This block of text gets a score of 12000 — fairly sure it didn't get quite that much pre-0.0.3 #5

Description

@wizonesolutions

In my implementation, I'm analyzing some GitHub Events for sentiment.

This one swayed things a lot:

with 0.0.3

Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
this point. After we fulfill the Kickstarter goals, we'll be tackling
feature requests top to bottom by vote-count, which shows sound-effects at
like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
assets to work with from the CC BrowserQuest library we're using already
for most our graphics, which will keep things consistent. It would appear
they didn't release their music (only their sounds), so your soundcloud bit
could indeed come in handy - it's quite nice btw, great job!
On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:
> Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
> I think, so I thought I would bring back the idea of music/sound effects in
> habitrpg. I think it there should definitely be some kind of button that
> enable/disables music and one for sfx, if sound was to be implemented.
>
> https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
>
> Here's a little test idea I came up with. Ideally, I would like to sit
> down and plan out some better music but I think this is a decent idea of
> what I have in mind.
>
> Music-wise, there could be different themes that played according to where
> you were. Such as individual themes for the main page, stable, tavern, etc.
> And possibly a number of themes that cycled for the main page.
>
> For sound effects, I was thinking to make different noises for things such
> as: checking off a daily/todo, spending gold on a reward, finding an
> egg/hatching potion, +/- sounds for habits, rerolling, using a health
> potion, hatching an egg, checking into the inn, etc.
>
> Sound is a very important aspect of gamification. It can help immerse them
> and mentally reward them for their good work. I think that even little
> additions could be very beneficial to a number of users. I'm going to work
> on some more ideas whenever I have time and post them.
>
> —
> Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
> .
>", as follows: { score: 12672,
comparative: 28.54054054054054,
positive:
{ score: 12672,
comparative: 28.54054054054054,
words:
[ 'fulfill',
'top',
'like',
'assets',
'nice',
'great',
'kind',
'like',
'better',
'stable',
'reward',
'important',
'help',
'reward',
'good' ],
adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] },
negative:
{ score: 0,
comparative: 0,
words: [],
adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] } }

with 0.0.2

Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
this point. After we fulfill the Kickstarter goals, we'll be tackling
feature requests top to bottom by vote-count, which shows sound-effects at
like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
assets to work with from the CC BrowserQuest library we're using already
for most our graphics, which will keep things consistent. It would appear
they didn't release their music (only their sounds), so your soundcloud bit
could indeed come in handy - it's quite nice btw, great job!
On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:
> Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
> I think, so I thought I would bring back the idea of music/sound effects in
> habitrpg. I think it there should definitely be some kind of button that
> enable/disables music and one for sfx, if sound was to be implemented.
>
> https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
>
> Here's a little test idea I came up with. Ideally, I would like to sit
> down and plan out some better music but I think this is a decent idea of
> what I have in mind.
>
> Music-wise, there could be different themes that played according to where
> you were. Such as individual themes for the main page, stable, tavern, etc.
> And possibly a number of themes that cycled for the main page.
>
> For sound effects, I was thinking to make different noises for things such
> as: checking off a daily/todo, spending gold on a reward, finding an
> egg/hatching potion, +/- sounds for habits, rerolling, using a health
> potion, hatching an egg, checking into the inn, etc.
>
> Sound is a very important aspect of gamification. It can help immerse them
> and mentally reward them for their good work. I think that even little
> additions could be very beneficial to a number of users. I'm going to work
> on some more ideas whenever I have time and post them.
>
> —
> Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
> .
>", as follows: { score: 29,
comparative: 0.0914826498422713,
positive:
{ score: 29,
comparative: 0.0914826498422713,
words:
[ 'fulfill',
'top',
'nice',
'great',
'kind',
'like',
'better',
'stable',
'reward',
'important',
'help',
'reward',
'good' ] },
negative: { score: 0, comparative: 0, words: [] } }

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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      try {
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      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      This block of text gets a score of 12000 — fairly sure it didn't get quite that much pre-0.0.3 #5

      Description

      @wizonesolutions

      In my implementation, I'm analyzing some GitHub Events for sentiment.

      This one swayed things a lot:

      with 0.0.3

      Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
      https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
      this point. After we fulfill the Kickstarter goals, we'll be tackling
      feature requests top to bottom by vote-count, which shows sound-effects at
      like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
      assets to work with from the CC BrowserQuest library we're using already
      for most our graphics, which will keep things consistent. It would appear
      they didn't release their music (only their sounds), so your soundcloud bit
      could indeed come in handy - it's quite nice btw, great job!
      On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:
      > Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
      > I think, so I thought I would bring back the idea of music/sound effects in
      > habitrpg. I think it there should definitely be some kind of button that
      > enable/disables music and one for sfx, if sound was to be implemented.
      >
      > https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
      >
      > Here's a little test idea I came up with. Ideally, I would like to sit
      > down and plan out some better music but I think this is a decent idea of
      > what I have in mind.
      >
      > Music-wise, there could be different themes that played according to where
      > you were. Such as individual themes for the main page, stable, tavern, etc.
      > And possibly a number of themes that cycled for the main page.
      >
      > For sound effects, I was thinking to make different noises for things such
      > as: checking off a daily/todo, spending gold on a reward, finding an
      > egg/hatching potion, +/- sounds for habits, rerolling, using a health
      > potion, hatching an egg, checking into the inn, etc.
      >
      > Sound is a very important aspect of gamification. It can help immerse them
      > and mentally reward them for their good work. I think that even little
      > additions could be very beneficial to a number of users. I'm going to work
      > on some more ideas whenever I have time and post them.
      >
      > —
      > Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
      > .
      >", as follows: { score: 12672,
      comparative: 28.54054054054054,
      positive:
      { score: 12672,
      comparative: 28.54054054054054,
      words:
      [ 'fulfill',
      'top',
      'like',
      'assets',
      'nice',
      'great',
      'kind',
      'like',
      'better',
      'stable',
      'reward',
      'important',
      'help',
      'reward',
      'good' ],
      adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] },
      negative:
      { score: 0,
      comparative: 0,
      words: [],
      adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] } }
      

      with 0.0.2

      Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
      https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
      this point. After we fulfill the Kickstarter goals, we'll be tackling
      feature requests top to bottom by vote-count, which shows sound-effects at
      like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
      assets to work with from the CC BrowserQuest library we're using already
      for most our graphics, which will keep things consistent. It would appear
      they didn't release their music (only their sounds), so your soundcloud bit
      could indeed come in handy - it's quite nice btw, great job!
      On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:
      > Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
      > I think, so I thought I would bring back the idea of music/sound effects in
      > habitrpg. I think it there should definitely be some kind of button that
      > enable/disables music and one for sfx, if sound was to be implemented.
      >
      > https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
      >
      > Here's a little test idea I came up with. Ideally, I would like to sit
      > down and plan out some better music but I think this is a decent idea of
      > what I have in mind.
      >
      > Music-wise, there could be different themes that played according to where
      > you were. Such as individual themes for the main page, stable, tavern, etc.
      > And possibly a number of themes that cycled for the main page.
      >
      > For sound effects, I was thinking to make different noises for things such
      > as: checking off a daily/todo, spending gold on a reward, finding an
      > egg/hatching potion, +/- sounds for habits, rerolling, using a health
      > potion, hatching an egg, checking into the inn, etc.
      >
      > Sound is a very important aspect of gamification. It can help immerse them
      > and mentally reward them for their good work. I think that even little
      > additions could be very beneficial to a number of users. I'm going to work
      > on some more ideas whenever I have time and post them.
      >
      > —
      > Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
      > .
      >", as follows: { score: 29,
      comparative: 0.0914826498422713,
      positive:
      { score: 29,
      comparative: 0.0914826498422713,
      words:
      [ 'fulfill',
      'top',
      'nice',
      'great',
      'kind',
      'like',
      'better',
      'stable',
      'reward',
      'important',
      'help',
      'reward',
      'good' ] },
      negative: { score: 0, comparative: 0, words: [] } }
      

      Activity

      Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

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          None yet

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          This block of text gets a score of 12000 — fairly sure it didn't get quite that much pre-0.0.3 #5

          Description

          @wizonesolutions

          In my implementation, I'm analyzing some GitHub Events for sentiment.

          This one swayed things a lot:

          with 0.0.3

          Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
          https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
          this point. After we fulfill the Kickstarter goals, we'll be tackling
          feature requests top to bottom by vote-count, which shows sound-effects at
          like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
          assets to work with from the CC BrowserQuest library we're using already
          for most our graphics, which will keep things consistent. It would appear
          they didn't release their music (only their sounds), so your soundcloud bit
          could indeed come in handy - it's quite nice btw, great job!
          On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:
          > Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
          > I think, so I thought I would bring back the idea of music/sound effects in
          > habitrpg. I think it there should definitely be some kind of button that
          > enable/disables music and one for sfx, if sound was to be implemented.
          >
          > https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
          >
          > Here's a little test idea I came up with. Ideally, I would like to sit
          > down and plan out some better music but I think this is a decent idea of
          > what I have in mind.
          >
          > Music-wise, there could be different themes that played according to where
          > you were. Such as individual themes for the main page, stable, tavern, etc.
          > And possibly a number of themes that cycled for the main page.
          >
          > For sound effects, I was thinking to make different noises for things such
          > as: checking off a daily/todo, spending gold on a reward, finding an
          > egg/hatching potion, +/- sounds for habits, rerolling, using a health
          > potion, hatching an egg, checking into the inn, etc.
          >
          > Sound is a very important aspect of gamification. It can help immerse them
          > and mentally reward them for their good work. I think that even little
          > additions could be very beneficial to a number of users. I'm going to work
          > on some more ideas whenever I have time and post them.
          >
          > —
          > Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
          > .
          >", as follows: { score: 12672,
          comparative: 28.54054054054054,
          positive:
          { score: 12672,
          comparative: 28.54054054054054,
          words:
          [ 'fulfill',
          'top',
          'like',
          'assets',
          'nice',
          'great',
          'kind',
          'like',
          'better',
          'stable',
          'reward',
          'important',
          'help',
          'reward',
          'good' ],
          adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] },
          negative:
          { score: 0,
          comparative: 0,
          words: [],
          adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] } }
          

          with 0.0.2

          Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
          https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
          this point. After we fulfill the Kickstarter goals, we'll be tackling
          feature requests top to bottom by vote-count, which shows sound-effects at
          like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
          assets to work with from the CC BrowserQuest library we're using already
          for most our graphics, which will keep things consistent. It would appear
          they didn't release their music (only their sounds), so your soundcloud bit
          could indeed come in handy - it's quite nice btw, great job!
          On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:
          > Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
          > I think, so I thought I would bring back the idea of music/sound effects in
          > habitrpg. I think it there should definitely be some kind of button that
          > enable/disables music and one for sfx, if sound was to be implemented.
          >
          > https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
          >
          > Here's a little test idea I came up with. Ideally, I would like to sit
          > down and plan out some better music but I think this is a decent idea of
          > what I have in mind.
          >
          > Music-wise, there could be different themes that played according to where
          > you were. Such as individual themes for the main page, stable, tavern, etc.
          > And possibly a number of themes that cycled for the main page.
          >
          > For sound effects, I was thinking to make different noises for things such
          > as: checking off a daily/todo, spending gold on a reward, finding an
          > egg/hatching potion, +/- sounds for habits, rerolling, using a health
          > potion, hatching an egg, checking into the inn, etc.
          >
          > Sound is a very important aspect of gamification. It can help immerse them
          > and mentally reward them for their good work. I think that even little
          > additions could be very beneficial to a number of users. I'm going to work
          > on some more ideas whenever I have time and post them.
          >
          > —
          > Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
          > .
          >", as follows: { score: 29,
          comparative: 0.0914826498422713,
          positive:
          { score: 29,
          comparative: 0.0914826498422713,
          words:
          [ 'fulfill',
          'top',
          'nice',
          'great',
          'kind',
          'like',
          'better',
          'stable',
          'reward',
          'important',
          'help',
          'reward',
          'good' ] },
          negative: { score: 0, comparative: 0, words: [] } }
          

          Activity

          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

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          No one assigned

            Labels

            No labels
            No labels

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              No milestone

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              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              This block of text gets a score of 12000 — fairly sure it didn't get quite that much pre-0.0.3 #5

              Description

              @wizonesolutions

              In my implementation, I'm analyzing some GitHub Events for sentiment.

              This one swayed things a lot:

              with 0.0.3

              Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
              https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
              this point. After we fulfill the Kickstarter goals, we'll be tackling
              feature requests top to bottom by vote-count, which shows sound-effects at
              like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
              assets to work with from the CC BrowserQuest library we're using already
              for most our graphics, which will keep things consistent. It would appear
              they didn't release their music (only their sounds), so your soundcloud bit
              could indeed come in handy - it's quite nice btw, great job!
              On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:
              > Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
              > I think, so I thought I would bring back the idea of music/sound effects in
              > habitrpg. I think it there should definitely be some kind of button that
              > enable/disables music and one for sfx, if sound was to be implemented.
              >
              > https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
              >
              > Here's a little test idea I came up with. Ideally, I would like to sit
              > down and plan out some better music but I think this is a decent idea of
              > what I have in mind.
              >
              > Music-wise, there could be different themes that played according to where
              > you were. Such as individual themes for the main page, stable, tavern, etc.
              > And possibly a number of themes that cycled for the main page.
              >
              > For sound effects, I was thinking to make different noises for things such
              > as: checking off a daily/todo, spending gold on a reward, finding an
              > egg/hatching potion, +/- sounds for habits, rerolling, using a health
              > potion, hatching an egg, checking into the inn, etc.
              >
              > Sound is a very important aspect of gamification. It can help immerse them
              > and mentally reward them for their good work. I think that even little
              > additions could be very beneficial to a number of users. I'm going to work
              > on some more ideas whenever I have time and post them.
              >
              > —
              > Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
              > .
              >", as follows: { score: 12672,
              comparative: 28.54054054054054,
              positive:
              { score: 12672,
              comparative: 28.54054054054054,
              words:
              [ 'fulfill',
              'top',
              'like',
              'assets',
              'nice',
              'great',
              'kind',
              'like',
              'better',
              'stable',
              'reward',
              'important',
              'help',
              'reward',
              'good' ],
              adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] },
              negative:
              { score: 0,
              comparative: 0,
              words: [],
              adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] } }
              

              with 0.0.2

              Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
              https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
              this point. After we fulfill the Kickstarter goals, we'll be tackling
              feature requests top to bottom by vote-count, which shows sound-effects at
              like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
              assets to work with from the CC BrowserQuest library we're using already
              for most our graphics, which will keep things consistent. It would appear
              they didn't release their music (only their sounds), so your soundcloud bit
              could indeed come in handy - it's quite nice btw, great job!
              On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:
              > Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
              > I think, so I thought I would bring back the idea of music/sound effects in
              > habitrpg. I think it there should definitely be some kind of button that
              > enable/disables music and one for sfx, if sound was to be implemented.
              >
              > https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
              >
              > Here's a little test idea I came up with. Ideally, I would like to sit
              > down and plan out some better music but I think this is a decent idea of
              > what I have in mind.
              >
              > Music-wise, there could be different themes that played according to where
              > you were. Such as individual themes for the main page, stable, tavern, etc.
              > And possibly a number of themes that cycled for the main page.
              >
              > For sound effects, I was thinking to make different noises for things such
              > as: checking off a daily/todo, spending gold on a reward, finding an
              > egg/hatching potion, +/- sounds for habits, rerolling, using a health
              > potion, hatching an egg, checking into the inn, etc.
              >
              > Sound is a very important aspect of gamification. It can help immerse them
              > and mentally reward them for their good work. I think that even little
              > additions could be very beneficial to a number of users. I'm going to work
              > on some more ideas whenever I have time and post them.
              >
              > —
              > Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
              > .
              >", as follows: { score: 29,
              comparative: 0.0914826498422713,
              positive:
              { score: 29,
              comparative: 0.0914826498422713,
              words:
              [ 'fulfill',
              'top',
              'nice',
              'great',
              'kind',
              'like',
              'better',
              'stable',
              'reward',
              'important',
              'help',
              'reward',
              'good' ] },
              negative: { score: 0, comparative: 0, words: [] } }
              

              Activity

              Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

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                No labels
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                  None yet

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                  No branches or pull requests

                  Issue actions

                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  This block of text gets a score of 12000 — fairly sure it didn't get quite that much pre-0.0.3 #5

                  Description

                  @wizonesolutions

                  In my implementation, I'm analyzing some GitHub Events for sentiment.

                  This one swayed things a lot:

                  with 0.0.3

                  Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
                  https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
                  this point. After we fulfill the Kickstarter goals, we'll be tackling
                  feature requests top to bottom by vote-count, which shows sound-effects at
                  like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
                  assets to work with from the CC BrowserQuest library we're using already
                  for most our graphics, which will keep things consistent. It would appear
                  they didn't release their music (only their sounds), so your soundcloud bit
                  could indeed come in handy - it's quite nice btw, great job!
                  On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:
                  > Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
                  > I think, so I thought I would bring back the idea of music/sound effects in
                  > habitrpg. I think it there should definitely be some kind of button that
                  > enable/disables music and one for sfx, if sound was to be implemented.
                  >
                  > https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
                  >
                  > Here's a little test idea I came up with. Ideally, I would like to sit
                  > down and plan out some better music but I think this is a decent idea of
                  > what I have in mind.
                  >
                  > Music-wise, there could be different themes that played according to where
                  > you were. Such as individual themes for the main page, stable, tavern, etc.
                  > And possibly a number of themes that cycled for the main page.
                  >
                  > For sound effects, I was thinking to make different noises for things such
                  > as: checking off a daily/todo, spending gold on a reward, finding an
                  > egg/hatching potion, +/- sounds for habits, rerolling, using a health
                  > potion, hatching an egg, checking into the inn, etc.
                  >
                  > Sound is a very important aspect of gamification. It can help immerse them
                  > and mentally reward them for their good work. I think that even little
                  > additions could be very beneficial to a number of users. I'm going to work
                  > on some more ideas whenever I have time and post them.
                  >
                  > —
                  > Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
                  > .
                  >", as follows: { score: 12672,
                  comparative: 28.54054054054054,
                  positive:
                  { score: 12672,
                  comparative: 28.54054054054054,
                  words:
                  [ 'fulfill',
                  'top',
                  'like',
                  'assets',
                  'nice',
                  'great',
                  'kind',
                  'like',
                  'better',
                  'stable',
                  'reward',
                  'important',
                  'help',
                  'reward',
                  'good' ],
                  adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] },
                  negative:
                  { score: 0,
                  comparative: 0,
                  words: [],
                  adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] } }
                  

                  with 0.0.2

                  Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
                  https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
                  this point. After we fulfill the Kickstarter goals, we'll be tackling
                  feature requests top to bottom by vote-count, which shows sound-effects at
                  like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
                  assets to work with from the CC BrowserQuest library we're using already
                  for most our graphics, which will keep things consistent. It would appear
                  they didn't release their music (only their sounds), so your soundcloud bit
                  could indeed come in handy - it's quite nice btw, great job!
                  On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:
                  > Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
                  > I think, so I thought I would bring back the idea of music/sound effects in
                  > habitrpg. I think it there should definitely be some kind of button that
                  > enable/disables music and one for sfx, if sound was to be implemented.
                  >
                  > https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
                  >
                  > Here's a little test idea I came up with. Ideally, I would like to sit
                  > down and plan out some better music but I think this is a decent idea of
                  > what I have in mind.
                  >
                  > Music-wise, there could be different themes that played according to where
                  > you were. Such as individual themes for the main page, stable, tavern, etc.
                  > And possibly a number of themes that cycled for the main page.
                  >
                  > For sound effects, I was thinking to make different noises for things such
                  > as: checking off a daily/todo, spending gold on a reward, finding an
                  > egg/hatching potion, +/- sounds for habits, rerolling, using a health
                  > potion, hatching an egg, checking into the inn, etc.
                  >
                  > Sound is a very important aspect of gamification. It can help immerse them
                  > and mentally reward them for their good work. I think that even little
                  > additions could be very beneficial to a number of users. I'm going to work
                  > on some more ideas whenever I have time and post them.
                  >
                  > —
                  > Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
                  > .
                  >", as follows: { score: 29,
                  comparative: 0.0914826498422713,
                  positive:
                  { score: 29,
                  comparative: 0.0914826498422713,
                  words:
                  [ 'fulfill',
                  'top',
                  'nice',
                  'great',
                  'kind',
                  'like',
                  'better',
                  'stable',
                  'reward',
                  'important',
                  'help',
                  'reward',
                  'good' ] },
                  negative: { score: 0, comparative: 0, words: [] } }
                  

                  Activity

                  Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    No labels
                    No labels

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                    No projects

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                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      This block of text gets a score of 12000 — fairly sure it didn't get quite that much pre-0.0.3 #5

                      Description

                      @wizonesolutions

                      In my implementation, I'm analyzing some GitHub Events for sentiment.

                      This one swayed things a lot:

                      with 0.0.3

                      Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
                      https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
                      this point. After we fulfill the Kickstarter goals, we'll be tackling
                      feature requests top to bottom by vote-count, which shows sound-effects at
                      like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
                      assets to work with from the CC BrowserQuest library we're using already
                      for most our graphics, which will keep things consistent. It would appear
                      they didn't release their music (only their sounds), so your soundcloud bit
                      could indeed come in handy - it's quite nice btw, great job!
                      On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:
                      > Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
                      > I think, so I thought I would bring back the idea of music/sound effects in
                      > habitrpg. I think it there should definitely be some kind of button that
                      > enable/disables music and one for sfx, if sound was to be implemented.
                      >
                      > https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
                      >
                      > Here's a little test idea I came up with. Ideally, I would like to sit
                      > down and plan out some better music but I think this is a decent idea of
                      > what I have in mind.
                      >
                      > Music-wise, there could be different themes that played according to where
                      > you were. Such as individual themes for the main page, stable, tavern, etc.
                      > And possibly a number of themes that cycled for the main page.
                      >
                      > For sound effects, I was thinking to make different noises for things such
                      > as: checking off a daily/todo, spending gold on a reward, finding an
                      > egg/hatching potion, +/- sounds for habits, rerolling, using a health
                      > potion, hatching an egg, checking into the inn, etc.
                      >
                      > Sound is a very important aspect of gamification. It can help immerse them
                      > and mentally reward them for their good work. I think that even little
                      > additions could be very beneficial to a number of users. I'm going to work
                      > on some more ideas whenever I have time and post them.
                      >
                      > —
                      > Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
                      > .
                      >", as follows: { score: 12672,
                      comparative: 28.54054054054054,
                      positive:
                      { score: 12672,
                      comparative: 28.54054054054054,
                      words:
                      [ 'fulfill',
                      'top',
                      'like',
                      'assets',
                      'nice',
                      'great',
                      'kind',
                      'like',
                      'better',
                      'stable',
                      'reward',
                      'important',
                      'help',
                      'reward',
                      'good' ],
                      adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] },
                      negative:
                      { score: 0,
                      comparative: 0,
                      words: [],
                      adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] } }
                      

                      with 0.0.2

                      Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
                      https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
                      this point. After we fulfill the Kickstarter goals, we'll be tackling
                      feature requests top to bottom by vote-count, which shows sound-effects at
                      like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
                      assets to work with from the CC BrowserQuest library we're using already
                      for most our graphics, which will keep things consistent. It would appear
                      they didn't release their music (only their sounds), so your soundcloud bit
                      could indeed come in handy - it's quite nice btw, great job!
                      On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:
                      > Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
                      > I think, so I thought I would bring back the idea of music/sound effects in
                      > habitrpg. I think it there should definitely be some kind of button that
                      > enable/disables music and one for sfx, if sound was to be implemented.
                      >
                      > https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
                      >
                      > Here's a little test idea I came up with. Ideally, I would like to sit
                      > down and plan out some better music but I think this is a decent idea of
                      > what I have in mind.
                      >
                      > Music-wise, there could be different themes that played according to where
                      > you were. Such as individual themes for the main page, stable, tavern, etc.
                      > And possibly a number of themes that cycled for the main page.
                      >
                      > For sound effects, I was thinking to make different noises for things such
                      > as: checking off a daily/todo, spending gold on a reward, finding an
                      > egg/hatching potion, +/- sounds for habits, rerolling, using a health
                      > potion, hatching an egg, checking into the inn, etc.
                      >
                      > Sound is a very important aspect of gamification. It can help immerse them
                      > and mentally reward them for their good work. I think that even little
                      > additions could be very beneficial to a number of users. I'm going to work
                      > on some more ideas whenever I have time and post them.
                      >
                      > —
                      > Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
                      > .
                      >", as follows: { score: 29,
                      comparative: 0.0914826498422713,
                      positive:
                      { score: 29,
                      comparative: 0.0914826498422713,
                      words:
                      [ 'fulfill',
                      'top',
                      'nice',
                      'great',
                      'kind',
                      'like',
                      'better',
                      'stable',
                      'reward',
                      'important',
                      'help',
                      'reward',
                      'good' ] },
                      negative: { score: 0, comparative: 0, words: [] } }
                      

                      Activity

                      Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        No labels
                        No labels

                        Projects

                        No projects

                          Milestone

                          No milestone

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          This block of text gets a score of 12000 — fairly sure it didn't get quite that much pre-0.0.3 #5

                          Description

                          @wizonesolutions

                          In my implementation, I'm analyzing some GitHub Events for sentiment.

                          This one swayed things a lot:

                          with 0.0.3

                          Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
                          https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
                          this point. After we fulfill the Kickstarter goals, we'll be tackling
                          feature requests top to bottom by vote-count, which shows sound-effects at
                          like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
                          assets to work with from the CC BrowserQuest library we're using already
                          for most our graphics, which will keep things consistent. It would appear
                          they didn't release their music (only their sounds), so your soundcloud bit
                          could indeed come in handy - it's quite nice btw, great job!
                          On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:
                          > Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
                          > I think, so I thought I would bring back the idea of music/sound effects in
                          > habitrpg. I think it there should definitely be some kind of button that
                          > enable/disables music and one for sfx, if sound was to be implemented.
                          >
                          > https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
                          >
                          > Here's a little test idea I came up with. Ideally, I would like to sit
                          > down and plan out some better music but I think this is a decent idea of
                          > what I have in mind.
                          >
                          > Music-wise, there could be different themes that played according to where
                          > you were. Such as individual themes for the main page, stable, tavern, etc.
                          > And possibly a number of themes that cycled for the main page.
                          >
                          > For sound effects, I was thinking to make different noises for things such
                          > as: checking off a daily/todo, spending gold on a reward, finding an
                          > egg/hatching potion, +/- sounds for habits, rerolling, using a health
                          > potion, hatching an egg, checking into the inn, etc.
                          >
                          > Sound is a very important aspect of gamification. It can help immerse them
                          > and mentally reward them for their good work. I think that even little
                          > additions could be very beneficial to a number of users. I'm going to work
                          > on some more ideas whenever I have time and post them.
                          >
                          > —
                          > Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
                          > .
                          >", as follows: { score: 12672,
                          comparative: 28.54054054054054,
                          positive:
                          { score: 12672,
                          comparative: 28.54054054054054,
                          words:
                          [ 'fulfill',
                          'top',
                          'like',
                          'assets',
                          'nice',
                          'great',
                          'kind',
                          'like',
                          'better',
                          'stable',
                          'reward',
                          'important',
                          'help',
                          'reward',
                          'good' ],
                          adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] },
                          negative:
                          { score: 0,
                          comparative: 0,
                          words: [],
                          adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] } }
                          

                          with 0.0.2

                          Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
                          https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
                          this point. After we fulfill the Kickstarter goals, we'll be tackling
                          feature requests top to bottom by vote-count, which shows sound-effects at
                          like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
                          assets to work with from the CC BrowserQuest library we're using already
                          for most our graphics, which will keep things consistent. It would appear
                          they didn't release their music (only their sounds), so your soundcloud bit
                          could indeed come in handy - it's quite nice btw, great job!
                          On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:
                          > Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
                          > I think, so I thought I would bring back the idea of music/sound effects in
                          > habitrpg. I think it there should definitely be some kind of button that
                          > enable/disables music and one for sfx, if sound was to be implemented.
                          >
                          > https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
                          >
                          > Here's a little test idea I came up with. Ideally, I would like to sit
                          > down and plan out some better music but I think this is a decent idea of
                          > what I have in mind.
                          >
                          > Music-wise, there could be different themes that played according to where
                          > you were. Such as individual themes for the main page, stable, tavern, etc.
                          > And possibly a number of themes that cycled for the main page.
                          >
                          > For sound effects, I was thinking to make different noises for things such
                          > as: checking off a daily/todo, spending gold on a reward, finding an
                          > egg/hatching potion, +/- sounds for habits, rerolling, using a health
                          > potion, hatching an egg, checking into the inn, etc.
                          >
                          > Sound is a very important aspect of gamification. It can help immerse them
                          > and mentally reward them for their good work. I think that even little
                          > additions could be very beneficial to a number of users. I'm going to work
                          > on some more ideas whenever I have time and post them.
                          >
                          > —
                          > Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
                          > .
                          >", as follows: { score: 29,
                          comparative: 0.0914826498422713,
                          positive:
                          { score: 29,
                          comparative: 0.0914826498422713,
                          words:
                          [ 'fulfill',
                          'top',
                          'nice',
                          'great',
                          'kind',
                          'like',
                          'better',
                          'stable',
                          'reward',
                          'important',
                          'help',
                          'reward',
                          'good' ] },
                          negative: { score: 0, comparative: 0, words: [] } }
                          

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                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              This block of text gets a score of 12000 — fairly sure it didn't get quite that much pre-0.0.3 #5

                              Description

                              @wizonesolutions

                              In my implementation, I'm analyzing some GitHub Events for sentiment.

                              This one swayed things a lot:

                              with 0.0.3

                              Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
                              https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
                              this point. After we fulfill the Kickstarter goals, we'll be tackling
                              feature requests top to bottom by vote-count, which shows sound-effects at
                              like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
                              assets to work with from the CC BrowserQuest library we're using already
                              for most our graphics, which will keep things consistent. It would appear
                              they didn't release their music (only their sounds), so your soundcloud bit
                              could indeed come in handy - it's quite nice btw, great job!
                              On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:
                              > Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
                              > I think, so I thought I would bring back the idea of music/sound effects in
                              > habitrpg. I think it there should definitely be some kind of button that
                              > enable/disables music and one for sfx, if sound was to be implemented.
                              >
                              > https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
                              >
                              > Here's a little test idea I came up with. Ideally, I would like to sit
                              > down and plan out some better music but I think this is a decent idea of
                              > what I have in mind.
                              >
                              > Music-wise, there could be different themes that played according to where
                              > you were. Such as individual themes for the main page, stable, tavern, etc.
                              > And possibly a number of themes that cycled for the main page.
                              >
                              > For sound effects, I was thinking to make different noises for things such
                              > as: checking off a daily/todo, spending gold on a reward, finding an
                              > egg/hatching potion, +/- sounds for habits, rerolling, using a health
                              > potion, hatching an egg, checking into the inn, etc.
                              >
                              > Sound is a very important aspect of gamification. It can help immerse them
                              > and mentally reward them for their good work. I think that even little
                              > additions could be very beneficial to a number of users. I'm going to work
                              > on some more ideas whenever I have time and post them.
                              >
                              > —
                              > Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
                              > .
                              >", as follows: { score: 12672,
                              comparative: 28.54054054054054,
                              positive:
                              { score: 12672,
                              comparative: 28.54054054054054,
                              words:
                              [ 'fulfill',
                              'top',
                              'like',
                              'assets',
                              'nice',
                              'great',
                              'kind',
                              'like',
                              'better',
                              'stable',
                              'reward',
                              'important',
                              'help',
                              'reward',
                              'good' ],
                              adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] },
                              negative:
                              { score: 0,
                              comparative: 0,
                              words: [],
                              adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] } }
                              

                              with 0.0.2

                              Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
                              https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
                              this point. After we fulfill the Kickstarter goals, we'll be tackling
                              feature requests top to bottom by vote-count, which shows sound-effects at
                              like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
                              assets to work with from the CC BrowserQuest library we're using already
                              for most our graphics, which will keep things consistent. It would appear
                              they didn't release their music (only their sounds), so your soundcloud bit
                              could indeed come in handy - it's quite nice btw, great job!
                              On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:
                              > Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
                              > I think, so I thought I would bring back the idea of music/sound effects in
                              > habitrpg. I think it there should definitely be some kind of button that
                              > enable/disables music and one for sfx, if sound was to be implemented.
                              >
                              > https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
                              >
                              > Here's a little test idea I came up with. Ideally, I would like to sit
                              > down and plan out some better music but I think this is a decent idea of
                              > what I have in mind.
                              >
                              > Music-wise, there could be different themes that played according to where
                              > you were. Such as individual themes for the main page, stable, tavern, etc.
                              > And possibly a number of themes that cycled for the main page.
                              >
                              > For sound effects, I was thinking to make different noises for things such
                              > as: checking off a daily/todo, spending gold on a reward, finding an
                              > egg/hatching potion, +/- sounds for habits, rerolling, using a health
                              > potion, hatching an egg, checking into the inn, etc.
                              >
                              > Sound is a very important aspect of gamification. It can help immerse them
                              > and mentally reward them for their good work. I think that even little
                              > additions could be very beneficial to a number of users. I'm going to work
                              > on some more ideas whenever I have time and post them.
                              >
                              > —
                              > Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
                              > .
                              >", as follows: { score: 29,
                              comparative: 0.0914826498422713,
                              positive:
                              { score: 29,
                              comparative: 0.0914826498422713,
                              words:
                              [ 'fulfill',
                              'top',
                              'nice',
                              'great',
                              'kind',
                              'like',
                              'better',
                              'stable',
                              'reward',
                              'important',
                              'help',
                              'reward',
                              'good' ] },
                              negative: { score: 0, comparative: 0, words: [] } }
                              

                              Activity

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