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pixelmachine
by SuperJer
www.superjer.com
Usage: [OPTION]... [SEED]
Render ray-traced 3D images generated randomly with seed number SEED.
option default description
-wNUM 800 Set image output width to NUM
-hNUM 600 Set image output height to NUM
-mNUM 2 Set multisampling level to NUM (level 2 recommended)
-tNUM 8 Parallelize with NUM threads
-pNUM 0 Simulate lighting with NUM million photons!
Build on Linux:
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1. Make sure you have SDL-devel on your system
2. Run `make`
- this will create the executable `pixelmachine`
Build on Windows:
-----------------
1. Install MinGW <http://www.mingw.org/>
- make sure it comes with MinGW Make
2. Get SDL-devel for MinGW <http://www.libsdl.org/>
- copy the lib and include files into MinGW
3. Run `mingw32-make win`
- this will create the executable `pixelmachine.exe`
Build on Mac:
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A ray-tracing 3d renderer in C/C++ and SDL.

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