Audio reactive slime mold simulation in JS and WebGL
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Updated
Apr 4, 2020 - JavaScript
Audio reactive slime mold simulation in JS and WebGL
Physarum simulation using WebGL2. Handles 1m+ particles. No dependencies.
A living museum of self-organising systems. Eight rooms where simple local rules produce order nobody designed — flocking, slime mould, reaction-diffusion, Lenia, synchrony, sandpiles, dendrites, Rule 30. All computed live, no dependencies, no trackers.
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