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Buzzer

Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions, and the quiz host can see who buzzed first. Each team's buzzer makes a different sound. The scoreboard can be seen at the top of the screen, and the host can change each team's score at will.

Prerequesites

Installation

npm install

Initial config

Before you go any further, set up a secret passphrase for the quiz host, so nobody else can change the scores, kick players etc. You can do this by either setting an environment variable called hostSecret or creating a file called config.json as follows:

{"hostSecret": "yourPassphrase"}

How to use

Start up the server:

npm start

By default the server listens on port 3000. You can change this by setting the PORT environment variable.

When you load the host URL, you will be asked for a passphrase. Enter the one you put in your config (see above).

Quiz host: Once you're ready to start the quiz, tap the "Start game" button and then ask your first question. When a buzzer is pressed, you will see the name and team of the person who buzzed first, and can ask them for their answer, then add/subtract points as appropriate. Contestants' buzzers will only then be reactivated once you tap the "Reset" button.

Note: When a player buzzes, the host's phone/tablet will try to play the sound of the team who buzzed, but it probably won't work until you've pressed the "Init sounds" button at least once. This hack is needed because by default, most mobile devices won't play a sound unless it's a direct result of a user interaction. Obviously you might not want your host device to play the sounds, in which case ignore this bit :)

Browser support

Tested in:

  • Chrome 28 (desktop and mobile)
  • Firefox 22
  • Safari (iOS 6)
  • Android browser (Android 4.1)

About

Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions.

Resources

Stars

3 stars

Watchers

2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - tomds/buzzer: Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions. · GitHub
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Buzzer

Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions, and the quiz host can see who buzzed first. Each team's buzzer makes a different sound. The scoreboard can be seen at the top of the screen, and the host can change each team's score at will.

Prerequesites

Installation

npm install

Initial config

Before you go any further, set up a secret passphrase for the quiz host, so nobody else can change the scores, kick players etc. You can do this by either setting an environment variable called hostSecret or creating a file called config.json as follows:

{"hostSecret": "yourPassphrase"}

How to use

Start up the server:

npm start

By default the server listens on port 3000. You can change this by setting the PORT environment variable.

When you load the host URL, you will be asked for a passphrase. Enter the one you put in your config (see above).

Quiz host: Once you're ready to start the quiz, tap the "Start game" button and then ask your first question. When a buzzer is pressed, you will see the name and team of the person who buzzed first, and can ask them for their answer, then add/subtract points as appropriate. Contestants' buzzers will only then be reactivated once you tap the "Reset" button.

Note: When a player buzzes, the host's phone/tablet will try to play the sound of the team who buzzed, but it probably won't work until you've pressed the "Init sounds" button at least once. This hack is needed because by default, most mobile devices won't play a sound unless it's a direct result of a user interaction. Obviously you might not want your host device to play the sounds, in which case ignore this bit :)

Browser support

Tested in:

  • Chrome 28 (desktop and mobile)
  • Firefox 22
  • Safari (iOS 6)
  • Android browser (Android 4.1)

About

Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions.

Resources

Stars

3 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - tomds/buzzer: Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions. · GitHub
Skip to content

Repository files navigation

Buzzer

Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions, and the quiz host can see who buzzed first. Each team's buzzer makes a different sound. The scoreboard can be seen at the top of the screen, and the host can change each team's score at will.

Prerequesites

Installation

npm install

Initial config

Before you go any further, set up a secret passphrase for the quiz host, so nobody else can change the scores, kick players etc. You can do this by either setting an environment variable called hostSecret or creating a file called config.json as follows:

{"hostSecret": "yourPassphrase"}

How to use

Start up the server:

npm start

By default the server listens on port 3000. You can change this by setting the PORT environment variable.

When you load the host URL, you will be asked for a passphrase. Enter the one you put in your config (see above).

Quiz host: Once you're ready to start the quiz, tap the "Start game" button and then ask your first question. When a buzzer is pressed, you will see the name and team of the person who buzzed first, and can ask them for their answer, then add/subtract points as appropriate. Contestants' buzzers will only then be reactivated once you tap the "Reset" button.

Note: When a player buzzes, the host's phone/tablet will try to play the sound of the team who buzzed, but it probably won't work until you've pressed the "Init sounds" button at least once. This hack is needed because by default, most mobile devices won't play a sound unless it's a direct result of a user interaction. Obviously you might not want your host device to play the sounds, in which case ignore this bit :)

Browser support

Tested in:

  • Chrome 28 (desktop and mobile)
  • Firefox 22
  • Safari (iOS 6)
  • Android browser (Android 4.1)

About

Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions.

Resources

Stars

3 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - tomds/buzzer: Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions. · GitHub
Skip to content

Repository files navigation

Buzzer

Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions, and the quiz host can see who buzzed first. Each team's buzzer makes a different sound. The scoreboard can be seen at the top of the screen, and the host can change each team's score at will.

Prerequesites

Installation

npm install

Initial config

Before you go any further, set up a secret passphrase for the quiz host, so nobody else can change the scores, kick players etc. You can do this by either setting an environment variable called hostSecret or creating a file called config.json as follows:

{"hostSecret": "yourPassphrase"}

How to use

Start up the server:

npm start

By default the server listens on port 3000. You can change this by setting the PORT environment variable.

When you load the host URL, you will be asked for a passphrase. Enter the one you put in your config (see above).

Quiz host: Once you're ready to start the quiz, tap the "Start game" button and then ask your first question. When a buzzer is pressed, you will see the name and team of the person who buzzed first, and can ask them for their answer, then add/subtract points as appropriate. Contestants' buzzers will only then be reactivated once you tap the "Reset" button.

Note: When a player buzzes, the host's phone/tablet will try to play the sound of the team who buzzed, but it probably won't work until you've pressed the "Init sounds" button at least once. This hack is needed because by default, most mobile devices won't play a sound unless it's a direct result of a user interaction. Obviously you might not want your host device to play the sounds, in which case ignore this bit :)

Browser support

Tested in:

  • Chrome 28 (desktop and mobile)
  • Firefox 22
  • Safari (iOS 6)
  • Android browser (Android 4.1)

About

Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions.

Resources

Stars

3 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - tomds/buzzer: Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions. · GitHub
Skip to content

Repository files navigation

Buzzer

Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions, and the quiz host can see who buzzed first. Each team's buzzer makes a different sound. The scoreboard can be seen at the top of the screen, and the host can change each team's score at will.

Prerequesites

Installation

npm install

Initial config

Before you go any further, set up a secret passphrase for the quiz host, so nobody else can change the scores, kick players etc. You can do this by either setting an environment variable called hostSecret or creating a file called config.json as follows:

{"hostSecret": "yourPassphrase"}

How to use

Start up the server:

npm start

By default the server listens on port 3000. You can change this by setting the PORT environment variable.

When you load the host URL, you will be asked for a passphrase. Enter the one you put in your config (see above).

Quiz host: Once you're ready to start the quiz, tap the "Start game" button and then ask your first question. When a buzzer is pressed, you will see the name and team of the person who buzzed first, and can ask them for their answer, then add/subtract points as appropriate. Contestants' buzzers will only then be reactivated once you tap the "Reset" button.

Note: When a player buzzes, the host's phone/tablet will try to play the sound of the team who buzzed, but it probably won't work until you've pressed the "Init sounds" button at least once. This hack is needed because by default, most mobile devices won't play a sound unless it's a direct result of a user interaction. Obviously you might not want your host device to play the sounds, in which case ignore this bit :)

Browser support

Tested in:

  • Chrome 28 (desktop and mobile)
  • Firefox 22
  • Safari (iOS 6)
  • Android browser (Android 4.1)

About

Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions.

Resources

Stars

3 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - tomds/buzzer: Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions. · GitHub
Skip to content

Repository files navigation

Buzzer

Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions, and the quiz host can see who buzzed first. Each team's buzzer makes a different sound. The scoreboard can be seen at the top of the screen, and the host can change each team's score at will.

Prerequesites

Installation

npm install

Initial config

Before you go any further, set up a secret passphrase for the quiz host, so nobody else can change the scores, kick players etc. You can do this by either setting an environment variable called hostSecret or creating a file called config.json as follows:

{"hostSecret": "yourPassphrase"}

How to use

Start up the server:

npm start

By default the server listens on port 3000. You can change this by setting the PORT environment variable.

When you load the host URL, you will be asked for a passphrase. Enter the one you put in your config (see above).

Quiz host: Once you're ready to start the quiz, tap the "Start game" button and then ask your first question. When a buzzer is pressed, you will see the name and team of the person who buzzed first, and can ask them for their answer, then add/subtract points as appropriate. Contestants' buzzers will only then be reactivated once you tap the "Reset" button.

Note: When a player buzzes, the host's phone/tablet will try to play the sound of the team who buzzed, but it probably won't work until you've pressed the "Init sounds" button at least once. This hack is needed because by default, most mobile devices won't play a sound unless it's a direct result of a user interaction. Obviously you might not want your host device to play the sounds, in which case ignore this bit :)

Browser support

Tested in:

  • Chrome 28 (desktop and mobile)
  • Firefox 22
  • Safari (iOS 6)
  • Android browser (Android 4.1)

About

Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions.

Resources

Stars

3 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - tomds/buzzer: Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions. · GitHub
Skip to content

Repository files navigation

Buzzer

Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions, and the quiz host can see who buzzed first. Each team's buzzer makes a different sound. The scoreboard can be seen at the top of the screen, and the host can change each team's score at will.

Prerequesites

Installation

npm install

Initial config

Before you go any further, set up a secret passphrase for the quiz host, so nobody else can change the scores, kick players etc. You can do this by either setting an environment variable called hostSecret or creating a file called config.json as follows:

{"hostSecret": "yourPassphrase"}

How to use

Start up the server:

npm start

By default the server listens on port 3000. You can change this by setting the PORT environment variable.

When you load the host URL, you will be asked for a passphrase. Enter the one you put in your config (see above).

Quiz host: Once you're ready to start the quiz, tap the "Start game" button and then ask your first question. When a buzzer is pressed, you will see the name and team of the person who buzzed first, and can ask them for their answer, then add/subtract points as appropriate. Contestants' buzzers will only then be reactivated once you tap the "Reset" button.

Note: When a player buzzes, the host's phone/tablet will try to play the sound of the team who buzzed, but it probably won't work until you've pressed the "Init sounds" button at least once. This hack is needed because by default, most mobile devices won't play a sound unless it's a direct result of a user interaction. Obviously you might not want your host device to play the sounds, in which case ignore this bit :)

Browser support

Tested in:

  • Chrome 28 (desktop and mobile)
  • Firefox 22
  • Safari (iOS 6)
  • Android browser (Android 4.1)

About

Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions.

Resources

Stars

3 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - tomds/buzzer: Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions. · GitHub
Skip to content

Repository files navigation

Buzzer

Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions, and the quiz host can see who buzzed first. Each team's buzzer makes a different sound. The scoreboard can be seen at the top of the screen, and the host can change each team's score at will.

Prerequesites

Installation

npm install

Initial config

Before you go any further, set up a secret passphrase for the quiz host, so nobody else can change the scores, kick players etc. You can do this by either setting an environment variable called hostSecret or creating a file called config.json as follows:

{"hostSecret": "yourPassphrase"}

How to use

Start up the server:

npm start

By default the server listens on port 3000. You can change this by setting the PORT environment variable.

When you load the host URL, you will be asked for a passphrase. Enter the one you put in your config (see above).

Quiz host: Once you're ready to start the quiz, tap the "Start game" button and then ask your first question. When a buzzer is pressed, you will see the name and team of the person who buzzed first, and can ask them for their answer, then add/subtract points as appropriate. Contestants' buzzers will only then be reactivated once you tap the "Reset" button.

Note: When a player buzzes, the host's phone/tablet will try to play the sound of the team who buzzed, but it probably won't work until you've pressed the "Init sounds" button at least once. This hack is needed because by default, most mobile devices won't play a sound unless it's a direct result of a user interaction. Obviously you might not want your host device to play the sounds, in which case ignore this bit :)

Browser support

Tested in:

  • Chrome 28 (desktop and mobile)
  • Firefox 22
  • Safari (iOS 6)
  • Android browser (Android 4.1)

About

Webapp for hosting a quiz with up to 4 teams. Contestants use their phones as buzzers for answering questions.

Resources

Stars

3 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages