Fast and efficient real-time communication websocket engine for multiplayer games in the browser.
-
Updated
Jul 2, 2026 - JavaScript
Fast and efficient real-time communication websocket engine for multiplayer games in the browser.
Server-authoritative multiplayer for web games — one Durable Object per room, on the edge. Source-available SDK (FSL-1.1), built so AI coding agents ship multiplayer games in one session.
A browser arena shooter that installs like an app, plays offline, and takes eight people online. Co-op waves, 4v4 team deathmatch, 2v2v2v2 squad royale. Zero asset files.
Monopoly-Multiplayer is an engaging web game that brings the classic Monopoly experience online, allowing players to buy, trade, and build their fortunes together. Join your friends in this multiplayer adventure and see who can come out on top! 🕹️💻
An audio-reactive 2D platform brawler built with React and HTML5 Canvas. Features real-time rhythm-deforming arenas, local/online multiplayer with advanced client-side netcode, and virtual joystick controls.
Terminal portfolio in ~26K lines of dependency-free JavaScript featuring deterministic 4-player lockstep netplay over WebRTC, an LLM-driven HAL 9000 that phone-calls you, and 100+ tests in CI.
⬡ Klokwork — a deterministic, rollback-netcode game engine for Three.js. Multiplayer, replays, instant save, ECS, AI, physics. 16 blocks, 293 tests.
Browser multiplayer top-down tactical shooter — the Counter-Strike round loop dropped into a derelict alien facility. Vanilla JS, no build step, zero art/audio assets; instantly playable vs bots.
Add a description, image, and links to the netcode topic page so that developers can more easily learn about it.
To associate your repository with the netcode topic, visit your repo's landing page and select "manage topics."