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The Stone Programming Language

Stone is a multi-paradigm programming language. It combines the ideas of object-oriented, functional, and actor-based languages. It is a typed language, with immutability and strictness by default.

This is a very new language, but I've been thinking about the design of the language for quite some time. The design documents can be found in docs/design.

Goals

I have several goals that I keep in mind when designing and implementing Stone. My top-level goals are:

  • Have fun
  • See if I can make something useful
  • Make a general-purpose language
  • Keep the language high-level
  • Correctness is more important than speed

For more details, see the Goals in the design documents.

Specifications

The language is described in Markdown, with code blocks showing example code. The code blocks also show the expected result of evaluating the code. This is also used as the language specification — all the example code is checked to ensure that it evaluates to the expected result. These can be found in docs/specs.

Building

We're using standard make to build the system.

Currently, we're using Ruby for all pieces of Stone, so you won't need to actually run a build step to get a stone binary.

You can verify that the specs are all passing:

make verify-specs

Running

Binaries are located in the bin directory:

  • stone
    • stone eval - Output the result of each top-level expression (non-interactive REPL)
    • stone repl - Accept interactive manual input, and show the result of each top-level expression
    • stone verify - Verify that results of top-level expressions match expectations in comments
    • stone parse - Output the parse tree

License

Stone is released under the MIT license. See the license file for details.

Changelog

See the changelog file for information about what changes have been made in each release.

Thanks

Thanks to some advice from my friends in the STL Polyglots group in selecting the name. Especially Deech.

Thanks to ChatGPT and GitHub Copilot for lots of good advice.

About

The Stone programming language - OOP, immutable, functional, typed, actors

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Resources

Stars

10 stars

Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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The Stone Programming Language

Stone is a multi-paradigm programming language. It combines the ideas of object-oriented, functional, and actor-based languages. It is a typed language, with immutability and strictness by default.

This is a very new language, but I've been thinking about the design of the language for quite some time. The design documents can be found in docs/design.

Goals

I have several goals that I keep in mind when designing and implementing Stone. My top-level goals are:

  • Have fun
  • See if I can make something useful
  • Make a general-purpose language
  • Keep the language high-level
  • Correctness is more important than speed

For more details, see the Goals in the design documents.

Specifications

The language is described in Markdown, with code blocks showing example code. The code blocks also show the expected result of evaluating the code. This is also used as the language specification — all the example code is checked to ensure that it evaluates to the expected result. These can be found in docs/specs.

Building

We're using standard make to build the system.

Currently, we're using Ruby for all pieces of Stone, so you won't need to actually run a build step to get a stone binary.

You can verify that the specs are all passing:

make verify-specs

Running

Binaries are located in the bin directory:

  • stone
    • stone eval - Output the result of each top-level expression (non-interactive REPL)
    • stone repl - Accept interactive manual input, and show the result of each top-level expression
    • stone verify - Verify that results of top-level expressions match expectations in comments
    • stone parse - Output the parse tree

License

Stone is released under the MIT license. See the license file for details.

Changelog

See the changelog file for information about what changes have been made in each release.

Thanks

Thanks to some advice from my friends in the STL Polyglots group in selecting the name. Especially Deech.

Thanks to ChatGPT and GitHub Copilot for lots of good advice.

About

The Stone programming language - OOP, immutable, functional, typed, actors

Topics

Resources

Stars

10 stars

Watchers

1 watching

Forks

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Packages

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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The Stone Programming Language

Stone is a multi-paradigm programming language. It combines the ideas of object-oriented, functional, and actor-based languages. It is a typed language, with immutability and strictness by default.

This is a very new language, but I've been thinking about the design of the language for quite some time. The design documents can be found in docs/design.

Goals

I have several goals that I keep in mind when designing and implementing Stone. My top-level goals are:

  • Have fun
  • See if I can make something useful
  • Make a general-purpose language
  • Keep the language high-level
  • Correctness is more important than speed

For more details, see the Goals in the design documents.

Specifications

The language is described in Markdown, with code blocks showing example code. The code blocks also show the expected result of evaluating the code. This is also used as the language specification — all the example code is checked to ensure that it evaluates to the expected result. These can be found in docs/specs.

Building

We're using standard make to build the system.

Currently, we're using Ruby for all pieces of Stone, so you won't need to actually run a build step to get a stone binary.

You can verify that the specs are all passing:

make verify-specs

Running

Binaries are located in the bin directory:

  • stone
    • stone eval - Output the result of each top-level expression (non-interactive REPL)
    • stone repl - Accept interactive manual input, and show the result of each top-level expression
    • stone verify - Verify that results of top-level expressions match expectations in comments
    • stone parse - Output the parse tree

License

Stone is released under the MIT license. See the license file for details.

Changelog

See the changelog file for information about what changes have been made in each release.

Thanks

Thanks to some advice from my friends in the STL Polyglots group in selecting the name. Especially Deech.

Thanks to ChatGPT and GitHub Copilot for lots of good advice.

About

The Stone programming language - OOP, immutable, functional, typed, actors

Topics

Resources

Stars

10 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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The Stone Programming Language

Stone is a multi-paradigm programming language. It combines the ideas of object-oriented, functional, and actor-based languages. It is a typed language, with immutability and strictness by default.

This is a very new language, but I've been thinking about the design of the language for quite some time. The design documents can be found in docs/design.

Goals

I have several goals that I keep in mind when designing and implementing Stone. My top-level goals are:

  • Have fun
  • See if I can make something useful
  • Make a general-purpose language
  • Keep the language high-level
  • Correctness is more important than speed

For more details, see the Goals in the design documents.

Specifications

The language is described in Markdown, with code blocks showing example code. The code blocks also show the expected result of evaluating the code. This is also used as the language specification — all the example code is checked to ensure that it evaluates to the expected result. These can be found in docs/specs.

Building

We're using standard make to build the system.

Currently, we're using Ruby for all pieces of Stone, so you won't need to actually run a build step to get a stone binary.

You can verify that the specs are all passing:

make verify-specs

Running

Binaries are located in the bin directory:

  • stone
    • stone eval - Output the result of each top-level expression (non-interactive REPL)
    • stone repl - Accept interactive manual input, and show the result of each top-level expression
    • stone verify - Verify that results of top-level expressions match expectations in comments
    • stone parse - Output the parse tree

License

Stone is released under the MIT license. See the license file for details.

Changelog

See the changelog file for information about what changes have been made in each release.

Thanks

Thanks to some advice from my friends in the STL Polyglots group in selecting the name. Especially Deech.

Thanks to ChatGPT and GitHub Copilot for lots of good advice.

About

The Stone programming language - OOP, immutable, functional, typed, actors

Topics

Resources

Stars

10 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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The Stone Programming Language

Stone is a multi-paradigm programming language. It combines the ideas of object-oriented, functional, and actor-based languages. It is a typed language, with immutability and strictness by default.

This is a very new language, but I've been thinking about the design of the language for quite some time. The design documents can be found in docs/design.

Goals

I have several goals that I keep in mind when designing and implementing Stone. My top-level goals are:

  • Have fun
  • See if I can make something useful
  • Make a general-purpose language
  • Keep the language high-level
  • Correctness is more important than speed

For more details, see the Goals in the design documents.

Specifications

The language is described in Markdown, with code blocks showing example code. The code blocks also show the expected result of evaluating the code. This is also used as the language specification — all the example code is checked to ensure that it evaluates to the expected result. These can be found in docs/specs.

Building

We're using standard make to build the system.

Currently, we're using Ruby for all pieces of Stone, so you won't need to actually run a build step to get a stone binary.

You can verify that the specs are all passing:

make verify-specs

Running

Binaries are located in the bin directory:

  • stone
    • stone eval - Output the result of each top-level expression (non-interactive REPL)
    • stone repl - Accept interactive manual input, and show the result of each top-level expression
    • stone verify - Verify that results of top-level expressions match expectations in comments
    • stone parse - Output the parse tree

License

Stone is released under the MIT license. See the license file for details.

Changelog

See the changelog file for information about what changes have been made in each release.

Thanks

Thanks to some advice from my friends in the STL Polyglots group in selecting the name. Especially Deech.

Thanks to ChatGPT and GitHub Copilot for lots of good advice.

About

The Stone programming language - OOP, immutable, functional, typed, actors

Topics

Resources

Stars

10 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

The Stone Programming Language

Stone is a multi-paradigm programming language. It combines the ideas of object-oriented, functional, and actor-based languages. It is a typed language, with immutability and strictness by default.

This is a very new language, but I've been thinking about the design of the language for quite some time. The design documents can be found in docs/design.

Goals

I have several goals that I keep in mind when designing and implementing Stone. My top-level goals are:

  • Have fun
  • See if I can make something useful
  • Make a general-purpose language
  • Keep the language high-level
  • Correctness is more important than speed

For more details, see the Goals in the design documents.

Specifications

The language is described in Markdown, with code blocks showing example code. The code blocks also show the expected result of evaluating the code. This is also used as the language specification — all the example code is checked to ensure that it evaluates to the expected result. These can be found in docs/specs.

Building

We're using standard make to build the system.

Currently, we're using Ruby for all pieces of Stone, so you won't need to actually run a build step to get a stone binary.

You can verify that the specs are all passing:

make verify-specs

Running

Binaries are located in the bin directory:

  • stone
    • stone eval - Output the result of each top-level expression (non-interactive REPL)
    • stone repl - Accept interactive manual input, and show the result of each top-level expression
    • stone verify - Verify that results of top-level expressions match expectations in comments
    • stone parse - Output the parse tree

License

Stone is released under the MIT license. See the license file for details.

Changelog

See the changelog file for information about what changes have been made in each release.

Thanks

Thanks to some advice from my friends in the STL Polyglots group in selecting the name. Especially Deech.

Thanks to ChatGPT and GitHub Copilot for lots of good advice.

About

The Stone programming language - OOP, immutable, functional, typed, actors

Topics

Resources

Stars

10 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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The Stone Programming Language

Stone is a multi-paradigm programming language. It combines the ideas of object-oriented, functional, and actor-based languages. It is a typed language, with immutability and strictness by default.

This is a very new language, but I've been thinking about the design of the language for quite some time. The design documents can be found in docs/design.

Goals

I have several goals that I keep in mind when designing and implementing Stone. My top-level goals are:

  • Have fun
  • See if I can make something useful
  • Make a general-purpose language
  • Keep the language high-level
  • Correctness is more important than speed

For more details, see the Goals in the design documents.

Specifications

The language is described in Markdown, with code blocks showing example code. The code blocks also show the expected result of evaluating the code. This is also used as the language specification — all the example code is checked to ensure that it evaluates to the expected result. These can be found in docs/specs.

Building

We're using standard make to build the system.

Currently, we're using Ruby for all pieces of Stone, so you won't need to actually run a build step to get a stone binary.

You can verify that the specs are all passing:

make verify-specs

Running

Binaries are located in the bin directory:

  • stone
    • stone eval - Output the result of each top-level expression (non-interactive REPL)
    • stone repl - Accept interactive manual input, and show the result of each top-level expression
    • stone verify - Verify that results of top-level expressions match expectations in comments
    • stone parse - Output the parse tree

License

Stone is released under the MIT license. See the license file for details.

Changelog

See the changelog file for information about what changes have been made in each release.

Thanks

Thanks to some advice from my friends in the STL Polyglots group in selecting the name. Especially Deech.

Thanks to ChatGPT and GitHub Copilot for lots of good advice.

About

The Stone programming language - OOP, immutable, functional, typed, actors

Topics

Resources

Stars

10 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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The Stone Programming Language

Stone is a multi-paradigm programming language. It combines the ideas of object-oriented, functional, and actor-based languages. It is a typed language, with immutability and strictness by default.

This is a very new language, but I've been thinking about the design of the language for quite some time. The design documents can be found in docs/design.

Goals

I have several goals that I keep in mind when designing and implementing Stone. My top-level goals are:

  • Have fun
  • See if I can make something useful
  • Make a general-purpose language
  • Keep the language high-level
  • Correctness is more important than speed

For more details, see the Goals in the design documents.

Specifications

The language is described in Markdown, with code blocks showing example code. The code blocks also show the expected result of evaluating the code. This is also used as the language specification — all the example code is checked to ensure that it evaluates to the expected result. These can be found in docs/specs.

Building

We're using standard make to build the system.

Currently, we're using Ruby for all pieces of Stone, so you won't need to actually run a build step to get a stone binary.

You can verify that the specs are all passing:

make verify-specs

Running

Binaries are located in the bin directory:

  • stone
    • stone eval - Output the result of each top-level expression (non-interactive REPL)
    • stone repl - Accept interactive manual input, and show the result of each top-level expression
    • stone verify - Verify that results of top-level expressions match expectations in comments
    • stone parse - Output the parse tree

License

Stone is released under the MIT license. See the license file for details.

Changelog

See the changelog file for information about what changes have been made in each release.

Thanks

Thanks to some advice from my friends in the STL Polyglots group in selecting the name. Especially Deech.

Thanks to ChatGPT and GitHub Copilot for lots of good advice.

About

The Stone programming language - OOP, immutable, functional, typed, actors

Topics

Resources

Stars

10 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages