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UnityZip

A simple tool to extract Unity package (.unitypackage) files and get usable files like FBX models, PNG/JPG textures, and icons.

Quick Start

For End Users (Easiest Way)

  1. Download the Release

    • Go to the Releases page and choose the version you need:
      • Windows users (recommended): Download UnityZip-Windows-x64.exe - Standalone executable, no .NET installation required (~36 MB)
      • Linux users: Download UnityZip-Linux-x64 - Standalone executable, no .NET installation required (~37 MB)
      • Cross-platform (smaller): Download UnityZip-Framework-Dependent.zip - Requires .NET 10.0 Runtime installed (~83 KB)
    • Place the executable in a folder (e.g., C:\UnityZip\)
  2. Run the Program

    • Option A - Drag and Drop:

      • Drag your .unitypackage file onto UnityZip.exe
    • Option B - Command Line:

      • Open Command Prompt or PowerShell
      • Navigate to where UnityZip.exe is located
      • Run: UnityZip.exe "path\to\your\file.unitypackage" --raw-only
  3. Find Your Files

    • The program creates a folder with the same name as your package file
    • Inside you'll find:
      • Models/ - All FBX model files (ready to drop into Resonite)
      • Textures/ - All texture files (PNG, JPG, etc.) (ready to drop into Resonite)
      • Icons/ - Menu sprites and UI icons (optional for Resonite)
      • Extracted Unity/ - Complete Unity project structure (for reference - contains everything)

Command Line Options

  • --raw-only - Extract only usable files (FBX, PNG, JPG, etc.). Skips Unity internal files like .meta, .prefab, .mat
  • --overwrite - Overwrite existing files if they already exist (default: skip existing files)
  • --verbose, -v - Print detailed progress: current file, sizes, timings (useful if extraction appears stuck)
  • --force-extract - Re-extract the tar archive even if a previous temp extraction exists

Features

  • ✅ Extracts .unitypackage files (which are tar.gz archives)
  • Reconstructs original file paths from Unity's internal structure
  • Detects and extracts raw files: FBX models, PNG/JPG textures, OBJ files, etc.
  • Smart organization: Automatically separates models, textures, and icons into separate folders
  • Excludes GoGo Locomotion icons from the Icons folders
  • ✅ By default, skips existing files to prevent accidental overwrites

Output Structure

After extraction, you'll get a folder structure like this:

MyPackage/
Extracted Unity/ # Complete Unity project structure
Assets/ # Full Unity Assets folder
Avatars/
Viwi/
Accessories/
Feathers/
feathers2.fbx
Materials/
Black/
t_viwi_Feathers_BaseColor.png
...
Resources/
...
GoGo/ # Other Unity folders (if present)
...
Models/ # All FBX model files in one place
feathers2.fbx
Pupper.fbx
...
Textures/ # All texture files (excluding icons and GoGo)
t_viwi_Feathers_BaseColor.png
t_viwi_Feathers_NormalMap.jpg
...
Icons/ # Menu sprites and UI icons only (GoGo icons excluded)
viwi_icon_feathers_white.png
symbol_eye_dilate.png
...

For Resonite Users

Recommended: Use the organized folders:

  • Drag Models/ folder for the 3D models
  • Drag Textures/ folder for the textures
  • Optionally drag Icons/ if you want the menu sprites

The Extracted Unity/ folder contains the complete Unity project structure and is provided for reference only.

For Developers

Building from Source

# Clone the repository
git clone <repo-url>cd UnityZip
# Build
dotnet build
# Run
dotnet run -- "path/to/package.unitypackage" --raw-only
# Build Release
dotnet build -c Release
# Output: bin/Release/net10.0/UnityZip.exe

Release Downloads

When downloading from the Releases page, you'll find three options:

  1. UnityZip-Windows-x64.exe (Recommended for Windows)

    • Standalone executable (~36 MB)
    • No .NET installation required
    • Just download and run!
  2. UnityZip-Linux-x64 (For Linux)

    • Standalone executable (~37 MB)
    • No .NET installation required
    • Make executable with: chmod +x UnityZip-Linux-x64
  3. UnityZip-Framework-Dependent.zip (Cross-platform, smaller)

    • Requires .NET 10.0 Runtime installed
    • Works on Windows, Linux, and macOS
    • Much smaller file size (~83 KB)

Requirements

  • For standalone executables: None! Just download and run.
  • For framework-dependent version: .NET 10.0 Runtime must be installed
  • For building from source: .NET 10.0 SDK required

About

This project was crafted using Cursor AI to create exactly the tool needed for extracting Unity packages and organizing files for easy use in Resonite and other applications. The AI-assisted development process allowed for rapid iteration and refinement to match specific requirements.

About

A simple tool to extract Unity package (`.unitypackage`) files and get usable files like FBX models, PNG/JPG textures, and icons.

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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UnityZip

A simple tool to extract Unity package (.unitypackage) files and get usable files like FBX models, PNG/JPG textures, and icons.

Quick Start

For End Users (Easiest Way)

  1. Download the Release

    • Go to the Releases page and choose the version you need:
      • Windows users (recommended): Download UnityZip-Windows-x64.exe - Standalone executable, no .NET installation required (~36 MB)
      • Linux users: Download UnityZip-Linux-x64 - Standalone executable, no .NET installation required (~37 MB)
      • Cross-platform (smaller): Download UnityZip-Framework-Dependent.zip - Requires .NET 10.0 Runtime installed (~83 KB)
    • Place the executable in a folder (e.g., C:\UnityZip\)
  2. Run the Program

    • Option A - Drag and Drop:

      • Drag your .unitypackage file onto UnityZip.exe
    • Option B - Command Line:

      • Open Command Prompt or PowerShell
      • Navigate to where UnityZip.exe is located
      • Run: UnityZip.exe "path\to\your\file.unitypackage" --raw-only
  3. Find Your Files

    • The program creates a folder with the same name as your package file
    • Inside you'll find:
      • Models/ - All FBX model files (ready to drop into Resonite)
      • Textures/ - All texture files (PNG, JPG, etc.) (ready to drop into Resonite)
      • Icons/ - Menu sprites and UI icons (optional for Resonite)
      • Extracted Unity/ - Complete Unity project structure (for reference - contains everything)

Command Line Options

  • --raw-only - Extract only usable files (FBX, PNG, JPG, etc.). Skips Unity internal files like .meta, .prefab, .mat
  • --overwrite - Overwrite existing files if they already exist (default: skip existing files)
  • --verbose, -v - Print detailed progress: current file, sizes, timings (useful if extraction appears stuck)
  • --force-extract - Re-extract the tar archive even if a previous temp extraction exists

Features

  • ✅ Extracts .unitypackage files (which are tar.gz archives)
  • Reconstructs original file paths from Unity's internal structure
  • Detects and extracts raw files: FBX models, PNG/JPG textures, OBJ files, etc.
  • Smart organization: Automatically separates models, textures, and icons into separate folders
  • Excludes GoGo Locomotion icons from the Icons folders
  • ✅ By default, skips existing files to prevent accidental overwrites

Output Structure

After extraction, you'll get a folder structure like this:

MyPackage/
Extracted Unity/ # Complete Unity project structure
Assets/ # Full Unity Assets folder
Avatars/
Viwi/
Accessories/
Feathers/
feathers2.fbx
Materials/
Black/
t_viwi_Feathers_BaseColor.png
...
Resources/
...
GoGo/ # Other Unity folders (if present)
...
Models/ # All FBX model files in one place
feathers2.fbx
Pupper.fbx
...
Textures/ # All texture files (excluding icons and GoGo)
t_viwi_Feathers_BaseColor.png
t_viwi_Feathers_NormalMap.jpg
...
Icons/ # Menu sprites and UI icons only (GoGo icons excluded)
viwi_icon_feathers_white.png
symbol_eye_dilate.png
...

For Resonite Users

Recommended: Use the organized folders:

  • Drag Models/ folder for the 3D models
  • Drag Textures/ folder for the textures
  • Optionally drag Icons/ if you want the menu sprites

The Extracted Unity/ folder contains the complete Unity project structure and is provided for reference only.

For Developers

Building from Source

# Clone the repository
git clone <repo-url>cd UnityZip
# Build
dotnet build
# Run
dotnet run -- "path/to/package.unitypackage" --raw-only
# Build Release
dotnet build -c Release
# Output: bin/Release/net10.0/UnityZip.exe

Release Downloads

When downloading from the Releases page, you'll find three options:

  1. UnityZip-Windows-x64.exe (Recommended for Windows)

    • Standalone executable (~36 MB)
    • No .NET installation required
    • Just download and run!
  2. UnityZip-Linux-x64 (For Linux)

    • Standalone executable (~37 MB)
    • No .NET installation required
    • Make executable with: chmod +x UnityZip-Linux-x64
  3. UnityZip-Framework-Dependent.zip (Cross-platform, smaller)

    • Requires .NET 10.0 Runtime installed
    • Works on Windows, Linux, and macOS
    • Much smaller file size (~83 KB)

Requirements

  • For standalone executables: None! Just download and run.
  • For framework-dependent version: .NET 10.0 Runtime must be installed
  • For building from source: .NET 10.0 SDK required

About

This project was crafted using Cursor AI to create exactly the tool needed for extracting Unity packages and organizing files for easy use in Resonite and other applications. The AI-assisted development process allowed for rapid iteration and refinement to match specific requirements.

About

A simple tool to extract Unity package (`.unitypackage`) files and get usable files like FBX models, PNG/JPG textures, and icons.

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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4 Commits

Folders and files

NameName
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Repository files navigation

UnityZip

A simple tool to extract Unity package (.unitypackage) files and get usable files like FBX models, PNG/JPG textures, and icons.

Quick Start

For End Users (Easiest Way)

  1. Download the Release

    • Go to the Releases page and choose the version you need:
      • Windows users (recommended): Download UnityZip-Windows-x64.exe - Standalone executable, no .NET installation required (~36 MB)
      • Linux users: Download UnityZip-Linux-x64 - Standalone executable, no .NET installation required (~37 MB)
      • Cross-platform (smaller): Download UnityZip-Framework-Dependent.zip - Requires .NET 10.0 Runtime installed (~83 KB)
    • Place the executable in a folder (e.g., C:\UnityZip\)
  2. Run the Program

    • Option A - Drag and Drop:

      • Drag your .unitypackage file onto UnityZip.exe
    • Option B - Command Line:

      • Open Command Prompt or PowerShell
      • Navigate to where UnityZip.exe is located
      • Run: UnityZip.exe "path\to\your\file.unitypackage" --raw-only
  3. Find Your Files

    • The program creates a folder with the same name as your package file
    • Inside you'll find:
      • Models/ - All FBX model files (ready to drop into Resonite)
      • Textures/ - All texture files (PNG, JPG, etc.) (ready to drop into Resonite)
      • Icons/ - Menu sprites and UI icons (optional for Resonite)
      • Extracted Unity/ - Complete Unity project structure (for reference - contains everything)

Command Line Options

  • --raw-only - Extract only usable files (FBX, PNG, JPG, etc.). Skips Unity internal files like .meta, .prefab, .mat
  • --overwrite - Overwrite existing files if they already exist (default: skip existing files)
  • --verbose, -v - Print detailed progress: current file, sizes, timings (useful if extraction appears stuck)
  • --force-extract - Re-extract the tar archive even if a previous temp extraction exists

Features

  • ✅ Extracts .unitypackage files (which are tar.gz archives)
  • Reconstructs original file paths from Unity's internal structure
  • Detects and extracts raw files: FBX models, PNG/JPG textures, OBJ files, etc.
  • Smart organization: Automatically separates models, textures, and icons into separate folders
  • Excludes GoGo Locomotion icons from the Icons folders
  • ✅ By default, skips existing files to prevent accidental overwrites

Output Structure

After extraction, you'll get a folder structure like this:

MyPackage/
Extracted Unity/ # Complete Unity project structure
Assets/ # Full Unity Assets folder
Avatars/
Viwi/
Accessories/
Feathers/
feathers2.fbx
Materials/
Black/
t_viwi_Feathers_BaseColor.png
...
Resources/
...
GoGo/ # Other Unity folders (if present)
...
Models/ # All FBX model files in one place
feathers2.fbx
Pupper.fbx
...
Textures/ # All texture files (excluding icons and GoGo)
t_viwi_Feathers_BaseColor.png
t_viwi_Feathers_NormalMap.jpg
...
Icons/ # Menu sprites and UI icons only (GoGo icons excluded)
viwi_icon_feathers_white.png
symbol_eye_dilate.png
...

For Resonite Users

Recommended: Use the organized folders:

  • Drag Models/ folder for the 3D models
  • Drag Textures/ folder for the textures
  • Optionally drag Icons/ if you want the menu sprites

The Extracted Unity/ folder contains the complete Unity project structure and is provided for reference only.

For Developers

Building from Source

# Clone the repository
git clone <repo-url>cd UnityZip
# Build
dotnet build
# Run
dotnet run -- "path/to/package.unitypackage" --raw-only
# Build Release
dotnet build -c Release
# Output: bin/Release/net10.0/UnityZip.exe

Release Downloads

When downloading from the Releases page, you'll find three options:

  1. UnityZip-Windows-x64.exe (Recommended for Windows)

    • Standalone executable (~36 MB)
    • No .NET installation required
    • Just download and run!
  2. UnityZip-Linux-x64 (For Linux)

    • Standalone executable (~37 MB)
    • No .NET installation required
    • Make executable with: chmod +x UnityZip-Linux-x64
  3. UnityZip-Framework-Dependent.zip (Cross-platform, smaller)

    • Requires .NET 10.0 Runtime installed
    • Works on Windows, Linux, and macOS
    • Much smaller file size (~83 KB)

Requirements

  • For standalone executables: None! Just download and run.
  • For framework-dependent version: .NET 10.0 Runtime must be installed
  • For building from source: .NET 10.0 SDK required

About

This project was crafted using Cursor AI to create exactly the tool needed for extracting Unity packages and organizing files for easy use in Resonite and other applications. The AI-assisted development process allowed for rapid iteration and refinement to match specific requirements.

About

A simple tool to extract Unity package (`.unitypackage`) files and get usable files like FBX models, PNG/JPG textures, and icons.

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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4 Commits

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NameName
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UnityZip

A simple tool to extract Unity package (.unitypackage) files and get usable files like FBX models, PNG/JPG textures, and icons.

Quick Start

For End Users (Easiest Way)

  1. Download the Release

    • Go to the Releases page and choose the version you need:
      • Windows users (recommended): Download UnityZip-Windows-x64.exe - Standalone executable, no .NET installation required (~36 MB)
      • Linux users: Download UnityZip-Linux-x64 - Standalone executable, no .NET installation required (~37 MB)
      • Cross-platform (smaller): Download UnityZip-Framework-Dependent.zip - Requires .NET 10.0 Runtime installed (~83 KB)
    • Place the executable in a folder (e.g., C:\UnityZip\)
  2. Run the Program

    • Option A - Drag and Drop:

      • Drag your .unitypackage file onto UnityZip.exe
    • Option B - Command Line:

      • Open Command Prompt or PowerShell
      • Navigate to where UnityZip.exe is located
      • Run: UnityZip.exe "path\to\your\file.unitypackage" --raw-only
  3. Find Your Files

    • The program creates a folder with the same name as your package file
    • Inside you'll find:
      • Models/ - All FBX model files (ready to drop into Resonite)
      • Textures/ - All texture files (PNG, JPG, etc.) (ready to drop into Resonite)
      • Icons/ - Menu sprites and UI icons (optional for Resonite)
      • Extracted Unity/ - Complete Unity project structure (for reference - contains everything)

Command Line Options

  • --raw-only - Extract only usable files (FBX, PNG, JPG, etc.). Skips Unity internal files like .meta, .prefab, .mat
  • --overwrite - Overwrite existing files if they already exist (default: skip existing files)
  • --verbose, -v - Print detailed progress: current file, sizes, timings (useful if extraction appears stuck)
  • --force-extract - Re-extract the tar archive even if a previous temp extraction exists

Features

  • ✅ Extracts .unitypackage files (which are tar.gz archives)
  • Reconstructs original file paths from Unity's internal structure
  • Detects and extracts raw files: FBX models, PNG/JPG textures, OBJ files, etc.
  • Smart organization: Automatically separates models, textures, and icons into separate folders
  • Excludes GoGo Locomotion icons from the Icons folders
  • ✅ By default, skips existing files to prevent accidental overwrites

Output Structure

After extraction, you'll get a folder structure like this:

MyPackage/
Extracted Unity/ # Complete Unity project structure
Assets/ # Full Unity Assets folder
Avatars/
Viwi/
Accessories/
Feathers/
feathers2.fbx
Materials/
Black/
t_viwi_Feathers_BaseColor.png
...
Resources/
...
GoGo/ # Other Unity folders (if present)
...
Models/ # All FBX model files in one place
feathers2.fbx
Pupper.fbx
...
Textures/ # All texture files (excluding icons and GoGo)
t_viwi_Feathers_BaseColor.png
t_viwi_Feathers_NormalMap.jpg
...
Icons/ # Menu sprites and UI icons only (GoGo icons excluded)
viwi_icon_feathers_white.png
symbol_eye_dilate.png
...

For Resonite Users

Recommended: Use the organized folders:

  • Drag Models/ folder for the 3D models
  • Drag Textures/ folder for the textures
  • Optionally drag Icons/ if you want the menu sprites

The Extracted Unity/ folder contains the complete Unity project structure and is provided for reference only.

For Developers

Building from Source

# Clone the repository
git clone <repo-url>cd UnityZip
# Build
dotnet build
# Run
dotnet run -- "path/to/package.unitypackage" --raw-only
# Build Release
dotnet build -c Release
# Output: bin/Release/net10.0/UnityZip.exe

Release Downloads

When downloading from the Releases page, you'll find three options:

  1. UnityZip-Windows-x64.exe (Recommended for Windows)

    • Standalone executable (~36 MB)
    • No .NET installation required
    • Just download and run!
  2. UnityZip-Linux-x64 (For Linux)

    • Standalone executable (~37 MB)
    • No .NET installation required
    • Make executable with: chmod +x UnityZip-Linux-x64
  3. UnityZip-Framework-Dependent.zip (Cross-platform, smaller)

    • Requires .NET 10.0 Runtime installed
    • Works on Windows, Linux, and macOS
    • Much smaller file size (~83 KB)

Requirements

  • For standalone executables: None! Just download and run.
  • For framework-dependent version: .NET 10.0 Runtime must be installed
  • For building from source: .NET 10.0 SDK required

About

This project was crafted using Cursor AI to create exactly the tool needed for extracting Unity packages and organizing files for easy use in Resonite and other applications. The AI-assisted development process allowed for rapid iteration and refinement to match specific requirements.

About

A simple tool to extract Unity package (`.unitypackage`) files and get usable files like FBX models, PNG/JPG textures, and icons.

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Latest commit

History

4 Commits

Folders and files

NameName
Last commit message
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UnityZip

A simple tool to extract Unity package (.unitypackage) files and get usable files like FBX models, PNG/JPG textures, and icons.

Quick Start

For End Users (Easiest Way)

  1. Download the Release

    • Go to the Releases page and choose the version you need:
      • Windows users (recommended): Download UnityZip-Windows-x64.exe - Standalone executable, no .NET installation required (~36 MB)
      • Linux users: Download UnityZip-Linux-x64 - Standalone executable, no .NET installation required (~37 MB)
      • Cross-platform (smaller): Download UnityZip-Framework-Dependent.zip - Requires .NET 10.0 Runtime installed (~83 KB)
    • Place the executable in a folder (e.g., C:\UnityZip\)
  2. Run the Program

    • Option A - Drag and Drop:

      • Drag your .unitypackage file onto UnityZip.exe
    • Option B - Command Line:

      • Open Command Prompt or PowerShell
      • Navigate to where UnityZip.exe is located
      • Run: UnityZip.exe "path\to\your\file.unitypackage" --raw-only
  3. Find Your Files

    • The program creates a folder with the same name as your package file
    • Inside you'll find:
      • Models/ - All FBX model files (ready to drop into Resonite)
      • Textures/ - All texture files (PNG, JPG, etc.) (ready to drop into Resonite)
      • Icons/ - Menu sprites and UI icons (optional for Resonite)
      • Extracted Unity/ - Complete Unity project structure (for reference - contains everything)

Command Line Options

  • --raw-only - Extract only usable files (FBX, PNG, JPG, etc.). Skips Unity internal files like .meta, .prefab, .mat
  • --overwrite - Overwrite existing files if they already exist (default: skip existing files)
  • --verbose, -v - Print detailed progress: current file, sizes, timings (useful if extraction appears stuck)
  • --force-extract - Re-extract the tar archive even if a previous temp extraction exists

Features

  • ✅ Extracts .unitypackage files (which are tar.gz archives)
  • Reconstructs original file paths from Unity's internal structure
  • Detects and extracts raw files: FBX models, PNG/JPG textures, OBJ files, etc.
  • Smart organization: Automatically separates models, textures, and icons into separate folders
  • Excludes GoGo Locomotion icons from the Icons folders
  • ✅ By default, skips existing files to prevent accidental overwrites

Output Structure

After extraction, you'll get a folder structure like this:

MyPackage/
Extracted Unity/ # Complete Unity project structure
Assets/ # Full Unity Assets folder
Avatars/
Viwi/
Accessories/
Feathers/
feathers2.fbx
Materials/
Black/
t_viwi_Feathers_BaseColor.png
...
Resources/
...
GoGo/ # Other Unity folders (if present)
...
Models/ # All FBX model files in one place
feathers2.fbx
Pupper.fbx
...
Textures/ # All texture files (excluding icons and GoGo)
t_viwi_Feathers_BaseColor.png
t_viwi_Feathers_NormalMap.jpg
...
Icons/ # Menu sprites and UI icons only (GoGo icons excluded)
viwi_icon_feathers_white.png
symbol_eye_dilate.png
...

For Resonite Users

Recommended: Use the organized folders:

  • Drag Models/ folder for the 3D models
  • Drag Textures/ folder for the textures
  • Optionally drag Icons/ if you want the menu sprites

The Extracted Unity/ folder contains the complete Unity project structure and is provided for reference only.

For Developers

Building from Source

# Clone the repository
git clone <repo-url>cd UnityZip
# Build
dotnet build
# Run
dotnet run -- "path/to/package.unitypackage" --raw-only
# Build Release
dotnet build -c Release
# Output: bin/Release/net10.0/UnityZip.exe

Release Downloads

When downloading from the Releases page, you'll find three options:

  1. UnityZip-Windows-x64.exe (Recommended for Windows)

    • Standalone executable (~36 MB)
    • No .NET installation required
    • Just download and run!
  2. UnityZip-Linux-x64 (For Linux)

    • Standalone executable (~37 MB)
    • No .NET installation required
    • Make executable with: chmod +x UnityZip-Linux-x64
  3. UnityZip-Framework-Dependent.zip (Cross-platform, smaller)

    • Requires .NET 10.0 Runtime installed
    • Works on Windows, Linux, and macOS
    • Much smaller file size (~83 KB)

Requirements

  • For standalone executables: None! Just download and run.
  • For framework-dependent version: .NET 10.0 Runtime must be installed
  • For building from source: .NET 10.0 SDK required

About

This project was crafted using Cursor AI to create exactly the tool needed for extracting Unity packages and organizing files for easy use in Resonite and other applications. The AI-assisted development process allowed for rapid iteration and refinement to match specific requirements.

About

A simple tool to extract Unity package (`.unitypackage`) files and get usable files like FBX models, PNG/JPG textures, and icons.

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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UnityZip

A simple tool to extract Unity package (.unitypackage) files and get usable files like FBX models, PNG/JPG textures, and icons.

Quick Start

For End Users (Easiest Way)

  1. Download the Release

    • Go to the Releases page and choose the version you need:
      • Windows users (recommended): Download UnityZip-Windows-x64.exe - Standalone executable, no .NET installation required (~36 MB)
      • Linux users: Download UnityZip-Linux-x64 - Standalone executable, no .NET installation required (~37 MB)
      • Cross-platform (smaller): Download UnityZip-Framework-Dependent.zip - Requires .NET 10.0 Runtime installed (~83 KB)
    • Place the executable in a folder (e.g., C:\UnityZip\)
  2. Run the Program

    • Option A - Drag and Drop:

      • Drag your .unitypackage file onto UnityZip.exe
    • Option B - Command Line:

      • Open Command Prompt or PowerShell
      • Navigate to where UnityZip.exe is located
      • Run: UnityZip.exe "path\to\your\file.unitypackage" --raw-only
  3. Find Your Files

    • The program creates a folder with the same name as your package file
    • Inside you'll find:
      • Models/ - All FBX model files (ready to drop into Resonite)
      • Textures/ - All texture files (PNG, JPG, etc.) (ready to drop into Resonite)
      • Icons/ - Menu sprites and UI icons (optional for Resonite)
      • Extracted Unity/ - Complete Unity project structure (for reference - contains everything)

Command Line Options

  • --raw-only - Extract only usable files (FBX, PNG, JPG, etc.). Skips Unity internal files like .meta, .prefab, .mat
  • --overwrite - Overwrite existing files if they already exist (default: skip existing files)
  • --verbose, -v - Print detailed progress: current file, sizes, timings (useful if extraction appears stuck)
  • --force-extract - Re-extract the tar archive even if a previous temp extraction exists

Features

  • ✅ Extracts .unitypackage files (which are tar.gz archives)
  • Reconstructs original file paths from Unity's internal structure
  • Detects and extracts raw files: FBX models, PNG/JPG textures, OBJ files, etc.
  • Smart organization: Automatically separates models, textures, and icons into separate folders
  • Excludes GoGo Locomotion icons from the Icons folders
  • ✅ By default, skips existing files to prevent accidental overwrites

Output Structure

After extraction, you'll get a folder structure like this:

MyPackage/
Extracted Unity/ # Complete Unity project structure
Assets/ # Full Unity Assets folder
Avatars/
Viwi/
Accessories/
Feathers/
feathers2.fbx
Materials/
Black/
t_viwi_Feathers_BaseColor.png
...
Resources/
...
GoGo/ # Other Unity folders (if present)
...
Models/ # All FBX model files in one place
feathers2.fbx
Pupper.fbx
...
Textures/ # All texture files (excluding icons and GoGo)
t_viwi_Feathers_BaseColor.png
t_viwi_Feathers_NormalMap.jpg
...
Icons/ # Menu sprites and UI icons only (GoGo icons excluded)
viwi_icon_feathers_white.png
symbol_eye_dilate.png
...

For Resonite Users

Recommended: Use the organized folders:

  • Drag Models/ folder for the 3D models
  • Drag Textures/ folder for the textures
  • Optionally drag Icons/ if you want the menu sprites

The Extracted Unity/ folder contains the complete Unity project structure and is provided for reference only.

For Developers

Building from Source

# Clone the repository
git clone <repo-url>cd UnityZip
# Build
dotnet build
# Run
dotnet run -- "path/to/package.unitypackage" --raw-only
# Build Release
dotnet build -c Release
# Output: bin/Release/net10.0/UnityZip.exe

Release Downloads

When downloading from the Releases page, you'll find three options:

  1. UnityZip-Windows-x64.exe (Recommended for Windows)

    • Standalone executable (~36 MB)
    • No .NET installation required
    • Just download and run!
  2. UnityZip-Linux-x64 (For Linux)

    • Standalone executable (~37 MB)
    • No .NET installation required
    • Make executable with: chmod +x UnityZip-Linux-x64
  3. UnityZip-Framework-Dependent.zip (Cross-platform, smaller)

    • Requires .NET 10.0 Runtime installed
    • Works on Windows, Linux, and macOS
    • Much smaller file size (~83 KB)

Requirements

  • For standalone executables: None! Just download and run.
  • For framework-dependent version: .NET 10.0 Runtime must be installed
  • For building from source: .NET 10.0 SDK required

About

This project was crafted using Cursor AI to create exactly the tool needed for extracting Unity packages and organizing files for easy use in Resonite and other applications. The AI-assisted development process allowed for rapid iteration and refinement to match specific requirements.

About

A simple tool to extract Unity package (`.unitypackage`) files and get usable files like FBX models, PNG/JPG textures, and icons.

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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4 Commits

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NameName
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UnityZip

A simple tool to extract Unity package (.unitypackage) files and get usable files like FBX models, PNG/JPG textures, and icons.

Quick Start

For End Users (Easiest Way)

  1. Download the Release

    • Go to the Releases page and choose the version you need:
      • Windows users (recommended): Download UnityZip-Windows-x64.exe - Standalone executable, no .NET installation required (~36 MB)
      • Linux users: Download UnityZip-Linux-x64 - Standalone executable, no .NET installation required (~37 MB)
      • Cross-platform (smaller): Download UnityZip-Framework-Dependent.zip - Requires .NET 10.0 Runtime installed (~83 KB)
    • Place the executable in a folder (e.g., C:\UnityZip\)
  2. Run the Program

    • Option A - Drag and Drop:

      • Drag your .unitypackage file onto UnityZip.exe
    • Option B - Command Line:

      • Open Command Prompt or PowerShell
      • Navigate to where UnityZip.exe is located
      • Run: UnityZip.exe "path\to\your\file.unitypackage" --raw-only
  3. Find Your Files

    • The program creates a folder with the same name as your package file
    • Inside you'll find:
      • Models/ - All FBX model files (ready to drop into Resonite)
      • Textures/ - All texture files (PNG, JPG, etc.) (ready to drop into Resonite)
      • Icons/ - Menu sprites and UI icons (optional for Resonite)
      • Extracted Unity/ - Complete Unity project structure (for reference - contains everything)

Command Line Options

  • --raw-only - Extract only usable files (FBX, PNG, JPG, etc.). Skips Unity internal files like .meta, .prefab, .mat
  • --overwrite - Overwrite existing files if they already exist (default: skip existing files)
  • --verbose, -v - Print detailed progress: current file, sizes, timings (useful if extraction appears stuck)
  • --force-extract - Re-extract the tar archive even if a previous temp extraction exists

Features

  • ✅ Extracts .unitypackage files (which are tar.gz archives)
  • Reconstructs original file paths from Unity's internal structure
  • Detects and extracts raw files: FBX models, PNG/JPG textures, OBJ files, etc.
  • Smart organization: Automatically separates models, textures, and icons into separate folders
  • Excludes GoGo Locomotion icons from the Icons folders
  • ✅ By default, skips existing files to prevent accidental overwrites

Output Structure

After extraction, you'll get a folder structure like this:

MyPackage/
Extracted Unity/ # Complete Unity project structure
Assets/ # Full Unity Assets folder
Avatars/
Viwi/
Accessories/
Feathers/
feathers2.fbx
Materials/
Black/
t_viwi_Feathers_BaseColor.png
...
Resources/
...
GoGo/ # Other Unity folders (if present)
...
Models/ # All FBX model files in one place
feathers2.fbx
Pupper.fbx
...
Textures/ # All texture files (excluding icons and GoGo)
t_viwi_Feathers_BaseColor.png
t_viwi_Feathers_NormalMap.jpg
...
Icons/ # Menu sprites and UI icons only (GoGo icons excluded)
viwi_icon_feathers_white.png
symbol_eye_dilate.png
...

For Resonite Users

Recommended: Use the organized folders:

  • Drag Models/ folder for the 3D models
  • Drag Textures/ folder for the textures
  • Optionally drag Icons/ if you want the menu sprites

The Extracted Unity/ folder contains the complete Unity project structure and is provided for reference only.

For Developers

Building from Source

# Clone the repository
git clone <repo-url>cd UnityZip
# Build
dotnet build
# Run
dotnet run -- "path/to/package.unitypackage" --raw-only
# Build Release
dotnet build -c Release
# Output: bin/Release/net10.0/UnityZip.exe

Release Downloads

When downloading from the Releases page, you'll find three options:

  1. UnityZip-Windows-x64.exe (Recommended for Windows)

    • Standalone executable (~36 MB)
    • No .NET installation required
    • Just download and run!
  2. UnityZip-Linux-x64 (For Linux)

    • Standalone executable (~37 MB)
    • No .NET installation required
    • Make executable with: chmod +x UnityZip-Linux-x64
  3. UnityZip-Framework-Dependent.zip (Cross-platform, smaller)

    • Requires .NET 10.0 Runtime installed
    • Works on Windows, Linux, and macOS
    • Much smaller file size (~83 KB)

Requirements

  • For standalone executables: None! Just download and run.
  • For framework-dependent version: .NET 10.0 Runtime must be installed
  • For building from source: .NET 10.0 SDK required

About

This project was crafted using Cursor AI to create exactly the tool needed for extracting Unity packages and organizing files for easy use in Resonite and other applications. The AI-assisted development process allowed for rapid iteration and refinement to match specific requirements.

About

A simple tool to extract Unity package (`.unitypackage`) files and get usable files like FBX models, PNG/JPG textures, and icons.

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

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History

4 Commits

Folders and files

NameName
Last commit message
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Repository files navigation

UnityZip

A simple tool to extract Unity package (.unitypackage) files and get usable files like FBX models, PNG/JPG textures, and icons.

Quick Start

For End Users (Easiest Way)

  1. Download the Release

    • Go to the Releases page and choose the version you need:
      • Windows users (recommended): Download UnityZip-Windows-x64.exe - Standalone executable, no .NET installation required (~36 MB)
      • Linux users: Download UnityZip-Linux-x64 - Standalone executable, no .NET installation required (~37 MB)
      • Cross-platform (smaller): Download UnityZip-Framework-Dependent.zip - Requires .NET 10.0 Runtime installed (~83 KB)
    • Place the executable in a folder (e.g., C:\UnityZip\)
  2. Run the Program

    • Option A - Drag and Drop:

      • Drag your .unitypackage file onto UnityZip.exe
    • Option B - Command Line:

      • Open Command Prompt or PowerShell
      • Navigate to where UnityZip.exe is located
      • Run: UnityZip.exe "path\to\your\file.unitypackage" --raw-only
  3. Find Your Files

    • The program creates a folder with the same name as your package file
    • Inside you'll find:
      • Models/ - All FBX model files (ready to drop into Resonite)
      • Textures/ - All texture files (PNG, JPG, etc.) (ready to drop into Resonite)
      • Icons/ - Menu sprites and UI icons (optional for Resonite)
      • Extracted Unity/ - Complete Unity project structure (for reference - contains everything)

Command Line Options

  • --raw-only - Extract only usable files (FBX, PNG, JPG, etc.). Skips Unity internal files like .meta, .prefab, .mat
  • --overwrite - Overwrite existing files if they already exist (default: skip existing files)
  • --verbose, -v - Print detailed progress: current file, sizes, timings (useful if extraction appears stuck)
  • --force-extract - Re-extract the tar archive even if a previous temp extraction exists

Features

  • ✅ Extracts .unitypackage files (which are tar.gz archives)
  • Reconstructs original file paths from Unity's internal structure
  • Detects and extracts raw files: FBX models, PNG/JPG textures, OBJ files, etc.
  • Smart organization: Automatically separates models, textures, and icons into separate folders
  • Excludes GoGo Locomotion icons from the Icons folders
  • ✅ By default, skips existing files to prevent accidental overwrites

Output Structure

After extraction, you'll get a folder structure like this:

MyPackage/
Extracted Unity/ # Complete Unity project structure
Assets/ # Full Unity Assets folder
Avatars/
Viwi/
Accessories/
Feathers/
feathers2.fbx
Materials/
Black/
t_viwi_Feathers_BaseColor.png
...
Resources/
...
GoGo/ # Other Unity folders (if present)
...
Models/ # All FBX model files in one place
feathers2.fbx
Pupper.fbx
...
Textures/ # All texture files (excluding icons and GoGo)
t_viwi_Feathers_BaseColor.png
t_viwi_Feathers_NormalMap.jpg
...
Icons/ # Menu sprites and UI icons only (GoGo icons excluded)
viwi_icon_feathers_white.png
symbol_eye_dilate.png
...

For Resonite Users

Recommended: Use the organized folders:

  • Drag Models/ folder for the 3D models
  • Drag Textures/ folder for the textures
  • Optionally drag Icons/ if you want the menu sprites

The Extracted Unity/ folder contains the complete Unity project structure and is provided for reference only.

For Developers

Building from Source

# Clone the repository
git clone <repo-url>cd UnityZip
# Build
dotnet build
# Run
dotnet run -- "path/to/package.unitypackage" --raw-only
# Build Release
dotnet build -c Release
# Output: bin/Release/net10.0/UnityZip.exe

Release Downloads

When downloading from the Releases page, you'll find three options:

  1. UnityZip-Windows-x64.exe (Recommended for Windows)

    • Standalone executable (~36 MB)
    • No .NET installation required
    • Just download and run!
  2. UnityZip-Linux-x64 (For Linux)

    • Standalone executable (~37 MB)
    • No .NET installation required
    • Make executable with: chmod +x UnityZip-Linux-x64
  3. UnityZip-Framework-Dependent.zip (Cross-platform, smaller)

    • Requires .NET 10.0 Runtime installed
    • Works on Windows, Linux, and macOS
    • Much smaller file size (~83 KB)

Requirements

  • For standalone executables: None! Just download and run.
  • For framework-dependent version: .NET 10.0 Runtime must be installed
  • For building from source: .NET 10.0 SDK required

About

This project was crafted using Cursor AI to create exactly the tool needed for extracting Unity packages and organizing files for easy use in Resonite and other applications. The AI-assisted development process allowed for rapid iteration and refinement to match specific requirements.

About

A simple tool to extract Unity package (`.unitypackage`) files and get usable files like FBX models, PNG/JPG textures, and icons.

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages