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LocalizedGenStrings 🌐

LocalizedGenStrings is a command line tool to find localized strings from code and storyboards, and generate Localizable.strings file for Xcode project. Also you can translate you strings using Yandex.Translate.

Use Case

To localize strings use extension:

func localized(tableName:String?=nil, comment:String="")->String{returnNSLocalizedString(self, tableName: tableName, bundle:Bundle.main, value:"", comment: comment)}

Usage:

staticletunknownErrorTitle="Something went wrong".localized()letformattedString=String(format:"%@ now".localized(), status)

To localize storyboards UI elements create custom classes for necessary element, for example:

classLocalizableLabel:UILabel{overridefunc awakeFromNib(){
super.awakeFromNib()self.text =self.text?.localized()}}

And set LocalizableLabel custom class on Storyboard

How script work?

LocalizedGenStrings looking for localized strings from code whiche used localized() extension. Also using ibtool script grabbed all strings from UI elements (regardless of whether a custom class is used or not). And finally, if Localizable.strings file already exists into project, script will be merge strings (if string already in file, value not will be replaced).

Features

To find localization strings and generate Localizable.strings file simply run in the root folder of you project (where is located .xcodeproj file):

$ LocalizedGenStrings

After that in your Xcode project you can see created Localizable.strings file.

To generate Localizable.strings file for specific language use:

$ LocalizedGenStrings --lang language_code --key yandex_translate_api_key

After that in your Xcode project you can see Localizable.strings file for you language: Localizable.strings files screenshot

See available language_code on this page

Get API key on this page

Full documentation

NOTE: the quality of the translation depends only on Yandex.Translate. Be sure to check the correctness of the translation and the integrity of the translated strings.

Also you can set custom path to you Xcode project:

$ LocalizedGenStrings --path path/to/xcodeproj/folder

Installing

Homebrew

$ brew tap timbaev/LocalizedGenStrings https://github.com/timbaev/LocalizedGenStrings.git
$ brew install LocalizedGenStrings

Manually

$ git clone https://github.com/timbaev/LocalizedGenStrings.git
$ cd LocalizedGenStrings
$ make install

Requirements

  • Xcode 10.3+ and Swift 5+

Help, feedback or suggestions?

  • Open an issue if you need help, if you found a bug, or if you want to discuss a feature request.
  • Open a PR if you want to make some change to LocalizedGenStrings.
  • Contact me on Twitter if you have any questions

About

Generate localized strings from extension and storyboards

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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LocalizedGenStrings 🌐

LocalizedGenStrings is a command line tool to find localized strings from code and storyboards, and generate Localizable.strings file for Xcode project. Also you can translate you strings using Yandex.Translate.

Use Case

To localize strings use extension:

func localized(tableName:String?=nil, comment:String="")->String{returnNSLocalizedString(self, tableName: tableName, bundle:Bundle.main, value:"", comment: comment)}

Usage:

staticletunknownErrorTitle="Something went wrong".localized()letformattedString=String(format:"%@ now".localized(), status)

To localize storyboards UI elements create custom classes for necessary element, for example:

classLocalizableLabel:UILabel{overridefunc awakeFromNib(){
super.awakeFromNib()self.text =self.text?.localized()}}

And set LocalizableLabel custom class on Storyboard

How script work?

LocalizedGenStrings looking for localized strings from code whiche used localized() extension. Also using ibtool script grabbed all strings from UI elements (regardless of whether a custom class is used or not). And finally, if Localizable.strings file already exists into project, script will be merge strings (if string already in file, value not will be replaced).

Features

To find localization strings and generate Localizable.strings file simply run in the root folder of you project (where is located .xcodeproj file):

$ LocalizedGenStrings

After that in your Xcode project you can see created Localizable.strings file.

To generate Localizable.strings file for specific language use:

$ LocalizedGenStrings --lang language_code --key yandex_translate_api_key

After that in your Xcode project you can see Localizable.strings file for you language: Localizable.strings files screenshot

See available language_code on this page

Get API key on this page

Full documentation

NOTE: the quality of the translation depends only on Yandex.Translate. Be sure to check the correctness of the translation and the integrity of the translated strings.

Also you can set custom path to you Xcode project:

$ LocalizedGenStrings --path path/to/xcodeproj/folder

Installing

Homebrew

$ brew tap timbaev/LocalizedGenStrings https://github.com/timbaev/LocalizedGenStrings.git
$ brew install LocalizedGenStrings

Manually

$ git clone https://github.com/timbaev/LocalizedGenStrings.git
$ cd LocalizedGenStrings
$ make install

Requirements

  • Xcode 10.3+ and Swift 5+

Help, feedback or suggestions?

  • Open an issue if you need help, if you found a bug, or if you want to discuss a feature request.
  • Open a PR if you want to make some change to LocalizedGenStrings.
  • Contact me on Twitter if you have any questions

About

Generate localized strings from extension and storyboards

Resources

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1 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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LocalizedGenStrings 🌐

LocalizedGenStrings is a command line tool to find localized strings from code and storyboards, and generate Localizable.strings file for Xcode project. Also you can translate you strings using Yandex.Translate.

Use Case

To localize strings use extension:

func localized(tableName:String?=nil, comment:String="")->String{returnNSLocalizedString(self, tableName: tableName, bundle:Bundle.main, value:"", comment: comment)}

Usage:

staticletunknownErrorTitle="Something went wrong".localized()letformattedString=String(format:"%@ now".localized(), status)

To localize storyboards UI elements create custom classes for necessary element, for example:

classLocalizableLabel:UILabel{overridefunc awakeFromNib(){
super.awakeFromNib()self.text =self.text?.localized()}}

And set LocalizableLabel custom class on Storyboard

How script work?

LocalizedGenStrings looking for localized strings from code whiche used localized() extension. Also using ibtool script grabbed all strings from UI elements (regardless of whether a custom class is used or not). And finally, if Localizable.strings file already exists into project, script will be merge strings (if string already in file, value not will be replaced).

Features

To find localization strings and generate Localizable.strings file simply run in the root folder of you project (where is located .xcodeproj file):

$ LocalizedGenStrings

After that in your Xcode project you can see created Localizable.strings file.

To generate Localizable.strings file for specific language use:

$ LocalizedGenStrings --lang language_code --key yandex_translate_api_key

After that in your Xcode project you can see Localizable.strings file for you language: Localizable.strings files screenshot

See available language_code on this page

Get API key on this page

Full documentation

NOTE: the quality of the translation depends only on Yandex.Translate. Be sure to check the correctness of the translation and the integrity of the translated strings.

Also you can set custom path to you Xcode project:

$ LocalizedGenStrings --path path/to/xcodeproj/folder

Installing

Homebrew

$ brew tap timbaev/LocalizedGenStrings https://github.com/timbaev/LocalizedGenStrings.git
$ brew install LocalizedGenStrings

Manually

$ git clone https://github.com/timbaev/LocalizedGenStrings.git
$ cd LocalizedGenStrings
$ make install

Requirements

  • Xcode 10.3+ and Swift 5+

Help, feedback or suggestions?

  • Open an issue if you need help, if you found a bug, or if you want to discuss a feature request.
  • Open a PR if you want to make some change to LocalizedGenStrings.
  • Contact me on Twitter if you have any questions

About

Generate localized strings from extension and storyboards

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

LocalizedGenStrings 🌐

LocalizedGenStrings is a command line tool to find localized strings from code and storyboards, and generate Localizable.strings file for Xcode project. Also you can translate you strings using Yandex.Translate.

Use Case

To localize strings use extension:

func localized(tableName:String?=nil, comment:String="")->String{returnNSLocalizedString(self, tableName: tableName, bundle:Bundle.main, value:"", comment: comment)}

Usage:

staticletunknownErrorTitle="Something went wrong".localized()letformattedString=String(format:"%@ now".localized(), status)

To localize storyboards UI elements create custom classes for necessary element, for example:

classLocalizableLabel:UILabel{overridefunc awakeFromNib(){
super.awakeFromNib()self.text =self.text?.localized()}}

And set LocalizableLabel custom class on Storyboard

How script work?

LocalizedGenStrings looking for localized strings from code whiche used localized() extension. Also using ibtool script grabbed all strings from UI elements (regardless of whether a custom class is used or not). And finally, if Localizable.strings file already exists into project, script will be merge strings (if string already in file, value not will be replaced).

Features

To find localization strings and generate Localizable.strings file simply run in the root folder of you project (where is located .xcodeproj file):

$ LocalizedGenStrings

After that in your Xcode project you can see created Localizable.strings file.

To generate Localizable.strings file for specific language use:

$ LocalizedGenStrings --lang language_code --key yandex_translate_api_key

After that in your Xcode project you can see Localizable.strings file for you language: Localizable.strings files screenshot

See available language_code on this page

Get API key on this page

Full documentation

NOTE: the quality of the translation depends only on Yandex.Translate. Be sure to check the correctness of the translation and the integrity of the translated strings.

Also you can set custom path to you Xcode project:

$ LocalizedGenStrings --path path/to/xcodeproj/folder

Installing

Homebrew

$ brew tap timbaev/LocalizedGenStrings https://github.com/timbaev/LocalizedGenStrings.git
$ brew install LocalizedGenStrings

Manually

$ git clone https://github.com/timbaev/LocalizedGenStrings.git
$ cd LocalizedGenStrings
$ make install

Requirements

  • Xcode 10.3+ and Swift 5+

Help, feedback or suggestions?

  • Open an issue if you need help, if you found a bug, or if you want to discuss a feature request.
  • Open a PR if you want to make some change to LocalizedGenStrings.
  • Contact me on Twitter if you have any questions

About

Generate localized strings from extension and storyboards

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

LocalizedGenStrings 🌐

LocalizedGenStrings is a command line tool to find localized strings from code and storyboards, and generate Localizable.strings file for Xcode project. Also you can translate you strings using Yandex.Translate.

Use Case

To localize strings use extension:

func localized(tableName:String?=nil, comment:String="")->String{returnNSLocalizedString(self, tableName: tableName, bundle:Bundle.main, value:"", comment: comment)}

Usage:

staticletunknownErrorTitle="Something went wrong".localized()letformattedString=String(format:"%@ now".localized(), status)

To localize storyboards UI elements create custom classes for necessary element, for example:

classLocalizableLabel:UILabel{overridefunc awakeFromNib(){
super.awakeFromNib()self.text =self.text?.localized()}}

And set LocalizableLabel custom class on Storyboard

How script work?

LocalizedGenStrings looking for localized strings from code whiche used localized() extension. Also using ibtool script grabbed all strings from UI elements (regardless of whether a custom class is used or not). And finally, if Localizable.strings file already exists into project, script will be merge strings (if string already in file, value not will be replaced).

Features

To find localization strings and generate Localizable.strings file simply run in the root folder of you project (where is located .xcodeproj file):

$ LocalizedGenStrings

After that in your Xcode project you can see created Localizable.strings file.

To generate Localizable.strings file for specific language use:

$ LocalizedGenStrings --lang language_code --key yandex_translate_api_key

After that in your Xcode project you can see Localizable.strings file for you language: Localizable.strings files screenshot

See available language_code on this page

Get API key on this page

Full documentation

NOTE: the quality of the translation depends only on Yandex.Translate. Be sure to check the correctness of the translation and the integrity of the translated strings.

Also you can set custom path to you Xcode project:

$ LocalizedGenStrings --path path/to/xcodeproj/folder

Installing

Homebrew

$ brew tap timbaev/LocalizedGenStrings https://github.com/timbaev/LocalizedGenStrings.git
$ brew install LocalizedGenStrings

Manually

$ git clone https://github.com/timbaev/LocalizedGenStrings.git
$ cd LocalizedGenStrings
$ make install

Requirements

  • Xcode 10.3+ and Swift 5+

Help, feedback or suggestions?

  • Open an issue if you need help, if you found a bug, or if you want to discuss a feature request.
  • Open a PR if you want to make some change to LocalizedGenStrings.
  • Contact me on Twitter if you have any questions

About

Generate localized strings from extension and storyboards

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

LocalizedGenStrings 🌐

LocalizedGenStrings is a command line tool to find localized strings from code and storyboards, and generate Localizable.strings file for Xcode project. Also you can translate you strings using Yandex.Translate.

Use Case

To localize strings use extension:

func localized(tableName:String?=nil, comment:String="")->String{returnNSLocalizedString(self, tableName: tableName, bundle:Bundle.main, value:"", comment: comment)}

Usage:

staticletunknownErrorTitle="Something went wrong".localized()letformattedString=String(format:"%@ now".localized(), status)

To localize storyboards UI elements create custom classes for necessary element, for example:

classLocalizableLabel:UILabel{overridefunc awakeFromNib(){
super.awakeFromNib()self.text =self.text?.localized()}}

And set LocalizableLabel custom class on Storyboard

How script work?

LocalizedGenStrings looking for localized strings from code whiche used localized() extension. Also using ibtool script grabbed all strings from UI elements (regardless of whether a custom class is used or not). And finally, if Localizable.strings file already exists into project, script will be merge strings (if string already in file, value not will be replaced).

Features

To find localization strings and generate Localizable.strings file simply run in the root folder of you project (where is located .xcodeproj file):

$ LocalizedGenStrings

After that in your Xcode project you can see created Localizable.strings file.

To generate Localizable.strings file for specific language use:

$ LocalizedGenStrings --lang language_code --key yandex_translate_api_key

After that in your Xcode project you can see Localizable.strings file for you language: Localizable.strings files screenshot

See available language_code on this page

Get API key on this page

Full documentation

NOTE: the quality of the translation depends only on Yandex.Translate. Be sure to check the correctness of the translation and the integrity of the translated strings.

Also you can set custom path to you Xcode project:

$ LocalizedGenStrings --path path/to/xcodeproj/folder

Installing

Homebrew

$ brew tap timbaev/LocalizedGenStrings https://github.com/timbaev/LocalizedGenStrings.git
$ brew install LocalizedGenStrings

Manually

$ git clone https://github.com/timbaev/LocalizedGenStrings.git
$ cd LocalizedGenStrings
$ make install

Requirements

  • Xcode 10.3+ and Swift 5+

Help, feedback or suggestions?

  • Open an issue if you need help, if you found a bug, or if you want to discuss a feature request.
  • Open a PR if you want to make some change to LocalizedGenStrings.
  • Contact me on Twitter if you have any questions

About

Generate localized strings from extension and storyboards

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

LocalizedGenStrings 🌐

LocalizedGenStrings is a command line tool to find localized strings from code and storyboards, and generate Localizable.strings file for Xcode project. Also you can translate you strings using Yandex.Translate.

Use Case

To localize strings use extension:

func localized(tableName:String?=nil, comment:String="")->String{returnNSLocalizedString(self, tableName: tableName, bundle:Bundle.main, value:"", comment: comment)}

Usage:

staticletunknownErrorTitle="Something went wrong".localized()letformattedString=String(format:"%@ now".localized(), status)

To localize storyboards UI elements create custom classes for necessary element, for example:

classLocalizableLabel:UILabel{overridefunc awakeFromNib(){
super.awakeFromNib()self.text =self.text?.localized()}}

And set LocalizableLabel custom class on Storyboard

How script work?

LocalizedGenStrings looking for localized strings from code whiche used localized() extension. Also using ibtool script grabbed all strings from UI elements (regardless of whether a custom class is used or not). And finally, if Localizable.strings file already exists into project, script will be merge strings (if string already in file, value not will be replaced).

Features

To find localization strings and generate Localizable.strings file simply run in the root folder of you project (where is located .xcodeproj file):

$ LocalizedGenStrings

After that in your Xcode project you can see created Localizable.strings file.

To generate Localizable.strings file for specific language use:

$ LocalizedGenStrings --lang language_code --key yandex_translate_api_key

After that in your Xcode project you can see Localizable.strings file for you language: Localizable.strings files screenshot

See available language_code on this page

Get API key on this page

Full documentation

NOTE: the quality of the translation depends only on Yandex.Translate. Be sure to check the correctness of the translation and the integrity of the translated strings.

Also you can set custom path to you Xcode project:

$ LocalizedGenStrings --path path/to/xcodeproj/folder

Installing

Homebrew

$ brew tap timbaev/LocalizedGenStrings https://github.com/timbaev/LocalizedGenStrings.git
$ brew install LocalizedGenStrings

Manually

$ git clone https://github.com/timbaev/LocalizedGenStrings.git
$ cd LocalizedGenStrings
$ make install

Requirements

  • Xcode 10.3+ and Swift 5+

Help, feedback or suggestions?

  • Open an issue if you need help, if you found a bug, or if you want to discuss a feature request.
  • Open a PR if you want to make some change to LocalizedGenStrings.
  • Contact me on Twitter if you have any questions

About

Generate localized strings from extension and storyboards

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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LocalizedGenStrings 🌐

LocalizedGenStrings is a command line tool to find localized strings from code and storyboards, and generate Localizable.strings file for Xcode project. Also you can translate you strings using Yandex.Translate.

Use Case

To localize strings use extension:

func localized(tableName:String?=nil, comment:String="")->String{returnNSLocalizedString(self, tableName: tableName, bundle:Bundle.main, value:"", comment: comment)}

Usage:

staticletunknownErrorTitle="Something went wrong".localized()letformattedString=String(format:"%@ now".localized(), status)

To localize storyboards UI elements create custom classes for necessary element, for example:

classLocalizableLabel:UILabel{overridefunc awakeFromNib(){
super.awakeFromNib()self.text =self.text?.localized()}}

And set LocalizableLabel custom class on Storyboard

How script work?

LocalizedGenStrings looking for localized strings from code whiche used localized() extension. Also using ibtool script grabbed all strings from UI elements (regardless of whether a custom class is used or not). And finally, if Localizable.strings file already exists into project, script will be merge strings (if string already in file, value not will be replaced).

Features

To find localization strings and generate Localizable.strings file simply run in the root folder of you project (where is located .xcodeproj file):

$ LocalizedGenStrings

After that in your Xcode project you can see created Localizable.strings file.

To generate Localizable.strings file for specific language use:

$ LocalizedGenStrings --lang language_code --key yandex_translate_api_key

After that in your Xcode project you can see Localizable.strings file for you language: Localizable.strings files screenshot

See available language_code on this page

Get API key on this page

Full documentation

NOTE: the quality of the translation depends only on Yandex.Translate. Be sure to check the correctness of the translation and the integrity of the translated strings.

Also you can set custom path to you Xcode project:

$ LocalizedGenStrings --path path/to/xcodeproj/folder

Installing

Homebrew

$ brew tap timbaev/LocalizedGenStrings https://github.com/timbaev/LocalizedGenStrings.git
$ brew install LocalizedGenStrings

Manually

$ git clone https://github.com/timbaev/LocalizedGenStrings.git
$ cd LocalizedGenStrings
$ make install

Requirements

  • Xcode 10.3+ and Swift 5+

Help, feedback or suggestions?

  • Open an issue if you need help, if you found a bug, or if you want to discuss a feature request.
  • Open a PR if you want to make some change to LocalizedGenStrings.
  • Contact me on Twitter if you have any questions

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Generate localized strings from extension and storyboards

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