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image-preloader

A simple jquery sequential image preloader

This was initially inspired by imgpreloader

The 2 main differences are:

  • sequential preloading
  • (when possible) more accurate progress/percentage tracking.

"When possible" because it checks Content-Length headers, but not always servers broadcast that header. If Content-Length is available, every progress is accurate. Every image is represented by the right fraction of the overall size. Otherwise, for ex. if I have 3 images, every image will represented as 1/3.

Basic usage

varfiles=["files/images/img1.png","files/images/img2.png","files/images/img3.png"];varpreloader=newImagePreloader(files,{'load':function(image_tag,index,perc,loaded_array,image_path,error){console.log(image_tag,image_path,index,perc);},'complete':function(index,loaded_array,loaded_array){console.log('complete!');}});

And so on.. It has also events listeners for 'first' (first file has loaded), 'loading' (before a file starts loading), 'error'

You don't have to necessarily pass event handlers directly to the constructor. Passing them to the constructor makes the ImagePreloader instance immediately start preloading passed images. Otherwise, you will have to manually start the preloader.

varfiles=["files/images/img1.png","files/images/img2.png","files/images/img3.png"];varpreloader=newImagePreloader(files);preloader.add_event('complete',function(index,loaded_array,loaded_array){console.log('complete!');});/* or */preloader.add_events({'first':function(image,perc){console.log('first loaded!');},'load':function(image_tag,index,perc,loaded_array,image_path,error){console.log(image_tag,image_path,index,perc);}});preloader.preload();

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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image-preloader

A simple jquery sequential image preloader

This was initially inspired by imgpreloader

The 2 main differences are:

  • sequential preloading
  • (when possible) more accurate progress/percentage tracking.

"When possible" because it checks Content-Length headers, but not always servers broadcast that header. If Content-Length is available, every progress is accurate. Every image is represented by the right fraction of the overall size. Otherwise, for ex. if I have 3 images, every image will represented as 1/3.

Basic usage

varfiles=["files/images/img1.png","files/images/img2.png","files/images/img3.png"];varpreloader=newImagePreloader(files,{'load':function(image_tag,index,perc,loaded_array,image_path,error){console.log(image_tag,image_path,index,perc);},'complete':function(index,loaded_array,loaded_array){console.log('complete!');}});

And so on.. It has also events listeners for 'first' (first file has loaded), 'loading' (before a file starts loading), 'error'

You don't have to necessarily pass event handlers directly to the constructor. Passing them to the constructor makes the ImagePreloader instance immediately start preloading passed images. Otherwise, you will have to manually start the preloader.

varfiles=["files/images/img1.png","files/images/img2.png","files/images/img3.png"];varpreloader=newImagePreloader(files);preloader.add_event('complete',function(index,loaded_array,loaded_array){console.log('complete!');});/* or */preloader.add_events({'first':function(image,perc){console.log('first loaded!');},'load':function(image_tag,index,perc,loaded_array,image_path,error){console.log(image_tag,image_path,index,perc);}});preloader.preload();

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A simple jquery sequential image preloader

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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image-preloader

A simple jquery sequential image preloader

This was initially inspired by imgpreloader

The 2 main differences are:

  • sequential preloading
  • (when possible) more accurate progress/percentage tracking.

"When possible" because it checks Content-Length headers, but not always servers broadcast that header. If Content-Length is available, every progress is accurate. Every image is represented by the right fraction of the overall size. Otherwise, for ex. if I have 3 images, every image will represented as 1/3.

Basic usage

varfiles=["files/images/img1.png","files/images/img2.png","files/images/img3.png"];varpreloader=newImagePreloader(files,{'load':function(image_tag,index,perc,loaded_array,image_path,error){console.log(image_tag,image_path,index,perc);},'complete':function(index,loaded_array,loaded_array){console.log('complete!');}});

And so on.. It has also events listeners for 'first' (first file has loaded), 'loading' (before a file starts loading), 'error'

You don't have to necessarily pass event handlers directly to the constructor. Passing them to the constructor makes the ImagePreloader instance immediately start preloading passed images. Otherwise, you will have to manually start the preloader.

varfiles=["files/images/img1.png","files/images/img2.png","files/images/img3.png"];varpreloader=newImagePreloader(files);preloader.add_event('complete',function(index,loaded_array,loaded_array){console.log('complete!');});/* or */preloader.add_events({'first':function(image,perc){console.log('first loaded!');},'load':function(image_tag,index,perc,loaded_array,image_path,error){console.log(image_tag,image_path,index,perc);}});preloader.preload();

About

A simple jquery sequential image preloader

Resources

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2 stars

Watchers

1 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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image-preloader

A simple jquery sequential image preloader

This was initially inspired by imgpreloader

The 2 main differences are:

  • sequential preloading
  • (when possible) more accurate progress/percentage tracking.

"When possible" because it checks Content-Length headers, but not always servers broadcast that header. If Content-Length is available, every progress is accurate. Every image is represented by the right fraction of the overall size. Otherwise, for ex. if I have 3 images, every image will represented as 1/3.

Basic usage

varfiles=["files/images/img1.png","files/images/img2.png","files/images/img3.png"];varpreloader=newImagePreloader(files,{'load':function(image_tag,index,perc,loaded_array,image_path,error){console.log(image_tag,image_path,index,perc);},'complete':function(index,loaded_array,loaded_array){console.log('complete!');}});

And so on.. It has also events listeners for 'first' (first file has loaded), 'loading' (before a file starts loading), 'error'

You don't have to necessarily pass event handlers directly to the constructor. Passing them to the constructor makes the ImagePreloader instance immediately start preloading passed images. Otherwise, you will have to manually start the preloader.

varfiles=["files/images/img1.png","files/images/img2.png","files/images/img3.png"];varpreloader=newImagePreloader(files);preloader.add_event('complete',function(index,loaded_array,loaded_array){console.log('complete!');});/* or */preloader.add_events({'first':function(image,perc){console.log('first loaded!');},'load':function(image_tag,index,perc,loaded_array,image_path,error){console.log(image_tag,image_path,index,perc);}});preloader.preload();

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A simple jquery sequential image preloader

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2 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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image-preloader

A simple jquery sequential image preloader

This was initially inspired by imgpreloader

The 2 main differences are:

  • sequential preloading
  • (when possible) more accurate progress/percentage tracking.

"When possible" because it checks Content-Length headers, but not always servers broadcast that header. If Content-Length is available, every progress is accurate. Every image is represented by the right fraction of the overall size. Otherwise, for ex. if I have 3 images, every image will represented as 1/3.

Basic usage

varfiles=["files/images/img1.png","files/images/img2.png","files/images/img3.png"];varpreloader=newImagePreloader(files,{'load':function(image_tag,index,perc,loaded_array,image_path,error){console.log(image_tag,image_path,index,perc);},'complete':function(index,loaded_array,loaded_array){console.log('complete!');}});

And so on.. It has also events listeners for 'first' (first file has loaded), 'loading' (before a file starts loading), 'error'

You don't have to necessarily pass event handlers directly to the constructor. Passing them to the constructor makes the ImagePreloader instance immediately start preloading passed images. Otherwise, you will have to manually start the preloader.

varfiles=["files/images/img1.png","files/images/img2.png","files/images/img3.png"];varpreloader=newImagePreloader(files);preloader.add_event('complete',function(index,loaded_array,loaded_array){console.log('complete!');});/* or */preloader.add_events({'first':function(image,perc){console.log('first loaded!');},'load':function(image_tag,index,perc,loaded_array,image_path,error){console.log(image_tag,image_path,index,perc);}});preloader.preload();

About

A simple jquery sequential image preloader

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2 stars

Watchers

1 watching

Forks

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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image-preloader

A simple jquery sequential image preloader

This was initially inspired by imgpreloader

The 2 main differences are:

  • sequential preloading
  • (when possible) more accurate progress/percentage tracking.

"When possible" because it checks Content-Length headers, but not always servers broadcast that header. If Content-Length is available, every progress is accurate. Every image is represented by the right fraction of the overall size. Otherwise, for ex. if I have 3 images, every image will represented as 1/3.

Basic usage

varfiles=["files/images/img1.png","files/images/img2.png","files/images/img3.png"];varpreloader=newImagePreloader(files,{'load':function(image_tag,index,perc,loaded_array,image_path,error){console.log(image_tag,image_path,index,perc);},'complete':function(index,loaded_array,loaded_array){console.log('complete!');}});

And so on.. It has also events listeners for 'first' (first file has loaded), 'loading' (before a file starts loading), 'error'

You don't have to necessarily pass event handlers directly to the constructor. Passing them to the constructor makes the ImagePreloader instance immediately start preloading passed images. Otherwise, you will have to manually start the preloader.

varfiles=["files/images/img1.png","files/images/img2.png","files/images/img3.png"];varpreloader=newImagePreloader(files);preloader.add_event('complete',function(index,loaded_array,loaded_array){console.log('complete!');});/* or */preloader.add_events({'first':function(image,perc){console.log('first loaded!');},'load':function(image_tag,index,perc,loaded_array,image_path,error){console.log(image_tag,image_path,index,perc);}});preloader.preload();

About

A simple jquery sequential image preloader

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2 stars

Watchers

1 watching

Forks

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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image-preloader

A simple jquery sequential image preloader

This was initially inspired by imgpreloader

The 2 main differences are:

  • sequential preloading
  • (when possible) more accurate progress/percentage tracking.

"When possible" because it checks Content-Length headers, but not always servers broadcast that header. If Content-Length is available, every progress is accurate. Every image is represented by the right fraction of the overall size. Otherwise, for ex. if I have 3 images, every image will represented as 1/3.

Basic usage

varfiles=["files/images/img1.png","files/images/img2.png","files/images/img3.png"];varpreloader=newImagePreloader(files,{'load':function(image_tag,index,perc,loaded_array,image_path,error){console.log(image_tag,image_path,index,perc);},'complete':function(index,loaded_array,loaded_array){console.log('complete!');}});

And so on.. It has also events listeners for 'first' (first file has loaded), 'loading' (before a file starts loading), 'error'

You don't have to necessarily pass event handlers directly to the constructor. Passing them to the constructor makes the ImagePreloader instance immediately start preloading passed images. Otherwise, you will have to manually start the preloader.

varfiles=["files/images/img1.png","files/images/img2.png","files/images/img3.png"];varpreloader=newImagePreloader(files);preloader.add_event('complete',function(index,loaded_array,loaded_array){console.log('complete!');});/* or */preloader.add_events({'first':function(image,perc){console.log('first loaded!');},'load':function(image_tag,index,perc,loaded_array,image_path,error){console.log(image_tag,image_path,index,perc);}});preloader.preload();

About

A simple jquery sequential image preloader

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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image-preloader

A simple jquery sequential image preloader

This was initially inspired by imgpreloader

The 2 main differences are:

  • sequential preloading
  • (when possible) more accurate progress/percentage tracking.

"When possible" because it checks Content-Length headers, but not always servers broadcast that header. If Content-Length is available, every progress is accurate. Every image is represented by the right fraction of the overall size. Otherwise, for ex. if I have 3 images, every image will represented as 1/3.

Basic usage

varfiles=["files/images/img1.png","files/images/img2.png","files/images/img3.png"];varpreloader=newImagePreloader(files,{'load':function(image_tag,index,perc,loaded_array,image_path,error){console.log(image_tag,image_path,index,perc);},'complete':function(index,loaded_array,loaded_array){console.log('complete!');}});

And so on.. It has also events listeners for 'first' (first file has loaded), 'loading' (before a file starts loading), 'error'

You don't have to necessarily pass event handlers directly to the constructor. Passing them to the constructor makes the ImagePreloader instance immediately start preloading passed images. Otherwise, you will have to manually start the preloader.

varfiles=["files/images/img1.png","files/images/img2.png","files/images/img3.png"];varpreloader=newImagePreloader(files);preloader.add_event('complete',function(index,loaded_array,loaded_array){console.log('complete!');});/* or */preloader.add_events({'first':function(image,perc){console.log('first loaded!');},'load':function(image_tag,index,perc,loaded_array,image_path,error){console.log(image_tag,image_path,index,perc);}});preloader.preload();

About

A simple jquery sequential image preloader

Resources

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2 stars

Watchers

1 watching

Forks

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Packages

Contributors

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