Custom Bard buttons can be added conditionally - #4106

Merged
jasonvarga merged 7 commits into
statamic:3.2from
morhi:enhancement/bard-user-buttons
Nov 24, 2021
Merged

Custom Bard buttons can be added conditionally#4106
jasonvarga merged 7 commits into
statamic:3.2from
morhi:enhancement/bard-user-buttons

Conversation

@morhi

@morhimorhi commented Aug 10, 2021

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When adding custom buttons to bard using

Statamic.$bard.buttons((button)=>{ ... });

the buttons will be available in any bard instance, without the possibility to disable them in the blueprint editor. This PR adds the option to enable or disable custom buttons from addons or the project for each fieldtype config.

Blueprint Editor:
Bildschirmfoto 2021-08-10 um 15 16 17

Bard Instance:
Bildschirmfoto 2021-08-10 um 15 16 34

Javascript Usage:

Statamic.$bard.buttons((buttons,selectedButtons)=>{return[{name: 'world',text: 'Beatiful World',command: 'beautifulWorld
args: {world: 'beautiful'},icon: 'check',component: BeautifulWorldButton,},];});// orStatamic.$bard.buttons((buttons,selectedButtons)=>{if(!selectedButtons||selectedButtons.include('world')){buttons.push({name: 'world',text: 'Beatiful World',command: 'beautifulWorld
args: {world: 'beautiful'},icon: 'check',component: BeautifulWorldButton,});}});

Closes#2340

Custom buttons, that have been added to bard using
Statamic.$bard.buttons( ... )
will now be shown in the Blueprint editor, to enable or
disable them for a specific field.
Custom buttons that have not been selected in the blueprint editor
to be available for that field will now get hidden. However, this will
only happen if you return an array of button in the $bard.buttons callback
and not if you manipulate the buttons array directly.
The Statamic.$bard.buttons callback handler receives a new property `selectedButtons`.
This array of strings contains the selected buttons of the current field. The argument
will be undefined when being called from the blueprint editor, so that you can
distinguish whether you should add a button or not.
Example:
Statamic.$bard.buttons((buttons, selectedButtons) => {
if (!selectedButtons || selectedButtons.includes('lead')) {
buttons.push({
name: 'lead',
text: 'Lead Text',
command: 'lead',
icon: 'lead',
component: LeadButton,
});
}
});
However, if you simply return an array of buttons bard will take care of the visible
state itself. This is meant for backwards compatibility reasons.
@jasonvarga

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Member

What's the purpose of the new selectedButtons argument being passed into the callback? It's being filtered out immediately anyway.

@morhi

morhi commented Aug 25, 2021

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ContributorAuthor

What's the purpose of the new selectedButtons argument being passed into the callback? It's being filtered out immediately anyway.

This is more like backwards-compatibility issue. The Statamic.$bard.buttons is called from two places: 1) In the blueprint editor, where you can define which buttons should be available for this bard field 2) In the entry publish form, where the field is actually used.

So in case 1 all buttons should be shown. In case 2 only the selected buttons from 1) should be shown. However, this is not a problem, as long as you return an array of buttons that should be added, because they will be filtered out automatically according to their availability state. But there is the possibility to directly manipulate the buttons reference without returning a value, which makes the button always appear in case 2), if you don't manipulate the buttons conditionally.

When you look at https://statamic.dev/extending/bard#buttons the reference manipulation is one of the examples.

Maybe I can fix this, so it is not necessary to do this extra check.

@jasonvarga
jasonvarga changed the base branch from 3.1 to 3.2November 24, 2021 15:26
@jasonvarga

jasonvarga commented Nov 24, 2021

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Thanks for this PR, and sorry for the delay on it.

The way you had it was a breaking change. If you didn't have the button configured in the buttons array in the blueprint, it would no longer be visible in the toolbar.

What I've done is introduce a button function that developers can use to wrap their buttons in.

When we use the callback in the fieldtype, it'll filter itself out if it's not configured in the buttons array.
When we use the callback in the blueprint builder, it'll always show it.

Statamic.$bard.buttons((buttons,button)=>{returnbutton({name: 'bold'});// or multiple...return[button({name: 'bold'}),button({name: 'italic'}),];});

People using the existing way, where you return an object or an array of objects, it'll continue to add the button to all fields. If they want to start making it conditional, they can just wrap their object in button().

I also removed the css change, it was a bit buggy in the regular fieldtype. Feel free to open a separate issue or PR for that.

…ly and they return null, they'll get filtered out too
@jasonvargajasonvarga changed the title Make bard only show custom buttons being selected in the field configCustom Bard buttons can be added conditionallyNov 24, 2021
@jasonvarga
jasonvarga merged commit da4936d into statamic:3.2Nov 24, 2021
@morhi
morhi deleted the enhancement/bard-user-buttons branch May 3, 2023 12:17
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Custom Bard Extensions can not be shown or hidden via the button config

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@morhi@jasonvarga
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Custom Bard buttons can be added conditionally - #4106

Merged
jasonvarga merged 7 commits into
statamic:3.2from
morhi:enhancement/bard-user-buttons
Nov 24, 2021
Merged

Custom Bard buttons can be added conditionally#4106
jasonvarga merged 7 commits into
statamic:3.2from
morhi:enhancement/bard-user-buttons

Conversation

@morhi

@morhimorhi commented Aug 10, 2021

Copy link
Copy Markdown
Contributor

When adding custom buttons to bard using

Statamic.$bard.buttons((button)=>{ ... });

the buttons will be available in any bard instance, without the possibility to disable them in the blueprint editor. This PR adds the option to enable or disable custom buttons from addons or the project for each fieldtype config.

Blueprint Editor:
Bildschirmfoto 2021-08-10 um 15 16 17

Bard Instance:
Bildschirmfoto 2021-08-10 um 15 16 34

Javascript Usage:

Statamic.$bard.buttons((buttons,selectedButtons)=>{return[{name: 'world',text: 'Beatiful World',command: 'beautifulWorld
args: {world: 'beautiful'},icon: 'check',component: BeautifulWorldButton,},];});// orStatamic.$bard.buttons((buttons,selectedButtons)=>{if(!selectedButtons||selectedButtons.include('world')){buttons.push({name: 'world',text: 'Beatiful World',command: 'beautifulWorld
args: {world: 'beautiful'},icon: 'check',component: BeautifulWorldButton,});}});

Closes#2340

Custom buttons, that have been added to bard using
Statamic.$bard.buttons( ... )
will now be shown in the Blueprint editor, to enable or
disable them for a specific field.
Custom buttons that have not been selected in the blueprint editor
to be available for that field will now get hidden. However, this will
only happen if you return an array of button in the $bard.buttons callback
and not if you manipulate the buttons array directly.
The Statamic.$bard.buttons callback handler receives a new property `selectedButtons`.
This array of strings contains the selected buttons of the current field. The argument
will be undefined when being called from the blueprint editor, so that you can
distinguish whether you should add a button or not.
Example:
Statamic.$bard.buttons((buttons, selectedButtons) => {
if (!selectedButtons || selectedButtons.includes('lead')) {
buttons.push({
name: 'lead',
text: 'Lead Text',
command: 'lead',
icon: 'lead',
component: LeadButton,
});
}
});
However, if you simply return an array of buttons bard will take care of the visible
state itself. This is meant for backwards compatibility reasons.
@jasonvarga

Copy link
Copy Markdown
Member

What's the purpose of the new selectedButtons argument being passed into the callback? It's being filtered out immediately anyway.

@morhi

morhi commented Aug 25, 2021

Copy link
Copy Markdown
ContributorAuthor

What's the purpose of the new selectedButtons argument being passed into the callback? It's being filtered out immediately anyway.

This is more like backwards-compatibility issue. The Statamic.$bard.buttons is called from two places: 1) In the blueprint editor, where you can define which buttons should be available for this bard field 2) In the entry publish form, where the field is actually used.

So in case 1 all buttons should be shown. In case 2 only the selected buttons from 1) should be shown. However, this is not a problem, as long as you return an array of buttons that should be added, because they will be filtered out automatically according to their availability state. But there is the possibility to directly manipulate the buttons reference without returning a value, which makes the button always appear in case 2), if you don't manipulate the buttons conditionally.

When you look at https://statamic.dev/extending/bard#buttons the reference manipulation is one of the examples.

Maybe I can fix this, so it is not necessary to do this extra check.

@jasonvarga
jasonvarga changed the base branch from 3.1 to 3.2November 24, 2021 15:26
@jasonvarga

jasonvarga commented Nov 24, 2021

Copy link
Copy Markdown
Member

Thanks for this PR, and sorry for the delay on it.

The way you had it was a breaking change. If you didn't have the button configured in the buttons array in the blueprint, it would no longer be visible in the toolbar.

What I've done is introduce a button function that developers can use to wrap their buttons in.

When we use the callback in the fieldtype, it'll filter itself out if it's not configured in the buttons array.
When we use the callback in the blueprint builder, it'll always show it.

Statamic.$bard.buttons((buttons,button)=>{returnbutton({name: 'bold'});// or multiple...return[button({name: 'bold'}),button({name: 'italic'}),];});

People using the existing way, where you return an object or an array of objects, it'll continue to add the button to all fields. If they want to start making it conditional, they can just wrap their object in button().

I also removed the css change, it was a bit buggy in the regular fieldtype. Feel free to open a separate issue or PR for that.

…ly and they return null, they'll get filtered out too
@jasonvargajasonvarga changed the title Make bard only show custom buttons being selected in the field configCustom Bard buttons can be added conditionallyNov 24, 2021
@jasonvarga
jasonvarga merged commit da4936d into statamic:3.2Nov 24, 2021
@morhi
morhi deleted the enhancement/bard-user-buttons branch May 3, 2023 12:17
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Successfully merging this pull request may close these issues.

Custom Bard Extensions can not be shown or hidden via the button config

2 participants

@morhi@jasonvarga
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Custom Bard buttons can be added conditionally - #4106

Merged
jasonvarga merged 7 commits into
statamic:3.2from
morhi:enhancement/bard-user-buttons
Nov 24, 2021
Merged

Custom Bard buttons can be added conditionally#4106
jasonvarga merged 7 commits into
statamic:3.2from
morhi:enhancement/bard-user-buttons

Conversation

@morhi

@morhimorhi commented Aug 10, 2021

Copy link
Copy Markdown
Contributor

When adding custom buttons to bard using

Statamic.$bard.buttons((button)=>{ ... });

the buttons will be available in any bard instance, without the possibility to disable them in the blueprint editor. This PR adds the option to enable or disable custom buttons from addons or the project for each fieldtype config.

Blueprint Editor:
Bildschirmfoto 2021-08-10 um 15 16 17

Bard Instance:
Bildschirmfoto 2021-08-10 um 15 16 34

Javascript Usage:

Statamic.$bard.buttons((buttons,selectedButtons)=>{return[{name: 'world',text: 'Beatiful World',command: 'beautifulWorld
args: {world: 'beautiful'},icon: 'check',component: BeautifulWorldButton,},];});// orStatamic.$bard.buttons((buttons,selectedButtons)=>{if(!selectedButtons||selectedButtons.include('world')){buttons.push({name: 'world',text: 'Beatiful World',command: 'beautifulWorld
args: {world: 'beautiful'},icon: 'check',component: BeautifulWorldButton,});}});

Closes#2340

Custom buttons, that have been added to bard using
Statamic.$bard.buttons( ... )
will now be shown in the Blueprint editor, to enable or
disable them for a specific field.
Custom buttons that have not been selected in the blueprint editor
to be available for that field will now get hidden. However, this will
only happen if you return an array of button in the $bard.buttons callback
and not if you manipulate the buttons array directly.
The Statamic.$bard.buttons callback handler receives a new property `selectedButtons`.
This array of strings contains the selected buttons of the current field. The argument
will be undefined when being called from the blueprint editor, so that you can
distinguish whether you should add a button or not.
Example:
Statamic.$bard.buttons((buttons, selectedButtons) => {
if (!selectedButtons || selectedButtons.includes('lead')) {
buttons.push({
name: 'lead',
text: 'Lead Text',
command: 'lead',
icon: 'lead',
component: LeadButton,
});
}
});
However, if you simply return an array of buttons bard will take care of the visible
state itself. This is meant for backwards compatibility reasons.
@jasonvarga

Copy link
Copy Markdown
Member

What's the purpose of the new selectedButtons argument being passed into the callback? It's being filtered out immediately anyway.

@morhi

morhi commented Aug 25, 2021

Copy link
Copy Markdown
ContributorAuthor

What's the purpose of the new selectedButtons argument being passed into the callback? It's being filtered out immediately anyway.

This is more like backwards-compatibility issue. The Statamic.$bard.buttons is called from two places: 1) In the blueprint editor, where you can define which buttons should be available for this bard field 2) In the entry publish form, where the field is actually used.

So in case 1 all buttons should be shown. In case 2 only the selected buttons from 1) should be shown. However, this is not a problem, as long as you return an array of buttons that should be added, because they will be filtered out automatically according to their availability state. But there is the possibility to directly manipulate the buttons reference without returning a value, which makes the button always appear in case 2), if you don't manipulate the buttons conditionally.

When you look at https://statamic.dev/extending/bard#buttons the reference manipulation is one of the examples.

Maybe I can fix this, so it is not necessary to do this extra check.

@jasonvarga
jasonvarga changed the base branch from 3.1 to 3.2November 24, 2021 15:26
@jasonvarga

jasonvarga commented Nov 24, 2021

Copy link
Copy Markdown
Member

Thanks for this PR, and sorry for the delay on it.

The way you had it was a breaking change. If you didn't have the button configured in the buttons array in the blueprint, it would no longer be visible in the toolbar.

What I've done is introduce a button function that developers can use to wrap their buttons in.

When we use the callback in the fieldtype, it'll filter itself out if it's not configured in the buttons array.
When we use the callback in the blueprint builder, it'll always show it.

Statamic.$bard.buttons((buttons,button)=>{returnbutton({name: 'bold'});// or multiple...return[button({name: 'bold'}),button({name: 'italic'}),];});

People using the existing way, where you return an object or an array of objects, it'll continue to add the button to all fields. If they want to start making it conditional, they can just wrap their object in button().

I also removed the css change, it was a bit buggy in the regular fieldtype. Feel free to open a separate issue or PR for that.

…ly and they return null, they'll get filtered out too
@jasonvargajasonvarga changed the title Make bard only show custom buttons being selected in the field configCustom Bard buttons can be added conditionallyNov 24, 2021
@jasonvarga
jasonvarga merged commit da4936d into statamic:3.2Nov 24, 2021
@morhi
morhi deleted the enhancement/bard-user-buttons branch May 3, 2023 12:17
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Development

Successfully merging this pull request may close these issues.

Custom Bard Extensions can not be shown or hidden via the button config

2 participants

@morhi@jasonvarga
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Custom Bard buttons can be added conditionally - #4106

Merged
jasonvarga merged 7 commits into
statamic:3.2from
morhi:enhancement/bard-user-buttons
Nov 24, 2021
Merged

Custom Bard buttons can be added conditionally#4106
jasonvarga merged 7 commits into
statamic:3.2from
morhi:enhancement/bard-user-buttons

Conversation

@morhi

@morhimorhi commented Aug 10, 2021

Copy link
Copy Markdown
Contributor

When adding custom buttons to bard using

Statamic.$bard.buttons((button)=>{ ... });

the buttons will be available in any bard instance, without the possibility to disable them in the blueprint editor. This PR adds the option to enable or disable custom buttons from addons or the project for each fieldtype config.

Blueprint Editor:
Bildschirmfoto 2021-08-10 um 15 16 17

Bard Instance:
Bildschirmfoto 2021-08-10 um 15 16 34

Javascript Usage:

Statamic.$bard.buttons((buttons,selectedButtons)=>{return[{name: 'world',text: 'Beatiful World',command: 'beautifulWorld
args: {world: 'beautiful'},icon: 'check',component: BeautifulWorldButton,},];});// orStatamic.$bard.buttons((buttons,selectedButtons)=>{if(!selectedButtons||selectedButtons.include('world')){buttons.push({name: 'world',text: 'Beatiful World',command: 'beautifulWorld
args: {world: 'beautiful'},icon: 'check',component: BeautifulWorldButton,});}});

Closes#2340

Custom buttons, that have been added to bard using
Statamic.$bard.buttons( ... )
will now be shown in the Blueprint editor, to enable or
disable them for a specific field.
Custom buttons that have not been selected in the blueprint editor
to be available for that field will now get hidden. However, this will
only happen if you return an array of button in the $bard.buttons callback
and not if you manipulate the buttons array directly.
The Statamic.$bard.buttons callback handler receives a new property `selectedButtons`.
This array of strings contains the selected buttons of the current field. The argument
will be undefined when being called from the blueprint editor, so that you can
distinguish whether you should add a button or not.
Example:
Statamic.$bard.buttons((buttons, selectedButtons) => {
if (!selectedButtons || selectedButtons.includes('lead')) {
buttons.push({
name: 'lead',
text: 'Lead Text',
command: 'lead',
icon: 'lead',
component: LeadButton,
});
}
});
However, if you simply return an array of buttons bard will take care of the visible
state itself. This is meant for backwards compatibility reasons.
@jasonvarga

Copy link
Copy Markdown
Member

What's the purpose of the new selectedButtons argument being passed into the callback? It's being filtered out immediately anyway.

@morhi

morhi commented Aug 25, 2021

Copy link
Copy Markdown
ContributorAuthor

What's the purpose of the new selectedButtons argument being passed into the callback? It's being filtered out immediately anyway.

This is more like backwards-compatibility issue. The Statamic.$bard.buttons is called from two places: 1) In the blueprint editor, where you can define which buttons should be available for this bard field 2) In the entry publish form, where the field is actually used.

So in case 1 all buttons should be shown. In case 2 only the selected buttons from 1) should be shown. However, this is not a problem, as long as you return an array of buttons that should be added, because they will be filtered out automatically according to their availability state. But there is the possibility to directly manipulate the buttons reference without returning a value, which makes the button always appear in case 2), if you don't manipulate the buttons conditionally.

When you look at https://statamic.dev/extending/bard#buttons the reference manipulation is one of the examples.

Maybe I can fix this, so it is not necessary to do this extra check.

@jasonvarga
jasonvarga changed the base branch from 3.1 to 3.2November 24, 2021 15:26
@jasonvarga

jasonvarga commented Nov 24, 2021

Copy link
Copy Markdown
Member

Thanks for this PR, and sorry for the delay on it.

The way you had it was a breaking change. If you didn't have the button configured in the buttons array in the blueprint, it would no longer be visible in the toolbar.

What I've done is introduce a button function that developers can use to wrap their buttons in.

When we use the callback in the fieldtype, it'll filter itself out if it's not configured in the buttons array.
When we use the callback in the blueprint builder, it'll always show it.

Statamic.$bard.buttons((buttons,button)=>{returnbutton({name: 'bold'});// or multiple...return[button({name: 'bold'}),button({name: 'italic'}),];});

People using the existing way, where you return an object or an array of objects, it'll continue to add the button to all fields. If they want to start making it conditional, they can just wrap their object in button().

I also removed the css change, it was a bit buggy in the regular fieldtype. Feel free to open a separate issue or PR for that.

…ly and they return null, they'll get filtered out too
@jasonvargajasonvarga changed the title Make bard only show custom buttons being selected in the field configCustom Bard buttons can be added conditionallyNov 24, 2021
@jasonvarga
jasonvarga merged commit da4936d into statamic:3.2Nov 24, 2021
@morhi
morhi deleted the enhancement/bard-user-buttons branch May 3, 2023 12:17
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Development

Successfully merging this pull request may close these issues.

Custom Bard Extensions can not be shown or hidden via the button config

2 participants

@morhi@jasonvarga
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Custom Bard buttons can be added conditionally - #4106

Merged
jasonvarga merged 7 commits into
statamic:3.2from
morhi:enhancement/bard-user-buttons
Nov 24, 2021
Merged

Custom Bard buttons can be added conditionally#4106
jasonvarga merged 7 commits into
statamic:3.2from
morhi:enhancement/bard-user-buttons

Conversation

@morhi

@morhimorhi commented Aug 10, 2021

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Contributor

When adding custom buttons to bard using

Statamic.$bard.buttons((button)=>{ ... });

the buttons will be available in any bard instance, without the possibility to disable them in the blueprint editor. This PR adds the option to enable or disable custom buttons from addons or the project for each fieldtype config.

Blueprint Editor:
Bildschirmfoto 2021-08-10 um 15 16 17

Bard Instance:
Bildschirmfoto 2021-08-10 um 15 16 34

Javascript Usage:

Statamic.$bard.buttons((buttons,selectedButtons)=>{return[{name: 'world',text: 'Beatiful World',command: 'beautifulWorld
args: {world: 'beautiful'},icon: 'check',component: BeautifulWorldButton,},];});// orStatamic.$bard.buttons((buttons,selectedButtons)=>{if(!selectedButtons||selectedButtons.include('world')){buttons.push({name: 'world',text: 'Beatiful World',command: 'beautifulWorld
args: {world: 'beautiful'},icon: 'check',component: BeautifulWorldButton,});}});

Closes#2340

Custom buttons, that have been added to bard using
Statamic.$bard.buttons( ... )
will now be shown in the Blueprint editor, to enable or
disable them for a specific field.
Custom buttons that have not been selected in the blueprint editor
to be available for that field will now get hidden. However, this will
only happen if you return an array of button in the $bard.buttons callback
and not if you manipulate the buttons array directly.
The Statamic.$bard.buttons callback handler receives a new property `selectedButtons`.
This array of strings contains the selected buttons of the current field. The argument
will be undefined when being called from the blueprint editor, so that you can
distinguish whether you should add a button or not.
Example:
Statamic.$bard.buttons((buttons, selectedButtons) => {
if (!selectedButtons || selectedButtons.includes('lead')) {
buttons.push({
name: 'lead',
text: 'Lead Text',
command: 'lead',
icon: 'lead',
component: LeadButton,
});
}
});
However, if you simply return an array of buttons bard will take care of the visible
state itself. This is meant for backwards compatibility reasons.
@jasonvarga

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Member

What's the purpose of the new selectedButtons argument being passed into the callback? It's being filtered out immediately anyway.

@morhi

morhi commented Aug 25, 2021

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ContributorAuthor

What's the purpose of the new selectedButtons argument being passed into the callback? It's being filtered out immediately anyway.

This is more like backwards-compatibility issue. The Statamic.$bard.buttons is called from two places: 1) In the blueprint editor, where you can define which buttons should be available for this bard field 2) In the entry publish form, where the field is actually used.

So in case 1 all buttons should be shown. In case 2 only the selected buttons from 1) should be shown. However, this is not a problem, as long as you return an array of buttons that should be added, because they will be filtered out automatically according to their availability state. But there is the possibility to directly manipulate the buttons reference without returning a value, which makes the button always appear in case 2), if you don't manipulate the buttons conditionally.

When you look at https://statamic.dev/extending/bard#buttons the reference manipulation is one of the examples.

Maybe I can fix this, so it is not necessary to do this extra check.

@jasonvarga
jasonvarga changed the base branch from 3.1 to 3.2November 24, 2021 15:26
@jasonvarga

jasonvarga commented Nov 24, 2021

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Thanks for this PR, and sorry for the delay on it.

The way you had it was a breaking change. If you didn't have the button configured in the buttons array in the blueprint, it would no longer be visible in the toolbar.

What I've done is introduce a button function that developers can use to wrap their buttons in.

When we use the callback in the fieldtype, it'll filter itself out if it's not configured in the buttons array.
When we use the callback in the blueprint builder, it'll always show it.

Statamic.$bard.buttons((buttons,button)=>{returnbutton({name: 'bold'});// or multiple...return[button({name: 'bold'}),button({name: 'italic'}),];});

People using the existing way, where you return an object or an array of objects, it'll continue to add the button to all fields. If they want to start making it conditional, they can just wrap their object in button().

I also removed the css change, it was a bit buggy in the regular fieldtype. Feel free to open a separate issue or PR for that.

…ly and they return null, they'll get filtered out too
@jasonvargajasonvarga changed the title Make bard only show custom buttons being selected in the field configCustom Bard buttons can be added conditionallyNov 24, 2021
@jasonvarga
jasonvarga merged commit da4936d into statamic:3.2Nov 24, 2021
@morhi
morhi deleted the enhancement/bard-user-buttons branch May 3, 2023 12:17
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Successfully merging this pull request may close these issues.

Custom Bard Extensions can not be shown or hidden via the button config

2 participants

@morhi@jasonvarga
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Custom Bard buttons can be added conditionally - #4106

Merged
jasonvarga merged 7 commits into
statamic:3.2from
morhi:enhancement/bard-user-buttons
Nov 24, 2021
Merged

Custom Bard buttons can be added conditionally#4106
jasonvarga merged 7 commits into
statamic:3.2from
morhi:enhancement/bard-user-buttons

Conversation

@morhi

@morhimorhi commented Aug 10, 2021

Copy link
Copy Markdown
Contributor

When adding custom buttons to bard using

Statamic.$bard.buttons((button)=>{ ... });

the buttons will be available in any bard instance, without the possibility to disable them in the blueprint editor. This PR adds the option to enable or disable custom buttons from addons or the project for each fieldtype config.

Blueprint Editor:
Bildschirmfoto 2021-08-10 um 15 16 17

Bard Instance:
Bildschirmfoto 2021-08-10 um 15 16 34

Javascript Usage:

Statamic.$bard.buttons((buttons,selectedButtons)=>{return[{name: 'world',text: 'Beatiful World',command: 'beautifulWorld
args: {world: 'beautiful'},icon: 'check',component: BeautifulWorldButton,},];});// orStatamic.$bard.buttons((buttons,selectedButtons)=>{if(!selectedButtons||selectedButtons.include('world')){buttons.push({name: 'world',text: 'Beatiful World',command: 'beautifulWorld
args: {world: 'beautiful'},icon: 'check',component: BeautifulWorldButton,});}});

Closes#2340

Custom buttons, that have been added to bard using
Statamic.$bard.buttons( ... )
will now be shown in the Blueprint editor, to enable or
disable them for a specific field.
Custom buttons that have not been selected in the blueprint editor
to be available for that field will now get hidden. However, this will
only happen if you return an array of button in the $bard.buttons callback
and not if you manipulate the buttons array directly.
The Statamic.$bard.buttons callback handler receives a new property `selectedButtons`.
This array of strings contains the selected buttons of the current field. The argument
will be undefined when being called from the blueprint editor, so that you can
distinguish whether you should add a button or not.
Example:
Statamic.$bard.buttons((buttons, selectedButtons) => {
if (!selectedButtons || selectedButtons.includes('lead')) {
buttons.push({
name: 'lead',
text: 'Lead Text',
command: 'lead',
icon: 'lead',
component: LeadButton,
});
}
});
However, if you simply return an array of buttons bard will take care of the visible
state itself. This is meant for backwards compatibility reasons.
@jasonvarga

Copy link
Copy Markdown
Member

What's the purpose of the new selectedButtons argument being passed into the callback? It's being filtered out immediately anyway.

@morhi

morhi commented Aug 25, 2021

Copy link
Copy Markdown
ContributorAuthor

What's the purpose of the new selectedButtons argument being passed into the callback? It's being filtered out immediately anyway.

This is more like backwards-compatibility issue. The Statamic.$bard.buttons is called from two places: 1) In the blueprint editor, where you can define which buttons should be available for this bard field 2) In the entry publish form, where the field is actually used.

So in case 1 all buttons should be shown. In case 2 only the selected buttons from 1) should be shown. However, this is not a problem, as long as you return an array of buttons that should be added, because they will be filtered out automatically according to their availability state. But there is the possibility to directly manipulate the buttons reference without returning a value, which makes the button always appear in case 2), if you don't manipulate the buttons conditionally.

When you look at https://statamic.dev/extending/bard#buttons the reference manipulation is one of the examples.

Maybe I can fix this, so it is not necessary to do this extra check.

@jasonvarga
jasonvarga changed the base branch from 3.1 to 3.2November 24, 2021 15:26
@jasonvarga

jasonvarga commented Nov 24, 2021

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Copy Markdown
Member

Thanks for this PR, and sorry for the delay on it.

The way you had it was a breaking change. If you didn't have the button configured in the buttons array in the blueprint, it would no longer be visible in the toolbar.

What I've done is introduce a button function that developers can use to wrap their buttons in.

When we use the callback in the fieldtype, it'll filter itself out if it's not configured in the buttons array.
When we use the callback in the blueprint builder, it'll always show it.

Statamic.$bard.buttons((buttons,button)=>{returnbutton({name: 'bold'});// or multiple...return[button({name: 'bold'}),button({name: 'italic'}),];});

People using the existing way, where you return an object or an array of objects, it'll continue to add the button to all fields. If they want to start making it conditional, they can just wrap their object in button().

I also removed the css change, it was a bit buggy in the regular fieldtype. Feel free to open a separate issue or PR for that.

…ly and they return null, they'll get filtered out too
@jasonvargajasonvarga changed the title Make bard only show custom buttons being selected in the field configCustom Bard buttons can be added conditionallyNov 24, 2021
@jasonvarga
jasonvarga merged commit da4936d into statamic:3.2Nov 24, 2021
@morhi
morhi deleted the enhancement/bard-user-buttons branch May 3, 2023 12:17
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Successfully merging this pull request may close these issues.

Custom Bard Extensions can not be shown or hidden via the button config

2 participants

@morhi@jasonvarga
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Custom Bard buttons can be added conditionally - #4106

Merged
jasonvarga merged 7 commits into
statamic:3.2from
morhi:enhancement/bard-user-buttons
Nov 24, 2021
Merged

Custom Bard buttons can be added conditionally#4106
jasonvarga merged 7 commits into
statamic:3.2from
morhi:enhancement/bard-user-buttons

Conversation

@morhi

@morhimorhi commented Aug 10, 2021

Copy link
Copy Markdown
Contributor

When adding custom buttons to bard using

Statamic.$bard.buttons((button)=>{ ... });

the buttons will be available in any bard instance, without the possibility to disable them in the blueprint editor. This PR adds the option to enable or disable custom buttons from addons or the project for each fieldtype config.

Blueprint Editor:
Bildschirmfoto 2021-08-10 um 15 16 17

Bard Instance:
Bildschirmfoto 2021-08-10 um 15 16 34

Javascript Usage:

Statamic.$bard.buttons((buttons,selectedButtons)=>{return[{name: 'world',text: 'Beatiful World',command: 'beautifulWorld
args: {world: 'beautiful'},icon: 'check',component: BeautifulWorldButton,},];});// orStatamic.$bard.buttons((buttons,selectedButtons)=>{if(!selectedButtons||selectedButtons.include('world')){buttons.push({name: 'world',text: 'Beatiful World',command: 'beautifulWorld
args: {world: 'beautiful'},icon: 'check',component: BeautifulWorldButton,});}});

Closes#2340

Custom buttons, that have been added to bard using
Statamic.$bard.buttons( ... )
will now be shown in the Blueprint editor, to enable or
disable them for a specific field.
Custom buttons that have not been selected in the blueprint editor
to be available for that field will now get hidden. However, this will
only happen if you return an array of button in the $bard.buttons callback
and not if you manipulate the buttons array directly.
The Statamic.$bard.buttons callback handler receives a new property `selectedButtons`.
This array of strings contains the selected buttons of the current field. The argument
will be undefined when being called from the blueprint editor, so that you can
distinguish whether you should add a button or not.
Example:
Statamic.$bard.buttons((buttons, selectedButtons) => {
if (!selectedButtons || selectedButtons.includes('lead')) {
buttons.push({
name: 'lead',
text: 'Lead Text',
command: 'lead',
icon: 'lead',
component: LeadButton,
});
}
});
However, if you simply return an array of buttons bard will take care of the visible
state itself. This is meant for backwards compatibility reasons.
@jasonvarga

Copy link
Copy Markdown
Member

What's the purpose of the new selectedButtons argument being passed into the callback? It's being filtered out immediately anyway.

@morhi

morhi commented Aug 25, 2021

Copy link
Copy Markdown
ContributorAuthor

What's the purpose of the new selectedButtons argument being passed into the callback? It's being filtered out immediately anyway.

This is more like backwards-compatibility issue. The Statamic.$bard.buttons is called from two places: 1) In the blueprint editor, where you can define which buttons should be available for this bard field 2) In the entry publish form, where the field is actually used.

So in case 1 all buttons should be shown. In case 2 only the selected buttons from 1) should be shown. However, this is not a problem, as long as you return an array of buttons that should be added, because they will be filtered out automatically according to their availability state. But there is the possibility to directly manipulate the buttons reference without returning a value, which makes the button always appear in case 2), if you don't manipulate the buttons conditionally.

When you look at https://statamic.dev/extending/bard#buttons the reference manipulation is one of the examples.

Maybe I can fix this, so it is not necessary to do this extra check.

@jasonvarga
jasonvarga changed the base branch from 3.1 to 3.2November 24, 2021 15:26
@jasonvarga

jasonvarga commented Nov 24, 2021

Copy link
Copy Markdown
Member

Thanks for this PR, and sorry for the delay on it.

The way you had it was a breaking change. If you didn't have the button configured in the buttons array in the blueprint, it would no longer be visible in the toolbar.

What I've done is introduce a button function that developers can use to wrap their buttons in.

When we use the callback in the fieldtype, it'll filter itself out if it's not configured in the buttons array.
When we use the callback in the blueprint builder, it'll always show it.

Statamic.$bard.buttons((buttons,button)=>{returnbutton({name: 'bold'});// or multiple...return[button({name: 'bold'}),button({name: 'italic'}),];});

People using the existing way, where you return an object or an array of objects, it'll continue to add the button to all fields. If they want to start making it conditional, they can just wrap their object in button().

I also removed the css change, it was a bit buggy in the regular fieldtype. Feel free to open a separate issue or PR for that.

…ly and they return null, they'll get filtered out too
@jasonvargajasonvarga changed the title Make bard only show custom buttons being selected in the field configCustom Bard buttons can be added conditionallyNov 24, 2021
@jasonvarga
jasonvarga merged commit da4936d into statamic:3.2Nov 24, 2021
@morhi
morhi deleted the enhancement/bard-user-buttons branch May 3, 2023 12:17
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Development

Successfully merging this pull request may close these issues.

Custom Bard Extensions can not be shown or hidden via the button config

2 participants

@morhi@jasonvarga
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Custom Bard buttons can be added conditionally - #4106

Merged
jasonvarga merged 7 commits into
statamic:3.2from
morhi:enhancement/bard-user-buttons
Nov 24, 2021
Merged

Custom Bard buttons can be added conditionally#4106
jasonvarga merged 7 commits into
statamic:3.2from
morhi:enhancement/bard-user-buttons

Conversation

@morhi

@morhimorhi commented Aug 10, 2021

Copy link
Copy Markdown
Contributor

When adding custom buttons to bard using

Statamic.$bard.buttons((button)=>{ ... });

the buttons will be available in any bard instance, without the possibility to disable them in the blueprint editor. This PR adds the option to enable or disable custom buttons from addons or the project for each fieldtype config.

Blueprint Editor:
Bildschirmfoto 2021-08-10 um 15 16 17

Bard Instance:
Bildschirmfoto 2021-08-10 um 15 16 34

Javascript Usage:

Statamic.$bard.buttons((buttons,selectedButtons)=>{return[{name: 'world',text: 'Beatiful World',command: 'beautifulWorld
args: {world: 'beautiful'},icon: 'check',component: BeautifulWorldButton,},];});// orStatamic.$bard.buttons((buttons,selectedButtons)=>{if(!selectedButtons||selectedButtons.include('world')){buttons.push({name: 'world',text: 'Beatiful World',command: 'beautifulWorld
args: {world: 'beautiful'},icon: 'check',component: BeautifulWorldButton,});}});

Closes#2340

Custom buttons, that have been added to bard using
Statamic.$bard.buttons( ... )
will now be shown in the Blueprint editor, to enable or
disable them for a specific field.
Custom buttons that have not been selected in the blueprint editor
to be available for that field will now get hidden. However, this will
only happen if you return an array of button in the $bard.buttons callback
and not if you manipulate the buttons array directly.
The Statamic.$bard.buttons callback handler receives a new property `selectedButtons`.
This array of strings contains the selected buttons of the current field. The argument
will be undefined when being called from the blueprint editor, so that you can
distinguish whether you should add a button or not.
Example:
Statamic.$bard.buttons((buttons, selectedButtons) => {
if (!selectedButtons || selectedButtons.includes('lead')) {
buttons.push({
name: 'lead',
text: 'Lead Text',
command: 'lead',
icon: 'lead',
component: LeadButton,
});
}
});
However, if you simply return an array of buttons bard will take care of the visible
state itself. This is meant for backwards compatibility reasons.
@jasonvarga

Copy link
Copy Markdown
Member

What's the purpose of the new selectedButtons argument being passed into the callback? It's being filtered out immediately anyway.

@morhi

morhi commented Aug 25, 2021

Copy link
Copy Markdown
ContributorAuthor

What's the purpose of the new selectedButtons argument being passed into the callback? It's being filtered out immediately anyway.

This is more like backwards-compatibility issue. The Statamic.$bard.buttons is called from two places: 1) In the blueprint editor, where you can define which buttons should be available for this bard field 2) In the entry publish form, where the field is actually used.

So in case 1 all buttons should be shown. In case 2 only the selected buttons from 1) should be shown. However, this is not a problem, as long as you return an array of buttons that should be added, because they will be filtered out automatically according to their availability state. But there is the possibility to directly manipulate the buttons reference without returning a value, which makes the button always appear in case 2), if you don't manipulate the buttons conditionally.

When you look at https://statamic.dev/extending/bard#buttons the reference manipulation is one of the examples.

Maybe I can fix this, so it is not necessary to do this extra check.

@jasonvarga
jasonvarga changed the base branch from 3.1 to 3.2November 24, 2021 15:26
@jasonvarga

jasonvarga commented Nov 24, 2021

Copy link
Copy Markdown
Member

Thanks for this PR, and sorry for the delay on it.

The way you had it was a breaking change. If you didn't have the button configured in the buttons array in the blueprint, it would no longer be visible in the toolbar.

What I've done is introduce a button function that developers can use to wrap their buttons in.

When we use the callback in the fieldtype, it'll filter itself out if it's not configured in the buttons array.
When we use the callback in the blueprint builder, it'll always show it.

Statamic.$bard.buttons((buttons,button)=>{returnbutton({name: 'bold'});// or multiple...return[button({name: 'bold'}),button({name: 'italic'}),];});

People using the existing way, where you return an object or an array of objects, it'll continue to add the button to all fields. If they want to start making it conditional, they can just wrap their object in button().

I also removed the css change, it was a bit buggy in the regular fieldtype. Feel free to open a separate issue or PR for that.

…ly and they return null, they'll get filtered out too
@jasonvargajasonvarga changed the title Make bard only show custom buttons being selected in the field configCustom Bard buttons can be added conditionallyNov 24, 2021
@jasonvarga
jasonvarga merged commit da4936d into statamic:3.2Nov 24, 2021
@morhi
morhi deleted the enhancement/bard-user-buttons branch May 3, 2023 12:17
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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Custom Bard Extensions can not be shown or hidden via the button config

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@morhi@jasonvarga