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Arcade Machine

GitHub contributorsGitHub issuesGitHub pull requestsForksStars

Arcade Machine is an interactive application built to showcase and execute games created with the SplashKit SDK. Designed as a hub for all your SplashKit games, Arcade Machine provides an efficient and user-friendly way to compile, organize, and run games in one place. It’s ideal for both developers and players who want to easily access and test their creations.

Pre-requisites

General (All Operating Systems)

Windows (mingw32)

  • Install make by running the following command in your terminal:

    pacman -S make

macOS

  • Install make (if not already installed) by installing Xcode Command Line Tools:

    xcode-select --install

Linux (Debian/Ubuntu)

  • Install make by running the following command in your terminal:

    sudo apt install make

Building Arcade Machine

You can build Arcade Machine either using the provided Makefile or by compiling manually. Choose the method that best suits your workflow.

Building with Makefile

Using the Makefile allows for incremental building, only re-compiling files that have changed. This is the recommended approach for efficient development.

  1. Navigate to the project directory:

    cd arcade-machine
  2. Run the build command:

    make
  3. Start Arcade Machine:

    ./ArcadeMachine

To rebuild after making code changes, simply use make again. For a clean build, use:

make clean
make

Building Manually

If you prefer to compile without the Makefile, use the following command:

  1. Compile the application:

    skm clang++ src/* -Iinclude -lstdc++fs -o test
  2. Run the application:

    ./test

Contributing

We welcome contributions to improve Arcade Machine and make it even better! If you’re interested in contributing, please review our guidelines in the CONTRIBUTING.md file. Contributions can include bug fixes, new features, documentation improvements, or general enhancements. We appreciate your support in making Arcade Machine a great experience for all users!

About

An application to showcase and execute SplashKit games

Topics

Resources

Contributing

Stars

3 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Arcade Machine

GitHub contributorsGitHub issuesGitHub pull requestsForksStars

Arcade Machine is an interactive application built to showcase and execute games created with the SplashKit SDK. Designed as a hub for all your SplashKit games, Arcade Machine provides an efficient and user-friendly way to compile, organize, and run games in one place. It’s ideal for both developers and players who want to easily access and test their creations.

Pre-requisites

General (All Operating Systems)

Windows (mingw32)

  • Install make by running the following command in your terminal:

    pacman -S make

macOS

  • Install make (if not already installed) by installing Xcode Command Line Tools:

    xcode-select --install

Linux (Debian/Ubuntu)

  • Install make by running the following command in your terminal:

    sudo apt install make

Building Arcade Machine

You can build Arcade Machine either using the provided Makefile or by compiling manually. Choose the method that best suits your workflow.

Building with Makefile

Using the Makefile allows for incremental building, only re-compiling files that have changed. This is the recommended approach for efficient development.

  1. Navigate to the project directory:

    cd arcade-machine
  2. Run the build command:

    make
  3. Start Arcade Machine:

    ./ArcadeMachine

To rebuild after making code changes, simply use make again. For a clean build, use:

make clean
make

Building Manually

If you prefer to compile without the Makefile, use the following command:

  1. Compile the application:

    skm clang++ src/* -Iinclude -lstdc++fs -o test
  2. Run the application:

    ./test

Contributing

We welcome contributions to improve Arcade Machine and make it even better! If you’re interested in contributing, please review our guidelines in the CONTRIBUTING.md file. Contributions can include bug fixes, new features, documentation improvements, or general enhancements. We appreciate your support in making Arcade Machine a great experience for all users!

About

An application to showcase and execute SplashKit games

Topics

Resources

Contributing

Stars

3 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Arcade Machine

GitHub contributorsGitHub issuesGitHub pull requestsForksStars

Arcade Machine is an interactive application built to showcase and execute games created with the SplashKit SDK. Designed as a hub for all your SplashKit games, Arcade Machine provides an efficient and user-friendly way to compile, organize, and run games in one place. It’s ideal for both developers and players who want to easily access and test their creations.

Pre-requisites

General (All Operating Systems)

Windows (mingw32)

  • Install make by running the following command in your terminal:

    pacman -S make

macOS

  • Install make (if not already installed) by installing Xcode Command Line Tools:

    xcode-select --install

Linux (Debian/Ubuntu)

  • Install make by running the following command in your terminal:

    sudo apt install make

Building Arcade Machine

You can build Arcade Machine either using the provided Makefile or by compiling manually. Choose the method that best suits your workflow.

Building with Makefile

Using the Makefile allows for incremental building, only re-compiling files that have changed. This is the recommended approach for efficient development.

  1. Navigate to the project directory:

    cd arcade-machine
  2. Run the build command:

    make
  3. Start Arcade Machine:

    ./ArcadeMachine

To rebuild after making code changes, simply use make again. For a clean build, use:

make clean
make

Building Manually

If you prefer to compile without the Makefile, use the following command:

  1. Compile the application:

    skm clang++ src/* -Iinclude -lstdc++fs -o test
  2. Run the application:

    ./test

Contributing

We welcome contributions to improve Arcade Machine and make it even better! If you’re interested in contributing, please review our guidelines in the CONTRIBUTING.md file. Contributions can include bug fixes, new features, documentation improvements, or general enhancements. We appreciate your support in making Arcade Machine a great experience for all users!

About

An application to showcase and execute SplashKit games

Topics

Resources

Contributing

Stars

3 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Arcade Machine

GitHub contributorsGitHub issuesGitHub pull requestsForksStars

Arcade Machine is an interactive application built to showcase and execute games created with the SplashKit SDK. Designed as a hub for all your SplashKit games, Arcade Machine provides an efficient and user-friendly way to compile, organize, and run games in one place. It’s ideal for both developers and players who want to easily access and test their creations.

Pre-requisites

General (All Operating Systems)

Windows (mingw32)

  • Install make by running the following command in your terminal:

    pacman -S make

macOS

  • Install make (if not already installed) by installing Xcode Command Line Tools:

    xcode-select --install

Linux (Debian/Ubuntu)

  • Install make by running the following command in your terminal:

    sudo apt install make

Building Arcade Machine

You can build Arcade Machine either using the provided Makefile or by compiling manually. Choose the method that best suits your workflow.

Building with Makefile

Using the Makefile allows for incremental building, only re-compiling files that have changed. This is the recommended approach for efficient development.

  1. Navigate to the project directory:

    cd arcade-machine
  2. Run the build command:

    make
  3. Start Arcade Machine:

    ./ArcadeMachine

To rebuild after making code changes, simply use make again. For a clean build, use:

make clean
make

Building Manually

If you prefer to compile without the Makefile, use the following command:

  1. Compile the application:

    skm clang++ src/* -Iinclude -lstdc++fs -o test
  2. Run the application:

    ./test

Contributing

We welcome contributions to improve Arcade Machine and make it even better! If you’re interested in contributing, please review our guidelines in the CONTRIBUTING.md file. Contributions can include bug fixes, new features, documentation improvements, or general enhancements. We appreciate your support in making Arcade Machine a great experience for all users!

About

An application to showcase and execute SplashKit games

Topics

Resources

Contributing

Stars

3 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Arcade Machine

GitHub contributorsGitHub issuesGitHub pull requestsForksStars

Arcade Machine is an interactive application built to showcase and execute games created with the SplashKit SDK. Designed as a hub for all your SplashKit games, Arcade Machine provides an efficient and user-friendly way to compile, organize, and run games in one place. It’s ideal for both developers and players who want to easily access and test their creations.

Pre-requisites

General (All Operating Systems)

Windows (mingw32)

  • Install make by running the following command in your terminal:

    pacman -S make

macOS

  • Install make (if not already installed) by installing Xcode Command Line Tools:

    xcode-select --install

Linux (Debian/Ubuntu)

  • Install make by running the following command in your terminal:

    sudo apt install make

Building Arcade Machine

You can build Arcade Machine either using the provided Makefile or by compiling manually. Choose the method that best suits your workflow.

Building with Makefile

Using the Makefile allows for incremental building, only re-compiling files that have changed. This is the recommended approach for efficient development.

  1. Navigate to the project directory:

    cd arcade-machine
  2. Run the build command:

    make
  3. Start Arcade Machine:

    ./ArcadeMachine

To rebuild after making code changes, simply use make again. For a clean build, use:

make clean
make

Building Manually

If you prefer to compile without the Makefile, use the following command:

  1. Compile the application:

    skm clang++ src/* -Iinclude -lstdc++fs -o test
  2. Run the application:

    ./test

Contributing

We welcome contributions to improve Arcade Machine and make it even better! If you’re interested in contributing, please review our guidelines in the CONTRIBUTING.md file. Contributions can include bug fixes, new features, documentation improvements, or general enhancements. We appreciate your support in making Arcade Machine a great experience for all users!

About

An application to showcase and execute SplashKit games

Topics

Resources

Contributing

Stars

3 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Arcade Machine

GitHub contributorsGitHub issuesGitHub pull requestsForksStars

Arcade Machine is an interactive application built to showcase and execute games created with the SplashKit SDK. Designed as a hub for all your SplashKit games, Arcade Machine provides an efficient and user-friendly way to compile, organize, and run games in one place. It’s ideal for both developers and players who want to easily access and test their creations.

Pre-requisites

General (All Operating Systems)

Windows (mingw32)

  • Install make by running the following command in your terminal:

    pacman -S make

macOS

  • Install make (if not already installed) by installing Xcode Command Line Tools:

    xcode-select --install

Linux (Debian/Ubuntu)

  • Install make by running the following command in your terminal:

    sudo apt install make

Building Arcade Machine

You can build Arcade Machine either using the provided Makefile or by compiling manually. Choose the method that best suits your workflow.

Building with Makefile

Using the Makefile allows for incremental building, only re-compiling files that have changed. This is the recommended approach for efficient development.

  1. Navigate to the project directory:

    cd arcade-machine
  2. Run the build command:

    make
  3. Start Arcade Machine:

    ./ArcadeMachine

To rebuild after making code changes, simply use make again. For a clean build, use:

make clean
make

Building Manually

If you prefer to compile without the Makefile, use the following command:

  1. Compile the application:

    skm clang++ src/* -Iinclude -lstdc++fs -o test
  2. Run the application:

    ./test

Contributing

We welcome contributions to improve Arcade Machine and make it even better! If you’re interested in contributing, please review our guidelines in the CONTRIBUTING.md file. Contributions can include bug fixes, new features, documentation improvements, or general enhancements. We appreciate your support in making Arcade Machine a great experience for all users!

About

An application to showcase and execute SplashKit games

Topics

Resources

Contributing

Stars

3 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Arcade Machine

GitHub contributorsGitHub issuesGitHub pull requestsForksStars

Arcade Machine is an interactive application built to showcase and execute games created with the SplashKit SDK. Designed as a hub for all your SplashKit games, Arcade Machine provides an efficient and user-friendly way to compile, organize, and run games in one place. It’s ideal for both developers and players who want to easily access and test their creations.

Pre-requisites

General (All Operating Systems)

Windows (mingw32)

  • Install make by running the following command in your terminal:

    pacman -S make

macOS

  • Install make (if not already installed) by installing Xcode Command Line Tools:

    xcode-select --install

Linux (Debian/Ubuntu)

  • Install make by running the following command in your terminal:

    sudo apt install make

Building Arcade Machine

You can build Arcade Machine either using the provided Makefile or by compiling manually. Choose the method that best suits your workflow.

Building with Makefile

Using the Makefile allows for incremental building, only re-compiling files that have changed. This is the recommended approach for efficient development.

  1. Navigate to the project directory:

    cd arcade-machine
  2. Run the build command:

    make
  3. Start Arcade Machine:

    ./ArcadeMachine

To rebuild after making code changes, simply use make again. For a clean build, use:

make clean
make

Building Manually

If you prefer to compile without the Makefile, use the following command:

  1. Compile the application:

    skm clang++ src/* -Iinclude -lstdc++fs -o test
  2. Run the application:

    ./test

Contributing

We welcome contributions to improve Arcade Machine and make it even better! If you’re interested in contributing, please review our guidelines in the CONTRIBUTING.md file. Contributions can include bug fixes, new features, documentation improvements, or general enhancements. We appreciate your support in making Arcade Machine a great experience for all users!

About

An application to showcase and execute SplashKit games

Topics

Resources

Contributing

Stars

3 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Arcade Machine

GitHub contributorsGitHub issuesGitHub pull requestsForksStars

Arcade Machine is an interactive application built to showcase and execute games created with the SplashKit SDK. Designed as a hub for all your SplashKit games, Arcade Machine provides an efficient and user-friendly way to compile, organize, and run games in one place. It’s ideal for both developers and players who want to easily access and test their creations.

Pre-requisites

General (All Operating Systems)

Windows (mingw32)

  • Install make by running the following command in your terminal:

    pacman -S make

macOS

  • Install make (if not already installed) by installing Xcode Command Line Tools:

    xcode-select --install

Linux (Debian/Ubuntu)

  • Install make by running the following command in your terminal:

    sudo apt install make

Building Arcade Machine

You can build Arcade Machine either using the provided Makefile or by compiling manually. Choose the method that best suits your workflow.

Building with Makefile

Using the Makefile allows for incremental building, only re-compiling files that have changed. This is the recommended approach for efficient development.

  1. Navigate to the project directory:

    cd arcade-machine
  2. Run the build command:

    make
  3. Start Arcade Machine:

    ./ArcadeMachine

To rebuild after making code changes, simply use make again. For a clean build, use:

make clean
make

Building Manually

If you prefer to compile without the Makefile, use the following command:

  1. Compile the application:

    skm clang++ src/* -Iinclude -lstdc++fs -o test
  2. Run the application:

    ./test

Contributing

We welcome contributions to improve Arcade Machine and make it even better! If you’re interested in contributing, please review our guidelines in the CONTRIBUTING.md file. Contributions can include bug fixes, new features, documentation improvements, or general enhancements. We appreciate your support in making Arcade Machine a great experience for all users!

About

An application to showcase and execute SplashKit games

Topics

Resources

Contributing

Stars

3 stars

Watchers

6 watching

Forks

Releases

Packages

Contributors

Languages