The main idea of remote rendering is to distribute the rendering onto multiple nodes. A client splits its screen into multiple tiles, and each buffer for each tile is calculated by a different node. These calculated buffers are stacked back together by the client and it calculates the final illumination.
unitytexturevolume-renderingilluminationrealtime-visualizationvolume-texturemultiple-tilesremote-rendering
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Updated
Jul 16, 2016 - C#