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shadPS4

Bloodborne by From SoftwareHatsune Miku Project DIVA Future Tone by SEGA
Bloodborne screenshotProject DIVA screenshot
Yakuza 0 by SEGADRIVECLUB™ by Evolution Studios
Yakuza screenshotDRIVECLUB screenshot

General information

shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.

Important

This is the emulator core, which does not include a GUI. If you just want to use the emulator as an end user, download the QtLauncher instead.

If you encounter problems or have doubts, do not hesitate to look at the Quickstart.
To verify that a game works, you can look at shadPS4 Game Compatibility.
To discuss shadPS4 development, suggest ideas or to ask for help, join our Discord server.
To get the latest news, go to our X (Twitter) or our website.
You can donate to the project via our Kofi page.

Status

Important

shadPS4 is early in development, don't expect a flawless experience.

Currently, the emulator can successfully run games like Bloodborne, Dark Souls Remastered, Red Dead Redemption, and many other games.

Why

This project began for fun. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.

Building

Docker

For building shadPS4 in a containerized environment using Docker and VSCode, check the instructions here:
Docker Build Instructions

Windows

Check the build instructions for Windows.

Linux

Check the build instructions for Linux.

macOS

Check the build instructions for macOS.

Important

macOS users need at least macOS 26.0 to run shadPS4. Intel Macs are not supported.

Usage examples

Important

For a user-friendly GUI, download the QtLauncher.

To get the list of all available commands and also a more detailed description of what each command does, please refer to the --help flag's output.

Below is a list of commonly used command patterns:

shadPS4 CUSA00001 # Searches for a game folder called CUSA00001 in the list of game install folders, and boots it.
shadPS4 --fullscreen true --config-clean CUSA00001 # the game argument is always the last one,
shadPS4 -g CUSA00001 --fullscreen true --config-clean # ...unless manually specified otherwise.
shadPS4 /path/to/game.elf # Boots a PS4 ELF file directly. Useful if you want to boot an executable that is not named eboot.bin.
shadPS4 CUSA00001 -- -flag1 -flag2 # Passes '-flag1' and '-flag2' to the game executable in argv.

Debugging and reporting issues

For more information on how to test, debug and report issues with the emulator or games, read the Debugging documentation.

Keyboard and Mouse Mappings

Note

Some keyboards may also require you to hold the Fn key to use the F* keys. Mac users should use the Command key instead of Control, and need to use Command+F11 for full screen to avoid conflicting with system key bindings.

ButtonFunction
F10FPS Counter
Ctrl+F10Video Debug Info
F11Fullscreen
F12Trigger RenderDoc Capture (or game-only screenshot if RenderDoc is unavailable)
Alt+F12Capture screenshot including HUD/dialog overlays

Note

Xbox and DualShock controllers work out of the box.

Controller buttonKeyboard equivalent
LEFT AXIS UPW
LEFT AXIS DOWNS
LEFT AXIS LEFTA
LEFT AXIS RIGHTD
RIGHT AXIS UPI
RIGHT AXIS DOWNK
RIGHT AXIS LEFTJ
RIGHT AXIS RIGHTL
TRIANGLENumpad 8 or C
CIRCLENumpad 6 or B
CROSSNumpad 2 or N
SQUARENumpad 4 or V
PAD UPUP
PAD DOWNDOWN
PAD LEFTLEFT
PAD RIGHTRIGHT
OPTIONSRETURN
BACK BUTTON / TOUCH PADSPACE
L1Q
R1U
L2E
R2O
L3X
R3M

Keyboard and mouse inputs can be customized in the settings menu by clicking the Controller button, and further details and help on controls are also found there. Custom bindings are saved per-game. Inputs support up to three keys per binding, mouse buttons, mouse movement mapped to joystick input, and more.

Firmware files

shadPS4 can load some PlayStation 4 firmware files. The following firmware modules are supported and must be placed in shadPS4's sys_modules folder.

ModulesModulesModulesModules
libSceAudiodec.sprxlibSceAudiodecCpu.sprxlibSceAudiodecCpuDdp.sprxlibSceAudiodecCpuDtsHdLbr.sprx
libSceAudiodecCpuHevag.sprxlibSceAudiodecCpuM4aac.sprxlibSceCesCs.sprxlibSceFont.sprx
libSceFontFt.sprxlibSceFreeTypeOl.sprxlibSceFreeTypeOptOl.sprxlibSceFreeTypeOt.sprx
libSceJpegDec.sprxlibSceJpegEnc.sprxlibSceJson.sprxlibSceJson2.sprx
libSceLibcInternal.sprxlibSceNgs2.sprxlibScePngEnc.sprxlibSceRtc.sprx
libSceRudp.sprxlibSceSystemGesture.sprxlibSceUlt.sprxlibSceWkFontConfig.sprx
libSceXml.sprxlibSceAt9Enc.sprx

Caution

The above modules are required to run the games properly and must be dumped from your legally owned PlayStation 4 console.

Main team

Logo is done by Xphalnos

Contributing

If you want to contribute, please read the CONTRIBUTING.md file.
Open a PR and we'll check it :)

Special Thanks

A few noteworthy teams/projects who've helped us along the way are:

  • Panda3DS: A multiplatform 3DS emulator from our co-author wheremyfoodat. They have been incredibly helpful in understanding and solving problems that came up from natively executing the x64 code of PS4 binaries

  • fpPS4: The fpPS4 team has assisted massively with understanding some of the more complex parts of the PS4 operating system and libraries, by helping with reverse engineering work and research.

  • yuzu: Our shader compiler has been designed with yuzu's Hades compiler as a blueprint. This allowed us to focus on the challenges of emulating a modern AMD GPU while having a high-quality optimizing shader compiler implementation as a base.

  • felix86: A new x86-64 → RISC-V Linux userspace emulator

  • emudev.org: A network of people interested in the documentation, emulation, simulation and re-implementation of hardware near extinction . Belongs to my friend skmp and me (shadow) also a member of it

License

About

PlayStation 4 emulator for Windows, Linux and macOS written in C++

Resources

Contributing

Stars

5 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
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var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
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(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - squidbus/shadPS4: PlayStation 4 emulator for Windows, Linux and macOS written in C++ · GitHub
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shadPS4

Bloodborne by From SoftwareHatsune Miku Project DIVA Future Tone by SEGA
Bloodborne screenshotProject DIVA screenshot
Yakuza 0 by SEGADRIVECLUB™ by Evolution Studios
Yakuza screenshotDRIVECLUB screenshot

General information

shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.

Important

This is the emulator core, which does not include a GUI. If you just want to use the emulator as an end user, download the QtLauncher instead.

If you encounter problems or have doubts, do not hesitate to look at the Quickstart.
To verify that a game works, you can look at shadPS4 Game Compatibility.
To discuss shadPS4 development, suggest ideas or to ask for help, join our Discord server.
To get the latest news, go to our X (Twitter) or our website.
You can donate to the project via our Kofi page.

Status

Important

shadPS4 is early in development, don't expect a flawless experience.

Currently, the emulator can successfully run games like Bloodborne, Dark Souls Remastered, Red Dead Redemption, and many other games.

Why

This project began for fun. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.

Building

Docker

For building shadPS4 in a containerized environment using Docker and VSCode, check the instructions here:
Docker Build Instructions

Windows

Check the build instructions for Windows.

Linux

Check the build instructions for Linux.

macOS

Check the build instructions for macOS.

Important

macOS users need at least macOS 26.0 to run shadPS4. Intel Macs are not supported.

Usage examples

Important

For a user-friendly GUI, download the QtLauncher.

To get the list of all available commands and also a more detailed description of what each command does, please refer to the --help flag's output.

Below is a list of commonly used command patterns:

shadPS4 CUSA00001 # Searches for a game folder called CUSA00001 in the list of game install folders, and boots it.
shadPS4 --fullscreen true --config-clean CUSA00001 # the game argument is always the last one,
shadPS4 -g CUSA00001 --fullscreen true --config-clean # ...unless manually specified otherwise.
shadPS4 /path/to/game.elf # Boots a PS4 ELF file directly. Useful if you want to boot an executable that is not named eboot.bin.
shadPS4 CUSA00001 -- -flag1 -flag2 # Passes '-flag1' and '-flag2' to the game executable in argv.

Debugging and reporting issues

For more information on how to test, debug and report issues with the emulator or games, read the Debugging documentation.

Keyboard and Mouse Mappings

Note

Some keyboards may also require you to hold the Fn key to use the F* keys. Mac users should use the Command key instead of Control, and need to use Command+F11 for full screen to avoid conflicting with system key bindings.

ButtonFunction
F10FPS Counter
Ctrl+F10Video Debug Info
F11Fullscreen
F12Trigger RenderDoc Capture (or game-only screenshot if RenderDoc is unavailable)
Alt+F12Capture screenshot including HUD/dialog overlays

Note

Xbox and DualShock controllers work out of the box.

Controller buttonKeyboard equivalent
LEFT AXIS UPW
LEFT AXIS DOWNS
LEFT AXIS LEFTA
LEFT AXIS RIGHTD
RIGHT AXIS UPI
RIGHT AXIS DOWNK
RIGHT AXIS LEFTJ
RIGHT AXIS RIGHTL
TRIANGLENumpad 8 or C
CIRCLENumpad 6 or B
CROSSNumpad 2 or N
SQUARENumpad 4 or V
PAD UPUP
PAD DOWNDOWN
PAD LEFTLEFT
PAD RIGHTRIGHT
OPTIONSRETURN
BACK BUTTON / TOUCH PADSPACE
L1Q
R1U
L2E
R2O
L3X
R3M

Keyboard and mouse inputs can be customized in the settings menu by clicking the Controller button, and further details and help on controls are also found there. Custom bindings are saved per-game. Inputs support up to three keys per binding, mouse buttons, mouse movement mapped to joystick input, and more.

Firmware files

shadPS4 can load some PlayStation 4 firmware files. The following firmware modules are supported and must be placed in shadPS4's sys_modules folder.

ModulesModulesModulesModules
libSceAudiodec.sprxlibSceAudiodecCpu.sprxlibSceAudiodecCpuDdp.sprxlibSceAudiodecCpuDtsHdLbr.sprx
libSceAudiodecCpuHevag.sprxlibSceAudiodecCpuM4aac.sprxlibSceCesCs.sprxlibSceFont.sprx
libSceFontFt.sprxlibSceFreeTypeOl.sprxlibSceFreeTypeOptOl.sprxlibSceFreeTypeOt.sprx
libSceJpegDec.sprxlibSceJpegEnc.sprxlibSceJson.sprxlibSceJson2.sprx
libSceLibcInternal.sprxlibSceNgs2.sprxlibScePngEnc.sprxlibSceRtc.sprx
libSceRudp.sprxlibSceSystemGesture.sprxlibSceUlt.sprxlibSceWkFontConfig.sprx
libSceXml.sprxlibSceAt9Enc.sprx

Caution

The above modules are required to run the games properly and must be dumped from your legally owned PlayStation 4 console.

Main team

Logo is done by Xphalnos

Contributing

If you want to contribute, please read the CONTRIBUTING.md file.
Open a PR and we'll check it :)

Special Thanks

A few noteworthy teams/projects who've helped us along the way are:

  • Panda3DS: A multiplatform 3DS emulator from our co-author wheremyfoodat. They have been incredibly helpful in understanding and solving problems that came up from natively executing the x64 code of PS4 binaries

  • fpPS4: The fpPS4 team has assisted massively with understanding some of the more complex parts of the PS4 operating system and libraries, by helping with reverse engineering work and research.

  • yuzu: Our shader compiler has been designed with yuzu's Hades compiler as a blueprint. This allowed us to focus on the challenges of emulating a modern AMD GPU while having a high-quality optimizing shader compiler implementation as a base.

  • felix86: A new x86-64 → RISC-V Linux userspace emulator

  • emudev.org: A network of people interested in the documentation, emulation, simulation and re-implementation of hardware near extinction . Belongs to my friend skmp and me (shadow) also a member of it

License

About

PlayStation 4 emulator for Windows, Linux and macOS written in C++

Resources

Contributing

Stars

5 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - squidbus/shadPS4: PlayStation 4 emulator for Windows, Linux and macOS written in C++ · GitHub
Skip to content

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shadPS4

Bloodborne by From SoftwareHatsune Miku Project DIVA Future Tone by SEGA
Bloodborne screenshotProject DIVA screenshot
Yakuza 0 by SEGADRIVECLUB™ by Evolution Studios
Yakuza screenshotDRIVECLUB screenshot

General information

shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.

Important

This is the emulator core, which does not include a GUI. If you just want to use the emulator as an end user, download the QtLauncher instead.

If you encounter problems or have doubts, do not hesitate to look at the Quickstart.
To verify that a game works, you can look at shadPS4 Game Compatibility.
To discuss shadPS4 development, suggest ideas or to ask for help, join our Discord server.
To get the latest news, go to our X (Twitter) or our website.
You can donate to the project via our Kofi page.

Status

Important

shadPS4 is early in development, don't expect a flawless experience.

Currently, the emulator can successfully run games like Bloodborne, Dark Souls Remastered, Red Dead Redemption, and many other games.

Why

This project began for fun. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.

Building

Docker

For building shadPS4 in a containerized environment using Docker and VSCode, check the instructions here:
Docker Build Instructions

Windows

Check the build instructions for Windows.

Linux

Check the build instructions for Linux.

macOS

Check the build instructions for macOS.

Important

macOS users need at least macOS 26.0 to run shadPS4. Intel Macs are not supported.

Usage examples

Important

For a user-friendly GUI, download the QtLauncher.

To get the list of all available commands and also a more detailed description of what each command does, please refer to the --help flag's output.

Below is a list of commonly used command patterns:

shadPS4 CUSA00001 # Searches for a game folder called CUSA00001 in the list of game install folders, and boots it.
shadPS4 --fullscreen true --config-clean CUSA00001 # the game argument is always the last one,
shadPS4 -g CUSA00001 --fullscreen true --config-clean # ...unless manually specified otherwise.
shadPS4 /path/to/game.elf # Boots a PS4 ELF file directly. Useful if you want to boot an executable that is not named eboot.bin.
shadPS4 CUSA00001 -- -flag1 -flag2 # Passes '-flag1' and '-flag2' to the game executable in argv.

Debugging and reporting issues

For more information on how to test, debug and report issues with the emulator or games, read the Debugging documentation.

Keyboard and Mouse Mappings

Note

Some keyboards may also require you to hold the Fn key to use the F* keys. Mac users should use the Command key instead of Control, and need to use Command+F11 for full screen to avoid conflicting with system key bindings.

ButtonFunction
F10FPS Counter
Ctrl+F10Video Debug Info
F11Fullscreen
F12Trigger RenderDoc Capture (or game-only screenshot if RenderDoc is unavailable)
Alt+F12Capture screenshot including HUD/dialog overlays

Note

Xbox and DualShock controllers work out of the box.

Controller buttonKeyboard equivalent
LEFT AXIS UPW
LEFT AXIS DOWNS
LEFT AXIS LEFTA
LEFT AXIS RIGHTD
RIGHT AXIS UPI
RIGHT AXIS DOWNK
RIGHT AXIS LEFTJ
RIGHT AXIS RIGHTL
TRIANGLENumpad 8 or C
CIRCLENumpad 6 or B
CROSSNumpad 2 or N
SQUARENumpad 4 or V
PAD UPUP
PAD DOWNDOWN
PAD LEFTLEFT
PAD RIGHTRIGHT
OPTIONSRETURN
BACK BUTTON / TOUCH PADSPACE
L1Q
R1U
L2E
R2O
L3X
R3M

Keyboard and mouse inputs can be customized in the settings menu by clicking the Controller button, and further details and help on controls are also found there. Custom bindings are saved per-game. Inputs support up to three keys per binding, mouse buttons, mouse movement mapped to joystick input, and more.

Firmware files

shadPS4 can load some PlayStation 4 firmware files. The following firmware modules are supported and must be placed in shadPS4's sys_modules folder.

ModulesModulesModulesModules
libSceAudiodec.sprxlibSceAudiodecCpu.sprxlibSceAudiodecCpuDdp.sprxlibSceAudiodecCpuDtsHdLbr.sprx
libSceAudiodecCpuHevag.sprxlibSceAudiodecCpuM4aac.sprxlibSceCesCs.sprxlibSceFont.sprx
libSceFontFt.sprxlibSceFreeTypeOl.sprxlibSceFreeTypeOptOl.sprxlibSceFreeTypeOt.sprx
libSceJpegDec.sprxlibSceJpegEnc.sprxlibSceJson.sprxlibSceJson2.sprx
libSceLibcInternal.sprxlibSceNgs2.sprxlibScePngEnc.sprxlibSceRtc.sprx
libSceRudp.sprxlibSceSystemGesture.sprxlibSceUlt.sprxlibSceWkFontConfig.sprx
libSceXml.sprxlibSceAt9Enc.sprx

Caution

The above modules are required to run the games properly and must be dumped from your legally owned PlayStation 4 console.

Main team

Logo is done by Xphalnos

Contributing

If you want to contribute, please read the CONTRIBUTING.md file.
Open a PR and we'll check it :)

Special Thanks

A few noteworthy teams/projects who've helped us along the way are:

  • Panda3DS: A multiplatform 3DS emulator from our co-author wheremyfoodat. They have been incredibly helpful in understanding and solving problems that came up from natively executing the x64 code of PS4 binaries

  • fpPS4: The fpPS4 team has assisted massively with understanding some of the more complex parts of the PS4 operating system and libraries, by helping with reverse engineering work and research.

  • yuzu: Our shader compiler has been designed with yuzu's Hades compiler as a blueprint. This allowed us to focus on the challenges of emulating a modern AMD GPU while having a high-quality optimizing shader compiler implementation as a base.

  • felix86: A new x86-64 → RISC-V Linux userspace emulator

  • emudev.org: A network of people interested in the documentation, emulation, simulation and re-implementation of hardware near extinction . Belongs to my friend skmp and me (shadow) also a member of it

License

About

PlayStation 4 emulator for Windows, Linux and macOS written in C++

Resources

Contributing

Stars

5 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - squidbus/shadPS4: PlayStation 4 emulator for Windows, Linux and macOS written in C++ · GitHub
Skip to content

Repository files navigation



shadPS4

Bloodborne by From SoftwareHatsune Miku Project DIVA Future Tone by SEGA
Bloodborne screenshotProject DIVA screenshot
Yakuza 0 by SEGADRIVECLUB™ by Evolution Studios
Yakuza screenshotDRIVECLUB screenshot

General information

shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.

Important

This is the emulator core, which does not include a GUI. If you just want to use the emulator as an end user, download the QtLauncher instead.

If you encounter problems or have doubts, do not hesitate to look at the Quickstart.
To verify that a game works, you can look at shadPS4 Game Compatibility.
To discuss shadPS4 development, suggest ideas or to ask for help, join our Discord server.
To get the latest news, go to our X (Twitter) or our website.
You can donate to the project via our Kofi page.

Status

Important

shadPS4 is early in development, don't expect a flawless experience.

Currently, the emulator can successfully run games like Bloodborne, Dark Souls Remastered, Red Dead Redemption, and many other games.

Why

This project began for fun. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.

Building

Docker

For building shadPS4 in a containerized environment using Docker and VSCode, check the instructions here:
Docker Build Instructions

Windows

Check the build instructions for Windows.

Linux

Check the build instructions for Linux.

macOS

Check the build instructions for macOS.

Important

macOS users need at least macOS 26.0 to run shadPS4. Intel Macs are not supported.

Usage examples

Important

For a user-friendly GUI, download the QtLauncher.

To get the list of all available commands and also a more detailed description of what each command does, please refer to the --help flag's output.

Below is a list of commonly used command patterns:

shadPS4 CUSA00001 # Searches for a game folder called CUSA00001 in the list of game install folders, and boots it.
shadPS4 --fullscreen true --config-clean CUSA00001 # the game argument is always the last one,
shadPS4 -g CUSA00001 --fullscreen true --config-clean # ...unless manually specified otherwise.
shadPS4 /path/to/game.elf # Boots a PS4 ELF file directly. Useful if you want to boot an executable that is not named eboot.bin.
shadPS4 CUSA00001 -- -flag1 -flag2 # Passes '-flag1' and '-flag2' to the game executable in argv.

Debugging and reporting issues

For more information on how to test, debug and report issues with the emulator or games, read the Debugging documentation.

Keyboard and Mouse Mappings

Note

Some keyboards may also require you to hold the Fn key to use the F* keys. Mac users should use the Command key instead of Control, and need to use Command+F11 for full screen to avoid conflicting with system key bindings.

ButtonFunction
F10FPS Counter
Ctrl+F10Video Debug Info
F11Fullscreen
F12Trigger RenderDoc Capture (or game-only screenshot if RenderDoc is unavailable)
Alt+F12Capture screenshot including HUD/dialog overlays

Note

Xbox and DualShock controllers work out of the box.

Controller buttonKeyboard equivalent
LEFT AXIS UPW
LEFT AXIS DOWNS
LEFT AXIS LEFTA
LEFT AXIS RIGHTD
RIGHT AXIS UPI
RIGHT AXIS DOWNK
RIGHT AXIS LEFTJ
RIGHT AXIS RIGHTL
TRIANGLENumpad 8 or C
CIRCLENumpad 6 or B
CROSSNumpad 2 or N
SQUARENumpad 4 or V
PAD UPUP
PAD DOWNDOWN
PAD LEFTLEFT
PAD RIGHTRIGHT
OPTIONSRETURN
BACK BUTTON / TOUCH PADSPACE
L1Q
R1U
L2E
R2O
L3X
R3M

Keyboard and mouse inputs can be customized in the settings menu by clicking the Controller button, and further details and help on controls are also found there. Custom bindings are saved per-game. Inputs support up to three keys per binding, mouse buttons, mouse movement mapped to joystick input, and more.

Firmware files

shadPS4 can load some PlayStation 4 firmware files. The following firmware modules are supported and must be placed in shadPS4's sys_modules folder.

ModulesModulesModulesModules
libSceAudiodec.sprxlibSceAudiodecCpu.sprxlibSceAudiodecCpuDdp.sprxlibSceAudiodecCpuDtsHdLbr.sprx
libSceAudiodecCpuHevag.sprxlibSceAudiodecCpuM4aac.sprxlibSceCesCs.sprxlibSceFont.sprx
libSceFontFt.sprxlibSceFreeTypeOl.sprxlibSceFreeTypeOptOl.sprxlibSceFreeTypeOt.sprx
libSceJpegDec.sprxlibSceJpegEnc.sprxlibSceJson.sprxlibSceJson2.sprx
libSceLibcInternal.sprxlibSceNgs2.sprxlibScePngEnc.sprxlibSceRtc.sprx
libSceRudp.sprxlibSceSystemGesture.sprxlibSceUlt.sprxlibSceWkFontConfig.sprx
libSceXml.sprxlibSceAt9Enc.sprx

Caution

The above modules are required to run the games properly and must be dumped from your legally owned PlayStation 4 console.

Main team

Logo is done by Xphalnos

Contributing

If you want to contribute, please read the CONTRIBUTING.md file.
Open a PR and we'll check it :)

Special Thanks

A few noteworthy teams/projects who've helped us along the way are:

  • Panda3DS: A multiplatform 3DS emulator from our co-author wheremyfoodat. They have been incredibly helpful in understanding and solving problems that came up from natively executing the x64 code of PS4 binaries

  • fpPS4: The fpPS4 team has assisted massively with understanding some of the more complex parts of the PS4 operating system and libraries, by helping with reverse engineering work and research.

  • yuzu: Our shader compiler has been designed with yuzu's Hades compiler as a blueprint. This allowed us to focus on the challenges of emulating a modern AMD GPU while having a high-quality optimizing shader compiler implementation as a base.

  • felix86: A new x86-64 → RISC-V Linux userspace emulator

  • emudev.org: A network of people interested in the documentation, emulation, simulation and re-implementation of hardware near extinction . Belongs to my friend skmp and me (shadow) also a member of it

License

About

PlayStation 4 emulator for Windows, Linux and macOS written in C++

Resources

Contributing

Stars

5 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - squidbus/shadPS4: PlayStation 4 emulator for Windows, Linux and macOS written in C++ · GitHub
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Repository files navigation



shadPS4

Bloodborne by From SoftwareHatsune Miku Project DIVA Future Tone by SEGA
Bloodborne screenshotProject DIVA screenshot
Yakuza 0 by SEGADRIVECLUB™ by Evolution Studios
Yakuza screenshotDRIVECLUB screenshot

General information

shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.

Important

This is the emulator core, which does not include a GUI. If you just want to use the emulator as an end user, download the QtLauncher instead.

If you encounter problems or have doubts, do not hesitate to look at the Quickstart.
To verify that a game works, you can look at shadPS4 Game Compatibility.
To discuss shadPS4 development, suggest ideas or to ask for help, join our Discord server.
To get the latest news, go to our X (Twitter) or our website.
You can donate to the project via our Kofi page.

Status

Important

shadPS4 is early in development, don't expect a flawless experience.

Currently, the emulator can successfully run games like Bloodborne, Dark Souls Remastered, Red Dead Redemption, and many other games.

Why

This project began for fun. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.

Building

Docker

For building shadPS4 in a containerized environment using Docker and VSCode, check the instructions here:
Docker Build Instructions

Windows

Check the build instructions for Windows.

Linux

Check the build instructions for Linux.

macOS

Check the build instructions for macOS.

Important

macOS users need at least macOS 26.0 to run shadPS4. Intel Macs are not supported.

Usage examples

Important

For a user-friendly GUI, download the QtLauncher.

To get the list of all available commands and also a more detailed description of what each command does, please refer to the --help flag's output.

Below is a list of commonly used command patterns:

shadPS4 CUSA00001 # Searches for a game folder called CUSA00001 in the list of game install folders, and boots it.
shadPS4 --fullscreen true --config-clean CUSA00001 # the game argument is always the last one,
shadPS4 -g CUSA00001 --fullscreen true --config-clean # ...unless manually specified otherwise.
shadPS4 /path/to/game.elf # Boots a PS4 ELF file directly. Useful if you want to boot an executable that is not named eboot.bin.
shadPS4 CUSA00001 -- -flag1 -flag2 # Passes '-flag1' and '-flag2' to the game executable in argv.

Debugging and reporting issues

For more information on how to test, debug and report issues with the emulator or games, read the Debugging documentation.

Keyboard and Mouse Mappings

Note

Some keyboards may also require you to hold the Fn key to use the F* keys. Mac users should use the Command key instead of Control, and need to use Command+F11 for full screen to avoid conflicting with system key bindings.

ButtonFunction
F10FPS Counter
Ctrl+F10Video Debug Info
F11Fullscreen
F12Trigger RenderDoc Capture (or game-only screenshot if RenderDoc is unavailable)
Alt+F12Capture screenshot including HUD/dialog overlays

Note

Xbox and DualShock controllers work out of the box.

Controller buttonKeyboard equivalent
LEFT AXIS UPW
LEFT AXIS DOWNS
LEFT AXIS LEFTA
LEFT AXIS RIGHTD
RIGHT AXIS UPI
RIGHT AXIS DOWNK
RIGHT AXIS LEFTJ
RIGHT AXIS RIGHTL
TRIANGLENumpad 8 or C
CIRCLENumpad 6 or B
CROSSNumpad 2 or N
SQUARENumpad 4 or V
PAD UPUP
PAD DOWNDOWN
PAD LEFTLEFT
PAD RIGHTRIGHT
OPTIONSRETURN
BACK BUTTON / TOUCH PADSPACE
L1Q
R1U
L2E
R2O
L3X
R3M

Keyboard and mouse inputs can be customized in the settings menu by clicking the Controller button, and further details and help on controls are also found there. Custom bindings are saved per-game. Inputs support up to three keys per binding, mouse buttons, mouse movement mapped to joystick input, and more.

Firmware files

shadPS4 can load some PlayStation 4 firmware files. The following firmware modules are supported and must be placed in shadPS4's sys_modules folder.

ModulesModulesModulesModules
libSceAudiodec.sprxlibSceAudiodecCpu.sprxlibSceAudiodecCpuDdp.sprxlibSceAudiodecCpuDtsHdLbr.sprx
libSceAudiodecCpuHevag.sprxlibSceAudiodecCpuM4aac.sprxlibSceCesCs.sprxlibSceFont.sprx
libSceFontFt.sprxlibSceFreeTypeOl.sprxlibSceFreeTypeOptOl.sprxlibSceFreeTypeOt.sprx
libSceJpegDec.sprxlibSceJpegEnc.sprxlibSceJson.sprxlibSceJson2.sprx
libSceLibcInternal.sprxlibSceNgs2.sprxlibScePngEnc.sprxlibSceRtc.sprx
libSceRudp.sprxlibSceSystemGesture.sprxlibSceUlt.sprxlibSceWkFontConfig.sprx
libSceXml.sprxlibSceAt9Enc.sprx

Caution

The above modules are required to run the games properly and must be dumped from your legally owned PlayStation 4 console.

Main team

Logo is done by Xphalnos

Contributing

If you want to contribute, please read the CONTRIBUTING.md file.
Open a PR and we'll check it :)

Special Thanks

A few noteworthy teams/projects who've helped us along the way are:

  • Panda3DS: A multiplatform 3DS emulator from our co-author wheremyfoodat. They have been incredibly helpful in understanding and solving problems that came up from natively executing the x64 code of PS4 binaries

  • fpPS4: The fpPS4 team has assisted massively with understanding some of the more complex parts of the PS4 operating system and libraries, by helping with reverse engineering work and research.

  • yuzu: Our shader compiler has been designed with yuzu's Hades compiler as a blueprint. This allowed us to focus on the challenges of emulating a modern AMD GPU while having a high-quality optimizing shader compiler implementation as a base.

  • felix86: A new x86-64 → RISC-V Linux userspace emulator

  • emudev.org: A network of people interested in the documentation, emulation, simulation and re-implementation of hardware near extinction . Belongs to my friend skmp and me (shadow) also a member of it

License

About

PlayStation 4 emulator for Windows, Linux and macOS written in C++

Resources

Contributing

Stars

5 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - squidbus/shadPS4: PlayStation 4 emulator for Windows, Linux and macOS written in C++ · GitHub
Skip to content

Repository files navigation



shadPS4

Bloodborne by From SoftwareHatsune Miku Project DIVA Future Tone by SEGA
Bloodborne screenshotProject DIVA screenshot
Yakuza 0 by SEGADRIVECLUB™ by Evolution Studios
Yakuza screenshotDRIVECLUB screenshot

General information

shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.

Important

This is the emulator core, which does not include a GUI. If you just want to use the emulator as an end user, download the QtLauncher instead.

If you encounter problems or have doubts, do not hesitate to look at the Quickstart.
To verify that a game works, you can look at shadPS4 Game Compatibility.
To discuss shadPS4 development, suggest ideas or to ask for help, join our Discord server.
To get the latest news, go to our X (Twitter) or our website.
You can donate to the project via our Kofi page.

Status

Important

shadPS4 is early in development, don't expect a flawless experience.

Currently, the emulator can successfully run games like Bloodborne, Dark Souls Remastered, Red Dead Redemption, and many other games.

Why

This project began for fun. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.

Building

Docker

For building shadPS4 in a containerized environment using Docker and VSCode, check the instructions here:
Docker Build Instructions

Windows

Check the build instructions for Windows.

Linux

Check the build instructions for Linux.

macOS

Check the build instructions for macOS.

Important

macOS users need at least macOS 26.0 to run shadPS4. Intel Macs are not supported.

Usage examples

Important

For a user-friendly GUI, download the QtLauncher.

To get the list of all available commands and also a more detailed description of what each command does, please refer to the --help flag's output.

Below is a list of commonly used command patterns:

shadPS4 CUSA00001 # Searches for a game folder called CUSA00001 in the list of game install folders, and boots it.
shadPS4 --fullscreen true --config-clean CUSA00001 # the game argument is always the last one,
shadPS4 -g CUSA00001 --fullscreen true --config-clean # ...unless manually specified otherwise.
shadPS4 /path/to/game.elf # Boots a PS4 ELF file directly. Useful if you want to boot an executable that is not named eboot.bin.
shadPS4 CUSA00001 -- -flag1 -flag2 # Passes '-flag1' and '-flag2' to the game executable in argv.

Debugging and reporting issues

For more information on how to test, debug and report issues with the emulator or games, read the Debugging documentation.

Keyboard and Mouse Mappings

Note

Some keyboards may also require you to hold the Fn key to use the F* keys. Mac users should use the Command key instead of Control, and need to use Command+F11 for full screen to avoid conflicting with system key bindings.

ButtonFunction
F10FPS Counter
Ctrl+F10Video Debug Info
F11Fullscreen
F12Trigger RenderDoc Capture (or game-only screenshot if RenderDoc is unavailable)
Alt+F12Capture screenshot including HUD/dialog overlays

Note

Xbox and DualShock controllers work out of the box.

Controller buttonKeyboard equivalent
LEFT AXIS UPW
LEFT AXIS DOWNS
LEFT AXIS LEFTA
LEFT AXIS RIGHTD
RIGHT AXIS UPI
RIGHT AXIS DOWNK
RIGHT AXIS LEFTJ
RIGHT AXIS RIGHTL
TRIANGLENumpad 8 or C
CIRCLENumpad 6 or B
CROSSNumpad 2 or N
SQUARENumpad 4 or V
PAD UPUP
PAD DOWNDOWN
PAD LEFTLEFT
PAD RIGHTRIGHT
OPTIONSRETURN
BACK BUTTON / TOUCH PADSPACE
L1Q
R1U
L2E
R2O
L3X
R3M

Keyboard and mouse inputs can be customized in the settings menu by clicking the Controller button, and further details and help on controls are also found there. Custom bindings are saved per-game. Inputs support up to three keys per binding, mouse buttons, mouse movement mapped to joystick input, and more.

Firmware files

shadPS4 can load some PlayStation 4 firmware files. The following firmware modules are supported and must be placed in shadPS4's sys_modules folder.

ModulesModulesModulesModules
libSceAudiodec.sprxlibSceAudiodecCpu.sprxlibSceAudiodecCpuDdp.sprxlibSceAudiodecCpuDtsHdLbr.sprx
libSceAudiodecCpuHevag.sprxlibSceAudiodecCpuM4aac.sprxlibSceCesCs.sprxlibSceFont.sprx
libSceFontFt.sprxlibSceFreeTypeOl.sprxlibSceFreeTypeOptOl.sprxlibSceFreeTypeOt.sprx
libSceJpegDec.sprxlibSceJpegEnc.sprxlibSceJson.sprxlibSceJson2.sprx
libSceLibcInternal.sprxlibSceNgs2.sprxlibScePngEnc.sprxlibSceRtc.sprx
libSceRudp.sprxlibSceSystemGesture.sprxlibSceUlt.sprxlibSceWkFontConfig.sprx
libSceXml.sprxlibSceAt9Enc.sprx

Caution

The above modules are required to run the games properly and must be dumped from your legally owned PlayStation 4 console.

Main team

Logo is done by Xphalnos

Contributing

If you want to contribute, please read the CONTRIBUTING.md file.
Open a PR and we'll check it :)

Special Thanks

A few noteworthy teams/projects who've helped us along the way are:

  • Panda3DS: A multiplatform 3DS emulator from our co-author wheremyfoodat. They have been incredibly helpful in understanding and solving problems that came up from natively executing the x64 code of PS4 binaries

  • fpPS4: The fpPS4 team has assisted massively with understanding some of the more complex parts of the PS4 operating system and libraries, by helping with reverse engineering work and research.

  • yuzu: Our shader compiler has been designed with yuzu's Hades compiler as a blueprint. This allowed us to focus on the challenges of emulating a modern AMD GPU while having a high-quality optimizing shader compiler implementation as a base.

  • felix86: A new x86-64 → RISC-V Linux userspace emulator

  • emudev.org: A network of people interested in the documentation, emulation, simulation and re-implementation of hardware near extinction . Belongs to my friend skmp and me (shadow) also a member of it

License

About

PlayStation 4 emulator for Windows, Linux and macOS written in C++

Resources

Contributing

Stars

5 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - squidbus/shadPS4: PlayStation 4 emulator for Windows, Linux and macOS written in C++ · GitHub
Skip to content

Repository files navigation



shadPS4

Bloodborne by From SoftwareHatsune Miku Project DIVA Future Tone by SEGA
Bloodborne screenshotProject DIVA screenshot
Yakuza 0 by SEGADRIVECLUB™ by Evolution Studios
Yakuza screenshotDRIVECLUB screenshot

General information

shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.

Important

This is the emulator core, which does not include a GUI. If you just want to use the emulator as an end user, download the QtLauncher instead.

If you encounter problems or have doubts, do not hesitate to look at the Quickstart.
To verify that a game works, you can look at shadPS4 Game Compatibility.
To discuss shadPS4 development, suggest ideas or to ask for help, join our Discord server.
To get the latest news, go to our X (Twitter) or our website.
You can donate to the project via our Kofi page.

Status

Important

shadPS4 is early in development, don't expect a flawless experience.

Currently, the emulator can successfully run games like Bloodborne, Dark Souls Remastered, Red Dead Redemption, and many other games.

Why

This project began for fun. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.

Building

Docker

For building shadPS4 in a containerized environment using Docker and VSCode, check the instructions here:
Docker Build Instructions

Windows

Check the build instructions for Windows.

Linux

Check the build instructions for Linux.

macOS

Check the build instructions for macOS.

Important

macOS users need at least macOS 26.0 to run shadPS4. Intel Macs are not supported.

Usage examples

Important

For a user-friendly GUI, download the QtLauncher.

To get the list of all available commands and also a more detailed description of what each command does, please refer to the --help flag's output.

Below is a list of commonly used command patterns:

shadPS4 CUSA00001 # Searches for a game folder called CUSA00001 in the list of game install folders, and boots it.
shadPS4 --fullscreen true --config-clean CUSA00001 # the game argument is always the last one,
shadPS4 -g CUSA00001 --fullscreen true --config-clean # ...unless manually specified otherwise.
shadPS4 /path/to/game.elf # Boots a PS4 ELF file directly. Useful if you want to boot an executable that is not named eboot.bin.
shadPS4 CUSA00001 -- -flag1 -flag2 # Passes '-flag1' and '-flag2' to the game executable in argv.

Debugging and reporting issues

For more information on how to test, debug and report issues with the emulator or games, read the Debugging documentation.

Keyboard and Mouse Mappings

Note

Some keyboards may also require you to hold the Fn key to use the F* keys. Mac users should use the Command key instead of Control, and need to use Command+F11 for full screen to avoid conflicting with system key bindings.

ButtonFunction
F10FPS Counter
Ctrl+F10Video Debug Info
F11Fullscreen
F12Trigger RenderDoc Capture (or game-only screenshot if RenderDoc is unavailable)
Alt+F12Capture screenshot including HUD/dialog overlays

Note

Xbox and DualShock controllers work out of the box.

Controller buttonKeyboard equivalent
LEFT AXIS UPW
LEFT AXIS DOWNS
LEFT AXIS LEFTA
LEFT AXIS RIGHTD
RIGHT AXIS UPI
RIGHT AXIS DOWNK
RIGHT AXIS LEFTJ
RIGHT AXIS RIGHTL
TRIANGLENumpad 8 or C
CIRCLENumpad 6 or B
CROSSNumpad 2 or N
SQUARENumpad 4 or V
PAD UPUP
PAD DOWNDOWN
PAD LEFTLEFT
PAD RIGHTRIGHT
OPTIONSRETURN
BACK BUTTON / TOUCH PADSPACE
L1Q
R1U
L2E
R2O
L3X
R3M

Keyboard and mouse inputs can be customized in the settings menu by clicking the Controller button, and further details and help on controls are also found there. Custom bindings are saved per-game. Inputs support up to three keys per binding, mouse buttons, mouse movement mapped to joystick input, and more.

Firmware files

shadPS4 can load some PlayStation 4 firmware files. The following firmware modules are supported and must be placed in shadPS4's sys_modules folder.

ModulesModulesModulesModules
libSceAudiodec.sprxlibSceAudiodecCpu.sprxlibSceAudiodecCpuDdp.sprxlibSceAudiodecCpuDtsHdLbr.sprx
libSceAudiodecCpuHevag.sprxlibSceAudiodecCpuM4aac.sprxlibSceCesCs.sprxlibSceFont.sprx
libSceFontFt.sprxlibSceFreeTypeOl.sprxlibSceFreeTypeOptOl.sprxlibSceFreeTypeOt.sprx
libSceJpegDec.sprxlibSceJpegEnc.sprxlibSceJson.sprxlibSceJson2.sprx
libSceLibcInternal.sprxlibSceNgs2.sprxlibScePngEnc.sprxlibSceRtc.sprx
libSceRudp.sprxlibSceSystemGesture.sprxlibSceUlt.sprxlibSceWkFontConfig.sprx
libSceXml.sprxlibSceAt9Enc.sprx

Caution

The above modules are required to run the games properly and must be dumped from your legally owned PlayStation 4 console.

Main team

Logo is done by Xphalnos

Contributing

If you want to contribute, please read the CONTRIBUTING.md file.
Open a PR and we'll check it :)

Special Thanks

A few noteworthy teams/projects who've helped us along the way are:

  • Panda3DS: A multiplatform 3DS emulator from our co-author wheremyfoodat. They have been incredibly helpful in understanding and solving problems that came up from natively executing the x64 code of PS4 binaries

  • fpPS4: The fpPS4 team has assisted massively with understanding some of the more complex parts of the PS4 operating system and libraries, by helping with reverse engineering work and research.

  • yuzu: Our shader compiler has been designed with yuzu's Hades compiler as a blueprint. This allowed us to focus on the challenges of emulating a modern AMD GPU while having a high-quality optimizing shader compiler implementation as a base.

  • felix86: A new x86-64 → RISC-V Linux userspace emulator

  • emudev.org: A network of people interested in the documentation, emulation, simulation and re-implementation of hardware near extinction . Belongs to my friend skmp and me (shadow) also a member of it

License

About

PlayStation 4 emulator for Windows, Linux and macOS written in C++

Resources

Contributing

Stars

5 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - squidbus/shadPS4: PlayStation 4 emulator for Windows, Linux and macOS written in C++ · GitHub
Skip to content

Repository files navigation



shadPS4

Bloodborne by From SoftwareHatsune Miku Project DIVA Future Tone by SEGA
Bloodborne screenshotProject DIVA screenshot
Yakuza 0 by SEGADRIVECLUB™ by Evolution Studios
Yakuza screenshotDRIVECLUB screenshot

General information

shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.

Important

This is the emulator core, which does not include a GUI. If you just want to use the emulator as an end user, download the QtLauncher instead.

If you encounter problems or have doubts, do not hesitate to look at the Quickstart.
To verify that a game works, you can look at shadPS4 Game Compatibility.
To discuss shadPS4 development, suggest ideas or to ask for help, join our Discord server.
To get the latest news, go to our X (Twitter) or our website.
You can donate to the project via our Kofi page.

Status

Important

shadPS4 is early in development, don't expect a flawless experience.

Currently, the emulator can successfully run games like Bloodborne, Dark Souls Remastered, Red Dead Redemption, and many other games.

Why

This project began for fun. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.

Building

Docker

For building shadPS4 in a containerized environment using Docker and VSCode, check the instructions here:
Docker Build Instructions

Windows

Check the build instructions for Windows.

Linux

Check the build instructions for Linux.

macOS

Check the build instructions for macOS.

Important

macOS users need at least macOS 26.0 to run shadPS4. Intel Macs are not supported.

Usage examples

Important

For a user-friendly GUI, download the QtLauncher.

To get the list of all available commands and also a more detailed description of what each command does, please refer to the --help flag's output.

Below is a list of commonly used command patterns:

shadPS4 CUSA00001 # Searches for a game folder called CUSA00001 in the list of game install folders, and boots it.
shadPS4 --fullscreen true --config-clean CUSA00001 # the game argument is always the last one,
shadPS4 -g CUSA00001 --fullscreen true --config-clean # ...unless manually specified otherwise.
shadPS4 /path/to/game.elf # Boots a PS4 ELF file directly. Useful if you want to boot an executable that is not named eboot.bin.
shadPS4 CUSA00001 -- -flag1 -flag2 # Passes '-flag1' and '-flag2' to the game executable in argv.

Debugging and reporting issues

For more information on how to test, debug and report issues with the emulator or games, read the Debugging documentation.

Keyboard and Mouse Mappings

Note

Some keyboards may also require you to hold the Fn key to use the F* keys. Mac users should use the Command key instead of Control, and need to use Command+F11 for full screen to avoid conflicting with system key bindings.

ButtonFunction
F10FPS Counter
Ctrl+F10Video Debug Info
F11Fullscreen
F12Trigger RenderDoc Capture (or game-only screenshot if RenderDoc is unavailable)
Alt+F12Capture screenshot including HUD/dialog overlays

Note

Xbox and DualShock controllers work out of the box.

Controller buttonKeyboard equivalent
LEFT AXIS UPW
LEFT AXIS DOWNS
LEFT AXIS LEFTA
LEFT AXIS RIGHTD
RIGHT AXIS UPI
RIGHT AXIS DOWNK
RIGHT AXIS LEFTJ
RIGHT AXIS RIGHTL
TRIANGLENumpad 8 or C
CIRCLENumpad 6 or B
CROSSNumpad 2 or N
SQUARENumpad 4 or V
PAD UPUP
PAD DOWNDOWN
PAD LEFTLEFT
PAD RIGHTRIGHT
OPTIONSRETURN
BACK BUTTON / TOUCH PADSPACE
L1Q
R1U
L2E
R2O
L3X
R3M

Keyboard and mouse inputs can be customized in the settings menu by clicking the Controller button, and further details and help on controls are also found there. Custom bindings are saved per-game. Inputs support up to three keys per binding, mouse buttons, mouse movement mapped to joystick input, and more.

Firmware files

shadPS4 can load some PlayStation 4 firmware files. The following firmware modules are supported and must be placed in shadPS4's sys_modules folder.

ModulesModulesModulesModules
libSceAudiodec.sprxlibSceAudiodecCpu.sprxlibSceAudiodecCpuDdp.sprxlibSceAudiodecCpuDtsHdLbr.sprx
libSceAudiodecCpuHevag.sprxlibSceAudiodecCpuM4aac.sprxlibSceCesCs.sprxlibSceFont.sprx
libSceFontFt.sprxlibSceFreeTypeOl.sprxlibSceFreeTypeOptOl.sprxlibSceFreeTypeOt.sprx
libSceJpegDec.sprxlibSceJpegEnc.sprxlibSceJson.sprxlibSceJson2.sprx
libSceLibcInternal.sprxlibSceNgs2.sprxlibScePngEnc.sprxlibSceRtc.sprx
libSceRudp.sprxlibSceSystemGesture.sprxlibSceUlt.sprxlibSceWkFontConfig.sprx
libSceXml.sprxlibSceAt9Enc.sprx

Caution

The above modules are required to run the games properly and must be dumped from your legally owned PlayStation 4 console.

Main team

Logo is done by Xphalnos

Contributing

If you want to contribute, please read the CONTRIBUTING.md file.
Open a PR and we'll check it :)

Special Thanks

A few noteworthy teams/projects who've helped us along the way are:

  • Panda3DS: A multiplatform 3DS emulator from our co-author wheremyfoodat. They have been incredibly helpful in understanding and solving problems that came up from natively executing the x64 code of PS4 binaries

  • fpPS4: The fpPS4 team has assisted massively with understanding some of the more complex parts of the PS4 operating system and libraries, by helping with reverse engineering work and research.

  • yuzu: Our shader compiler has been designed with yuzu's Hades compiler as a blueprint. This allowed us to focus on the challenges of emulating a modern AMD GPU while having a high-quality optimizing shader compiler implementation as a base.

  • felix86: A new x86-64 → RISC-V Linux userspace emulator

  • emudev.org: A network of people interested in the documentation, emulation, simulation and re-implementation of hardware near extinction . Belongs to my friend skmp and me (shadow) also a member of it

License

About

PlayStation 4 emulator for Windows, Linux and macOS written in C++

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