Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
reverse-engineeringamigadecompressioncopperretrocomputingamigaosgloomiso9660agafile-formatscd32game-preservationamiga-cd3268000-assembly
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Updated
Aug 28, 2026 - Python