Unified Game Services API for Unity
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Updated
Jul 8, 2025 - C#
Unified Game Services API for Unity
Backup all your Steam game save files to git automatically (optimized for Steam Deck)
Cloud Save interface with implementations for Apple Game Center and Google Play Games
This project is a mobile roguelite game developed with Unity, featuring online multiplayer gameplay using Unity Netcode. The game integrates various Unity Gaming Services (UGS) like Cloud Save, Authentication
2D Incremental Coin Game
SDK for connecting Unity Gaming Services to Godot 4+ (C# Mono). Supporting Authentication, Leaderboards, Cloud Save and Friends.
BetterSave is a Mindustry script mod that enhances local save management and enables cloud save synchronization via GitHub or Gitee.
.NET library for Construct Game Services
Cross-platform, multi-emulator, end-to-end encrypted, self-hosted save sync
Мод для игры Mindustry, позволяющий сохранять игровые сохранения в облако и продолжать игру с любого устройства.
For Dilogames Submission Purpose and Incremental game implemented with firebase project
Desktop application for management of game saves
Server-authoritative clan, chat and voice system for Unity 6 on Unity Gaming Services. Cloud Code owns every mutation; Cloud Save and Vivox back clans, roles, invites, moderation, text and voice. UPM package + Play Mode tests against the live backend.
This little script syncs savegames between you and your friends so you can play the game even when the host isn't online.
Cross-device OneDrive sync for Diablo II: Resurrected offline characters (Windows, handheld-friendly).
A TamperMonkey script which adds note functionality to LinkeIn connections.
Cross-platform app to sync game saves over LAN or cloud between Windows, Linux, and Steam Deck.
To associate your repository with the cloud-save topic, visit your repo's landing page and select "manage topics."