A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years of R&D
-
Updated
Aug 4, 2026 - C++
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years of R&D
Nanite-style virtualized geometry renderer on DirectX 12
High‑performance GPU‑driven voxel engine (C++23, OpenGL 4.6), binary greedy meshing, lock‑free VRAM cache, and GPU frustum culling.
A from-scratch C#/.NET 9 game engine with a DirectX 12 + hardware ray tracing renderer (Lumen-style GI, GPU-driven), a full ImGui editor, Unity-style asset pipeline & C# hot-reload scripting, BepuPhysics, and a headless AI-operable agent surface (CLI + MCP).
Vulkan particles
A high-performance, GPU-driven 3D Voxel Engine built in C++23 and modern OpenGL (AZDO / Multi-Draw Indirect).
Add a description, image, and links to the gpu-driven topic page so that developers can more easily learn about it.
To associate your repository with the gpu-driven topic, visit your repo's landing page and select "manage topics."