A mostly reasonable approach to JavaScript, based on AirBnb's style guide
- Types
- Objects
- Arrays
- Strings
- Functions
- Properties
- Variables
- Hoisting
- Conditional Expressions & Equality
- Blocks
- Comments
- Whitespace
- Commas
- Semicolons
- Type Casting & Coercion
- Naming Conventions
- Accessors
- Constructors
- Events
- Modules
- jQuery
- ES5 Compatibility
- Testing
- Performance
- Resources
- In the Wild
- Translation
- The JavaScript Style Guide Guide
- Contributors
- License
Primitives: When you access a primitive type you work directly on its value
stringnumberbooleannullundefined
letfoo=1,bar=foo;bar=9;console.log(foo,bar);// => 1, 9
Complex: When you access a complex type you work on a reference to its value
objectarrayfunction
letfoo=[1,2],bar=foo;bar[0]=9;console.log(foo[0],bar[0]);// => 9, 9
Use the literal syntax for object creation.
// badletitem=newObject();// goodletitem={};
(ES6) Use enhanced object literal instantiation to reduce boilerplate when assigning values to properties, methods, and dynamically computed property names:
// bad let private = true, weakness = 'kryptonite'; let superman = { private: private, fly: function () { console.log('Faster than a speeding bullet'); } } superman[weakness] = true; // good let private = true, weakness = 'kryptonite'; let superman = { private, fly () { console.log('Faster than a speeding bullet'); }, [weakness]: true }Don't use reserved words as keys. It won't work in IE8. More info
// badletsuperman={default: {clark: 'kent'},private: true};// goodletsuperman={defaults: {clark: 'kent'},hidden: true};
Use readable synonyms in place of reserved words.
// badletsuperman={class: 'alien'};// badletsuperman={klass: 'alien'};// goodletsuperman={type: 'alien'};
Use the literal syntax for array creation
// badletitems=newArray();// goodletitems=[];
If you don't know array length use Array#push.
letsomeStack=[];// badsomeStack[someStack.length]='abracadabra';// goodsomeStack.push('abracadabra');
(ES6) To copy an array, use the spread operator:
letitems=[1,2,3],itemsCopy;// badfor(leti=0;i<items.length;i++){itemsCopy[i]=items[i];}// gooditemsCopy=[...items];
(ES5) In ES5 environments, use Array#slice to copy an array.
varitems=[1,2,3],itemsCopy;// badfor(vari=0;i<items.length;i++){itemsCopy[i]=items[i];}// gooditemsCopy=items.slice();
(ES6) To convert an array-like object to an array, use the spread operator.
letnodeList=document.getElementsByTagName('a'),nodesArray=[...nodesList];
(ES5) To convert an array-like object to an array in ES5 environments, use Array#slice.
functiontrigger(){varargs=Array.prototype.slice.call(arguments); ... }
(ES5) To convert an array-like object to an array in ES5 environments, use Array#slice.
functiontrigger(){varargs=Array.prototype.slice.call(arguments); ... }
Use single quotes
''for strings// badconstNAME="Bob Parr";// goodconstNAME='Bob Parr';
(ES6) Use template strings for interpolating variables in strings
// badletfullName='Bob '+this.lastName;// goodletfullname=`Bob ${this.lastName}`;
(ES6) Strings longer than 80 characters should be written across multiple lines using template strings:
// badleterrorMessage='This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';// badleterrorMessage='This is a super long error that \was thrown because of Batman. \When you stop to think about \how Batman had anything to do \with this, you would get nowhere \fast.';// goodleterrorMessage=`This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.`;
(ES5) Strings longer than 80 characters should be written across multiple lines using string concatenation in ES5 environments.
Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion
// badvarerrorMessage='This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';// badvarerrorMessage='This is a super long error that \was thrown because of Batman. \When you stop to think about \how Batman had anything to do \with this, you would get nowhere \fast.';// goodvarerrorMessage='This is a super long error that '+'was thrown because of Batman. '+'When you stop to think about '+'how Batman had anything to do '+'with this, you would get nowhere '+'fast.';
When programatically building up a string, use Array#join instead of string concatenation. Mostly for IE: jsPerf.
letitems,messages,length;messages=[{state: 'success',message: 'This one worked.'},{state: 'success',message: 'This one worked as well.'},{state: 'error',message: 'This one did not work.'}];length=messages.length;// badfunctioninbox(messages){items='<ul>';for(leti=0;i<length;i++){items+='<li>'+messages[i].message+'</li>';}returnitems+'</ul>';}// goodfunctioninbox(messages){items=[];for(leti=0;i<length;i++){items[i]=messages[i].message;}return'<ul><li>'+items.join('</li><li>')+'</li></ul>';}
There are lots of ways to declare and use functions. Here's a list:
// anonymous function expressionletanonymous=function(){returntrue;};// named function expressionletnamed=functionnamed(){returntrue;};// arrow function expressionletdogFilter=animal=>typeofanimal==='Dog';// immediately-invoked function expression (IIFE)(function(){console.log('Welcome to the Internet. Please follow me.');})();// function declarationfunctiongreetings(yourName){console.log(`Glad you could join us, ${yourName}`);}
Um, that's a lot. Which to use? Here are some rules of thumb:
(ES6) For simple callbacks and functions passed as parameters, use arrow function shorthand. Arrow functions are lexically scoped, which makes them great for things like event handlers:
// badletself=this;$('#hit-me').on('click',function(){self.hitCount++;});// good$('#hit-me').on('click',e=>this.hitCount++);
For multiline functions, use function declarations. Function declarations are hoisted, so you can use the functions anywhere in the scope where they are declared.
// badletmapMyLocation=function(){//do a lot of stuff}// goodfunctionmapMyLocation(){// do a lot of stuff}
Don't abuse function parameters by deeply nesting anonymous functions. Instead, declare the function in the top-level scope and pass it by name.
// badletcontents;fs.readFile('first.txt',function(err,data){if(err){fs.readFile('url.txt',function(err,data){if(!err){http.get(data).then(function(resp){contents=resp.body;});}});}else{contents=data;}});// goodletcontents;fs.readFile('first.txt',handleFileRead);functionhandleFileRead(err,data){if(err){fs.readFile('url.txt',handleFallbackRead);}else{contents=data;}}functionhandleFallbackRead(err,data){if(err)return;http.get(data).then(resp=>contents=resp.body);}
Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.
Note: ECMA-262 defines a
blockas a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.// badif(currentUser){functiontest(){console.log('Nope.');}}// goodlettest;if(currentUser){test=functiontest(){console.log('Yup.');};}
(ES6) Prefer the use of rest params instead of the
argumentskeyword.// bad function stuff () { console.log(arguments.length); } // good function betterStuff (...args) { console.log(args.length); }Never name a parameter
arguments, this will take precedence over theargumentsobject that is given to every function scope.// badfunctionnope(name,options,arguments){// ...stuff...}// goodfunctionyup(name,options,args){// ...stuff...}
Use dot notation when accessing properties.
letluke={jedi: true,age: 28};// badletisJedi=luke['jedi'];// goodletisJedi=luke.jedi;
Use subscript notation
[]when accessing properties with a variable.letluke={jedi: true,age: 28};functiongetProp(prop){returnluke[prop];}letisJedi=getProp('jedi');
Always use
var,letorconstto declare variables. Not doing so will result in strict mode errors.// badsuperPower=newSuperPower();// goodletsuperPower=newSuperPower();
(ES6) Use only
letorconstinstead ofvar. If you have a specific need for a function-scoped variable instead of a block-scoped one, write a comment explaining why.// badvarhowManyTimes=5;for(vari=0;i<howManyTimes;i++){ ... }// goodconstHOW_MANY_TIMES=5;for(leti=0;i<howManyTimes,i++){ ... }
Use one
letorvardeclaration for multiple variables and declare each variable on a newline.// badletitems=getItems();letgoSportsTeam=true;letdragonball='z';// goodletitems=getItems(),goSportsTeam=true,dragonball='z';
(ES6) Use one
constdeclaration per line, to emphasize the immutability of the assignment.// badconstSHAPE='circle',WEIGHT=25;// goodconstSHAPE='circle';constWEIGHT=25;
Declare unassigned variables last. This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables. One variable per line. Move multiline declarations -- like object literals -- to their own
letorvarexpression.// badleti,len,dragonball,items=getItems(),goSportsTeam=true;// badleti,items=getItems(),dragonball,goSportsTeam=true,len;// badletitems=getItems(),startingInventory={potions: 10,weapons: 5,staffs: 1},dragonball;// goodletitems=getItems(),goSportsTeam=true,dragonball,length,i;// goodletitems=getItems(),dragonball;letstartingInventory={potions: 10,weapons: 5,staffs: 1};
Assign variables at the top of their scope. This helps avoid issues with variable declaration and assignment hoisting related issues.
// badfunction(){test();console.log('doing stuff..');//..other stuff..letname=getName();if(name==='test'){returnfalse;}returnname;}// goodfunction(){letname=getName();test();console.log('doing stuff..');//..other stuff..if(name==='test'){returnfalse;}returnname;}// badfunction(){letname=getName();if(!arguments.length){returnfalse;}returntrue;}// goodfunction(){if(!arguments.length){returnfalse;}letname=getName();returntrue;}
Variable declarations get hoisted to the top of their scope, their assignment does not.
// we know this wouldn't work (assuming there// is no notDefined global variable)functionexample(){console.log(notDefined);// => throws a ReferenceError}// creating a variable declaration after you// reference the variable will work due to// variable hoisting. Note: the assignment// value of `true` is not hoisted.functionexample(){console.log(declaredButNotAssigned);// => undefinedletdeclaredButNotAssigned=true;}// The interpreter is hoisting the variable// declaration to the top of the scope.// Which means our example could be rewritten as:functionexample(){letdeclaredButNotAssigned;console.log(declaredButNotAssigned);// => undefineddeclaredButNotAssigned=true;}
Anonymous function expressions hoist their variable name, but not the function assignment.
functionexample(){console.log(anonymous);// => undefinedanonymous();// => TypeError anonymous is not a functionletanonymous=function(){console.log('anonymous function expression');};}
Named function expressions hoist the variable name, not the function name or the function body.
functionexample(){console.log(named);// => undefinednamed();// => TypeError named is not a functionsuperPower();// => ReferenceError superPower is not definedletnamed=functionsuperPower(){console.log('Flying');};}// the same is true when the function name// is the same as the variable name.functionexample(){console.log(named);// => undefinednamed();// => TypeError named is not a functionletnamed=functionnamed(){console.log('named');}}
Function declarations hoist their name and the function body.
functionexample(){superPower();// => FlyingfunctionsuperPower(){console.log('Flying');}}
For more information refer to JavaScript Scoping & Hoisting by Ben Cherry
Use
===and!==over==and!=.Conditional expressions are evaluated using coercion with the
ToBooleanmethod and always follow these simple rules:- Objects evaluate to true
- Undefined evaluates to false
- Null evaluates to false
- Booleans evaluate to the value of the boolean
- Numbers evaluate to false if +0, -0, or NaN, otherwise true
- Strings evaluate to false if an empty string
'', otherwise true
if([0]){// true// An array is an object, objects evaluate to true}
Use shortcuts.
// badif(name!==''){// ...stuff...}// goodif(name){// ...stuff...}// badif(collection.length>0){// ...stuff...}// goodif(collection.length){// ...stuff...}
For more information see Truth Equality and JavaScript by Angus Croll
Use braces with all multi-line blocks.
// badif(test)returnfalse;// goodif(test)returnfalse;// goodif(test){returnfalse;}// badfunction(){returnfalse;}// goodfunction(){returnfalse;}
Use
/** ... */for multiline comments. Include a description, specify types and values for all parameters and return values.// bad// make() returns a new element// based on the passed in tag name//// @param <String> tag// @return <Element> elementfunctionmake(tag){// ...stuff...returnelement;}// good/** * make() returns a new element * based on the passed in tag name * * @param <String> tag * @return <Element> element */functionmake(tag){// ...stuff...returnelement;}
Use
//for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment.// badconstACTIVE=true;// is current tab// good// is current tabconstACTIVE=true;// badfunctiongetType(){console.log('fetching type...');// set the default type to 'no type'lettype=this._type||'no type';returntype;}// goodfunctiongetType(){console.log('fetching type...');// set the default type to 'no type'lettype=this._type||'no type';returntype;}
Prefixing your comments with
FIXMEorTODOhelps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions areFIXME -- need to figure this outorTODO -- need to implement.Use
// FIXME:to annotate problemsfunctionCalculator(){// FIXME: shouldn't use a global heretotal=0;returnthis;}
Use
// TODO:to annotate solutions to problemsfunctionCalculator(){// TODO: total should be configurable by an options paramthis.total=0;returnthis;}
In general, keep lines short. Use newlines between blocks or chunks of related code.
// badthis.weightUnits=ko.computed(()=>(this.systemOfMeasurement()==='Metric') ? uship.localization['MainKg'] : uship.localization['MainLbs']);functionanotherFunction(){letfoo=1;}// goodthis.weightUnits=ko.computed(()=>(this.systemOfMeasurement()==='Metric') ? uship.localization['MainKg'] : uship.localization['MainLbs']);functionanotherFunction(){letfoo=1;}
Use soft tabs set to 4 spaces. Don't mix hard tabs and spaces.
// badfunction(){____varname;}// badfunction(){∙∙varname;}// badfunction(){∙varname;}// goodfunction(){∙∙∙∙varname;}
Place 1 space before the leading brace. For function declarations, place 1 space between the function keyword and the arguments list.
// badfunctiontest(){console.log('test');}// badfunctiontest(){console.log('test');}// goodfunctiontest(){console.log('test');}// baddog.set('attr',{age: '1 year',breed: 'Bernese Mountain Dog'});// gooddog.set('attr',{age: '1 year',breed: 'Bernese Mountain Dog'});
Set off operators with spaces.
// badletx=y+5;// goodletx=y+5;
Use a newline between key/value pairs in an object literal. Place 1 space between keys and values. You can choose to tab-align values as long as the result is more readable.
// badvardog={breed: 'Maltese',color: 'white',age: '3 years'};// badletdog={breed:'Maltese',color:'white',age:'3 years'};// goodletdog={breed: 'Maltese',color: 'white',age: '3 years'};// badletdog={breed: 'Maltese',color: 'white',age: '3 years',aReallyLongPropertyNameMakesAlignmentHardToRead: true};// acceptableletdog={breed: 'Maltese',color: 'white',age: '3 years',adorable: 'obviously'};
Use indentation when making long method chains.
// bad$('#items').find('.selected').highlight().end().find('.open').updateCount();// good$('#items').find('.selected').highlight().end().find('.open').updateCount();// badvarleds=stage.selectAll('.led').data(data).enter().append('svg:svg').class('led',true).attr('width',(radius+margin)*2).append('svg:g').attr('transform','translate('+(radius+margin)+','+(radius+margin)+')').call(tron.led);// goodvarleds=stage.selectAll('.led').data(data).enter().append('svg:svg').class('led',true).attr('width',(radius+margin)*2).append('svg:g').attr('transform','translate('+(radius+margin)+','+(radius+margin)+')').call(tron.led);
Leading commas: Nope.
// badletonce,upon,aTime;// goodletonce,upon,aTime;// badlethero={firstName: 'Bob',lastName: 'Parr',heroName: 'Mr. Incredible',superPower: 'strength'};// goodlethero={firstName: 'Bob',lastName: 'Parr',heroName: 'Mr. Incredible',superPower: 'strength'};
Additional trailing comma: Nope. This can cause problems with IE6/7 and IE9 if it's in quirksmode. Also, in some implementations of ES3 would add length to an array if it had an additional trailing comma. This was clarified in ES5 (source):
Edition 5 clarifies the fact that a trailing comma at the end of an ArrayInitialiser does not add to the length of the array. This is not a semantic change from Edition 3 but some implementations may have previously misinterpreted this.
```javascript
// bad
let hero = {
firstName: 'Kevin',
lastName: 'Flynn',
};
// bad
let heroes = [
'Batman',
'Superman',
];
// good
let hero = {
firstName: 'Kevin',
lastName: 'Flynn'
};
// good
let heroes = [
'Batman',
'Superman'
];
```
**[↑ Back to top](#TOC)**
Yup. Javascript will automatically insert semicolons -- that it's they're optional in the strict sense. But leaving out semicolons can cause some pernicious bugs, particularly when multiple people are working on the same code, or when not everyone is an expert on the edge case rules for semicolon insertion. So for consistency's sake, always use them.
// bad(function(){letname='Skywalker'returnname})()// good(function(){letname='Skywalker';returnname;})();// good;(function(){letname='Skywalker';returnname;})();
Perform type coercion at the beginning of the statement.
Strings:
// => this.reviewScore = 9;// badlettotalScore=this.reviewScore+'';// goodlettotalScore=''+this.reviewScore;// badlettotalScore=''+this.reviewScore+' total score';// goodlettotalScore=this.reviewScore+' total score';
Use
parseIntfor Numbers and always with a radix for type casting.letinputValue='4';// badletval=newNumber(inputValue);// badletval=+inputValue;// badletval=inputValue>>0;// badletval=parseInt(inputValue);// goodletval=parseInt(inputValue,10);
If for whatever reason you are doing something wild and
parseIntis your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but Bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion
// good/** * parseInt was the reason my code was slow. * Bitshifting the String to coerce it to a * Number made it a lot faster. */letval=inputValue>>0;
Booleans:
letage=0;// badlethasAge=newBoolean(age);// goodlethasAge=Boolean(age);// goodlethasAge=!!age;
Avoid single letter names. Be descriptive with your naming.
// badfunctionq(){// ...stuff...}// goodfunctionquery(){// ..stuff..}
Use camelCase when naming objects, functions, and instances
// badletOBJEcttsssss={};letthis_is_my_object={};functionc(){};letu=newuser({name: 'Bob Parr'});// goodletthisIsMyObject={};functionthisIsMyFunction(){};letuser=newUser({name: 'Bob Parr'});
Use PascalCase when naming constructors or classes
// badfunctionuser(options){this.name=options.name;}varbad=newuser({name: 'nope'});// goodclassUser{constructor(options){this.name=options.name;}}functionUser(options){this.name=options.name;}vargood=newUser({name: 'yup'});
Use a leading underscore
_when naming private properties// badthis.__firstName__='Panda';this.firstName_='Panda';// goodthis._firstName='Panda';
When saving a reference to
thisuseself. Prefer arrow function expressions orbindto replace the need for saving a reference tothis. Stick to a single paradigm -- don't mixthisandselfin the same context.// badfunction(){letthat=this;returnfunction(){console.log(that);};}function(){letself=this;this.trait='Inconsistency';returnfunction(){console.log(self);};}// goodfunction(){letself=this;returnfunction(){console.log(self);};}// betterfunction(){returnfunction(){console.log(this);}.bind(this);}// bestfunction(){return()=>console.log(this);}
Name your functions. This is helpful for stack traces. (You don't have to worry about this if you use function declarations as recommended.)
// badletlog=function(msg){console.log(msg);};// goodletlog=functionlog(msg){console.log(msg);};
Accessor functions for properties are not required
If you do make accessor functions use getVal() and setVal('hello')
// baddragon.age();// gooddragon.getAge();// baddragon.age(25);// gooddragon.setAge(25);
If the property is a boolean, make the property name a "statement of fact" using a prefix like "is", "has", or "should"
// badif(!dragon.age()){returnfalse;}// goodif(!dragon.hasAge()){returnfalse;}
It's okay to create get() and set() functions, but be consistent.
classJedi{constructor(options){options||(options={});varlightsaber=options.lightsaber||'blue';this.set('lightsaber',lightsaber);}set(key,val){this[key]=val;}get(key){returnthis[key];}}
(ES6) Use the class syntax instead of constructor functions and prototypes
// oldfunctionJedi(options){ForceUser.call(this);this.name=options.name;}Jedi.prototype=Object.create(ForceUser);Jedi.prototype.jump=functionjump(){this.jumping=true;}// preferredclassJedi : ForceUser{constructor(options){this.name=options.name;}jump(){this.jumping=true;}}
Methods can return
thisto help with method chaining.// badclassJedi{jump(){this.jumping=true;returntrue;}setHeight(height){this.height=height;}}letluke=newJedi();luke.jump();// => trueluke.setHeight(20)// => undefined// goodclassJedi{jump(){this.jumping=true;returnthis;}setHeight(height){this.height=height;returnthis;}}letluke=newJedi();luke.jump().setHeight(20);
It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.
classJedi{constructor(options){options||(options={});this.name=options.name||'no name';}getName(){returnthis.name;}toString(){return'Jedi - '+this.getName();}}
(ES5) Assign methods to the prototype object, instead of overwriting the prototype with a new object. Overwriting the prototype makes inheritance impossible: by resetting the prototype you'll overwrite the base!
functionJedi(){console.log('new jedi');}// badJedi.prototype={fight: functionfight(){console.log('fighting');},block: functionblock(){console.log('blocking');}};// goodJedi.prototype.fight=functionfight(){console.log('fighting');};Jedi.prototype.block=functionblock(){console.log('blocking');};
When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:
// bad$(this).trigger('listingUpdated',listing.id); ... $(this).on('listingUpdated',(e,listingId)=>/* do something with listingId */);
prefer:
// good$(this).trigger('listingUpdated',{listingId : listing.id}); ... $(this).on('listingUpdated',(e,listingId)=>/* do something with listingId */);
Wrap the function expression in parentheses.
The module should start with a
;. This ensures that if a malformed module forgets to include a final semicolon there aren't errors in production when the scripts get concatenated. ExplanationThe file name should match the name of the single export. Casing should follow the same rules as the export -- e.g. a module that exports a constructor should be PascalCase.
Add a method called noConflict() that sets the exported module to the previous version and returns this one.
Always declare
'use strict';at the top of the module.// fancyInput/fancyInput.js;(function(global,$){'use strict';letpreviousFancyInput=global.FancyInput;functionFancyInput(options){this.options=options||{};}FancyInput.noConflict=functionnoConflict(){global.FancyInput=previousFancyInput;returnFancyInput;};global.FancyInput=FancyInput;})(window,window.jQuery);
Don't prefix jQuery object variables with a
$.// badlet$sidebar=$('.sidebar');// goodletsidebar=$('.sidebar');
Cache jQuery lookups.
// badfunctionsetSidebar(){$('.sidebar').hide();// ...stuff...$('.sidebar').css({'background-color': 'pink'});}// goodfunctionsetSidebar(){letsidebar=$('.sidebar');sidebar.hide();// ...stuff...sidebar.css({'background-color': 'pink'});}
For DOM queries use Cascading
$('.sidebar ul')or parent > child$('.sidebar > ul'). jsPerfUse
findwith scoped jQuery object queries.// bad$('ul','.sidebar').hide();// bad$('.sidebar').find('ul').hide();// good$('.sidebar ul').hide();// good$('.sidebar > ul').hide();// goodsidebar.find('ul').hide();
- Refer to Kangax's ES5 compatibility table
Yup.
function(){returntrue;}
- On Layout & Web Performance
- String vs Array Concat
- Try/Catch Cost In a Loop
- Bang Function
- jQuery Find vs Context, Selector
- innerHTML vs textContent for script text
- Long String Concatenation
- Loading...
Read This
Other Styleguides
- Google JavaScript Style Guide
- jQuery Core Style Guidelines
- Principles of Writing Consistent, Idiomatic JavaScript
Other Styles
- Naming this in nested functions - Christian Johansen
- Conditional Callbacks
- Popular JavaScript Coding Conventions on Github
Further Reading
- Understanding JavaScript Closures - Angus Croll
- Basic JavaScript for the impatient programmer - Dr. Axel Rauschmayer
Books
- JavaScript: The Good Parts - Douglas Crockford
- JavaScript Patterns - Stoyan Stefanov
- Pro JavaScript Design Patterns - Ross Harmes and Dustin Diaz
- High Performance Web Sites: Essential Knowledge for Front-End Engineers - Steve Souders
- Maintainable JavaScript - Nicholas C. Zakas
- JavaScript Web Applications - Alex MacCaw
- Pro JavaScript Techniques - John Resig
- Smashing Node.js: JavaScript Everywhere - Guillermo Rauch
- Secrets of the JavaScript Ninja - John Resig and Bear Bibeault
- Human JavaScript - Henrik Joreteg
- Superhero.js - Kim Joar Bekkelund, Mads Mobæk, & Olav Bjorkoy
- JSBooks
- Third Party JavaScript - Ben Vinegar and Anton Kovalyov
Blogs
- DailyJS
- JavaScript Weekly
- JavaScript, JavaScript...
- Bocoup Weblog
- Adequately Good
- NCZOnline
- Perfection Kills
- Ben Alman
- Dmitry Baranovskiy
- Dustin Diaz
- nettuts
(The MIT License)
Copyright (c) 2012 Airbnb
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.