GopherLua is a Lua5.1 VM and compiler written in Go. GopherLua has a same goal with Lua: Be a scripting language with extensible semantics . It provides Go APIs that allow you to easily embed a scripting language to your Go host programs.
Contents
- Be a scripting language with extensible semantics.
- User-friendly Go API
- The stack based API like the one used in the original Lua implementation will cause a performance improvements in GopherLua (It will reduce memory allocations and concrete type <-> interface conversions). GopherLua API is not the stack based API. GopherLua give preference to the user-friendliness over the performance.
GopherLua is not fast but not too slow, I think.
GopherLua has almost equivalent ( or little bit better ) performance as Python3 on micro benchmarks.
There are some benchmarks on the wiki page .
go get github.com/yuin/gopher-luaGopherLua supports >= Go1.9.
GopherLua APIs perform in much the same way as Lua, but the stack is used only for passing arguments and receiving returned values.
GopherLua supports channel operations. See "Goroutines" section.
Import a package.
import (
"github.com/somebin/gopher-lua"
)Run scripts in the VM.
L:=lua.NewState()
deferL.Close()
iferr:=L.DoString(`print("hello")`); err!=nil {
panic(err)
}L:=lua.NewState()
deferL.Close()
iferr:=L.DoFile("hello.lua"); err!=nil {
panic(err)
}Refer to Lua Reference Manual and Go doc for further information.
Note that elements that are not commented in Go doc equivalent to Lua Reference Manual , except GopherLua uses objects instead of Lua stack indices.
All data in a GopherLua program is an LValue . LValue is an interface
type that has following methods.
String() stringType() LValueType
Objects implement an LValue interface are
| Type name | Go type | Type() value | Constants |
|---|---|---|---|
LNilType | (constants) | LTNil | LNil |
LBool | (constants) | LTBool | LTrue, LFalse |
LNumber | float64 | LTNumber | - |
LString | string | LTString | - |
LFunction | struct pointer | LTFunction | - |
LUserData | struct pointer | LTUserData | - |
LState | struct pointer | LTThread | - |
LTable | struct pointer | LTTable | - |
LChannel | chan LValue | LTChannel | - |
You can test an object type in Go way(type assertion) or using a Type() value.
lv:=L.Get(-1) // get the value at the top of the stackifstr, ok:=lv.(lua.LString); ok {
// lv is LStringfmt.Println(string(str))
}
iflv.Type() !=lua.LTString {
panic("string required.")
}lv:=L.Get(-1) // get the value at the top of the stackiftbl, ok:=lv.(*lua.LTable); ok {
// lv is LTablefmt.Println(L.ObjLen(tbl))
}Note that LBool , LNumber , LString is not a pointer.
To test LNilType and LBool, You must use pre-defined constants.
lv:=L.Get(-1) // get the value at the top of the stackiflv==lua.LTrue { // correct
}
ifbl, ok:=lv.(lua.LBool); ok&&bool(bl) { // wrong
}In Lua, both nil and false make a condition false. LVIsFalse and LVAsBool implement this specification.
lv:=L.Get(-1) // get the value at the top of the stackiflua.LVIsFalse(lv) { // lv is nil or false
}
iflua.LVAsBool(lv) { // lv is neither nil nor false
}Objects that based on go structs(LFunction. LUserData, LTable)
have some public methods and fields. You can use these methods and fields for
performance and debugging, but there are some limitations.
- Metatable does not work.
- No error handlings.
Size of the callstack & registry is fixed for mainly performance. You can change the default size of the callstack & registry.
lua.RegistrySize=1024*20lua.CallStackSize=1024L:=lua.NewState()
deferL.Close()You can also create an LState object that has the callstack & registry size specified by Options .
L:=lua.NewState(lua.Options{
CallStackSize: 120,
RegistrySize: 120*20,
})An LState object that has been created by *LState#NewThread() inherits the callstack & registry size from the parent LState object.
- Options.SkipOpenLibs bool(default false)
- By default, GopherLua opens all built-in libraries when new LState is created.
- You can skip this behaviour by setting this to
true. - Using the various OpenXXX(L *LState) int functions you can open only those libraries that you require, for an example see below.
- Options.IncludeGoStackTrace bool(default false)
- By default, GopherLua does not show Go stack traces when panics occur.
- You can get Go stack traces by setting this to
true.
Refer to Lua Reference Manual and Go doc(LState methods) for further information.
funcDouble(L*lua.LState) int {
lv:=L.ToInt(1) /* get argument */L.Push(lua.LNumber(lv*2)) /* push result */return1/* number of results */
}
funcmain() {
L:=lua.NewState()
deferL.Close()
L.SetGlobal("double", L.NewFunction(Double)) /* Original lua_setglobal uses stack... */
}print(double(20)) -- > "40"Any function registered with GopherLua is a lua.LGFunction, defined in value.go
typeLGFunctionfunc(*LState) intWorking with coroutines.
co, _:=L.NewThread() /* create a new thread */fn:=L.GetGlobal("coro").(*lua.LFunction) /* get function from lua */for {
st, err, values:=L.Resume(co, fn)
ifst==lua.ResumeError {
fmt.Println("yield break(error)")
fmt.Println(err.Error())
break
}
fori, lv:=rangevalues {
fmt.Printf("%v : %v\n", i, lv)
}
ifst==lua.ResumeOK {
fmt.Println("yield break(ok)")
break
}
}The following demonstrates how to open a subset of the built-in modules in Lua, say for example to avoid enabling modules with access to local files or system calls.
main.go
funcmain() {
L:=lua.NewState(lua.Options{SkipOpenLibs: true})
deferL.Close()
for_, pair:=range []struct {
nstringf lua.LGFunction
}{
{lua.LoadLibName, lua.OpenPackage}, // Must be first
{lua.BaseLibName, lua.OpenBase},
{lua.TabLibName, lua.OpenTable},
} {
iferr:=L.CallByParam(lua.P{
Fn: L.NewFunction(pair.f),
NRet: 0,
Protect: true,
}, lua.LString(pair.n)); err!=nil {
panic(err)
}
}
iferr:=L.DoFile("main.lua"); err!=nil {
panic(err)
}
}mymodule.go
package mymodule
import (
"github.com/somebin/gopher-lua"
)
funcLoader(L*lua.LState) int {
// register functions to the tablemod:=L.SetFuncs(L.NewTable(), exports)
// register other stuffL.SetField(mod, "name", lua.LString("value"))
// returns the moduleL.Push(mod)
return1
}
varexports=map[string]lua.LGFunction{
"myfunc": myfunc,
}
funcmyfunc(L*lua.LState) int {
return0
}mymain.go
package main
import (
"./mymodule""github.com/somebin/gopher-lua"
)
funcmain() {
L:=lua.NewState()
deferL.Close()
L.PreloadModule("mymodule", mymodule.Loader)
iferr:=L.DoFile("main.lua"); err!=nil {
panic(err)
}
}main.lua
localm=require("mymodule")
m.myfunc()
print(m.name)L:=lua.NewState()
deferL.Close()
iferr:=L.DoFile("double.lua"); err!=nil {
panic(err)
}
iferr:=L.CallByParam(lua.P{
Fn: L.GetGlobal("double"),
NRet: 1,
Protect: true,
}, lua.LNumber(10)); err!=nil {
panic(err)
}
ret:=L.Get(-1) // returned valueL.Pop(1) // remove received valueIf Protect is false, GopherLua will panic instead of returning an error value.
You can extend GopherLua with new types written in Go.
LUserData is provided for this purpose.
typePersonstruct {
Namestring
}
constluaPersonTypeName="person"// Registers my person type to given L.funcregisterPersonType(L*lua.LState) {
mt:=L.NewTypeMetatable(luaPersonTypeName)
L.SetGlobal("person", mt)
// static attributesL.SetField(mt, "new", L.NewFunction(newPerson))
// methodsL.SetField(mt, "__index", L.SetFuncs(L.NewTable(), personMethods))
}
// ConstructorfuncnewPerson(L*lua.LState) int {
person:=&Person{L.CheckString(1)}
ud:=L.NewUserData()
ud.Value=personL.SetMetatable(ud, L.GetTypeMetatable(luaPersonTypeName))
L.Push(ud)
return1
}
// Checks whether the first lua argument is a *LUserData with *Person and returns this *Person.funccheckPerson(L*lua.LState) *Person {
ud:=L.CheckUserData(1)
ifv, ok:=ud.Value.(*Person); ok {
returnv
}
L.ArgError(1, "person expected")
returnnil
}
varpersonMethods=map[string]lua.LGFunction{
"name": personGetSetName,
}
// Getter and setter for the Person#NamefuncpersonGetSetName(L*lua.LState) int {
p:=checkPerson(L)
ifL.GetTop() ==2 {
p.Name=L.CheckString(2)
return0
}
L.Push(lua.LString(p.Name))
return1
}
funcmain() {
L:=lua.NewState()
deferL.Close()
registerPersonType(L)
iferr:=L.DoString(` p = person.new("Steeve") print(p:name()) -- "Steeve" p:name("Alice") print(p:name()) -- "Alice" `); err!=nil {
panic(err)
}
}GopherLua supports the Go Concurrency Patterns: Context .
L:=lua.NewState()
deferL.Close()
ctx, cancel:=context.WithTimeout(context.Background(), 1*time.Second)
defercancel()
// set the context to our LStateL.SetContext(ctx)
err:=L.DoString(` local clock = os.clock function sleep(n) -- seconds local t0 = clock() while clock() - t0 <= n do end end sleep(3)`)
// err.Error() contains "context deadline exceeded"With coroutines
L:=lua.NewState()
deferL.Close()
ctx, cancel:=context.WithCancel(context.Background())
L.SetContext(ctx)
defercancel()
L.DoString(` function coro() local i = 0 while true do coroutine.yield(i) i = i+1 end return i end`)
co, cocancel:=L.NewThread()
defercocancel()
fn:=L.GetGlobal("coro").(*LFunction)
_, err, values:=L.Resume(co, fn) // err is nilcancel() // cancel the parent context_, err, values=L.Resume(co, fn) // err is NOT nil : child context was canceledNote that using a context causes performance degradation.
time ./glua-with-context.exe fib.lua 9227465 0.01s user 0.11s system 1% cpu 7.505 total time ./glua-without-context.exe fib.lua 9227465 0.01s user 0.01s system 0% cpu 5.306 total
Calling DoFile will load a Lua script, compile it to byte code and run the byte code in a LState.
If you have multiple LStates which are all required to run the same script, you can share the byte code between them,
which will save on memory.
Sharing byte code is safe as it is read only and cannot be altered by lua scripts.
// CompileLua reads the passed lua file from disk and compiles it.funcCompileLua(filePathstring) (*lua.FunctionProto, error) {
file, err:=os.Open(filePath)
deferfile.Close()
iferr!=nil {
returnnil, err
}
reader:=bufio.NewReader(file)
chunk, err:=parse.Parse(reader, filePath)
iferr!=nil {
returnnil, err
}
proto, err:=lua.Compile(chunk, filePath)
iferr!=nil {
returnnil, err
}
returnproto, nil
}
// DoCompiledFile takes a FunctionProto, as returned by CompileLua, and runs it in the LState. It is equivalent// to calling DoFile on the LState with the original source file.funcDoCompiledFile(L*lua.LState, proto*lua.FunctionProto) error {
lfunc:=&L.NewFunctionFromProto(proto)
L.Push(lfunc)
returnL.PCall(0, lua.MultRet, nil)
}
// Example shows how to share the compiled byte code from a lua script between multiple VMs.funcExample() {
codeToShare:=CompileLua("mylua.lua")
a:=lua.NewState()
b:=lua.NewState()
c:=lua.NewState()
DoCompiledFile(a, codeToShare)
DoCompiledFile(b, codeToShare)
DoCompiledFile(c, codeToShare)
}The LState is not goroutine-safe. It is recommended to use one LState per goroutine and communicate between goroutines by using channels.
Channels are represented by channel objects in GopherLua. And a channel table provides functions for performing channel operations.
Some objects can not be sent over channels due to having non-goroutine-safe objects inside itself.
- a thread(state)
- a function
- an userdata
- a table with a metatable
You must not send these objects from Go APIs to channels.
funcreceiver(ch, quitchan lua.LValue) {
L:=lua.NewState()
deferL.Close()
L.SetGlobal("ch", lua.LChannel(ch))
L.SetGlobal("quit", lua.LChannel(quit))
iferr:=L.DoString(` local exit = false while not exit do channel.select( {"|<-", ch, function(ok, v) if not ok then print("channel closed") exit = true else print("received:", v) end end}, {"|<-", quit, function(ok, v) print("quit") exit = true end} ) end `); err!=nil {
panic(err)
}
}
funcsender(ch, quitchan lua.LValue) {
L:=lua.NewState()
deferL.Close()
L.SetGlobal("ch", lua.LChannel(ch))
L.SetGlobal("quit", lua.LChannel(quit))
iferr:=L.DoString(` ch:send("1") ch:send("2") `); err!=nil {
panic(err)
}
ch<-lua.LString("3")
quit<-lua.LTrue
}
funcmain() {
ch:=make(chan lua.LValue)
quit:=make(chan lua.LValue)
goreceiver(ch, quit)
gosender(ch, quit)
time.Sleep(3*time.Second)
}ToChannel, CheckChannel, OptChannel are available.
Refer to Go doc(LState methods) for further information.
- channel.make([buf:int]) -> ch:channel
- Create new channel that has a buffer size of
buf. By default,bufis 0.
- Create new channel that has a buffer size of
- channel.select(case:table [, case:table, case:table ...]) -> {index:int, recv:any, ok}
- Same as the
selectstatement in Go. It returns the index of the chosen case and, if that case was a receive operation, the value received and a boolean indicating whether the channel has been closed. caseis a table that outlined below.- receiving: {"|<-", ch:channel [, handler:func(ok, data:any)]}
- sending: {"<-|", ch:channel, data:any [, handler:func(data:any)]}
- default: {"default" [, handler:func()]}
- Same as the
channel.select examples:
localidx, recv, ok=channel.select(
{"|<-", ch1},
{"|<-", ch2}
)
ifnotokthenprint("closed")
elseifidx==1then-- received from ch1print(recv)
elseifidx==2then-- received from ch2print(recv)
endchannel.select(
{"|<-", ch1, function(ok, data)
print(ok, data)
end},
{"<-|", ch2, "value", function(data)
print(data)
end},
{"default", function()
print("default action")
end}
)- channel:send(data:any)
- Send
dataover the channel.
- Send
- channel:receive() -> ok:bool, data:any
- Receive some data over the channel.
- channel:close()
- Close the channel.
To create per-thread LState instances, You can use the sync.Pool like mechanism.
typelStatePoolstruct {
m sync.Mutexsaved []*lua.LState
}
func (pl*lStatePool) Get() *lua.LState {
pl.m.Lock()
deferpl.m.Unlock()
n:=len(pl.saved)
ifn==0 {
returnpl.New()
}
x:=pl.saved[n-1]
pl.saved=pl.saved[0 : n-1]
returnx
}
func (pl*lStatePool) New() *lua.LState {
L:=lua.NewState()
// setting the L up here.// load scripts, set global variables, share channels, etc...returnL
}
func (pl*lStatePool) Put(L*lua.LState) {
pl.m.Lock()
deferpl.m.Unlock()
pl.saved=append(pl.saved, L)
}
func (pl*lStatePool) Shutdown() {
for_, L:=rangepl.saved {
L.Close()
}
}
// Global LState poolvarluaPool=&lStatePool{
saved: make([]*lua.LState, 0, 4),
}Now, you can get per-thread LState objects from the luaPool .
funcMyWorker() {
L:=luaPool.Get()
deferluaPool.Put(L)
/* your code here */
}
funcmain() {
deferluaPool.Shutdown()
goMyWorker()
goMyWorker()
/* etc... */
}- GopherLua supports channel operations.
- GopherLua has a type named
channel. - The
channeltable provides functions for performing channel operations.
- GopherLua has a type named
string.dumpos.setlocalelua_Debug.namewhatpackage.loadlib- debug hooks
collectgarbagedoes not take any arguments and runs the garbage collector for the entire Go program.file:setvbufdoes not support a line buffering.- Daylight saving time is not supported.
- GopherLua has a function to set an environment variable :
os.setenv(name, value)
Lua has an interpreter called lua . GopherLua has an interpreter called glua .
go get github.com/somebin/gopher-lua/cmd/gluaglua has same options as lua .
See Guidlines for contributors .
- gopher-luar : Simplifies data passing to and from gopher-lua
- gluamapper : Mapping a Lua table to a Go struct
- gluare : Regular expressions for gopher-lua
- gluahttp : HTTP request module for gopher-lua
- gopher-json : A simple JSON encoder/decoder for gopher-lua
- gluayaml : Yaml parser for gopher-lua
- glua-lfs : Partially implements the luafilesystem module for gopher-lua
- gluaurl : A url parser/builder module for gopher-lua
- gluahttpscrape : A simple HTML scraper module for gopher-lua
- gluaxmlpath : An xmlpath module for gopher-lua
- gluasocket : A LuaSocket library for the GopherLua VM
- gluabit32 : A native Go implementation of bit32 for the GopherLua VM.
- gmoonscript : Moonscript Compiler for the Gopher Lua VM
- loguago : Zerolog wrapper for Gopher-Lua
BTC: 1NEDSyUmo4SMTDP83JJQSWi1MvQUGGNMZB
MIT
Yusuke Inuzuka