Slices big meshes into smaller parts to get better performance with occlusion culling.
performanceunityunity-editorunity-scriptsmeshunity-3dunity3d-pluginseparatorcullingslicerunity2dpolygonal-meshesunity-performance-managementocclusion-cullingpolygonalunity-cullingunity-meshmesh-slicermeshslicermesh-separator
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Updated
Nov 30, 2018 - C#