Custom pipeline plugin about how to make work together Adobe Photoshop's files with Unity Engine's sprites
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Updated
Dec 4, 2025 - C#
Custom pipeline plugin about how to make work together Adobe Photoshop's files with Unity Engine's sprites
Texture atlas packer written in Rust. Open-source replacement for TexturePacker.
A smart, folder-aware sprite packer for Godot and PixiJS. Split, pack, and convert multi-res tilesets and SVG layers into spritesheets and native Godot sprites.
Command-line sprite sheet generator
Texture atlas and sprite workflow tool for indie game developers. Synthatlas is a desktop application built with WPF (.NET 8) that helps game developers pack sprite images into optimized texture atlases, export animation sheets, and manage sprite assets — all within a clean, dark-themed interface.
A texture atlas packing library for Unity runtime, providing solutions for multi-atlas support with efficient dynamic merging.
A lightweight Python CLI tool to automate the packing of scattered PNG images into a single sprite sheet with JSON metadata.
A browser based sprite packing utility designed for game developers.
A program to pack multiple images into a single sprite sheet.
A modern 100 percent client-side Sprite Sheet packing tool built with React and MaxRects algorithm. Generates atlases and JSON metadata for Game Dev.
Pack sprite images into optimized texture atlases and export animation sheets with this desktop tool for game developers.
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