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Awesome Rocketeers

A two-player puzzle game.

Each player is given a board where he can launch rockets by connecting them to fire sources with segments of fuse. To win, a player must launch all rockets located on his board. Trick is, when a rocket is launched, it flies off to the other players board (if there is enough fuel). This way players can mess with each others game, thus making the game more fun and interesting.

Developed during Clojure Cup contest. See description on ClojureCup website and play ClojureCup version.

Developer notes

This excellent article by Alexander Solovyov was used to setup the project. We follow its author advice to use Quiescent frontend framework.

To start, install

To run on local machine run in the project root folder:

lein figwheel dev

This will start server on http://localhost:3449 and watch for local file changes. Browser code will be reloaded automatically (so only need to start lein once).

For deployment start ./build.sh && ./deploy_server.sh in the root folder.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Awesome Rocketeers

A two-player puzzle game.

Each player is given a board where he can launch rockets by connecting them to fire sources with segments of fuse. To win, a player must launch all rockets located on his board. Trick is, when a rocket is launched, it flies off to the other players board (if there is enough fuel). This way players can mess with each others game, thus making the game more fun and interesting.

Developed during Clojure Cup contest. See description on ClojureCup website and play ClojureCup version.

Developer notes

This excellent article by Alexander Solovyov was used to setup the project. We follow its author advice to use Quiescent frontend framework.

To start, install

To run on local machine run in the project root folder:

lein figwheel dev

This will start server on http://localhost:3449 and watch for local file changes. Browser code will be reloaded automatically (so only need to start lein once).

For deployment start ./build.sh && ./deploy_server.sh in the root folder.

About

Awesome Rocketeers

Resources

Stars

9 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Awesome Rocketeers

A two-player puzzle game.

Each player is given a board where he can launch rockets by connecting them to fire sources with segments of fuse. To win, a player must launch all rockets located on his board. Trick is, when a rocket is launched, it flies off to the other players board (if there is enough fuel). This way players can mess with each others game, thus making the game more fun and interesting.

Developed during Clojure Cup contest. See description on ClojureCup website and play ClojureCup version.

Developer notes

This excellent article by Alexander Solovyov was used to setup the project. We follow its author advice to use Quiescent frontend framework.

To start, install

To run on local machine run in the project root folder:

lein figwheel dev

This will start server on http://localhost:3449 and watch for local file changes. Browser code will be reloaded automatically (so only need to start lein once).

For deployment start ./build.sh && ./deploy_server.sh in the root folder.

About

Awesome Rocketeers

Resources

Stars

9 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Awesome Rocketeers

A two-player puzzle game.

Each player is given a board where he can launch rockets by connecting them to fire sources with segments of fuse. To win, a player must launch all rockets located on his board. Trick is, when a rocket is launched, it flies off to the other players board (if there is enough fuel). This way players can mess with each others game, thus making the game more fun and interesting.

Developed during Clojure Cup contest. See description on ClojureCup website and play ClojureCup version.

Developer notes

This excellent article by Alexander Solovyov was used to setup the project. We follow its author advice to use Quiescent frontend framework.

To start, install

To run on local machine run in the project root folder:

lein figwheel dev

This will start server on http://localhost:3449 and watch for local file changes. Browser code will be reloaded automatically (so only need to start lein once).

For deployment start ./build.sh && ./deploy_server.sh in the root folder.

About

Awesome Rocketeers

Resources

Stars

9 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Awesome Rocketeers

A two-player puzzle game.

Each player is given a board where he can launch rockets by connecting them to fire sources with segments of fuse. To win, a player must launch all rockets located on his board. Trick is, when a rocket is launched, it flies off to the other players board (if there is enough fuel). This way players can mess with each others game, thus making the game more fun and interesting.

Developed during Clojure Cup contest. See description on ClojureCup website and play ClojureCup version.

Developer notes

This excellent article by Alexander Solovyov was used to setup the project. We follow its author advice to use Quiescent frontend framework.

To start, install

To run on local machine run in the project root folder:

lein figwheel dev

This will start server on http://localhost:3449 and watch for local file changes. Browser code will be reloaded automatically (so only need to start lein once).

For deployment start ./build.sh && ./deploy_server.sh in the root folder.

About

Awesome Rocketeers

Resources

Stars

9 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Awesome Rocketeers

A two-player puzzle game.

Each player is given a board where he can launch rockets by connecting them to fire sources with segments of fuse. To win, a player must launch all rockets located on his board. Trick is, when a rocket is launched, it flies off to the other players board (if there is enough fuel). This way players can mess with each others game, thus making the game more fun and interesting.

Developed during Clojure Cup contest. See description on ClojureCup website and play ClojureCup version.

Developer notes

This excellent article by Alexander Solovyov was used to setup the project. We follow its author advice to use Quiescent frontend framework.

To start, install

To run on local machine run in the project root folder:

lein figwheel dev

This will start server on http://localhost:3449 and watch for local file changes. Browser code will be reloaded automatically (so only need to start lein once).

For deployment start ./build.sh && ./deploy_server.sh in the root folder.

About

Awesome Rocketeers

Resources

Stars

9 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Awesome Rocketeers

A two-player puzzle game.

Each player is given a board where he can launch rockets by connecting them to fire sources with segments of fuse. To win, a player must launch all rockets located on his board. Trick is, when a rocket is launched, it flies off to the other players board (if there is enough fuel). This way players can mess with each others game, thus making the game more fun and interesting.

Developed during Clojure Cup contest. See description on ClojureCup website and play ClojureCup version.

Developer notes

This excellent article by Alexander Solovyov was used to setup the project. We follow its author advice to use Quiescent frontend framework.

To start, install

To run on local machine run in the project root folder:

lein figwheel dev

This will start server on http://localhost:3449 and watch for local file changes. Browser code will be reloaded automatically (so only need to start lein once).

For deployment start ./build.sh && ./deploy_server.sh in the root folder.

About

Awesome Rocketeers

Resources

Stars

9 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Awesome Rocketeers

A two-player puzzle game.

Each player is given a board where he can launch rockets by connecting them to fire sources with segments of fuse. To win, a player must launch all rockets located on his board. Trick is, when a rocket is launched, it flies off to the other players board (if there is enough fuel). This way players can mess with each others game, thus making the game more fun and interesting.

Developed during Clojure Cup contest. See description on ClojureCup website and play ClojureCup version.

Developer notes

This excellent article by Alexander Solovyov was used to setup the project. We follow its author advice to use Quiescent frontend framework.

To start, install

To run on local machine run in the project root folder:

lein figwheel dev

This will start server on http://localhost:3449 and watch for local file changes. Browser code will be reloaded automatically (so only need to start lein once).

For deployment start ./build.sh && ./deploy_server.sh in the root folder.

About

Awesome Rocketeers

Resources

Stars

9 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages