A deterministic rules engine for Hoyle's Backgammon (1909), built from a corpus map. The first product of the rules-factory method.
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Updated
Sep 15, 2026 - C#
A deterministic rules engine for Hoyle's Backgammon (1909), built from a corpus map. The first product of the rules-factory method.
A deterministic rules engine for 14 CFR Part 107 subpart B (small UAS operating rules): may this flight operate? Produced by rules-factory from a corpus map.
A deterministic rules engine for the combat chapter of the D&D System Reference Document 5.2.1 (CC-BY-4.0). Produced by rules-factory from a corpus map.
A backgammon rules engine rebuilt blind from the rules-factory map, corpus and owner's rulings, judged against hoyle-backgammon's own tests (rules-factory#3, criterion 1).
A deterministic rules engine for 26 CFR 1.121-1, produced by rules-factory from a blind-second-mapped corpus map
Ruleset-agnostic determinism primitives for rules engines: replay identity, provenance, and the unresolved-result contract.
Turns a public-domain or openly licensed ruleset into a deterministic rules engine, with provenance tying every line back to its source.
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