behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
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Updated
Jul 7, 2023 - C#
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
A simple HTN planner based around the principles of the Builder pattern.
A Hierarchical Task Network planner utilizing LLMs like OpenAI's GPT-4 to create complex plans from natural language that can be converted into an executable form.
Lightweight C++/Python Hierarchical Task Network (HTN) AI Engine
Minimal HTN AI implementation for Unity3d.
A Simple HTN Planner created as a graduation project
A C++ hierarchical task network (HTN) planner library that interprets a custom domain language.
PyHOP is a simple Hierarchical Task Network (HTN) planner written in Python; here is a C++ port of PyHop.
A automated task composer and HTN based planner for building autonomous system agents.
6 DOF arm manipulation, utilizing knowledge-based reasoning, BDI and HTN planning
⚜️ HTN planning with uncertainty in Ruby
👓 Graph visualization of HTN plans using IPC output format
A Godot4 GDExtension Template HTN planner based around the principles of the Builder Pattern, [Original](https://github.com/ptrefall/fluid-hierarchical-task-network) ported into [C++ Version](https://github.com/amoldeshpande/fluid-hierarchical-task-network).
An automated job orchestration library to build and execute dynamic workflows.
All breaking changes in one place!
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