A tiny WebGPU framework where one JS object is the single source of truth for uniforms and resources — WGSL structs, binding indices and buffer offsets are generated. Fullscreen WGSL shaders, compute passes and GPGPU in one file, no build step.
javascriptbrowsercreative-codinggpujavascript-librarywebgpuwebgpu-apiwebgpu-shaderswebgpu-engineon-chain-artwebgpu-computewebgpu-library
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Updated
Aug 21, 2026 - JavaScript