A server-authoritative 3D multiplayer FPS built with Unity Services (Lobby, Relay, NGO), featuring host-controlled AI bots synchronized across the network using a hybrid FSM–Behavior Tree architecture.
-
Updated
Apr 28, 2026 - C#
A server-authoritative 3D multiplayer FPS built with Unity Services (Lobby, Relay, NGO), featuring host-controlled AI bots synchronized across the network using a hybrid FSM–Behavior Tree architecture.
An Open-Source Cross-Reality tool to Augment Live-Streaming Remote Classes
An online multiplayer word game platform where players compete in word guessing games (Like Wordle). Implemented Unity Netcode for network connections, game state synchronization, and real-time player interactions. Features include quick sign-in, lobby creation, real-time game sync, and data management through Supabase.
Implementation of concurrent racing videogame listen server architecture and centralized control architecture using Relay with Netcode for GameObjects framework
Backend to support Discord Activities created with the Unity game engine
Online cooperative multiplayer puzzle game developed in Unity as a Bachelor's thesis project.
Unity WebGL game client for Aquilosaurios, featuring real-time multiplayer powered by Relay. Includes fast-paced party-style minigames, matchmaking, and a lightweight UI. Developed for the Software Architecture (ARSW) course at the Escuela Colombiana de Ingeniería Julio Garavito.
An ongoing cross-platform online multiplayer card game built with Unity and C#, supporting PC and Android players in the same session through join-code based lobbies, synchronized gameplay, and turn-based networking
Add a description, image, and links to the unity-relay topic page so that developers can more easily learn about it.
To associate your repository with the unity-relay topic, visit your repo's landing page and select "manage topics."