Build a macOS app and DMG from your own Windows copy of Quasimorph
-
Updated
Aug 7, 2026 - Swift
Build a macOS app and DMG from your own Windows copy of Quasimorph
BMK4 (Braxton · Metal · Kisak · 4): a work-in-progress arm64 iOS port of LWSS's GPL-3.0 KisakCOD Call of Duty 4 decompilation. DXVK's D3D9 frontend proven on physical iPadOS. No game assets.
RetroArch is a powerful, multi-system emulator for classic and retro games, supporting a wide variety of consoles and platforms. 🎮📺
Deterministic pipeline for an independent Unreal Engine 5 port of The Simpsons: Hit & Run, using a lawful local installation, Rust asset conversion, and a native C++ runtime.
Native source port of Cosmo's Cosmic Adventure: Forbidden Planet (Apogee, 1992) for macOS, Linux and Windows. Built from the original game's code, with an emulated EGA, PIT, PC speaker and AdLib — no DOSBox.
Native macOS compatibility layer for Windows Steam games with isolated profiles, self-repair and evidence-backed verification.
PS Vita homebrew port/wrapper for Prince of Persia Classic (Android), originally published by Ubisoft for Android,built on soloader-boilerplate.
Measuring how much Unity game code survives IL2CPP: 0.00% of method bodies decompile to compilable C#, vs 93-95% for Mono. Then rebuilding enough of MiSide by hand to run in a browser
Xbox 360 Recompilation Runtime and Toolkit
Beginner-friendly Apple Silicon installer for running Windows Steam games through CrossOver from native macOS Steam
Technical research documenting the reconstruction of A Short Hike from a legally owned Steam macOS build into a native iOS version using Unity, IL2CPP, ARM64, and Metal. No game assets, binaries, decompiled source, or distributable builds are included.
Desktop app + pipeline that turns an Xbox 360 game container into a recompiled PC build that boots — drives ReXGlue, recovers jump tables, and self-heals function boundaries. One-click dependency setup.
Run Windows games on macOS by dropping the file. Proteus reads the .exe to find what it needs — DirectX, runtimes, gamepad — configures Wine itself, and verifies the game actually runs. No bottles, no winetricks.
A research-backed toolkit roadmap for porting Windows games to the browser
Add a description, image, and links to the game-porting topic page so that developers can more easily learn about it.
To associate your repository with the game-porting topic, visit your repo's landing page and select "manage topics."