Skill Tags

Scott Shwarts edited this page Jul 18, 2026 · 1 revision

Tagging skills (# Tags:)

Shipped in 0.33.0.

The problem

Once you have more than a handful of skills, a flat list gets hard to work with — for you and for an agent picking which skill to run. You want a second axis to group them: email, ops, morning-brief, deterministic, whatever fits how you think about your corpus.

# Tags: gives you that axis without touching what a skill does.

How to use it

Add a # Tags: line to a skill's frontmatter — comma-separated:

# Skill: morning-brief
# Tags: morning-brief, ops, email
# Status: Approved
default: run
run:
...

Tags are normalized for you: lowercased, trimmed, de-duplicated. So # Tags: Email, email , OPS becomes email, ops. Order is preserved; duplicates are dropped.

That's the whole feature on the authoring side. There's no separate registry to maintain — the tags live in the skill body, right next to everything else about it.

What you get

  • Dashboard grouping. The skills list is faceted by tag — filter chips (All / each tag / untagged) plus a tag pill on each row. Scanning a big corpus becomes "show me the ops skills."
  • Agent comprehension. Tags ride in the skill's contract (skill_list returns tags on every entry — an empty array when untagged; skill_preflight carries them too). An agent choosing among many skills can chunk the menu into families instead of reading every description — which measurably helps selection on large, flat lists.

What tags do not do — read this

Tags are pure classification. They have zero effect on execution, dispatch, approval, or which skill the runtime selects. A tag is never an authorization input or a routing key. This is deliberate — it's what makes them safe to add freely.

Two consequences worth knowing:

  • Approval-neutral. The # Tags: line is excluded from the approval signing hash (the same carve-out # Status: has). So editing, adding, or removing a tag does not invalidate an operator's signature and does not drop the skill back to Draft. You can re-tag an approved skill freely — a tag can't change what the skill does, so re-approval would be busywork. (Contrast # Deadline:, which is in the hash, because it changes the skill's safety envelope.)
  • Runtime-derived. Like # Description:, tags are a projection of the skill body — the runtime derives them from the frontmatter. A custom SkillStore that doesn't persist a tags field still gets correct tags, because they come from the source, not the store.

Gotchas

  • Filtering skill_list by tag server-side isn't wired yet. The tags field is present in the contract and the dashboard facets on it, but skill_list({ filter: { tags } }) is a later addition — for now, filter client-side / in the dashboard.
  • Tags are classification, not capability. If you're reaching for a tag to gate what a skill may do (who can run it, what it can touch), that's the wrong tool — use approval + the shell/fs/secret allowlists. Tags are for humans and agents to find skills, nothing more.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Skill Tags

Scott Shwarts edited this page Jul 18, 2026 · 1 revision

Tagging skills (# Tags:)

Shipped in 0.33.0.

The problem

Once you have more than a handful of skills, a flat list gets hard to work with — for you and for an agent picking which skill to run. You want a second axis to group them: email, ops, morning-brief, deterministic, whatever fits how you think about your corpus.

# Tags: gives you that axis without touching what a skill does.

How to use it

Add a # Tags: line to a skill's frontmatter — comma-separated:

# Skill: morning-brief
# Tags: morning-brief, ops, email
# Status: Approved
default: run
run:
...

Tags are normalized for you: lowercased, trimmed, de-duplicated. So # Tags: Email, email , OPS becomes email, ops. Order is preserved; duplicates are dropped.

That's the whole feature on the authoring side. There's no separate registry to maintain — the tags live in the skill body, right next to everything else about it.

What you get

  • Dashboard grouping. The skills list is faceted by tag — filter chips (All / each tag / untagged) plus a tag pill on each row. Scanning a big corpus becomes "show me the ops skills."
  • Agent comprehension. Tags ride in the skill's contract (skill_list returns tags on every entry — an empty array when untagged; skill_preflight carries them too). An agent choosing among many skills can chunk the menu into families instead of reading every description — which measurably helps selection on large, flat lists.

What tags do not do — read this

Tags are pure classification. They have zero effect on execution, dispatch, approval, or which skill the runtime selects. A tag is never an authorization input or a routing key. This is deliberate — it's what makes them safe to add freely.

Two consequences worth knowing:

  • Approval-neutral. The # Tags: line is excluded from the approval signing hash (the same carve-out # Status: has). So editing, adding, or removing a tag does not invalidate an operator's signature and does not drop the skill back to Draft. You can re-tag an approved skill freely — a tag can't change what the skill does, so re-approval would be busywork. (Contrast # Deadline:, which is in the hash, because it changes the skill's safety envelope.)
  • Runtime-derived. Like # Description:, tags are a projection of the skill body — the runtime derives them from the frontmatter. A custom SkillStore that doesn't persist a tags field still gets correct tags, because they come from the source, not the store.

Gotchas

  • Filtering skill_list by tag server-side isn't wired yet. The tags field is present in the contract and the dashboard facets on it, but skill_list({ filter: { tags } }) is a later addition — for now, filter client-side / in the dashboard.
  • Tags are classification, not capability. If you're reaching for a tag to gate what a skill may do (who can run it, what it can touch), that's the wrong tool — use approval + the shell/fs/secret allowlists. Tags are for humans and agents to find skills, nothing more.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Skill Tags

Scott Shwarts edited this page Jul 18, 2026 · 1 revision

Tagging skills (# Tags:)

Shipped in 0.33.0.

The problem

Once you have more than a handful of skills, a flat list gets hard to work with — for you and for an agent picking which skill to run. You want a second axis to group them: email, ops, morning-brief, deterministic, whatever fits how you think about your corpus.

# Tags: gives you that axis without touching what a skill does.

How to use it

Add a # Tags: line to a skill's frontmatter — comma-separated:

# Skill: morning-brief
# Tags: morning-brief, ops, email
# Status: Approved
default: run
run:
...

Tags are normalized for you: lowercased, trimmed, de-duplicated. So # Tags: Email, email , OPS becomes email, ops. Order is preserved; duplicates are dropped.

That's the whole feature on the authoring side. There's no separate registry to maintain — the tags live in the skill body, right next to everything else about it.

What you get

  • Dashboard grouping. The skills list is faceted by tag — filter chips (All / each tag / untagged) plus a tag pill on each row. Scanning a big corpus becomes "show me the ops skills."
  • Agent comprehension. Tags ride in the skill's contract (skill_list returns tags on every entry — an empty array when untagged; skill_preflight carries them too). An agent choosing among many skills can chunk the menu into families instead of reading every description — which measurably helps selection on large, flat lists.

What tags do not do — read this

Tags are pure classification. They have zero effect on execution, dispatch, approval, or which skill the runtime selects. A tag is never an authorization input or a routing key. This is deliberate — it's what makes them safe to add freely.

Two consequences worth knowing:

  • Approval-neutral. The # Tags: line is excluded from the approval signing hash (the same carve-out # Status: has). So editing, adding, or removing a tag does not invalidate an operator's signature and does not drop the skill back to Draft. You can re-tag an approved skill freely — a tag can't change what the skill does, so re-approval would be busywork. (Contrast # Deadline:, which is in the hash, because it changes the skill's safety envelope.)
  • Runtime-derived. Like # Description:, tags are a projection of the skill body — the runtime derives them from the frontmatter. A custom SkillStore that doesn't persist a tags field still gets correct tags, because they come from the source, not the store.

Gotchas

  • Filtering skill_list by tag server-side isn't wired yet. The tags field is present in the contract and the dashboard facets on it, but skill_list({ filter: { tags } }) is a later addition — for now, filter client-side / in the dashboard.
  • Tags are classification, not capability. If you're reaching for a tag to gate what a skill may do (who can run it, what it can touch), that's the wrong tool — use approval + the shell/fs/secret allowlists. Tags are for humans and agents to find skills, nothing more.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Skill Tags

Scott Shwarts edited this page Jul 18, 2026 · 1 revision

Tagging skills (# Tags:)

Shipped in 0.33.0.

The problem

Once you have more than a handful of skills, a flat list gets hard to work with — for you and for an agent picking which skill to run. You want a second axis to group them: email, ops, morning-brief, deterministic, whatever fits how you think about your corpus.

# Tags: gives you that axis without touching what a skill does.

How to use it

Add a # Tags: line to a skill's frontmatter — comma-separated:

# Skill: morning-brief
# Tags: morning-brief, ops, email
# Status: Approved
default: run
run:
...

Tags are normalized for you: lowercased, trimmed, de-duplicated. So # Tags: Email, email , OPS becomes email, ops. Order is preserved; duplicates are dropped.

That's the whole feature on the authoring side. There's no separate registry to maintain — the tags live in the skill body, right next to everything else about it.

What you get

  • Dashboard grouping. The skills list is faceted by tag — filter chips (All / each tag / untagged) plus a tag pill on each row. Scanning a big corpus becomes "show me the ops skills."
  • Agent comprehension. Tags ride in the skill's contract (skill_list returns tags on every entry — an empty array when untagged; skill_preflight carries them too). An agent choosing among many skills can chunk the menu into families instead of reading every description — which measurably helps selection on large, flat lists.

What tags do not do — read this

Tags are pure classification. They have zero effect on execution, dispatch, approval, or which skill the runtime selects. A tag is never an authorization input or a routing key. This is deliberate — it's what makes them safe to add freely.

Two consequences worth knowing:

  • Approval-neutral. The # Tags: line is excluded from the approval signing hash (the same carve-out # Status: has). So editing, adding, or removing a tag does not invalidate an operator's signature and does not drop the skill back to Draft. You can re-tag an approved skill freely — a tag can't change what the skill does, so re-approval would be busywork. (Contrast # Deadline:, which is in the hash, because it changes the skill's safety envelope.)
  • Runtime-derived. Like # Description:, tags are a projection of the skill body — the runtime derives them from the frontmatter. A custom SkillStore that doesn't persist a tags field still gets correct tags, because they come from the source, not the store.

Gotchas

  • Filtering skill_list by tag server-side isn't wired yet. The tags field is present in the contract and the dashboard facets on it, but skill_list({ filter: { tags } }) is a later addition — for now, filter client-side / in the dashboard.
  • Tags are classification, not capability. If you're reaching for a tag to gate what a skill may do (who can run it, what it can touch), that's the wrong tool — use approval + the shell/fs/secret allowlists. Tags are for humans and agents to find skills, nothing more.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Skill Tags

Scott Shwarts edited this page Jul 18, 2026 · 1 revision

Tagging skills (# Tags:)

Shipped in 0.33.0.

The problem

Once you have more than a handful of skills, a flat list gets hard to work with — for you and for an agent picking which skill to run. You want a second axis to group them: email, ops, morning-brief, deterministic, whatever fits how you think about your corpus.

# Tags: gives you that axis without touching what a skill does.

How to use it

Add a # Tags: line to a skill's frontmatter — comma-separated:

# Skill: morning-brief
# Tags: morning-brief, ops, email
# Status: Approved
default: run
run:
...

Tags are normalized for you: lowercased, trimmed, de-duplicated. So # Tags: Email, email , OPS becomes email, ops. Order is preserved; duplicates are dropped.

That's the whole feature on the authoring side. There's no separate registry to maintain — the tags live in the skill body, right next to everything else about it.

What you get

  • Dashboard grouping. The skills list is faceted by tag — filter chips (All / each tag / untagged) plus a tag pill on each row. Scanning a big corpus becomes "show me the ops skills."
  • Agent comprehension. Tags ride in the skill's contract (skill_list returns tags on every entry — an empty array when untagged; skill_preflight carries them too). An agent choosing among many skills can chunk the menu into families instead of reading every description — which measurably helps selection on large, flat lists.

What tags do not do — read this

Tags are pure classification. They have zero effect on execution, dispatch, approval, or which skill the runtime selects. A tag is never an authorization input or a routing key. This is deliberate — it's what makes them safe to add freely.

Two consequences worth knowing:

  • Approval-neutral. The # Tags: line is excluded from the approval signing hash (the same carve-out # Status: has). So editing, adding, or removing a tag does not invalidate an operator's signature and does not drop the skill back to Draft. You can re-tag an approved skill freely — a tag can't change what the skill does, so re-approval would be busywork. (Contrast # Deadline:, which is in the hash, because it changes the skill's safety envelope.)
  • Runtime-derived. Like # Description:, tags are a projection of the skill body — the runtime derives them from the frontmatter. A custom SkillStore that doesn't persist a tags field still gets correct tags, because they come from the source, not the store.

Gotchas

  • Filtering skill_list by tag server-side isn't wired yet. The tags field is present in the contract and the dashboard facets on it, but skill_list({ filter: { tags } }) is a later addition — for now, filter client-side / in the dashboard.
  • Tags are classification, not capability. If you're reaching for a tag to gate what a skill may do (who can run it, what it can touch), that's the wrong tool — use approval + the shell/fs/secret allowlists. Tags are for humans and agents to find skills, nothing more.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Skill Tags

Scott Shwarts edited this page Jul 18, 2026 · 1 revision

Tagging skills (# Tags:)

Shipped in 0.33.0.

The problem

Once you have more than a handful of skills, a flat list gets hard to work with — for you and for an agent picking which skill to run. You want a second axis to group them: email, ops, morning-brief, deterministic, whatever fits how you think about your corpus.

# Tags: gives you that axis without touching what a skill does.

How to use it

Add a # Tags: line to a skill's frontmatter — comma-separated:

# Skill: morning-brief
# Tags: morning-brief, ops, email
# Status: Approved
default: run
run:
...

Tags are normalized for you: lowercased, trimmed, de-duplicated. So # Tags: Email, email , OPS becomes email, ops. Order is preserved; duplicates are dropped.

That's the whole feature on the authoring side. There's no separate registry to maintain — the tags live in the skill body, right next to everything else about it.

What you get

  • Dashboard grouping. The skills list is faceted by tag — filter chips (All / each tag / untagged) plus a tag pill on each row. Scanning a big corpus becomes "show me the ops skills."
  • Agent comprehension. Tags ride in the skill's contract (skill_list returns tags on every entry — an empty array when untagged; skill_preflight carries them too). An agent choosing among many skills can chunk the menu into families instead of reading every description — which measurably helps selection on large, flat lists.

What tags do not do — read this

Tags are pure classification. They have zero effect on execution, dispatch, approval, or which skill the runtime selects. A tag is never an authorization input or a routing key. This is deliberate — it's what makes them safe to add freely.

Two consequences worth knowing:

  • Approval-neutral. The # Tags: line is excluded from the approval signing hash (the same carve-out # Status: has). So editing, adding, or removing a tag does not invalidate an operator's signature and does not drop the skill back to Draft. You can re-tag an approved skill freely — a tag can't change what the skill does, so re-approval would be busywork. (Contrast # Deadline:, which is in the hash, because it changes the skill's safety envelope.)
  • Runtime-derived. Like # Description:, tags are a projection of the skill body — the runtime derives them from the frontmatter. A custom SkillStore that doesn't persist a tags field still gets correct tags, because they come from the source, not the store.

Gotchas

  • Filtering skill_list by tag server-side isn't wired yet. The tags field is present in the contract and the dashboard facets on it, but skill_list({ filter: { tags } }) is a later addition — for now, filter client-side / in the dashboard.
  • Tags are classification, not capability. If you're reaching for a tag to gate what a skill may do (who can run it, what it can touch), that's the wrong tool — use approval + the shell/fs/secret allowlists. Tags are for humans and agents to find skills, nothing more.

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Skill Tags

Scott Shwarts edited this page Jul 18, 2026 · 1 revision

Tagging skills (# Tags:)

Shipped in 0.33.0.

The problem

Once you have more than a handful of skills, a flat list gets hard to work with — for you and for an agent picking which skill to run. You want a second axis to group them: email, ops, morning-brief, deterministic, whatever fits how you think about your corpus.

# Tags: gives you that axis without touching what a skill does.

How to use it

Add a # Tags: line to a skill's frontmatter — comma-separated:

# Skill: morning-brief
# Tags: morning-brief, ops, email
# Status: Approved
default: run
run:
...

Tags are normalized for you: lowercased, trimmed, de-duplicated. So # Tags: Email, email , OPS becomes email, ops. Order is preserved; duplicates are dropped.

That's the whole feature on the authoring side. There's no separate registry to maintain — the tags live in the skill body, right next to everything else about it.

What you get

  • Dashboard grouping. The skills list is faceted by tag — filter chips (All / each tag / untagged) plus a tag pill on each row. Scanning a big corpus becomes "show me the ops skills."
  • Agent comprehension. Tags ride in the skill's contract (skill_list returns tags on every entry — an empty array when untagged; skill_preflight carries them too). An agent choosing among many skills can chunk the menu into families instead of reading every description — which measurably helps selection on large, flat lists.

What tags do not do — read this

Tags are pure classification. They have zero effect on execution, dispatch, approval, or which skill the runtime selects. A tag is never an authorization input or a routing key. This is deliberate — it's what makes them safe to add freely.

Two consequences worth knowing:

  • Approval-neutral. The # Tags: line is excluded from the approval signing hash (the same carve-out # Status: has). So editing, adding, or removing a tag does not invalidate an operator's signature and does not drop the skill back to Draft. You can re-tag an approved skill freely — a tag can't change what the skill does, so re-approval would be busywork. (Contrast # Deadline:, which is in the hash, because it changes the skill's safety envelope.)
  • Runtime-derived. Like # Description:, tags are a projection of the skill body — the runtime derives them from the frontmatter. A custom SkillStore that doesn't persist a tags field still gets correct tags, because they come from the source, not the store.

Gotchas

  • Filtering skill_list by tag server-side isn't wired yet. The tags field is present in the contract and the dashboard facets on it, but skill_list({ filter: { tags } }) is a later addition — for now, filter client-side / in the dashboard.
  • Tags are classification, not capability. If you're reaching for a tag to gate what a skill may do (who can run it, what it can touch), that's the wrong tool — use approval + the shell/fs/secret allowlists. Tags are for humans and agents to find skills, nothing more.

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Skill Tags

Scott Shwarts edited this page Jul 18, 2026 · 1 revision

Tagging skills (# Tags:)

Shipped in 0.33.0.

The problem

Once you have more than a handful of skills, a flat list gets hard to work with — for you and for an agent picking which skill to run. You want a second axis to group them: email, ops, morning-brief, deterministic, whatever fits how you think about your corpus.

# Tags: gives you that axis without touching what a skill does.

How to use it

Add a # Tags: line to a skill's frontmatter — comma-separated:

# Skill: morning-brief
# Tags: morning-brief, ops, email
# Status: Approved
default: run
run:
...

Tags are normalized for you: lowercased, trimmed, de-duplicated. So # Tags: Email, email , OPS becomes email, ops. Order is preserved; duplicates are dropped.

That's the whole feature on the authoring side. There's no separate registry to maintain — the tags live in the skill body, right next to everything else about it.

What you get

  • Dashboard grouping. The skills list is faceted by tag — filter chips (All / each tag / untagged) plus a tag pill on each row. Scanning a big corpus becomes "show me the ops skills."
  • Agent comprehension. Tags ride in the skill's contract (skill_list returns tags on every entry — an empty array when untagged; skill_preflight carries them too). An agent choosing among many skills can chunk the menu into families instead of reading every description — which measurably helps selection on large, flat lists.

What tags do not do — read this

Tags are pure classification. They have zero effect on execution, dispatch, approval, or which skill the runtime selects. A tag is never an authorization input or a routing key. This is deliberate — it's what makes them safe to add freely.

Two consequences worth knowing:

  • Approval-neutral. The # Tags: line is excluded from the approval signing hash (the same carve-out # Status: has). So editing, adding, or removing a tag does not invalidate an operator's signature and does not drop the skill back to Draft. You can re-tag an approved skill freely — a tag can't change what the skill does, so re-approval would be busywork. (Contrast # Deadline:, which is in the hash, because it changes the skill's safety envelope.)
  • Runtime-derived. Like # Description:, tags are a projection of the skill body — the runtime derives them from the frontmatter. A custom SkillStore that doesn't persist a tags field still gets correct tags, because they come from the source, not the store.

Gotchas

  • Filtering skill_list by tag server-side isn't wired yet. The tags field is present in the contract and the dashboard facets on it, but skill_list({ filter: { tags } }) is a later addition — for now, filter client-side / in the dashboard.
  • Tags are classification, not capability. If you're reaching for a tag to gate what a skill may do (who can run it, what it can touch), that's the wrong tool — use approval + the shell/fs/secret allowlists. Tags are for humans and agents to find skills, nothing more.

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