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Interactive Builder

A Flutter widget that simplifies building interactive UI elements by providing the current interaction state to its builder.

Interactive Builder Demo

Features

  • Easy to Use: Simply wrap your widget with InteractiveBuilder and use the provided state to customize your UI.
  • Declarative State Handling: Easily define UI for different interaction states (hover, press, deactivate) in a clean and readable way using state.resolve.
  • Flexible: Can be used to create a wide variety of interactive widgets.

Usage

import'package:flutter/material.dart';
import'package:interactive_builder/interactive_builder.dart';
...
InteractiveBuilder(
onTap: () {
print('Tapped!');
},
onHover: (isHovering) {
print('Hovering: $isHovering');
},
builder: (context, state, child) =>Container(
decoration:BoxDecoration(
color: state.resolve(
Colors.blue,
hovered:Colors.lightBlue,
pressed:Colors.blueAccent,
deactivated:Colors.grey,
),
),
child:constText('Click Me'),
),
)
...

InteractionState

The InteractionState has a resolve method to easily choose a value based on the current state.

resolve<T>

The resolve method takes a default value and optional values for hovered, pressed, and deactivated states. It returns the value that corresponds to the current state.

The deactivated state is triggered when the onTap callback is null.

Container(
color: state.resolve(
Colors.blue, // Default color
hovered:Colors.lightBlue,
pressed:Colors.blueAccent,
deactivated:Colors.grey,
),
child:constText('Click Me'),
)

About

InteractiveBuilder to handle deactivated, hovered, pressed, states

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Interactive Builder

A Flutter widget that simplifies building interactive UI elements by providing the current interaction state to its builder.

Interactive Builder Demo

Features

  • Easy to Use: Simply wrap your widget with InteractiveBuilder and use the provided state to customize your UI.
  • Declarative State Handling: Easily define UI for different interaction states (hover, press, deactivate) in a clean and readable way using state.resolve.
  • Flexible: Can be used to create a wide variety of interactive widgets.

Usage

import'package:flutter/material.dart';
import'package:interactive_builder/interactive_builder.dart';
...
InteractiveBuilder(
onTap: () {
print('Tapped!');
},
onHover: (isHovering) {
print('Hovering: $isHovering');
},
builder: (context, state, child) =>Container(
decoration:BoxDecoration(
color: state.resolve(
Colors.blue,
hovered:Colors.lightBlue,
pressed:Colors.blueAccent,
deactivated:Colors.grey,
),
),
child:constText('Click Me'),
),
)
...

InteractionState

The InteractionState has a resolve method to easily choose a value based on the current state.

resolve<T>

The resolve method takes a default value and optional values for hovered, pressed, and deactivated states. It returns the value that corresponds to the current state.

The deactivated state is triggered when the onTap callback is null.

Container(
color: state.resolve(
Colors.blue, // Default color
hovered:Colors.lightBlue,
pressed:Colors.blueAccent,
deactivated:Colors.grey,
),
child:constText('Click Me'),
)

About

InteractiveBuilder to handle deactivated, hovered, pressed, states

Resources

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0 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Interactive Builder

A Flutter widget that simplifies building interactive UI elements by providing the current interaction state to its builder.

Interactive Builder Demo

Features

  • Easy to Use: Simply wrap your widget with InteractiveBuilder and use the provided state to customize your UI.
  • Declarative State Handling: Easily define UI for different interaction states (hover, press, deactivate) in a clean and readable way using state.resolve.
  • Flexible: Can be used to create a wide variety of interactive widgets.

Usage

import'package:flutter/material.dart';
import'package:interactive_builder/interactive_builder.dart';
...
InteractiveBuilder(
onTap: () {
print('Tapped!');
},
onHover: (isHovering) {
print('Hovering: $isHovering');
},
builder: (context, state, child) =>Container(
decoration:BoxDecoration(
color: state.resolve(
Colors.blue,
hovered:Colors.lightBlue,
pressed:Colors.blueAccent,
deactivated:Colors.grey,
),
),
child:constText('Click Me'),
),
)
...

InteractionState

The InteractionState has a resolve method to easily choose a value based on the current state.

resolve<T>

The resolve method takes a default value and optional values for hovered, pressed, and deactivated states. It returns the value that corresponds to the current state.

The deactivated state is triggered when the onTap callback is null.

Container(
color: state.resolve(
Colors.blue, // Default color
hovered:Colors.lightBlue,
pressed:Colors.blueAccent,
deactivated:Colors.grey,
),
child:constText('Click Me'),
)

About

InteractiveBuilder to handle deactivated, hovered, pressed, states

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Interactive Builder

A Flutter widget that simplifies building interactive UI elements by providing the current interaction state to its builder.

Interactive Builder Demo

Features

  • Easy to Use: Simply wrap your widget with InteractiveBuilder and use the provided state to customize your UI.
  • Declarative State Handling: Easily define UI for different interaction states (hover, press, deactivate) in a clean and readable way using state.resolve.
  • Flexible: Can be used to create a wide variety of interactive widgets.

Usage

import'package:flutter/material.dart';
import'package:interactive_builder/interactive_builder.dart';
...
InteractiveBuilder(
onTap: () {
print('Tapped!');
},
onHover: (isHovering) {
print('Hovering: $isHovering');
},
builder: (context, state, child) =>Container(
decoration:BoxDecoration(
color: state.resolve(
Colors.blue,
hovered:Colors.lightBlue,
pressed:Colors.blueAccent,
deactivated:Colors.grey,
),
),
child:constText('Click Me'),
),
)
...

InteractionState

The InteractionState has a resolve method to easily choose a value based on the current state.

resolve<T>

The resolve method takes a default value and optional values for hovered, pressed, and deactivated states. It returns the value that corresponds to the current state.

The deactivated state is triggered when the onTap callback is null.

Container(
color: state.resolve(
Colors.blue, // Default color
hovered:Colors.lightBlue,
pressed:Colors.blueAccent,
deactivated:Colors.grey,
),
child:constText('Click Me'),
)

About

InteractiveBuilder to handle deactivated, hovered, pressed, states

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Interactive Builder

A Flutter widget that simplifies building interactive UI elements by providing the current interaction state to its builder.

Interactive Builder Demo

Features

  • Easy to Use: Simply wrap your widget with InteractiveBuilder and use the provided state to customize your UI.
  • Declarative State Handling: Easily define UI for different interaction states (hover, press, deactivate) in a clean and readable way using state.resolve.
  • Flexible: Can be used to create a wide variety of interactive widgets.

Usage

import'package:flutter/material.dart';
import'package:interactive_builder/interactive_builder.dart';
...
InteractiveBuilder(
onTap: () {
print('Tapped!');
},
onHover: (isHovering) {
print('Hovering: $isHovering');
},
builder: (context, state, child) =>Container(
decoration:BoxDecoration(
color: state.resolve(
Colors.blue,
hovered:Colors.lightBlue,
pressed:Colors.blueAccent,
deactivated:Colors.grey,
),
),
child:constText('Click Me'),
),
)
...

InteractionState

The InteractionState has a resolve method to easily choose a value based on the current state.

resolve<T>

The resolve method takes a default value and optional values for hovered, pressed, and deactivated states. It returns the value that corresponds to the current state.

The deactivated state is triggered when the onTap callback is null.

Container(
color: state.resolve(
Colors.blue, // Default color
hovered:Colors.lightBlue,
pressed:Colors.blueAccent,
deactivated:Colors.grey,
),
child:constText('Click Me'),
)

About

InteractiveBuilder to handle deactivated, hovered, pressed, states

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Interactive Builder

A Flutter widget that simplifies building interactive UI elements by providing the current interaction state to its builder.

Interactive Builder Demo

Features

  • Easy to Use: Simply wrap your widget with InteractiveBuilder and use the provided state to customize your UI.
  • Declarative State Handling: Easily define UI for different interaction states (hover, press, deactivate) in a clean and readable way using state.resolve.
  • Flexible: Can be used to create a wide variety of interactive widgets.

Usage

import'package:flutter/material.dart';
import'package:interactive_builder/interactive_builder.dart';
...
InteractiveBuilder(
onTap: () {
print('Tapped!');
},
onHover: (isHovering) {
print('Hovering: $isHovering');
},
builder: (context, state, child) =>Container(
decoration:BoxDecoration(
color: state.resolve(
Colors.blue,
hovered:Colors.lightBlue,
pressed:Colors.blueAccent,
deactivated:Colors.grey,
),
),
child:constText('Click Me'),
),
)
...

InteractionState

The InteractionState has a resolve method to easily choose a value based on the current state.

resolve<T>

The resolve method takes a default value and optional values for hovered, pressed, and deactivated states. It returns the value that corresponds to the current state.

The deactivated state is triggered when the onTap callback is null.

Container(
color: state.resolve(
Colors.blue, // Default color
hovered:Colors.lightBlue,
pressed:Colors.blueAccent,
deactivated:Colors.grey,
),
child:constText('Click Me'),
)

About

InteractiveBuilder to handle deactivated, hovered, pressed, states

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Interactive Builder

A Flutter widget that simplifies building interactive UI elements by providing the current interaction state to its builder.

Interactive Builder Demo

Features

  • Easy to Use: Simply wrap your widget with InteractiveBuilder and use the provided state to customize your UI.
  • Declarative State Handling: Easily define UI for different interaction states (hover, press, deactivate) in a clean and readable way using state.resolve.
  • Flexible: Can be used to create a wide variety of interactive widgets.

Usage

import'package:flutter/material.dart';
import'package:interactive_builder/interactive_builder.dart';
...
InteractiveBuilder(
onTap: () {
print('Tapped!');
},
onHover: (isHovering) {
print('Hovering: $isHovering');
},
builder: (context, state, child) =>Container(
decoration:BoxDecoration(
color: state.resolve(
Colors.blue,
hovered:Colors.lightBlue,
pressed:Colors.blueAccent,
deactivated:Colors.grey,
),
),
child:constText('Click Me'),
),
)
...

InteractionState

The InteractionState has a resolve method to easily choose a value based on the current state.

resolve<T>

The resolve method takes a default value and optional values for hovered, pressed, and deactivated states. It returns the value that corresponds to the current state.

The deactivated state is triggered when the onTap callback is null.

Container(
color: state.resolve(
Colors.blue, // Default color
hovered:Colors.lightBlue,
pressed:Colors.blueAccent,
deactivated:Colors.grey,
),
child:constText('Click Me'),
)

About

InteractiveBuilder to handle deactivated, hovered, pressed, states

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Interactive Builder

A Flutter widget that simplifies building interactive UI elements by providing the current interaction state to its builder.

Interactive Builder Demo

Features

  • Easy to Use: Simply wrap your widget with InteractiveBuilder and use the provided state to customize your UI.
  • Declarative State Handling: Easily define UI for different interaction states (hover, press, deactivate) in a clean and readable way using state.resolve.
  • Flexible: Can be used to create a wide variety of interactive widgets.

Usage

import'package:flutter/material.dart';
import'package:interactive_builder/interactive_builder.dart';
...
InteractiveBuilder(
onTap: () {
print('Tapped!');
},
onHover: (isHovering) {
print('Hovering: $isHovering');
},
builder: (context, state, child) =>Container(
decoration:BoxDecoration(
color: state.resolve(
Colors.blue,
hovered:Colors.lightBlue,
pressed:Colors.blueAccent,
deactivated:Colors.grey,
),
),
child:constText('Click Me'),
),
)
...

InteractionState

The InteractionState has a resolve method to easily choose a value based on the current state.

resolve<T>

The resolve method takes a default value and optional values for hovered, pressed, and deactivated states. It returns the value that corresponds to the current state.

The deactivated state is triggered when the onTap callback is null.

Container(
color: state.resolve(
Colors.blue, // Default color
hovered:Colors.lightBlue,
pressed:Colors.blueAccent,
deactivated:Colors.grey,
),
child:constText('Click Me'),
)

About

InteractiveBuilder to handle deactivated, hovered, pressed, states

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages