Implement multiple solvers for damped harmonic oscillator.
Solvers:
- Closed-form solution for the ODE
- Semi-implicit Euler method
- Explicit Runge-Kutta 4th order aka RK4
- Verlet Integration
Maybe not:
- Explicit Euler aka Forward Euler
- Implicit Euler aka Backward Euler
- Mid-point method
- Implicit Runge-Kutta 4th order aka RK4
Performance rough check with 2.6 GHz Intel Core i7:
via Package Manager UI
ssh://git@github.com/thammin/unity-spring.git
via OpenUPM
openupm add com.thammin.unity-spring
Every solver is just a simple class with few fields.
usingUnityEngine;usingSpring=UnitySpring.ClosedForm.Spring;publicclassBall:MonoBehaviour{Springspring;voidStart(){// interpolate from -10f to 10fspring=newSpring(){startValue=-10f,endValue=10f};}voidUpdate(){varx=spring.Evaluate(Time.deltaTime);transform.position=newVector3(x,0f,0f);}}Visualizer:
Source code: link
Based on closed-form solution, but only modeling critically damped spring. Using tweaked Exponential approximation (up to Taylor 3rd order) which claims as roughly 80 times faster and approximate less than 0.1% error than exp function.
// tweaked coefficientsfloatexp=1F/(1F+x+0.48F*x*x+0.235F*x*x*x);Analytical:
- http://www.entropy.energy/scholar/node/damped-harmonic-oscillator
- https://doc.lagout.org/Others/Game%20Development/Programming/Game%20Programming%20Gems%204.pdf
Numerical:
General:
MIT

