Latest commit

History

13 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Reffect pack for Guild Wars 2. Requires https://github.com/Zerthox/gw2-reffect.

Simple indicator that brings key defensive effects like aegis, stability, and others into a standard, more prominent placement to help determine which hits you can tank vs ones you can't in the heat of battle. Rather than recreate all boons this instead focuses on the two that I want displayed very clearly at all times, combined with similar effects that can also prevent incoming damage.

Resistance is also shown by default above aegis as it can negate powerful conditions such as fear and immobilize, but can be hidden by disabling the "resistance" group if you just want to focus on stability/aegis/mitigation.

Zip archive is available under Releases.

Mitigation Types

Not all defensive effects are equal in Guild Wars 2. Some prevent hits from actually connecting, or simply reduce damage to 0, some negate condition damage, etc.

To help identify these differences across classes, I've organized effects into several standard categories that each have unique graphics while they are active, mostly corresponding with the floating text that you see during combat:

  • Block: Completely prevents a hit, including any crowd control or applied conditions. This category activates for abilities that block as well as aegis. Note that some enemy abilities may be unblockable however
  • Absorb: Reduce incoming damage to 0, but usually you are still affected by any crowd control or conditions related to the incoming attack
  • Evade: Bypass all incoming hits completely, just like during a dodge roll. Note that damaging conditions previously applied will keep ticking
  • Invulnerable: Immune to all incoming attacks, as well as any damaging conditions previously applied. Distortion is listed in this pack separately to have special active graphics but it also provides invulnerability
  • Special: Rebound and "We Will Never Yield" will prevent your health from reaching 0, however they will not mitigate all incoming damage

There are a few extra alternative active indicator graphics in the included icons that I ended up not using, feel free to swap them out to your liking. Additionally if you would like a more simplified graphic indicator that is the same for all types of mitigation, you can disable all of the "{category}-active" icons in each group and instead enable "category-active" in the "all" group.

Preview

preview of different active states of the shield

Exceptions

The following skills do not apply a readable effect and thus will not show an accurate indicator that a block is active:

  • Guardian Mace 3 - Protector's Strike
  • Guardian Heal - Shelter
  • Revenant Staff 3 - Warding Rift
  • Engineer Hammer 4 - Shock Shield
  • Amalgam Profession Skill - Defensive Protocol: Protect
  • Thief Utility - Bandit's Defense
  • Elementalist Magnetic Shield (bundle) 2 - Stone Sheath

About

Defensive Reffect pack for Guild Wars 2

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Latest commit

History

13 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Reffect pack for Guild Wars 2. Requires https://github.com/Zerthox/gw2-reffect.

Simple indicator that brings key defensive effects like aegis, stability, and others into a standard, more prominent placement to help determine which hits you can tank vs ones you can't in the heat of battle. Rather than recreate all boons this instead focuses on the two that I want displayed very clearly at all times, combined with similar effects that can also prevent incoming damage.

Resistance is also shown by default above aegis as it can negate powerful conditions such as fear and immobilize, but can be hidden by disabling the "resistance" group if you just want to focus on stability/aegis/mitigation.

Zip archive is available under Releases.

Mitigation Types

Not all defensive effects are equal in Guild Wars 2. Some prevent hits from actually connecting, or simply reduce damage to 0, some negate condition damage, etc.

To help identify these differences across classes, I've organized effects into several standard categories that each have unique graphics while they are active, mostly corresponding with the floating text that you see during combat:

  • Block: Completely prevents a hit, including any crowd control or applied conditions. This category activates for abilities that block as well as aegis. Note that some enemy abilities may be unblockable however
  • Absorb: Reduce incoming damage to 0, but usually you are still affected by any crowd control or conditions related to the incoming attack
  • Evade: Bypass all incoming hits completely, just like during a dodge roll. Note that damaging conditions previously applied will keep ticking
  • Invulnerable: Immune to all incoming attacks, as well as any damaging conditions previously applied. Distortion is listed in this pack separately to have special active graphics but it also provides invulnerability
  • Special: Rebound and "We Will Never Yield" will prevent your health from reaching 0, however they will not mitigate all incoming damage

There are a few extra alternative active indicator graphics in the included icons that I ended up not using, feel free to swap them out to your liking. Additionally if you would like a more simplified graphic indicator that is the same for all types of mitigation, you can disable all of the "{category}-active" icons in each group and instead enable "category-active" in the "all" group.

Preview

preview of different active states of the shield

Exceptions

The following skills do not apply a readable effect and thus will not show an accurate indicator that a block is active:

  • Guardian Mace 3 - Protector's Strike
  • Guardian Heal - Shelter
  • Revenant Staff 3 - Warding Rift
  • Engineer Hammer 4 - Shock Shield
  • Amalgam Profession Skill - Defensive Protocol: Protect
  • Thief Utility - Bandit's Defense
  • Elementalist Magnetic Shield (bundle) 2 - Stone Sheath

About

Defensive Reffect pack for Guild Wars 2

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

13 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Reffect pack for Guild Wars 2. Requires https://github.com/Zerthox/gw2-reffect.

Simple indicator that brings key defensive effects like aegis, stability, and others into a standard, more prominent placement to help determine which hits you can tank vs ones you can't in the heat of battle. Rather than recreate all boons this instead focuses on the two that I want displayed very clearly at all times, combined with similar effects that can also prevent incoming damage.

Resistance is also shown by default above aegis as it can negate powerful conditions such as fear and immobilize, but can be hidden by disabling the "resistance" group if you just want to focus on stability/aegis/mitigation.

Zip archive is available under Releases.

Mitigation Types

Not all defensive effects are equal in Guild Wars 2. Some prevent hits from actually connecting, or simply reduce damage to 0, some negate condition damage, etc.

To help identify these differences across classes, I've organized effects into several standard categories that each have unique graphics while they are active, mostly corresponding with the floating text that you see during combat:

  • Block: Completely prevents a hit, including any crowd control or applied conditions. This category activates for abilities that block as well as aegis. Note that some enemy abilities may be unblockable however
  • Absorb: Reduce incoming damage to 0, but usually you are still affected by any crowd control or conditions related to the incoming attack
  • Evade: Bypass all incoming hits completely, just like during a dodge roll. Note that damaging conditions previously applied will keep ticking
  • Invulnerable: Immune to all incoming attacks, as well as any damaging conditions previously applied. Distortion is listed in this pack separately to have special active graphics but it also provides invulnerability
  • Special: Rebound and "We Will Never Yield" will prevent your health from reaching 0, however they will not mitigate all incoming damage

There are a few extra alternative active indicator graphics in the included icons that I ended up not using, feel free to swap them out to your liking. Additionally if you would like a more simplified graphic indicator that is the same for all types of mitigation, you can disable all of the "{category}-active" icons in each group and instead enable "category-active" in the "all" group.

Preview

preview of different active states of the shield

Exceptions

The following skills do not apply a readable effect and thus will not show an accurate indicator that a block is active:

  • Guardian Mace 3 - Protector's Strike
  • Guardian Heal - Shelter
  • Revenant Staff 3 - Warding Rift
  • Engineer Hammer 4 - Shock Shield
  • Amalgam Profession Skill - Defensive Protocol: Protect
  • Thief Utility - Bandit's Defense
  • Elementalist Magnetic Shield (bundle) 2 - Stone Sheath

About

Defensive Reffect pack for Guild Wars 2

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

13 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Reffect pack for Guild Wars 2. Requires https://github.com/Zerthox/gw2-reffect.

Simple indicator that brings key defensive effects like aegis, stability, and others into a standard, more prominent placement to help determine which hits you can tank vs ones you can't in the heat of battle. Rather than recreate all boons this instead focuses on the two that I want displayed very clearly at all times, combined with similar effects that can also prevent incoming damage.

Resistance is also shown by default above aegis as it can negate powerful conditions such as fear and immobilize, but can be hidden by disabling the "resistance" group if you just want to focus on stability/aegis/mitigation.

Zip archive is available under Releases.

Mitigation Types

Not all defensive effects are equal in Guild Wars 2. Some prevent hits from actually connecting, or simply reduce damage to 0, some negate condition damage, etc.

To help identify these differences across classes, I've organized effects into several standard categories that each have unique graphics while they are active, mostly corresponding with the floating text that you see during combat:

  • Block: Completely prevents a hit, including any crowd control or applied conditions. This category activates for abilities that block as well as aegis. Note that some enemy abilities may be unblockable however
  • Absorb: Reduce incoming damage to 0, but usually you are still affected by any crowd control or conditions related to the incoming attack
  • Evade: Bypass all incoming hits completely, just like during a dodge roll. Note that damaging conditions previously applied will keep ticking
  • Invulnerable: Immune to all incoming attacks, as well as any damaging conditions previously applied. Distortion is listed in this pack separately to have special active graphics but it also provides invulnerability
  • Special: Rebound and "We Will Never Yield" will prevent your health from reaching 0, however they will not mitigate all incoming damage

There are a few extra alternative active indicator graphics in the included icons that I ended up not using, feel free to swap them out to your liking. Additionally if you would like a more simplified graphic indicator that is the same for all types of mitigation, you can disable all of the "{category}-active" icons in each group and instead enable "category-active" in the "all" group.

Preview

preview of different active states of the shield

Exceptions

The following skills do not apply a readable effect and thus will not show an accurate indicator that a block is active:

  • Guardian Mace 3 - Protector's Strike
  • Guardian Heal - Shelter
  • Revenant Staff 3 - Warding Rift
  • Engineer Hammer 4 - Shock Shield
  • Amalgam Profession Skill - Defensive Protocol: Protect
  • Thief Utility - Bandit's Defense
  • Elementalist Magnetic Shield (bundle) 2 - Stone Sheath

About

Defensive Reffect pack for Guild Wars 2

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Latest commit

History

13 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Reffect pack for Guild Wars 2. Requires https://github.com/Zerthox/gw2-reffect.

Simple indicator that brings key defensive effects like aegis, stability, and others into a standard, more prominent placement to help determine which hits you can tank vs ones you can't in the heat of battle. Rather than recreate all boons this instead focuses on the two that I want displayed very clearly at all times, combined with similar effects that can also prevent incoming damage.

Resistance is also shown by default above aegis as it can negate powerful conditions such as fear and immobilize, but can be hidden by disabling the "resistance" group if you just want to focus on stability/aegis/mitigation.

Zip archive is available under Releases.

Mitigation Types

Not all defensive effects are equal in Guild Wars 2. Some prevent hits from actually connecting, or simply reduce damage to 0, some negate condition damage, etc.

To help identify these differences across classes, I've organized effects into several standard categories that each have unique graphics while they are active, mostly corresponding with the floating text that you see during combat:

  • Block: Completely prevents a hit, including any crowd control or applied conditions. This category activates for abilities that block as well as aegis. Note that some enemy abilities may be unblockable however
  • Absorb: Reduce incoming damage to 0, but usually you are still affected by any crowd control or conditions related to the incoming attack
  • Evade: Bypass all incoming hits completely, just like during a dodge roll. Note that damaging conditions previously applied will keep ticking
  • Invulnerable: Immune to all incoming attacks, as well as any damaging conditions previously applied. Distortion is listed in this pack separately to have special active graphics but it also provides invulnerability
  • Special: Rebound and "We Will Never Yield" will prevent your health from reaching 0, however they will not mitigate all incoming damage

There are a few extra alternative active indicator graphics in the included icons that I ended up not using, feel free to swap them out to your liking. Additionally if you would like a more simplified graphic indicator that is the same for all types of mitigation, you can disable all of the "{category}-active" icons in each group and instead enable "category-active" in the "all" group.

Preview

preview of different active states of the shield

Exceptions

The following skills do not apply a readable effect and thus will not show an accurate indicator that a block is active:

  • Guardian Mace 3 - Protector's Strike
  • Guardian Heal - Shelter
  • Revenant Staff 3 - Warding Rift
  • Engineer Hammer 4 - Shock Shield
  • Amalgam Profession Skill - Defensive Protocol: Protect
  • Thief Utility - Bandit's Defense
  • Elementalist Magnetic Shield (bundle) 2 - Stone Sheath

About

Defensive Reffect pack for Guild Wars 2

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

13 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Reffect pack for Guild Wars 2. Requires https://github.com/Zerthox/gw2-reffect.

Simple indicator that brings key defensive effects like aegis, stability, and others into a standard, more prominent placement to help determine which hits you can tank vs ones you can't in the heat of battle. Rather than recreate all boons this instead focuses on the two that I want displayed very clearly at all times, combined with similar effects that can also prevent incoming damage.

Resistance is also shown by default above aegis as it can negate powerful conditions such as fear and immobilize, but can be hidden by disabling the "resistance" group if you just want to focus on stability/aegis/mitigation.

Zip archive is available under Releases.

Mitigation Types

Not all defensive effects are equal in Guild Wars 2. Some prevent hits from actually connecting, or simply reduce damage to 0, some negate condition damage, etc.

To help identify these differences across classes, I've organized effects into several standard categories that each have unique graphics while they are active, mostly corresponding with the floating text that you see during combat:

  • Block: Completely prevents a hit, including any crowd control or applied conditions. This category activates for abilities that block as well as aegis. Note that some enemy abilities may be unblockable however
  • Absorb: Reduce incoming damage to 0, but usually you are still affected by any crowd control or conditions related to the incoming attack
  • Evade: Bypass all incoming hits completely, just like during a dodge roll. Note that damaging conditions previously applied will keep ticking
  • Invulnerable: Immune to all incoming attacks, as well as any damaging conditions previously applied. Distortion is listed in this pack separately to have special active graphics but it also provides invulnerability
  • Special: Rebound and "We Will Never Yield" will prevent your health from reaching 0, however they will not mitigate all incoming damage

There are a few extra alternative active indicator graphics in the included icons that I ended up not using, feel free to swap them out to your liking. Additionally if you would like a more simplified graphic indicator that is the same for all types of mitigation, you can disable all of the "{category}-active" icons in each group and instead enable "category-active" in the "all" group.

Preview

preview of different active states of the shield

Exceptions

The following skills do not apply a readable effect and thus will not show an accurate indicator that a block is active:

  • Guardian Mace 3 - Protector's Strike
  • Guardian Heal - Shelter
  • Revenant Staff 3 - Warding Rift
  • Engineer Hammer 4 - Shock Shield
  • Amalgam Profession Skill - Defensive Protocol: Protect
  • Thief Utility - Bandit's Defense
  • Elementalist Magnetic Shield (bundle) 2 - Stone Sheath

About

Defensive Reffect pack for Guild Wars 2

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

13 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Reffect pack for Guild Wars 2. Requires https://github.com/Zerthox/gw2-reffect.

Simple indicator that brings key defensive effects like aegis, stability, and others into a standard, more prominent placement to help determine which hits you can tank vs ones you can't in the heat of battle. Rather than recreate all boons this instead focuses on the two that I want displayed very clearly at all times, combined with similar effects that can also prevent incoming damage.

Resistance is also shown by default above aegis as it can negate powerful conditions such as fear and immobilize, but can be hidden by disabling the "resistance" group if you just want to focus on stability/aegis/mitigation.

Zip archive is available under Releases.

Mitigation Types

Not all defensive effects are equal in Guild Wars 2. Some prevent hits from actually connecting, or simply reduce damage to 0, some negate condition damage, etc.

To help identify these differences across classes, I've organized effects into several standard categories that each have unique graphics while they are active, mostly corresponding with the floating text that you see during combat:

  • Block: Completely prevents a hit, including any crowd control or applied conditions. This category activates for abilities that block as well as aegis. Note that some enemy abilities may be unblockable however
  • Absorb: Reduce incoming damage to 0, but usually you are still affected by any crowd control or conditions related to the incoming attack
  • Evade: Bypass all incoming hits completely, just like during a dodge roll. Note that damaging conditions previously applied will keep ticking
  • Invulnerable: Immune to all incoming attacks, as well as any damaging conditions previously applied. Distortion is listed in this pack separately to have special active graphics but it also provides invulnerability
  • Special: Rebound and "We Will Never Yield" will prevent your health from reaching 0, however they will not mitigate all incoming damage

There are a few extra alternative active indicator graphics in the included icons that I ended up not using, feel free to swap them out to your liking. Additionally if you would like a more simplified graphic indicator that is the same for all types of mitigation, you can disable all of the "{category}-active" icons in each group and instead enable "category-active" in the "all" group.

Preview

preview of different active states of the shield

Exceptions

The following skills do not apply a readable effect and thus will not show an accurate indicator that a block is active:

  • Guardian Mace 3 - Protector's Strike
  • Guardian Heal - Shelter
  • Revenant Staff 3 - Warding Rift
  • Engineer Hammer 4 - Shock Shield
  • Amalgam Profession Skill - Defensive Protocol: Protect
  • Thief Utility - Bandit's Defense
  • Elementalist Magnetic Shield (bundle) 2 - Stone Sheath

About

Defensive Reffect pack for Guild Wars 2

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Latest commit

History

13 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Reffect pack for Guild Wars 2. Requires https://github.com/Zerthox/gw2-reffect.

Simple indicator that brings key defensive effects like aegis, stability, and others into a standard, more prominent placement to help determine which hits you can tank vs ones you can't in the heat of battle. Rather than recreate all boons this instead focuses on the two that I want displayed very clearly at all times, combined with similar effects that can also prevent incoming damage.

Resistance is also shown by default above aegis as it can negate powerful conditions such as fear and immobilize, but can be hidden by disabling the "resistance" group if you just want to focus on stability/aegis/mitigation.

Zip archive is available under Releases.

Mitigation Types

Not all defensive effects are equal in Guild Wars 2. Some prevent hits from actually connecting, or simply reduce damage to 0, some negate condition damage, etc.

To help identify these differences across classes, I've organized effects into several standard categories that each have unique graphics while they are active, mostly corresponding with the floating text that you see during combat:

  • Block: Completely prevents a hit, including any crowd control or applied conditions. This category activates for abilities that block as well as aegis. Note that some enemy abilities may be unblockable however
  • Absorb: Reduce incoming damage to 0, but usually you are still affected by any crowd control or conditions related to the incoming attack
  • Evade: Bypass all incoming hits completely, just like during a dodge roll. Note that damaging conditions previously applied will keep ticking
  • Invulnerable: Immune to all incoming attacks, as well as any damaging conditions previously applied. Distortion is listed in this pack separately to have special active graphics but it also provides invulnerability
  • Special: Rebound and "We Will Never Yield" will prevent your health from reaching 0, however they will not mitigate all incoming damage

There are a few extra alternative active indicator graphics in the included icons that I ended up not using, feel free to swap them out to your liking. Additionally if you would like a more simplified graphic indicator that is the same for all types of mitigation, you can disable all of the "{category}-active" icons in each group and instead enable "category-active" in the "all" group.

Preview

preview of different active states of the shield

Exceptions

The following skills do not apply a readable effect and thus will not show an accurate indicator that a block is active:

  • Guardian Mace 3 - Protector's Strike
  • Guardian Heal - Shelter
  • Revenant Staff 3 - Warding Rift
  • Engineer Hammer 4 - Shock Shield
  • Amalgam Profession Skill - Defensive Protocol: Protect
  • Thief Utility - Bandit's Defense
  • Elementalist Magnetic Shield (bundle) 2 - Stone Sheath

About

Defensive Reffect pack for Guild Wars 2

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages