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Tempo

Reffect pack for Guild Wars 2. Requires https://github.com/Zerthox/gw2-reffect.

Simple indicator for which attack your skill slot 1 is currently on. It can help get the rhythm of auto-attack chains as well as stealth/ambush/unleashed skills that are temporarily accessed in slot 1.

  • Supports all chains in slot 1, including underwater/kits/conjures
  • Unique indicator for Stealth, Ambush, and Unleashed Ambush skills that overwrite normal slot 1 abilities
  • A placeholder will be shown instead for weapons that have no auto-attack chain or stealth skills

Zip archive is available under Releases.

Preview

Chain: Start->Middle->End

preview of reffect ui element for auto attack

Stealth/Ambush

preview of reffect ui element for special stealth attack

Notes

Anomaly: Guardian hammer auto-attack animations especially with quickness appear to be partially desynced with the skill timing of the bar (which is what reffect looks at), and the final symbol attack completes after it's already back to the "first" skill.

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Auto-attack chain Reffect pack for Guild Wars 2

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - stormalize/tempo: Auto-attack chain Reffect pack for Guild Wars 2 · GitHub
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Tempo

Reffect pack for Guild Wars 2. Requires https://github.com/Zerthox/gw2-reffect.

Simple indicator for which attack your skill slot 1 is currently on. It can help get the rhythm of auto-attack chains as well as stealth/ambush/unleashed skills that are temporarily accessed in slot 1.

  • Supports all chains in slot 1, including underwater/kits/conjures
  • Unique indicator for Stealth, Ambush, and Unleashed Ambush skills that overwrite normal slot 1 abilities
  • A placeholder will be shown instead for weapons that have no auto-attack chain or stealth skills

Zip archive is available under Releases.

Preview

Chain: Start->Middle->End

preview of reffect ui element for auto attack

Stealth/Ambush

preview of reffect ui element for special stealth attack

Notes

Anomaly: Guardian hammer auto-attack animations especially with quickness appear to be partially desynced with the skill timing of the bar (which is what reffect looks at), and the final symbol attack completes after it's already back to the "first" skill.

About

Auto-attack chain Reffect pack for Guild Wars 2

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7 stars

Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - stormalize/tempo: Auto-attack chain Reffect pack for Guild Wars 2 · GitHub
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Repository files navigation

Tempo

Reffect pack for Guild Wars 2. Requires https://github.com/Zerthox/gw2-reffect.

Simple indicator for which attack your skill slot 1 is currently on. It can help get the rhythm of auto-attack chains as well as stealth/ambush/unleashed skills that are temporarily accessed in slot 1.

  • Supports all chains in slot 1, including underwater/kits/conjures
  • Unique indicator for Stealth, Ambush, and Unleashed Ambush skills that overwrite normal slot 1 abilities
  • A placeholder will be shown instead for weapons that have no auto-attack chain or stealth skills

Zip archive is available under Releases.

Preview

Chain: Start->Middle->End

preview of reffect ui element for auto attack

Stealth/Ambush

preview of reffect ui element for special stealth attack

Notes

Anomaly: Guardian hammer auto-attack animations especially with quickness appear to be partially desynced with the skill timing of the bar (which is what reffect looks at), and the final symbol attack completes after it's already back to the "first" skill.

About

Auto-attack chain Reffect pack for Guild Wars 2

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7 stars

Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - stormalize/tempo: Auto-attack chain Reffect pack for Guild Wars 2 · GitHub
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Tempo

Reffect pack for Guild Wars 2. Requires https://github.com/Zerthox/gw2-reffect.

Simple indicator for which attack your skill slot 1 is currently on. It can help get the rhythm of auto-attack chains as well as stealth/ambush/unleashed skills that are temporarily accessed in slot 1.

  • Supports all chains in slot 1, including underwater/kits/conjures
  • Unique indicator for Stealth, Ambush, and Unleashed Ambush skills that overwrite normal slot 1 abilities
  • A placeholder will be shown instead for weapons that have no auto-attack chain or stealth skills

Zip archive is available under Releases.

Preview

Chain: Start->Middle->End

preview of reffect ui element for auto attack

Stealth/Ambush

preview of reffect ui element for special stealth attack

Notes

Anomaly: Guardian hammer auto-attack animations especially with quickness appear to be partially desynced with the skill timing of the bar (which is what reffect looks at), and the final symbol attack completes after it's already back to the "first" skill.

About

Auto-attack chain Reffect pack for Guild Wars 2

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7 stars

Watchers

1 watching

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Packages

Contributors

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - stormalize/tempo: Auto-attack chain Reffect pack for Guild Wars 2 · GitHub
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Repository files navigation

Tempo

Reffect pack for Guild Wars 2. Requires https://github.com/Zerthox/gw2-reffect.

Simple indicator for which attack your skill slot 1 is currently on. It can help get the rhythm of auto-attack chains as well as stealth/ambush/unleashed skills that are temporarily accessed in slot 1.

  • Supports all chains in slot 1, including underwater/kits/conjures
  • Unique indicator for Stealth, Ambush, and Unleashed Ambush skills that overwrite normal slot 1 abilities
  • A placeholder will be shown instead for weapons that have no auto-attack chain or stealth skills

Zip archive is available under Releases.

Preview

Chain: Start->Middle->End

preview of reffect ui element for auto attack

Stealth/Ambush

preview of reffect ui element for special stealth attack

Notes

Anomaly: Guardian hammer auto-attack animations especially with quickness appear to be partially desynced with the skill timing of the bar (which is what reffect looks at), and the final symbol attack completes after it's already back to the "first" skill.

About

Auto-attack chain Reffect pack for Guild Wars 2

Topics

Resources

Stars

7 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - stormalize/tempo: Auto-attack chain Reffect pack for Guild Wars 2 · GitHub
Skip to content

Repository files navigation

Tempo

Reffect pack for Guild Wars 2. Requires https://github.com/Zerthox/gw2-reffect.

Simple indicator for which attack your skill slot 1 is currently on. It can help get the rhythm of auto-attack chains as well as stealth/ambush/unleashed skills that are temporarily accessed in slot 1.

  • Supports all chains in slot 1, including underwater/kits/conjures
  • Unique indicator for Stealth, Ambush, and Unleashed Ambush skills that overwrite normal slot 1 abilities
  • A placeholder will be shown instead for weapons that have no auto-attack chain or stealth skills

Zip archive is available under Releases.

Preview

Chain: Start->Middle->End

preview of reffect ui element for auto attack

Stealth/Ambush

preview of reffect ui element for special stealth attack

Notes

Anomaly: Guardian hammer auto-attack animations especially with quickness appear to be partially desynced with the skill timing of the bar (which is what reffect looks at), and the final symbol attack completes after it's already back to the "first" skill.

About

Auto-attack chain Reffect pack for Guild Wars 2

Topics

Resources

Stars

7 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - stormalize/tempo: Auto-attack chain Reffect pack for Guild Wars 2 · GitHub
Skip to content

Repository files navigation

Tempo

Reffect pack for Guild Wars 2. Requires https://github.com/Zerthox/gw2-reffect.

Simple indicator for which attack your skill slot 1 is currently on. It can help get the rhythm of auto-attack chains as well as stealth/ambush/unleashed skills that are temporarily accessed in slot 1.

  • Supports all chains in slot 1, including underwater/kits/conjures
  • Unique indicator for Stealth, Ambush, and Unleashed Ambush skills that overwrite normal slot 1 abilities
  • A placeholder will be shown instead for weapons that have no auto-attack chain or stealth skills

Zip archive is available under Releases.

Preview

Chain: Start->Middle->End

preview of reffect ui element for auto attack

Stealth/Ambush

preview of reffect ui element for special stealth attack

Notes

Anomaly: Guardian hammer auto-attack animations especially with quickness appear to be partially desynced with the skill timing of the bar (which is what reffect looks at), and the final symbol attack completes after it's already back to the "first" skill.

About

Auto-attack chain Reffect pack for Guild Wars 2

Topics

Resources

Stars

7 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - stormalize/tempo: Auto-attack chain Reffect pack for Guild Wars 2 · GitHub
Skip to content

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Tempo

Reffect pack for Guild Wars 2. Requires https://github.com/Zerthox/gw2-reffect.

Simple indicator for which attack your skill slot 1 is currently on. It can help get the rhythm of auto-attack chains as well as stealth/ambush/unleashed skills that are temporarily accessed in slot 1.

  • Supports all chains in slot 1, including underwater/kits/conjures
  • Unique indicator for Stealth, Ambush, and Unleashed Ambush skills that overwrite normal slot 1 abilities
  • A placeholder will be shown instead for weapons that have no auto-attack chain or stealth skills

Zip archive is available under Releases.

Preview

Chain: Start->Middle->End

preview of reffect ui element for auto attack

Stealth/Ambush

preview of reffect ui element for special stealth attack

Notes

Anomaly: Guardian hammer auto-attack animations especially with quickness appear to be partially desynced with the skill timing of the bar (which is what reffect looks at), and the final symbol attack completes after it's already back to the "first" skill.

About

Auto-attack chain Reffect pack for Guild Wars 2

Topics

Resources

Stars

7 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages