Skip to content

Animation Script

toxicity188 edited this page Dec 1, 2025 · 5 revisions


We are using Effects/Instructions to script animation.

Script format


You have to follow this string format to script.

name:optional_argument{metadata_key=metadata_value;another_key=another_value}


You can define multiple script per each line.

Built-in script

Like MEG, There's some built-in script.

Enchant

argument: none

metadata keymetadata type
part(optional) string
exact(optional) boolean
children(optional) boolean
enchantboolean

Remap

argument: none

metadata keymetadata type
modelstring
mapstring

Partvis

argument: none

metadata keymetadata type
part(optional) string
exact(optional) boolean
children(optional) boolean
visibleboolean

Tint

argument: none

metadata keymetadata type
part(optional) string
exact(optional) boolean
children(optional) boolean
colorint
damageboolean

ChangePart

argument: none

metadata keymetadata type
part(optional) string
exact(optional) boolean
children(optional) boolean
nmodelstring
npartstring

Brightness

argument: none

metadata keymetadata type
part(optional) string
exact(optional) boolean
children(optional) boolean
blockint
skyint

MythicMobs skills


You can execute MythicMobs skills by this script.

mm:skill_name{parameter_name=parameter_value}

Parent docs

Clone this wiki locally