactive updates from motionone's scroll listener. I tested it in browser and reactivity is working.

I haven't really contributed to or created any TS/Solid libraries before so I am sure there are some things that might need changing. It would be great if someone more experienced could do a proper review to make sure the code is idiomatic and functional.

Relevant issue: #8

@jaydevelopsstuff

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Any chance someone could review this? It's a pretty minor addition...

@thetarnavthetarnav left a comment

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Why stores? Couldn't it be as simple as this?

const[scroll,setScroll]=solid.createSignal<mo.Scroll|null>(null)solid.onMount(()=>mo.scroll(setScroll,options))returnscroll

I'm not really a fan of using stores in libraries.

I don't mind the utility overall though.

The readme should be updated too, so that people can discover it.

@jaydevelopsstuff

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Why stores? Couldn't it be as simple as this?

const[scroll,setScroll]=solid.createSignal<mo.Scroll|null>(null)solid.onMount(()=>mo.scroll(setScroll,options))returnscroll

I'm not really a fan of using stores in libraries.

I don't mind the utility overall though.

IIRC I tried using just signals originally but couldn't get the reactivity to work. Feel free to play around with it if you would like though.

The readme should be updated too, so that people can discover it.

Sounds good.

@jaydevelopsstuff

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The reason I didn't use stores is to allow destructuring like this const { time, scrollX, scrollY } = useScroll(), for convenience.

It's been almost a month, any chance this can be merged soon? I need to use it in prod soon.

@strootje

strootje commented Oct 18, 2024

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I would love to see this merged, currently using a custom hook in my projects that uses signals.

exportconstuseScroll=()=>{const[time,setTime]=createSignal<number>(0);const[scrollX,setScrollX]=createSignal<AxisScrollInfo>(defaultScrollInfo,{equals: false});const[scrollY,setScrollY]=createSignal<AxisScrollInfo>(defaultScrollInfo,{equals: false});onMount(()=>{scroll(({ time, x, y })=>{setTime(time);setScrollX(x);setScrollY(y);});});return{ time, scrollX, scrollY };};

The reason for the { equals: false } is needed is because the reference from scroll for the x and y objects are always the same reference. Solid does a === comparison and the references to the objects are always the same.

See the solid docs on signals:
https://docs.solidjs.com/reference/basic-reactivity/create-signal#equals

Feel free to use my implementation.

Comment threadsrc/primitives.ts

export function useScroll(options?: ScrollOptions): {
time: Accessor<number>
scrollX: AxisScrollInfo

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Suggested change
scrollX: AxisScrollInfo
scrollX: Accessor<AxisScrollInfo>

Comment threadsrc/primitives.ts
export function useScroll(options?: ScrollOptions): {
time: Accessor<number>
scrollX: AxisScrollInfo
scrollY: AxisScrollInfo

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Suggested change
scrollY: AxisScrollInfo
scrollY: Accessor<AxisScrollInfo>

Comment threadsrc/primitives.ts
scrollY: AxisScrollInfo
} {
const [time, setTime] = createSignal(0)
const [scrollX, setScrollX] = createStore<AxisScrollInfo>({

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Suggested change
const[scrollX,setScrollX]=createStore<AxisScrollInfo>({
const[scrollX,setScrollX]=createSignal<AxisScrollInfo>({

Comment threadsrc/primitives.ts
targetLength: 0,
containerLength: 0,
})
const [scrollY, setScrollY] = createStore<AxisScrollInfo>({

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const[scrollY,setScrollY]=createStore<AxisScrollInfo>({
const[scrollY,setScrollY]=createSignal<AxisScrollInfo>({

Comment threadsrc/primitives.ts
targetOffset: 0,
targetLength: 0,
containerLength: 0,
})

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Suggested change
})
},{equals: false})

Comment threadsrc/primitives.ts
targetOffset: 0,
targetLength: 0,
containerLength: 0,
})

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Suggested change
})
},{equals: false})

Comment threadsrc/primitives.ts

import {PresenceContext, PresenceContextState} from "./presence.jsx"
import {Options} from "./types.js"
import {createStore, produce} from "solid-js/store"

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import {createStore, produce} from "solid-js/store"

@thetarnav

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Good to know that the {equals: false} is required for signals to work.
That's a good reason to use stores instead.
Although I don't enjoy that time is an accessor while the other properties are proxies.
a {time: number, x: AxisScrollInfo, y: AxisScrollInfo} interface would work well
exactly what motionone.scroll provides
with a single store instance

const[store,setStore]=createStore({time: 0,x: {...zero_axis},y: {...zero_axis},})onMount(()=>{onCleanup(scroll(e=>{batch(()=>{setStore('time',e.time)setStore('x',e.x)setStore('y',e.y)})},options))})returnstore

Writing this made me realize that batch and onCleanup were missing

@thetarnav

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Another option what would keep the same api but not require bringing in stores:

const[time,set_time]=createSignal(0)const[x_current,set_x_current]=createSignal(0)const[y_current,set_y_current]=createSignal(0)const[x_offset,set_x_offset]=createSignal([])const[y_offset,set_y_offset]=createSignal([])const[x_progress,set_x_progress]=createSignal(0)const[y_progress,set_y_progress]=createSignal(0)const[x_scrollLength,set_x_scrollLength]=createSignal(0)const[y_scrollLength,set_y_scrollLength]=createSignal(0)const[x_velocity,set_x_velocity]=createSignal(0)const[y_velocity,set_y_velocity]=createSignal(0)const[x_targetOffset,set_x_targetOffset]=createSignal(0)const[y_targetOffset,set_y_targetOffset]=createSignal(0)const[x_targetLength,set_x_targetLength]=createSignal(0)const[y_targetLength,set_y_targetLength]=createSignal(0)const[x_containerLength,set_x_containerLength]=createSignal(0)const[y_containerLength,set_y_containerLength]=createSignal(0)onMount(()=>{onCleanup(scroll(e=>{batch(()=>{set_time(e.time)set_x_current(e.x.current)set_y_current(e.y.current)set_x_offset(e.x.offset)set_y_offset(e.y.offset)set_x_progress(e.x.progress)set_y_progress(e.y.progress)set_x_scrollLength(e.x.scrollLength)set_y_scrollLength(e.y.scrollLength)set_x_velocity(e.x.velocity)set_y_velocity(e.y.velocity)set_x_targetOffset(e.x.targetOffset)set_y_targetOffset(e.y.targetOffset)set_x_targetLength(e.x.targetLength)set_y_targetLength(e.y.targetLength)set_x_containerLength(e.x.containerLength)set_y_containerLength(e.y.containerLength)})},options))})return{gettime(){returntime()},x: {getcurrent(){returnx_current()},getoffset(){returnx_offset()},getprogress(){returnx_progress()},getscrollLength(){returnx_scrollLength()},getvelocity(){returnx_velocity()},gettargetOffset(){returnx_targetOffset()},gettargetLength(){returnx_targetLength()},getcontainerLength(){returnx_containerLength()},},y: {getcurrent(){returny_current()},getoffset(){returny_offset()},getprogress(){returny_progress()},getscrollLength(){returny_scrollLength()},getvelocity(){returny_velocity()},gettargetOffset(){returny_targetOffset()},gettargetLength(){returny_targetLength()},getcontainerLength(){returny_containerLength()},},}

@jaydevelopsstuff

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Another option what would keep the same api but not require bringing in stores:

const[time,set_time]=createSignal(0)const[x_current,set_x_current]=createSignal(0)const[y_current,set_y_current]=createSignal(0)const[x_offset,set_x_offset]=createSignal([])const[y_offset,set_y_offset]=createSignal([])const[x_progress,set_x_progress]=createSignal(0)const[y_progress,set_y_progress]=createSignal(0)const[x_scrollLength,set_x_scrollLength]=createSignal(0)const[y_scrollLength,set_y_scrollLength]=createSignal(0)const[x_velocity,set_x_velocity]=createSignal(0)const[y_velocity,set_y_velocity]=createSignal(0)const[x_targetOffset,set_x_targetOffset]=createSignal(0)const[y_targetOffset,set_y_targetOffset]=createSignal(0)const[x_targetLength,set_x_targetLength]=createSignal(0)const[y_targetLength,set_y_targetLength]=createSignal(0)const[x_containerLength,set_x_containerLength]=createSignal(0)const[y_containerLength,set_y_containerLength]=createSignal(0)onMount(()=>{onCleanup(scroll(e=>{batch(()=>{set_time(e.time)set_x_current(e.x.current)set_y_current(e.y.current)set_x_offset(e.x.offset)set_y_offset(e.y.offset)set_x_progress(e.x.progress)set_y_progress(e.y.progress)set_x_scrollLength(e.x.scrollLength)set_y_scrollLength(e.y.scrollLength)set_x_velocity(e.x.velocity)set_y_velocity(e.y.velocity)set_x_targetOffset(e.x.targetOffset)set_y_targetOffset(e.y.targetOffset)set_x_targetLength(e.x.targetLength)set_y_targetLength(e.y.targetLength)set_x_containerLength(e.x.containerLength)set_y_containerLength(e.y.containerLength)})},options))})return{gettime(){returntime()},x: {getcurrent(){returnx_current()},getoffset(){returnx_offset()},getprogress(){returnx_progress()},getscrollLength(){returnx_scrollLength()},getvelocity(){returnx_velocity()},gettargetOffset(){returnx_targetOffset()},gettargetLength(){returnx_targetLength()},getcontainerLength(){returnx_containerLength()},},y: {getcurrent(){returny_current()},getoffset(){returny_offset()},getprogress(){returny_progress()},getscrollLength(){returny_scrollLength()},getvelocity(){returny_velocity()},gettargetOffset(){returny_targetOffset()},gettargetLength(){returny_targetLength()},getcontainerLength(){returny_containerLength()},},}

Whatever you think is best honestly, you should have commit access for this PR. I just want to get this merged; let me know if there's anything else I can do.

@joodaloop

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Any reason why this is still unmerged?

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@jaydevelopsstuff@strootje@thetarnav@joodaloop