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Desktop Pokémon

These Pokémon just run around the desktop and wiggle their tails.

Compiling

  1. Install AutoHotkey, either v1.1 or v2.0
  2. Run make.ahk and press Compile

Assets

You can choose a packaged asset by right clicking on the opened window. If you want to set the asset programmatically, you can use optional executable arguments which can be either a name of packaged asset (e.g., chocoeevee) or path to the custom asset. It will also search for PNG files starting with eevee.png, zorua.png, pikachu.png, vaporeon.png, and noteevee.png in the current directory.

To make initial window bigger or smaller, append tiny, verysmall, smaller, small, normal, big, bigger, or huge to the arguments list

Speed can be set with /speed followed by slow, normal, or fast after a space.

/sit makes the window stay in place.

/fork followed by a number 1 through 99 spawns random assets specified number of times. The script won't allow more than 99 instances even if the command is ran multiple times.

This example uses Command Prompt to load the Pikachu asset with compiled executable:

eevee.exe pikachu

By default it searches for png files that start with one of the modes, then loads Eevee asset if not found, second line loads Pikachu asset with a larger window size:

eevee.exe
eevee.exe big pikachu

Loads Eevee-based, Vaporeon-based, and Zorua-based assets from file:

eevee.exe "test\eevee_test.png"
eevee.exe "test\vaporeon_test.png" /mode vaporeon
eevee.exe "test\zorua_test.png" /mode zorua

Makes Faceless Eevee very large and slow and Pikachu very small and fast:

eevee.exe huge facelesseevee /speed slow
eevee.exe tiny pikachu /speed fast

License

The author of this work hereby waives all claim of copyright (economic and moral) in this work and immediately places it in the public domain; it may be used, distorted or destroyed in any manner whatsoever without further attribution or notice to the creator.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - tailfig/Desktop-Pokemon: Pixelated desktop pets · GitHub
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Desktop Pokémon

These Pokémon just run around the desktop and wiggle their tails.

Compiling

  1. Install AutoHotkey, either v1.1 or v2.0
  2. Run make.ahk and press Compile

Assets

You can choose a packaged asset by right clicking on the opened window. If you want to set the asset programmatically, you can use optional executable arguments which can be either a name of packaged asset (e.g., chocoeevee) or path to the custom asset. It will also search for PNG files starting with eevee.png, zorua.png, pikachu.png, vaporeon.png, and noteevee.png in the current directory.

To make initial window bigger or smaller, append tiny, verysmall, smaller, small, normal, big, bigger, or huge to the arguments list

Speed can be set with /speed followed by slow, normal, or fast after a space.

/sit makes the window stay in place.

/fork followed by a number 1 through 99 spawns random assets specified number of times. The script won't allow more than 99 instances even if the command is ran multiple times.

This example uses Command Prompt to load the Pikachu asset with compiled executable:

eevee.exe pikachu

By default it searches for png files that start with one of the modes, then loads Eevee asset if not found, second line loads Pikachu asset with a larger window size:

eevee.exe
eevee.exe big pikachu

Loads Eevee-based, Vaporeon-based, and Zorua-based assets from file:

eevee.exe "test\eevee_test.png"
eevee.exe "test\vaporeon_test.png" /mode vaporeon
eevee.exe "test\zorua_test.png" /mode zorua

Makes Faceless Eevee very large and slow and Pikachu very small and fast:

eevee.exe huge facelesseevee /speed slow
eevee.exe tiny pikachu /speed fast

License

The author of this work hereby waives all claim of copyright (economic and moral) in this work and immediately places it in the public domain; it may be used, distorted or destroyed in any manner whatsoever without further attribution or notice to the creator.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - tailfig/Desktop-Pokemon: Pixelated desktop pets · GitHub
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Desktop Pokémon

These Pokémon just run around the desktop and wiggle their tails.

Compiling

  1. Install AutoHotkey, either v1.1 or v2.0
  2. Run make.ahk and press Compile

Assets

You can choose a packaged asset by right clicking on the opened window. If you want to set the asset programmatically, you can use optional executable arguments which can be either a name of packaged asset (e.g., chocoeevee) or path to the custom asset. It will also search for PNG files starting with eevee.png, zorua.png, pikachu.png, vaporeon.png, and noteevee.png in the current directory.

To make initial window bigger or smaller, append tiny, verysmall, smaller, small, normal, big, bigger, or huge to the arguments list

Speed can be set with /speed followed by slow, normal, or fast after a space.

/sit makes the window stay in place.

/fork followed by a number 1 through 99 spawns random assets specified number of times. The script won't allow more than 99 instances even if the command is ran multiple times.

This example uses Command Prompt to load the Pikachu asset with compiled executable:

eevee.exe pikachu

By default it searches for png files that start with one of the modes, then loads Eevee asset if not found, second line loads Pikachu asset with a larger window size:

eevee.exe
eevee.exe big pikachu

Loads Eevee-based, Vaporeon-based, and Zorua-based assets from file:

eevee.exe "test\eevee_test.png"
eevee.exe "test\vaporeon_test.png" /mode vaporeon
eevee.exe "test\zorua_test.png" /mode zorua

Makes Faceless Eevee very large and slow and Pikachu very small and fast:

eevee.exe huge facelesseevee /speed slow
eevee.exe tiny pikachu /speed fast

License

The author of this work hereby waives all claim of copyright (economic and moral) in this work and immediately places it in the public domain; it may be used, distorted or destroyed in any manner whatsoever without further attribution or notice to the creator.

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Pixelated desktop pets

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - tailfig/Desktop-Pokemon: Pixelated desktop pets · GitHub
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Desktop Pokémon

These Pokémon just run around the desktop and wiggle their tails.

Compiling

  1. Install AutoHotkey, either v1.1 or v2.0
  2. Run make.ahk and press Compile

Assets

You can choose a packaged asset by right clicking on the opened window. If you want to set the asset programmatically, you can use optional executable arguments which can be either a name of packaged asset (e.g., chocoeevee) or path to the custom asset. It will also search for PNG files starting with eevee.png, zorua.png, pikachu.png, vaporeon.png, and noteevee.png in the current directory.

To make initial window bigger or smaller, append tiny, verysmall, smaller, small, normal, big, bigger, or huge to the arguments list

Speed can be set with /speed followed by slow, normal, or fast after a space.

/sit makes the window stay in place.

/fork followed by a number 1 through 99 spawns random assets specified number of times. The script won't allow more than 99 instances even if the command is ran multiple times.

This example uses Command Prompt to load the Pikachu asset with compiled executable:

eevee.exe pikachu

By default it searches for png files that start with one of the modes, then loads Eevee asset if not found, second line loads Pikachu asset with a larger window size:

eevee.exe
eevee.exe big pikachu

Loads Eevee-based, Vaporeon-based, and Zorua-based assets from file:

eevee.exe "test\eevee_test.png"
eevee.exe "test\vaporeon_test.png" /mode vaporeon
eevee.exe "test\zorua_test.png" /mode zorua

Makes Faceless Eevee very large and slow and Pikachu very small and fast:

eevee.exe huge facelesseevee /speed slow
eevee.exe tiny pikachu /speed fast

License

The author of this work hereby waives all claim of copyright (economic and moral) in this work and immediately places it in the public domain; it may be used, distorted or destroyed in any manner whatsoever without further attribution or notice to the creator.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - tailfig/Desktop-Pokemon: Pixelated desktop pets · GitHub
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Desktop Pokémon

These Pokémon just run around the desktop and wiggle their tails.

Compiling

  1. Install AutoHotkey, either v1.1 or v2.0
  2. Run make.ahk and press Compile

Assets

You can choose a packaged asset by right clicking on the opened window. If you want to set the asset programmatically, you can use optional executable arguments which can be either a name of packaged asset (e.g., chocoeevee) or path to the custom asset. It will also search for PNG files starting with eevee.png, zorua.png, pikachu.png, vaporeon.png, and noteevee.png in the current directory.

To make initial window bigger or smaller, append tiny, verysmall, smaller, small, normal, big, bigger, or huge to the arguments list

Speed can be set with /speed followed by slow, normal, or fast after a space.

/sit makes the window stay in place.

/fork followed by a number 1 through 99 spawns random assets specified number of times. The script won't allow more than 99 instances even if the command is ran multiple times.

This example uses Command Prompt to load the Pikachu asset with compiled executable:

eevee.exe pikachu

By default it searches for png files that start with one of the modes, then loads Eevee asset if not found, second line loads Pikachu asset with a larger window size:

eevee.exe
eevee.exe big pikachu

Loads Eevee-based, Vaporeon-based, and Zorua-based assets from file:

eevee.exe "test\eevee_test.png"
eevee.exe "test\vaporeon_test.png" /mode vaporeon
eevee.exe "test\zorua_test.png" /mode zorua

Makes Faceless Eevee very large and slow and Pikachu very small and fast:

eevee.exe huge facelesseevee /speed slow
eevee.exe tiny pikachu /speed fast

License

The author of this work hereby waives all claim of copyright (economic and moral) in this work and immediately places it in the public domain; it may be used, distorted or destroyed in any manner whatsoever without further attribution or notice to the creator.

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Pixelated desktop pets

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - tailfig/Desktop-Pokemon: Pixelated desktop pets · GitHub
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Desktop Pokémon

These Pokémon just run around the desktop and wiggle their tails.

Compiling

  1. Install AutoHotkey, either v1.1 or v2.0
  2. Run make.ahk and press Compile

Assets

You can choose a packaged asset by right clicking on the opened window. If you want to set the asset programmatically, you can use optional executable arguments which can be either a name of packaged asset (e.g., chocoeevee) or path to the custom asset. It will also search for PNG files starting with eevee.png, zorua.png, pikachu.png, vaporeon.png, and noteevee.png in the current directory.

To make initial window bigger or smaller, append tiny, verysmall, smaller, small, normal, big, bigger, or huge to the arguments list

Speed can be set with /speed followed by slow, normal, or fast after a space.

/sit makes the window stay in place.

/fork followed by a number 1 through 99 spawns random assets specified number of times. The script won't allow more than 99 instances even if the command is ran multiple times.

This example uses Command Prompt to load the Pikachu asset with compiled executable:

eevee.exe pikachu

By default it searches for png files that start with one of the modes, then loads Eevee asset if not found, second line loads Pikachu asset with a larger window size:

eevee.exe
eevee.exe big pikachu

Loads Eevee-based, Vaporeon-based, and Zorua-based assets from file:

eevee.exe "test\eevee_test.png"
eevee.exe "test\vaporeon_test.png" /mode vaporeon
eevee.exe "test\zorua_test.png" /mode zorua

Makes Faceless Eevee very large and slow and Pikachu very small and fast:

eevee.exe huge facelesseevee /speed slow
eevee.exe tiny pikachu /speed fast

License

The author of this work hereby waives all claim of copyright (economic and moral) in this work and immediately places it in the public domain; it may be used, distorted or destroyed in any manner whatsoever without further attribution or notice to the creator.

About

Pixelated desktop pets

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); GitHub - tailfig/Desktop-Pokemon: Pixelated desktop pets · GitHub
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9 Commits

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NameName
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Desktop Pokémon

These Pokémon just run around the desktop and wiggle their tails.

Compiling

  1. Install AutoHotkey, either v1.1 or v2.0
  2. Run make.ahk and press Compile

Assets

You can choose a packaged asset by right clicking on the opened window. If you want to set the asset programmatically, you can use optional executable arguments which can be either a name of packaged asset (e.g., chocoeevee) or path to the custom asset. It will also search for PNG files starting with eevee.png, zorua.png, pikachu.png, vaporeon.png, and noteevee.png in the current directory.

To make initial window bigger or smaller, append tiny, verysmall, smaller, small, normal, big, bigger, or huge to the arguments list

Speed can be set with /speed followed by slow, normal, or fast after a space.

/sit makes the window stay in place.

/fork followed by a number 1 through 99 spawns random assets specified number of times. The script won't allow more than 99 instances even if the command is ran multiple times.

This example uses Command Prompt to load the Pikachu asset with compiled executable:

eevee.exe pikachu

By default it searches for png files that start with one of the modes, then loads Eevee asset if not found, second line loads Pikachu asset with a larger window size:

eevee.exe
eevee.exe big pikachu

Loads Eevee-based, Vaporeon-based, and Zorua-based assets from file:

eevee.exe "test\eevee_test.png"
eevee.exe "test\vaporeon_test.png" /mode vaporeon
eevee.exe "test\zorua_test.png" /mode zorua

Makes Faceless Eevee very large and slow and Pikachu very small and fast:

eevee.exe huge facelesseevee /speed slow
eevee.exe tiny pikachu /speed fast

License

The author of this work hereby waives all claim of copyright (economic and moral) in this work and immediately places it in the public domain; it may be used, distorted or destroyed in any manner whatsoever without further attribution or notice to the creator.

About

Pixelated desktop pets

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Stars

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