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timthirion/README.md

Hi, I'm Tim 👋

📍 Chapel Hill, NC | 🏢 Senior Engineering Manager at Polycam

C++RustTypeScriptSwiftPythonReactCMakeOpenGLMetalWebGPUVulkanmacOS

Engineering @ Polycam, building cutting-edge 3D capture technology. Building and researching with AI in my spare time—rendering, geometry, and physics!

I manage the Polykit team which is responsible for 3D rendering, geometric algorithms, and our core C++ library. I'm a seasoned software developer with a diverse background in computer graphics, scientific visualization, and medical imaging.

I have worked on a wide variety of technologies ranging from reverse engineering, digital inspection, 3D printing, digital dentistry and orthodontics, ultrasound, MR and CT imaging, point cloud reconstruction, rendering, and much more.

I was previously a Technical Leader on the Medical Computing Team at Kitware where I focused on creating, guiding, and growing medical imaging software applications built on open source technology. At Kitware, I was the resident expert on delivering software through the FDA 510(k) medical device certification process.

I have shipped both commercial and open source applications on all platforms. I will happily work in most languages within any stack.

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  1. quasiquasiPublic

    Almost a renderer

    Rust

  2. aeGISaeGISPublic

    GIS in Rust

    Rust

  3. harmonyharmonyPublic

    Harmony generates hyperbolic diagrams

    Racket

  4. morselmorselPublic

    Mesh processing in Rust

    Rust

  5. exactumexactumPublic

    Exact geometric predicates in Rust

    Rust

  6. approxumapproxumPublic

    Geometric approximation algorithms in Rust

    Rust