C++ quest system with class-per-quest-type design (delivery, escort, gather, kill), tracking state and player-driven story branching
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Updated
Jul 15, 2026 - C++
C++ quest system with class-per-quest-type design (delivery, escort, gather, kill), tracking state and player-driven story branching
Distance-based enemy/magic detection mechanic for UE5, inspired by The Witcher medallion. Reusable core plugin — signal strength scales with proximity, no game-specific logic.
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