Repository files navigation

Server Framework in Modern C

It is simple to use this framework to build your own service. It is based on Protocol structure and callbacks, so that we can dynamically change protocols and support stuff such as HTTP requests.

The framework consists of the following components:

  • async: A native POSIX thread pool.
    • It uses a combination of a pipe (for wakeup signals) and mutexes (for managing the task queue).
    • Give a basic layer of protection to any server implementation.
  • reactor: Reactor pattern implementation using callbacks
    • Linux epoll system call abstraction
    • Supported events: ready to read/write, closed, reactor exit
  • protocol-server - server construction library
    • protocol-server manages everything that makes a server run, including the thread pool, process forking, accepting new connections, setting up the initial protocol for new connections, and user space socket writing buffers.

Here is a simple example:

#include"protocol-server.h"#include<stdio.h>#include<string.h>voidon_open(server_ptserver, intsockfd) {
printf("A connection was accepted on socket #%d.\n", sockfd);
}
voidon_close(server_ptserver, intsockfd) {
printf("Socket #%d is now disconnected.\n", sockfd);
}
// simple echo implementation: the main callbackvoidon_data(server_ptserver, intsockfd) {
// We will assign a reading buffer on the stackcharbuff[1024];
ssize_tincoming=0;
// Read everything, this is edge triggered, `on_data` won't be called//again until all the data was read.while ((incoming=Server.read(server, sockfd, buff, 1024)) >0) {
// since the data is stack allocated, we'll write a copy// otherwise, we would avoid a copy using Server.write_moveServer.write(server, sockfd, buff, incoming);
if (!memcmp(buff, "bye", 3)) {
// close the connection automatically AFTER the buffer was sent.Server.close(server, sockfd);
}
}
}
intmain(void) {
/* create the echo protocol object */structProtocolprotocol= { .on_open=on_open,
.on_close=on_close,
.on_data=on_data,
.service="echo"};
// use the macro start_server, which will call Server.listen(settings)// with the settings we provide.start_server(.protocol=&protocol, .timeout=10, .threads=8);
}

Documentation

The code is heavily commented, and you can generate API documentation via Doxygen. Check the directory html for details.

Licensing

server-framework is freely redistributable under the two-clause BSD License. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.

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Asynchronous server framework in modern C

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Server Framework in Modern C

It is simple to use this framework to build your own service. It is based on Protocol structure and callbacks, so that we can dynamically change protocols and support stuff such as HTTP requests.

The framework consists of the following components:

  • async: A native POSIX thread pool.
    • It uses a combination of a pipe (for wakeup signals) and mutexes (for managing the task queue).
    • Give a basic layer of protection to any server implementation.
  • reactor: Reactor pattern implementation using callbacks
    • Linux epoll system call abstraction
    • Supported events: ready to read/write, closed, reactor exit
  • protocol-server - server construction library
    • protocol-server manages everything that makes a server run, including the thread pool, process forking, accepting new connections, setting up the initial protocol for new connections, and user space socket writing buffers.

Here is a simple example:

#include"protocol-server.h"#include<stdio.h>#include<string.h>voidon_open(server_ptserver, intsockfd) {
printf("A connection was accepted on socket #%d.\n", sockfd);
}
voidon_close(server_ptserver, intsockfd) {
printf("Socket #%d is now disconnected.\n", sockfd);
}
// simple echo implementation: the main callbackvoidon_data(server_ptserver, intsockfd) {
// We will assign a reading buffer on the stackcharbuff[1024];
ssize_tincoming=0;
// Read everything, this is edge triggered, `on_data` won't be called//again until all the data was read.while ((incoming=Server.read(server, sockfd, buff, 1024)) >0) {
// since the data is stack allocated, we'll write a copy// otherwise, we would avoid a copy using Server.write_moveServer.write(server, sockfd, buff, incoming);
if (!memcmp(buff, "bye", 3)) {
// close the connection automatically AFTER the buffer was sent.Server.close(server, sockfd);
}
}
}
intmain(void) {
/* create the echo protocol object */structProtocolprotocol= { .on_open=on_open,
.on_close=on_close,
.on_data=on_data,
.service="echo"};
// use the macro start_server, which will call Server.listen(settings)// with the settings we provide.start_server(.protocol=&protocol, .timeout=10, .threads=8);
}

Documentation

The code is heavily commented, and you can generate API documentation via Doxygen. Check the directory html for details.

Licensing

server-framework is freely redistributable under the two-clause BSD License. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.

About

Asynchronous server framework in modern C

Resources

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0 stars

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1 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Server Framework in Modern C

It is simple to use this framework to build your own service. It is based on Protocol structure and callbacks, so that we can dynamically change protocols and support stuff such as HTTP requests.

The framework consists of the following components:

  • async: A native POSIX thread pool.
    • It uses a combination of a pipe (for wakeup signals) and mutexes (for managing the task queue).
    • Give a basic layer of protection to any server implementation.
  • reactor: Reactor pattern implementation using callbacks
    • Linux epoll system call abstraction
    • Supported events: ready to read/write, closed, reactor exit
  • protocol-server - server construction library
    • protocol-server manages everything that makes a server run, including the thread pool, process forking, accepting new connections, setting up the initial protocol for new connections, and user space socket writing buffers.

Here is a simple example:

#include"protocol-server.h"#include<stdio.h>#include<string.h>voidon_open(server_ptserver, intsockfd) {
printf("A connection was accepted on socket #%d.\n", sockfd);
}
voidon_close(server_ptserver, intsockfd) {
printf("Socket #%d is now disconnected.\n", sockfd);
}
// simple echo implementation: the main callbackvoidon_data(server_ptserver, intsockfd) {
// We will assign a reading buffer on the stackcharbuff[1024];
ssize_tincoming=0;
// Read everything, this is edge triggered, `on_data` won't be called//again until all the data was read.while ((incoming=Server.read(server, sockfd, buff, 1024)) >0) {
// since the data is stack allocated, we'll write a copy// otherwise, we would avoid a copy using Server.write_moveServer.write(server, sockfd, buff, incoming);
if (!memcmp(buff, "bye", 3)) {
// close the connection automatically AFTER the buffer was sent.Server.close(server, sockfd);
}
}
}
intmain(void) {
/* create the echo protocol object */structProtocolprotocol= { .on_open=on_open,
.on_close=on_close,
.on_data=on_data,
.service="echo"};
// use the macro start_server, which will call Server.listen(settings)// with the settings we provide.start_server(.protocol=&protocol, .timeout=10, .threads=8);
}

Documentation

The code is heavily commented, and you can generate API documentation via Doxygen. Check the directory html for details.

Licensing

server-framework is freely redistributable under the two-clause BSD License. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.

About

Asynchronous server framework in modern C

Resources

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0 stars

Watchers

1 watching

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Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Server Framework in Modern C

It is simple to use this framework to build your own service. It is based on Protocol structure and callbacks, so that we can dynamically change protocols and support stuff such as HTTP requests.

The framework consists of the following components:

  • async: A native POSIX thread pool.
    • It uses a combination of a pipe (for wakeup signals) and mutexes (for managing the task queue).
    • Give a basic layer of protection to any server implementation.
  • reactor: Reactor pattern implementation using callbacks
    • Linux epoll system call abstraction
    • Supported events: ready to read/write, closed, reactor exit
  • protocol-server - server construction library
    • protocol-server manages everything that makes a server run, including the thread pool, process forking, accepting new connections, setting up the initial protocol for new connections, and user space socket writing buffers.

Here is a simple example:

#include"protocol-server.h"#include<stdio.h>#include<string.h>voidon_open(server_ptserver, intsockfd) {
printf("A connection was accepted on socket #%d.\n", sockfd);
}
voidon_close(server_ptserver, intsockfd) {
printf("Socket #%d is now disconnected.\n", sockfd);
}
// simple echo implementation: the main callbackvoidon_data(server_ptserver, intsockfd) {
// We will assign a reading buffer on the stackcharbuff[1024];
ssize_tincoming=0;
// Read everything, this is edge triggered, `on_data` won't be called//again until all the data was read.while ((incoming=Server.read(server, sockfd, buff, 1024)) >0) {
// since the data is stack allocated, we'll write a copy// otherwise, we would avoid a copy using Server.write_moveServer.write(server, sockfd, buff, incoming);
if (!memcmp(buff, "bye", 3)) {
// close the connection automatically AFTER the buffer was sent.Server.close(server, sockfd);
}
}
}
intmain(void) {
/* create the echo protocol object */structProtocolprotocol= { .on_open=on_open,
.on_close=on_close,
.on_data=on_data,
.service="echo"};
// use the macro start_server, which will call Server.listen(settings)// with the settings we provide.start_server(.protocol=&protocol, .timeout=10, .threads=8);
}

Documentation

The code is heavily commented, and you can generate API documentation via Doxygen. Check the directory html for details.

Licensing

server-framework is freely redistributable under the two-clause BSD License. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.

About

Asynchronous server framework in modern C

Resources

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0 stars

Watchers

1 watching

Forks

Releases

Packages

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Server Framework in Modern C

It is simple to use this framework to build your own service. It is based on Protocol structure and callbacks, so that we can dynamically change protocols and support stuff such as HTTP requests.

The framework consists of the following components:

  • async: A native POSIX thread pool.
    • It uses a combination of a pipe (for wakeup signals) and mutexes (for managing the task queue).
    • Give a basic layer of protection to any server implementation.
  • reactor: Reactor pattern implementation using callbacks
    • Linux epoll system call abstraction
    • Supported events: ready to read/write, closed, reactor exit
  • protocol-server - server construction library
    • protocol-server manages everything that makes a server run, including the thread pool, process forking, accepting new connections, setting up the initial protocol for new connections, and user space socket writing buffers.

Here is a simple example:

#include"protocol-server.h"#include<stdio.h>#include<string.h>voidon_open(server_ptserver, intsockfd) {
printf("A connection was accepted on socket #%d.\n", sockfd);
}
voidon_close(server_ptserver, intsockfd) {
printf("Socket #%d is now disconnected.\n", sockfd);
}
// simple echo implementation: the main callbackvoidon_data(server_ptserver, intsockfd) {
// We will assign a reading buffer on the stackcharbuff[1024];
ssize_tincoming=0;
// Read everything, this is edge triggered, `on_data` won't be called//again until all the data was read.while ((incoming=Server.read(server, sockfd, buff, 1024)) >0) {
// since the data is stack allocated, we'll write a copy// otherwise, we would avoid a copy using Server.write_moveServer.write(server, sockfd, buff, incoming);
if (!memcmp(buff, "bye", 3)) {
// close the connection automatically AFTER the buffer was sent.Server.close(server, sockfd);
}
}
}
intmain(void) {
/* create the echo protocol object */structProtocolprotocol= { .on_open=on_open,
.on_close=on_close,
.on_data=on_data,
.service="echo"};
// use the macro start_server, which will call Server.listen(settings)// with the settings we provide.start_server(.protocol=&protocol, .timeout=10, .threads=8);
}

Documentation

The code is heavily commented, and you can generate API documentation via Doxygen. Check the directory html for details.

Licensing

server-framework is freely redistributable under the two-clause BSD License. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.

About

Asynchronous server framework in modern C

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Server Framework in Modern C

It is simple to use this framework to build your own service. It is based on Protocol structure and callbacks, so that we can dynamically change protocols and support stuff such as HTTP requests.

The framework consists of the following components:

  • async: A native POSIX thread pool.
    • It uses a combination of a pipe (for wakeup signals) and mutexes (for managing the task queue).
    • Give a basic layer of protection to any server implementation.
  • reactor: Reactor pattern implementation using callbacks
    • Linux epoll system call abstraction
    • Supported events: ready to read/write, closed, reactor exit
  • protocol-server - server construction library
    • protocol-server manages everything that makes a server run, including the thread pool, process forking, accepting new connections, setting up the initial protocol for new connections, and user space socket writing buffers.

Here is a simple example:

#include"protocol-server.h"#include<stdio.h>#include<string.h>voidon_open(server_ptserver, intsockfd) {
printf("A connection was accepted on socket #%d.\n", sockfd);
}
voidon_close(server_ptserver, intsockfd) {
printf("Socket #%d is now disconnected.\n", sockfd);
}
// simple echo implementation: the main callbackvoidon_data(server_ptserver, intsockfd) {
// We will assign a reading buffer on the stackcharbuff[1024];
ssize_tincoming=0;
// Read everything, this is edge triggered, `on_data` won't be called//again until all the data was read.while ((incoming=Server.read(server, sockfd, buff, 1024)) >0) {
// since the data is stack allocated, we'll write a copy// otherwise, we would avoid a copy using Server.write_moveServer.write(server, sockfd, buff, incoming);
if (!memcmp(buff, "bye", 3)) {
// close the connection automatically AFTER the buffer was sent.Server.close(server, sockfd);
}
}
}
intmain(void) {
/* create the echo protocol object */structProtocolprotocol= { .on_open=on_open,
.on_close=on_close,
.on_data=on_data,
.service="echo"};
// use the macro start_server, which will call Server.listen(settings)// with the settings we provide.start_server(.protocol=&protocol, .timeout=10, .threads=8);
}

Documentation

The code is heavily commented, and you can generate API documentation via Doxygen. Check the directory html for details.

Licensing

server-framework is freely redistributable under the two-clause BSD License. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.

About

Asynchronous server framework in modern C

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Server Framework in Modern C

It is simple to use this framework to build your own service. It is based on Protocol structure and callbacks, so that we can dynamically change protocols and support stuff such as HTTP requests.

The framework consists of the following components:

  • async: A native POSIX thread pool.
    • It uses a combination of a pipe (for wakeup signals) and mutexes (for managing the task queue).
    • Give a basic layer of protection to any server implementation.
  • reactor: Reactor pattern implementation using callbacks
    • Linux epoll system call abstraction
    • Supported events: ready to read/write, closed, reactor exit
  • protocol-server - server construction library
    • protocol-server manages everything that makes a server run, including the thread pool, process forking, accepting new connections, setting up the initial protocol for new connections, and user space socket writing buffers.

Here is a simple example:

#include"protocol-server.h"#include<stdio.h>#include<string.h>voidon_open(server_ptserver, intsockfd) {
printf("A connection was accepted on socket #%d.\n", sockfd);
}
voidon_close(server_ptserver, intsockfd) {
printf("Socket #%d is now disconnected.\n", sockfd);
}
// simple echo implementation: the main callbackvoidon_data(server_ptserver, intsockfd) {
// We will assign a reading buffer on the stackcharbuff[1024];
ssize_tincoming=0;
// Read everything, this is edge triggered, `on_data` won't be called//again until all the data was read.while ((incoming=Server.read(server, sockfd, buff, 1024)) >0) {
// since the data is stack allocated, we'll write a copy// otherwise, we would avoid a copy using Server.write_moveServer.write(server, sockfd, buff, incoming);
if (!memcmp(buff, "bye", 3)) {
// close the connection automatically AFTER the buffer was sent.Server.close(server, sockfd);
}
}
}
intmain(void) {
/* create the echo protocol object */structProtocolprotocol= { .on_open=on_open,
.on_close=on_close,
.on_data=on_data,
.service="echo"};
// use the macro start_server, which will call Server.listen(settings)// with the settings we provide.start_server(.protocol=&protocol, .timeout=10, .threads=8);
}

Documentation

The code is heavily commented, and you can generate API documentation via Doxygen. Check the directory html for details.

Licensing

server-framework is freely redistributable under the two-clause BSD License. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.

About

Asynchronous server framework in modern C

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

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Server Framework in Modern C

It is simple to use this framework to build your own service. It is based on Protocol structure and callbacks, so that we can dynamically change protocols and support stuff such as HTTP requests.

The framework consists of the following components:

  • async: A native POSIX thread pool.
    • It uses a combination of a pipe (for wakeup signals) and mutexes (for managing the task queue).
    • Give a basic layer of protection to any server implementation.
  • reactor: Reactor pattern implementation using callbacks
    • Linux epoll system call abstraction
    • Supported events: ready to read/write, closed, reactor exit
  • protocol-server - server construction library
    • protocol-server manages everything that makes a server run, including the thread pool, process forking, accepting new connections, setting up the initial protocol for new connections, and user space socket writing buffers.

Here is a simple example:

#include"protocol-server.h"#include<stdio.h>#include<string.h>voidon_open(server_ptserver, intsockfd) {
printf("A connection was accepted on socket #%d.\n", sockfd);
}
voidon_close(server_ptserver, intsockfd) {
printf("Socket #%d is now disconnected.\n", sockfd);
}
// simple echo implementation: the main callbackvoidon_data(server_ptserver, intsockfd) {
// We will assign a reading buffer on the stackcharbuff[1024];
ssize_tincoming=0;
// Read everything, this is edge triggered, `on_data` won't be called//again until all the data was read.while ((incoming=Server.read(server, sockfd, buff, 1024)) >0) {
// since the data is stack allocated, we'll write a copy// otherwise, we would avoid a copy using Server.write_moveServer.write(server, sockfd, buff, incoming);
if (!memcmp(buff, "bye", 3)) {
// close the connection automatically AFTER the buffer was sent.Server.close(server, sockfd);
}
}
}
intmain(void) {
/* create the echo protocol object */structProtocolprotocol= { .on_open=on_open,
.on_close=on_close,
.on_data=on_data,
.service="echo"};
// use the macro start_server, which will call Server.listen(settings)// with the settings we provide.start_server(.protocol=&protocol, .timeout=10, .threads=8);
}

Documentation

The code is heavily commented, and you can generate API documentation via Doxygen. Check the directory html for details.

Licensing

server-framework is freely redistributable under the two-clause BSD License. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.

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Asynchronous server framework in modern C

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