Yet Another Raytracing in One Weekend in RustThis is an implementation of a path tracer based on Peter Shirley's book Ray Tracing In One Weekend in Rust.Rust dependenciesglam for vector math. The API is neat and it has SIMD.rayon to make it run in parallel.image-rs for the image IO.Additional useful linksA thread in rust-usersSlides from a lecture at CMU about Monte-Carlo integration in Path TracingA series of lectures at TU Wien