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luafilesystem

Reimplement luafilesystem via LuaJIT FFI.

This is a fork off of Sonoro1234's LuaFileSystem which added Windows support, which was a fork off of spacewander's LuaFileSystm which was a pure LuaJIT version of LuaFileSystem.

In this version I'm making it dependent on my lua-ffi-bindings repo, where I put all my OS-specific include-generated luajit bindings. The purpose of this is to avoid multiple ffi.cdef calls for the same C type. Best to put them all in one safe place.

I'm also making use of my lua-ext's setmetatable-override to add __gc behavior to LuaJIT.

Likewise both Sonoro1234's Windows/Linux version and this version is compatible with my lua-ext project for filesystem operations.

Docs

It should be compatible with vanilla luafilesystem but with unicode paths in windows: http://keplerproject.github.io/luafilesystem/manual.html#reference

What you only need is replacing require 'lfs' to require 'lfs_ffi'.

This version will try to maintain LuaFileSystem compatability, but any alternative function implementations might break compatability with sonoro1234's implementation.

On windows lfs.dir iterator will provide an extra return that can be used to get mode and size attributes in a much more performant way.

This is the canonical way to iterate:

localsep="/"forfile,objinlfs.dir(path) doiffile~="." andfile~=".." thenlocalf=path..sep..file-- obj wont be nil in windows onlylocalattr=objandobj:attr() orlfs.attributes (f)
assert (type(attr) =="table",f)
-- do something with f and attrendend

Installation

cmake -DLUAJIT_DIR="path to luajit" ../luafilesystem
make install

or just copy lfs_ffi.lua to lua folder

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - thenumbernine/luafilesystem: Reimplement luafilesystem via LuaJIT FFI with unicode facilities · GitHub
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luafilesystem

Reimplement luafilesystem via LuaJIT FFI.

This is a fork off of Sonoro1234's LuaFileSystem which added Windows support, which was a fork off of spacewander's LuaFileSystm which was a pure LuaJIT version of LuaFileSystem.

In this version I'm making it dependent on my lua-ffi-bindings repo, where I put all my OS-specific include-generated luajit bindings. The purpose of this is to avoid multiple ffi.cdef calls for the same C type. Best to put them all in one safe place.

I'm also making use of my lua-ext's setmetatable-override to add __gc behavior to LuaJIT.

Likewise both Sonoro1234's Windows/Linux version and this version is compatible with my lua-ext project for filesystem operations.

Docs

It should be compatible with vanilla luafilesystem but with unicode paths in windows: http://keplerproject.github.io/luafilesystem/manual.html#reference

What you only need is replacing require 'lfs' to require 'lfs_ffi'.

This version will try to maintain LuaFileSystem compatability, but any alternative function implementations might break compatability with sonoro1234's implementation.

On windows lfs.dir iterator will provide an extra return that can be used to get mode and size attributes in a much more performant way.

This is the canonical way to iterate:

localsep="/"forfile,objinlfs.dir(path) doiffile~="." andfile~=".." thenlocalf=path..sep..file-- obj wont be nil in windows onlylocalattr=objandobj:attr() orlfs.attributes (f)
assert (type(attr) =="table",f)
-- do something with f and attrendend

Installation

cmake -DLUAJIT_DIR="path to luajit" ../luafilesystem
make install

or just copy lfs_ffi.lua to lua folder

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - thenumbernine/luafilesystem: Reimplement luafilesystem via LuaJIT FFI with unicode facilities · GitHub
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luafilesystem

Reimplement luafilesystem via LuaJIT FFI.

This is a fork off of Sonoro1234's LuaFileSystem which added Windows support, which was a fork off of spacewander's LuaFileSystm which was a pure LuaJIT version of LuaFileSystem.

In this version I'm making it dependent on my lua-ffi-bindings repo, where I put all my OS-specific include-generated luajit bindings. The purpose of this is to avoid multiple ffi.cdef calls for the same C type. Best to put them all in one safe place.

I'm also making use of my lua-ext's setmetatable-override to add __gc behavior to LuaJIT.

Likewise both Sonoro1234's Windows/Linux version and this version is compatible with my lua-ext project for filesystem operations.

Docs

It should be compatible with vanilla luafilesystem but with unicode paths in windows: http://keplerproject.github.io/luafilesystem/manual.html#reference

What you only need is replacing require 'lfs' to require 'lfs_ffi'.

This version will try to maintain LuaFileSystem compatability, but any alternative function implementations might break compatability with sonoro1234's implementation.

On windows lfs.dir iterator will provide an extra return that can be used to get mode and size attributes in a much more performant way.

This is the canonical way to iterate:

localsep="/"forfile,objinlfs.dir(path) doiffile~="." andfile~=".." thenlocalf=path..sep..file-- obj wont be nil in windows onlylocalattr=objandobj:attr() orlfs.attributes (f)
assert (type(attr) =="table",f)
-- do something with f and attrendend

Installation

cmake -DLUAJIT_DIR="path to luajit" ../luafilesystem
make install

or just copy lfs_ffi.lua to lua folder

About

Reimplement luafilesystem via LuaJIT FFI with unicode facilities

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - thenumbernine/luafilesystem: Reimplement luafilesystem via LuaJIT FFI with unicode facilities · GitHub
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luafilesystem

Reimplement luafilesystem via LuaJIT FFI.

This is a fork off of Sonoro1234's LuaFileSystem which added Windows support, which was a fork off of spacewander's LuaFileSystm which was a pure LuaJIT version of LuaFileSystem.

In this version I'm making it dependent on my lua-ffi-bindings repo, where I put all my OS-specific include-generated luajit bindings. The purpose of this is to avoid multiple ffi.cdef calls for the same C type. Best to put them all in one safe place.

I'm also making use of my lua-ext's setmetatable-override to add __gc behavior to LuaJIT.

Likewise both Sonoro1234's Windows/Linux version and this version is compatible with my lua-ext project for filesystem operations.

Docs

It should be compatible with vanilla luafilesystem but with unicode paths in windows: http://keplerproject.github.io/luafilesystem/manual.html#reference

What you only need is replacing require 'lfs' to require 'lfs_ffi'.

This version will try to maintain LuaFileSystem compatability, but any alternative function implementations might break compatability with sonoro1234's implementation.

On windows lfs.dir iterator will provide an extra return that can be used to get mode and size attributes in a much more performant way.

This is the canonical way to iterate:

localsep="/"forfile,objinlfs.dir(path) doiffile~="." andfile~=".." thenlocalf=path..sep..file-- obj wont be nil in windows onlylocalattr=objandobj:attr() orlfs.attributes (f)
assert (type(attr) =="table",f)
-- do something with f and attrendend

Installation

cmake -DLUAJIT_DIR="path to luajit" ../luafilesystem
make install

or just copy lfs_ffi.lua to lua folder

About

Reimplement luafilesystem via LuaJIT FFI with unicode facilities

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - thenumbernine/luafilesystem: Reimplement luafilesystem via LuaJIT FFI with unicode facilities · GitHub
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luafilesystem

Reimplement luafilesystem via LuaJIT FFI.

This is a fork off of Sonoro1234's LuaFileSystem which added Windows support, which was a fork off of spacewander's LuaFileSystm which was a pure LuaJIT version of LuaFileSystem.

In this version I'm making it dependent on my lua-ffi-bindings repo, where I put all my OS-specific include-generated luajit bindings. The purpose of this is to avoid multiple ffi.cdef calls for the same C type. Best to put them all in one safe place.

I'm also making use of my lua-ext's setmetatable-override to add __gc behavior to LuaJIT.

Likewise both Sonoro1234's Windows/Linux version and this version is compatible with my lua-ext project for filesystem operations.

Docs

It should be compatible with vanilla luafilesystem but with unicode paths in windows: http://keplerproject.github.io/luafilesystem/manual.html#reference

What you only need is replacing require 'lfs' to require 'lfs_ffi'.

This version will try to maintain LuaFileSystem compatability, but any alternative function implementations might break compatability with sonoro1234's implementation.

On windows lfs.dir iterator will provide an extra return that can be used to get mode and size attributes in a much more performant way.

This is the canonical way to iterate:

localsep="/"forfile,objinlfs.dir(path) doiffile~="." andfile~=".." thenlocalf=path..sep..file-- obj wont be nil in windows onlylocalattr=objandobj:attr() orlfs.attributes (f)
assert (type(attr) =="table",f)
-- do something with f and attrendend

Installation

cmake -DLUAJIT_DIR="path to luajit" ../luafilesystem
make install

or just copy lfs_ffi.lua to lua folder

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Reimplement luafilesystem via LuaJIT FFI with unicode facilities

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - thenumbernine/luafilesystem: Reimplement luafilesystem via LuaJIT FFI with unicode facilities · GitHub
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luafilesystem

Reimplement luafilesystem via LuaJIT FFI.

This is a fork off of Sonoro1234's LuaFileSystem which added Windows support, which was a fork off of spacewander's LuaFileSystm which was a pure LuaJIT version of LuaFileSystem.

In this version I'm making it dependent on my lua-ffi-bindings repo, where I put all my OS-specific include-generated luajit bindings. The purpose of this is to avoid multiple ffi.cdef calls for the same C type. Best to put them all in one safe place.

I'm also making use of my lua-ext's setmetatable-override to add __gc behavior to LuaJIT.

Likewise both Sonoro1234's Windows/Linux version and this version is compatible with my lua-ext project for filesystem operations.

Docs

It should be compatible with vanilla luafilesystem but with unicode paths in windows: http://keplerproject.github.io/luafilesystem/manual.html#reference

What you only need is replacing require 'lfs' to require 'lfs_ffi'.

This version will try to maintain LuaFileSystem compatability, but any alternative function implementations might break compatability with sonoro1234's implementation.

On windows lfs.dir iterator will provide an extra return that can be used to get mode and size attributes in a much more performant way.

This is the canonical way to iterate:

localsep="/"forfile,objinlfs.dir(path) doiffile~="." andfile~=".." thenlocalf=path..sep..file-- obj wont be nil in windows onlylocalattr=objandobj:attr() orlfs.attributes (f)
assert (type(attr) =="table",f)
-- do something with f and attrendend

Installation

cmake -DLUAJIT_DIR="path to luajit" ../luafilesystem
make install

or just copy lfs_ffi.lua to lua folder

About

Reimplement luafilesystem via LuaJIT FFI with unicode facilities

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - thenumbernine/luafilesystem: Reimplement luafilesystem via LuaJIT FFI with unicode facilities · GitHub
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luafilesystem

Reimplement luafilesystem via LuaJIT FFI.

This is a fork off of Sonoro1234's LuaFileSystem which added Windows support, which was a fork off of spacewander's LuaFileSystm which was a pure LuaJIT version of LuaFileSystem.

In this version I'm making it dependent on my lua-ffi-bindings repo, where I put all my OS-specific include-generated luajit bindings. The purpose of this is to avoid multiple ffi.cdef calls for the same C type. Best to put them all in one safe place.

I'm also making use of my lua-ext's setmetatable-override to add __gc behavior to LuaJIT.

Likewise both Sonoro1234's Windows/Linux version and this version is compatible with my lua-ext project for filesystem operations.

Docs

It should be compatible with vanilla luafilesystem but with unicode paths in windows: http://keplerproject.github.io/luafilesystem/manual.html#reference

What you only need is replacing require 'lfs' to require 'lfs_ffi'.

This version will try to maintain LuaFileSystem compatability, but any alternative function implementations might break compatability with sonoro1234's implementation.

On windows lfs.dir iterator will provide an extra return that can be used to get mode and size attributes in a much more performant way.

This is the canonical way to iterate:

localsep="/"forfile,objinlfs.dir(path) doiffile~="." andfile~=".." thenlocalf=path..sep..file-- obj wont be nil in windows onlylocalattr=objandobj:attr() orlfs.attributes (f)
assert (type(attr) =="table",f)
-- do something with f and attrendend

Installation

cmake -DLUAJIT_DIR="path to luajit" ../luafilesystem
make install

or just copy lfs_ffi.lua to lua folder

About

Reimplement luafilesystem via LuaJIT FFI with unicode facilities

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - thenumbernine/luafilesystem: Reimplement luafilesystem via LuaJIT FFI with unicode facilities · GitHub
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luafilesystem

Reimplement luafilesystem via LuaJIT FFI.

This is a fork off of Sonoro1234's LuaFileSystem which added Windows support, which was a fork off of spacewander's LuaFileSystm which was a pure LuaJIT version of LuaFileSystem.

In this version I'm making it dependent on my lua-ffi-bindings repo, where I put all my OS-specific include-generated luajit bindings. The purpose of this is to avoid multiple ffi.cdef calls for the same C type. Best to put them all in one safe place.

I'm also making use of my lua-ext's setmetatable-override to add __gc behavior to LuaJIT.

Likewise both Sonoro1234's Windows/Linux version and this version is compatible with my lua-ext project for filesystem operations.

Docs

It should be compatible with vanilla luafilesystem but with unicode paths in windows: http://keplerproject.github.io/luafilesystem/manual.html#reference

What you only need is replacing require 'lfs' to require 'lfs_ffi'.

This version will try to maintain LuaFileSystem compatability, but any alternative function implementations might break compatability with sonoro1234's implementation.

On windows lfs.dir iterator will provide an extra return that can be used to get mode and size attributes in a much more performant way.

This is the canonical way to iterate:

localsep="/"forfile,objinlfs.dir(path) doiffile~="." andfile~=".." thenlocalf=path..sep..file-- obj wont be nil in windows onlylocalattr=objandobj:attr() orlfs.attributes (f)
assert (type(attr) =="table",f)
-- do something with f and attrendend

Installation

cmake -DLUAJIT_DIR="path to luajit" ../luafilesystem
make install

or just copy lfs_ffi.lua to lua folder

About

Reimplement luafilesystem via LuaJIT FFI with unicode facilities

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