Repository files navigation

Turtl Android

Opening an issue? See the Turtl project tracker

Building/running

The Android app uses Cordova/the android SDK/node/npm to build, and assumes the following directory structure:

turtl/
js/
android/

It pulls the assets from the js project and uses them as the interface, and uses codrova for building the APK. Depending on the architecture of your phone, you'll have to compile the core for either armv7 or armv8 and put the resulting libturtl_core.so file into the proper place in `turtl/android/native/``:

turtl/
android/
native/
arm64-v8a/ # <- put libturtl_core.so for armv8 here
armeabi-v7a/ # <- put libturtl_core.so for armv7 here

Regarding building the core for specific platforms, if might be helpful to refer to the Turtl build on F-Droid: https://gitlab.com/Rudloff/fdroiddata/commit/a0fb62454c3c98aea19cb0641cd5d1fd74c568ad

The general android build instructions are as follows:

One time setup

cd turtl/js/
npm install
cd ../android
npm install
cordova platform

I think that should do it.

Building

make build

This builds a debug APK somewhere under platform/android/

About

Holds the wrappers (cordova) to run Turtl on Android

Resources

Contributing

Stars

130 stars

Watchers

12 watching

Forks

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Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

Turtl Android

Opening an issue? See the Turtl project tracker

Building/running

The Android app uses Cordova/the android SDK/node/npm to build, and assumes the following directory structure:

turtl/
js/
android/

It pulls the assets from the js project and uses them as the interface, and uses codrova for building the APK. Depending on the architecture of your phone, you'll have to compile the core for either armv7 or armv8 and put the resulting libturtl_core.so file into the proper place in `turtl/android/native/``:

turtl/
android/
native/
arm64-v8a/ # <- put libturtl_core.so for armv8 here
armeabi-v7a/ # <- put libturtl_core.so for armv7 here

Regarding building the core for specific platforms, if might be helpful to refer to the Turtl build on F-Droid: https://gitlab.com/Rudloff/fdroiddata/commit/a0fb62454c3c98aea19cb0641cd5d1fd74c568ad

The general android build instructions are as follows:

One time setup

cd turtl/js/
npm install
cd ../android
npm install
cordova platform

I think that should do it.

Building

make build

This builds a debug APK somewhere under platform/android/

About

Holds the wrappers (cordova) to run Turtl on Android

Resources

Contributing

Stars

130 stars

Watchers

12 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Turtl Android

Opening an issue? See the Turtl project tracker

Building/running

The Android app uses Cordova/the android SDK/node/npm to build, and assumes the following directory structure:

turtl/
js/
android/

It pulls the assets from the js project and uses them as the interface, and uses codrova for building the APK. Depending on the architecture of your phone, you'll have to compile the core for either armv7 or armv8 and put the resulting libturtl_core.so file into the proper place in `turtl/android/native/``:

turtl/
android/
native/
arm64-v8a/ # <- put libturtl_core.so for armv8 here
armeabi-v7a/ # <- put libturtl_core.so for armv7 here

Regarding building the core for specific platforms, if might be helpful to refer to the Turtl build on F-Droid: https://gitlab.com/Rudloff/fdroiddata/commit/a0fb62454c3c98aea19cb0641cd5d1fd74c568ad

The general android build instructions are as follows:

One time setup

cd turtl/js/
npm install
cd ../android
npm install
cordova platform

I think that should do it.

Building

make build

This builds a debug APK somewhere under platform/android/

About

Holds the wrappers (cordova) to run Turtl on Android

Resources

Contributing

Stars

130 stars

Watchers

12 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Turtl Android

Opening an issue? See the Turtl project tracker

Building/running

The Android app uses Cordova/the android SDK/node/npm to build, and assumes the following directory structure:

turtl/
js/
android/

It pulls the assets from the js project and uses them as the interface, and uses codrova for building the APK. Depending on the architecture of your phone, you'll have to compile the core for either armv7 or armv8 and put the resulting libturtl_core.so file into the proper place in `turtl/android/native/``:

turtl/
android/
native/
arm64-v8a/ # <- put libturtl_core.so for armv8 here
armeabi-v7a/ # <- put libturtl_core.so for armv7 here

Regarding building the core for specific platforms, if might be helpful to refer to the Turtl build on F-Droid: https://gitlab.com/Rudloff/fdroiddata/commit/a0fb62454c3c98aea19cb0641cd5d1fd74c568ad

The general android build instructions are as follows:

One time setup

cd turtl/js/
npm install
cd ../android
npm install
cordova platform

I think that should do it.

Building

make build

This builds a debug APK somewhere under platform/android/

About

Holds the wrappers (cordova) to run Turtl on Android

Resources

Contributing

Stars

130 stars

Watchers

12 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Turtl Android

Opening an issue? See the Turtl project tracker

Building/running

The Android app uses Cordova/the android SDK/node/npm to build, and assumes the following directory structure:

turtl/
js/
android/

It pulls the assets from the js project and uses them as the interface, and uses codrova for building the APK. Depending on the architecture of your phone, you'll have to compile the core for either armv7 or armv8 and put the resulting libturtl_core.so file into the proper place in `turtl/android/native/``:

turtl/
android/
native/
arm64-v8a/ # <- put libturtl_core.so for armv8 here
armeabi-v7a/ # <- put libturtl_core.so for armv7 here

Regarding building the core for specific platforms, if might be helpful to refer to the Turtl build on F-Droid: https://gitlab.com/Rudloff/fdroiddata/commit/a0fb62454c3c98aea19cb0641cd5d1fd74c568ad

The general android build instructions are as follows:

One time setup

cd turtl/js/
npm install
cd ../android
npm install
cordova platform

I think that should do it.

Building

make build

This builds a debug APK somewhere under platform/android/

About

Holds the wrappers (cordova) to run Turtl on Android

Resources

Contributing

Stars

130 stars

Watchers

12 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Turtl Android

Opening an issue? See the Turtl project tracker

Building/running

The Android app uses Cordova/the android SDK/node/npm to build, and assumes the following directory structure:

turtl/
js/
android/

It pulls the assets from the js project and uses them as the interface, and uses codrova for building the APK. Depending on the architecture of your phone, you'll have to compile the core for either armv7 or armv8 and put the resulting libturtl_core.so file into the proper place in `turtl/android/native/``:

turtl/
android/
native/
arm64-v8a/ # <- put libturtl_core.so for armv8 here
armeabi-v7a/ # <- put libturtl_core.so for armv7 here

Regarding building the core for specific platforms, if might be helpful to refer to the Turtl build on F-Droid: https://gitlab.com/Rudloff/fdroiddata/commit/a0fb62454c3c98aea19cb0641cd5d1fd74c568ad

The general android build instructions are as follows:

One time setup

cd turtl/js/
npm install
cd ../android
npm install
cordova platform

I think that should do it.

Building

make build

This builds a debug APK somewhere under platform/android/

About

Holds the wrappers (cordova) to run Turtl on Android

Resources

Contributing

Stars

130 stars

Watchers

12 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Turtl Android

Opening an issue? See the Turtl project tracker

Building/running

The Android app uses Cordova/the android SDK/node/npm to build, and assumes the following directory structure:

turtl/
js/
android/

It pulls the assets from the js project and uses them as the interface, and uses codrova for building the APK. Depending on the architecture of your phone, you'll have to compile the core for either armv7 or armv8 and put the resulting libturtl_core.so file into the proper place in `turtl/android/native/``:

turtl/
android/
native/
arm64-v8a/ # <- put libturtl_core.so for armv8 here
armeabi-v7a/ # <- put libturtl_core.so for armv7 here

Regarding building the core for specific platforms, if might be helpful to refer to the Turtl build on F-Droid: https://gitlab.com/Rudloff/fdroiddata/commit/a0fb62454c3c98aea19cb0641cd5d1fd74c568ad

The general android build instructions are as follows:

One time setup

cd turtl/js/
npm install
cd ../android
npm install
cordova platform

I think that should do it.

Building

make build

This builds a debug APK somewhere under platform/android/

About

Holds the wrappers (cordova) to run Turtl on Android

Resources

Contributing

Stars

130 stars

Watchers

12 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Turtl Android

Opening an issue? See the Turtl project tracker

Building/running

The Android app uses Cordova/the android SDK/node/npm to build, and assumes the following directory structure:

turtl/
js/
android/

It pulls the assets from the js project and uses them as the interface, and uses codrova for building the APK. Depending on the architecture of your phone, you'll have to compile the core for either armv7 or armv8 and put the resulting libturtl_core.so file into the proper place in `turtl/android/native/``:

turtl/
android/
native/
arm64-v8a/ # <- put libturtl_core.so for armv8 here
armeabi-v7a/ # <- put libturtl_core.so for armv7 here

Regarding building the core for specific platforms, if might be helpful to refer to the Turtl build on F-Droid: https://gitlab.com/Rudloff/fdroiddata/commit/a0fb62454c3c98aea19cb0641cd5d1fd74c568ad

The general android build instructions are as follows:

One time setup

cd turtl/js/
npm install
cd ../android
npm install
cordova platform

I think that should do it.

Building

make build

This builds a debug APK somewhere under platform/android/

About

Holds the wrappers (cordova) to run Turtl on Android

Resources

Contributing

Stars

130 stars

Watchers

12 watching

Forks

Releases

Packages

Used by

Contributors

Languages