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unplugin-preprocessor-directives

npm versionnpm downloadsgithub starsbundleLicenseJSDocs

English | 简体中文

Install

npm i unplugin-preprocessor-directives

Note

This plugin should be placed before all other plugins in your configuration to ensure preprocessor directives are processed first.

Vite
// vite.config.tsimportPreprocessorDirectivesfrom'unplugin-preprocessor-directives/vite'exportdefaultdefineConfig({plugins: [PreprocessorDirectives({/* options */}),// Should be the first plugin],})

Example: playground/


Rollup
// rollup.config.jsimportPreprocessorDirectivesfrom'unplugin-preprocessor-directives/rollup'exportdefault{plugins: [PreprocessorDirectives({/* options */}),],}


Webpack
// webpack.config.jsmodule.exports={/* ... */plugins: [require('unplugin-preprocessor-directives/webpack')({/* options */})]}


Nuxt
// nuxt.config.jsexportdefaultdefineNuxtConfig({modules: [['unplugin-preprocessor-directives/nuxt',{/* options */}],],})

This module works for both Nuxt 2 and Nuxt Vite


Vue CLI
// vue.config.jsmodule.exports={configureWebpack: {plugins: [require('unplugin-preprocessor-directives/webpack')({/* options */}),],},}


esbuild
// esbuild.config.jsimport{build}from'esbuild'importPreprocessorDirectivesfrom'unplugin-preprocessor-directives/esbuild'build({plugins: [PreprocessorDirectives()],})


Rspack (⚠️ experimental)
// rspack.config.jsmodule.exports={plugins: [require('unplugin-preprocessor-directives/rspack')({/* options */}),],}


Usage

Defining symbols

You use the following two preprocessor directives to define or undefine symbols for conditional compilation:

  • #define: Define a symbol.
  • #undef: Undefine a symbol.

You use #define to define a symbol. When you use the symbol as the expression that's passed to the #if directive, the expression will evaluate to true, as the following example shows:

// #define VERBOSE// #if VERBOSEconsole.log('Verbose output version')// #endif

Conditional compilation

  • #if: Opens a conditional compilation, where code is compiled only if the specified symbol is defined and evaluated to true.
  • #elif: Closes the preceding conditional compilation and opens a new conditional compilation based on if the specified symbol is defined and evaluated to true.
  • #else: Closes the preceding conditional compilation and opens a new conditional compilation if the previous specified symbol isn't defined or evaluated to false.
  • #endif: Closes the preceding conditional compilation.

Note

By default, use vite's loadEnv function to load environment variables based on process.env.NODE_ENV and compile symbols as conditions.

// src/index.ts// #if DEVconsole.log('Debug version')// #endif// #if !MYTESTconsole.log('MYTEST is not defined or false')// #endif

You can use the operators == (equality) and != (inequality) to test for the bool values true or false. true means the symbol is defined. The statement #if DEBUG has the same meaning as #if (DEBUG == true). You can use the && (and), || (or), and ! (not) operators to evaluate whether multiple symbols have been defined. You can also group symbols and operators with parentheses.

classMyClass{constructor(){// #if (DEBUG && MYTEST)console.log('DEBUG and MYTEST are defined')// #elif (DEBUG==false && !MYTEST)console.log('DEBUG and MYTEST are not defined')// #endif}}

Error and warning and info messages

You instruct the compiler to generate user-defined compiler errors and warnings and informational messages.

  • #error: Generates an error, but does not terminate compilation.
  • #warning: Generates a warning.
  • #info: Generates an informational message.
// #error this is an error message// #warning this is a warning message// #info this is an info message

Of course, it can also be combined with conditional compilation:

// #if DEBUG// #info Debug mode is on// #endif// #if !DEBUG// #info Debug mode is off// #endif

#include directive

You can use the #include directive to include the contents of other files into the current file. The included files are also processed by the preprocessor.

Warning

The #include directive is a compile-time text replacement tool, primarily intended for these scenarios:

  • Including different configuration code snippets in different environments
  • Combining with conditional compilation to include different code based on compilation conditions
  • Sharing code snippets that require preprocessing

It cannot and should not replace:

  • JavaScript/TypeScript import or require - for modularization and dependency management
  • CSS @import - for stylesheet modularization
  • HTML template systems or component systems

If you simply want to modularize your code, please use the language's native module system. Only use #include when you need compile-time processing and conditional inclusion.

this directive supports the following two syntaxes:

// #include "path/to/file"or// #include <path/to/file>

Note

  1. Circular references: If file A includes file B, and file B includes file A, circular references will be automatically detected and prevented, processing only once
  2. Path resolution: Relative paths are resolved relative to the configured working directory (cwd)
  3. File extensions: Any type of text file can be included, not limited to .js files
  4. Nested processing: Included files are fully processed by the preprocessor, so all supported directives can be used

Custom directive

You can used defineDirective to define your own directive.

Taking the built-in directive as an example:

exportconstMessageDirective=defineDirective<MessageToken,MessageStatement>(context=>({lex(comment){returnsimpleMatchToken(comment,/#(error|warning|info)\s*(.*)/)},parse(token){if(token.type==='error'||token.type==='warning'||token.type==='info'){this.current++return{type: 'MessageStatement',kind: token.type,value: token.value,}}},transform(node){if(node.type==='MessageStatement'){switch(node.kind){case'error':
context.logger.error(node.value,{timestamp: true})breakcase'warning':
context.logger.warn(node.value,{timestamp: true})breakcase'info':
context.logger.info(node.value,{timestamp: true})break}returncreateProgramNode()}},generate(node,comment){if(node.type==='MessageStatement'&&comment)return`${comment.start} #${node.kind}${node.value}${comment.end}`},}))

enforce: 'pre' | 'post'

Execution priority of directives

  • pre: Execute as early as possible
  • post: Execute as late as possible

About

preprocessor directives for jsx,tsx,js,ts,html,css,vue and more

Topics

Resources

Code of conduct

Contributing

Stars

131 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

logo

unplugin-preprocessor-directives

npm versionnpm downloadsgithub starsbundleLicenseJSDocs

English | 简体中文

Install

npm i unplugin-preprocessor-directives

Note

This plugin should be placed before all other plugins in your configuration to ensure preprocessor directives are processed first.

Vite
// vite.config.tsimportPreprocessorDirectivesfrom'unplugin-preprocessor-directives/vite'exportdefaultdefineConfig({plugins: [PreprocessorDirectives({/* options */}),// Should be the first plugin],})

Example: playground/


Rollup
// rollup.config.jsimportPreprocessorDirectivesfrom'unplugin-preprocessor-directives/rollup'exportdefault{plugins: [PreprocessorDirectives({/* options */}),],}


Webpack
// webpack.config.jsmodule.exports={/* ... */plugins: [require('unplugin-preprocessor-directives/webpack')({/* options */})]}


Nuxt
// nuxt.config.jsexportdefaultdefineNuxtConfig({modules: [['unplugin-preprocessor-directives/nuxt',{/* options */}],],})

This module works for both Nuxt 2 and Nuxt Vite


Vue CLI
// vue.config.jsmodule.exports={configureWebpack: {plugins: [require('unplugin-preprocessor-directives/webpack')({/* options */}),],},}


esbuild
// esbuild.config.jsimport{build}from'esbuild'importPreprocessorDirectivesfrom'unplugin-preprocessor-directives/esbuild'build({plugins: [PreprocessorDirectives()],})


Rspack (⚠️ experimental)
// rspack.config.jsmodule.exports={plugins: [require('unplugin-preprocessor-directives/rspack')({/* options */}),],}


Usage

Defining symbols

You use the following two preprocessor directives to define or undefine symbols for conditional compilation:

  • #define: Define a symbol.
  • #undef: Undefine a symbol.

You use #define to define a symbol. When you use the symbol as the expression that's passed to the #if directive, the expression will evaluate to true, as the following example shows:

// #define VERBOSE// #if VERBOSEconsole.log('Verbose output version')// #endif

Conditional compilation

  • #if: Opens a conditional compilation, where code is compiled only if the specified symbol is defined and evaluated to true.
  • #elif: Closes the preceding conditional compilation and opens a new conditional compilation based on if the specified symbol is defined and evaluated to true.
  • #else: Closes the preceding conditional compilation and opens a new conditional compilation if the previous specified symbol isn't defined or evaluated to false.
  • #endif: Closes the preceding conditional compilation.

Note

By default, use vite's loadEnv function to load environment variables based on process.env.NODE_ENV and compile symbols as conditions.

// src/index.ts// #if DEVconsole.log('Debug version')// #endif// #if !MYTESTconsole.log('MYTEST is not defined or false')// #endif

You can use the operators == (equality) and != (inequality) to test for the bool values true or false. true means the symbol is defined. The statement #if DEBUG has the same meaning as #if (DEBUG == true). You can use the && (and), || (or), and ! (not) operators to evaluate whether multiple symbols have been defined. You can also group symbols and operators with parentheses.

classMyClass{constructor(){// #if (DEBUG && MYTEST)console.log('DEBUG and MYTEST are defined')// #elif (DEBUG==false && !MYTEST)console.log('DEBUG and MYTEST are not defined')// #endif}}

Error and warning and info messages

You instruct the compiler to generate user-defined compiler errors and warnings and informational messages.

  • #error: Generates an error, but does not terminate compilation.
  • #warning: Generates a warning.
  • #info: Generates an informational message.
// #error this is an error message// #warning this is a warning message// #info this is an info message

Of course, it can also be combined with conditional compilation:

// #if DEBUG// #info Debug mode is on// #endif// #if !DEBUG// #info Debug mode is off// #endif

#include directive

You can use the #include directive to include the contents of other files into the current file. The included files are also processed by the preprocessor.

Warning

The #include directive is a compile-time text replacement tool, primarily intended for these scenarios:

  • Including different configuration code snippets in different environments
  • Combining with conditional compilation to include different code based on compilation conditions
  • Sharing code snippets that require preprocessing

It cannot and should not replace:

  • JavaScript/TypeScript import or require - for modularization and dependency management
  • CSS @import - for stylesheet modularization
  • HTML template systems or component systems

If you simply want to modularize your code, please use the language's native module system. Only use #include when you need compile-time processing and conditional inclusion.

this directive supports the following two syntaxes:

// #include "path/to/file"or// #include <path/to/file>

Note

  1. Circular references: If file A includes file B, and file B includes file A, circular references will be automatically detected and prevented, processing only once
  2. Path resolution: Relative paths are resolved relative to the configured working directory (cwd)
  3. File extensions: Any type of text file can be included, not limited to .js files
  4. Nested processing: Included files are fully processed by the preprocessor, so all supported directives can be used

Custom directive

You can used defineDirective to define your own directive.

Taking the built-in directive as an example:

exportconstMessageDirective=defineDirective<MessageToken,MessageStatement>(context=>({lex(comment){returnsimpleMatchToken(comment,/#(error|warning|info)\s*(.*)/)},parse(token){if(token.type==='error'||token.type==='warning'||token.type==='info'){this.current++return{type: 'MessageStatement',kind: token.type,value: token.value,}}},transform(node){if(node.type==='MessageStatement'){switch(node.kind){case'error':
context.logger.error(node.value,{timestamp: true})breakcase'warning':
context.logger.warn(node.value,{timestamp: true})breakcase'info':
context.logger.info(node.value,{timestamp: true})break}returncreateProgramNode()}},generate(node,comment){if(node.type==='MessageStatement'&&comment)return`${comment.start} #${node.kind}${node.value}${comment.end}`},}))

enforce: 'pre' | 'post'

Execution priority of directives

  • pre: Execute as early as possible
  • post: Execute as late as possible

About

preprocessor directives for jsx,tsx,js,ts,html,css,vue and more

Topics

Resources

Code of conduct

Contributing

Stars

131 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

logo

unplugin-preprocessor-directives

npm versionnpm downloadsgithub starsbundleLicenseJSDocs

English | 简体中文

Install

npm i unplugin-preprocessor-directives

Note

This plugin should be placed before all other plugins in your configuration to ensure preprocessor directives are processed first.

Vite
// vite.config.tsimportPreprocessorDirectivesfrom'unplugin-preprocessor-directives/vite'exportdefaultdefineConfig({plugins: [PreprocessorDirectives({/* options */}),// Should be the first plugin],})

Example: playground/


Rollup
// rollup.config.jsimportPreprocessorDirectivesfrom'unplugin-preprocessor-directives/rollup'exportdefault{plugins: [PreprocessorDirectives({/* options */}),],}


Webpack
// webpack.config.jsmodule.exports={/* ... */plugins: [require('unplugin-preprocessor-directives/webpack')({/* options */})]}


Nuxt
// nuxt.config.jsexportdefaultdefineNuxtConfig({modules: [['unplugin-preprocessor-directives/nuxt',{/* options */}],],})

This module works for both Nuxt 2 and Nuxt Vite


Vue CLI
// vue.config.jsmodule.exports={configureWebpack: {plugins: [require('unplugin-preprocessor-directives/webpack')({/* options */}),],},}


esbuild
// esbuild.config.jsimport{build}from'esbuild'importPreprocessorDirectivesfrom'unplugin-preprocessor-directives/esbuild'build({plugins: [PreprocessorDirectives()],})


Rspack (⚠️ experimental)
// rspack.config.jsmodule.exports={plugins: [require('unplugin-preprocessor-directives/rspack')({/* options */}),],}


Usage

Defining symbols

You use the following two preprocessor directives to define or undefine symbols for conditional compilation:

  • #define: Define a symbol.
  • #undef: Undefine a symbol.

You use #define to define a symbol. When you use the symbol as the expression that's passed to the #if directive, the expression will evaluate to true, as the following example shows:

// #define VERBOSE// #if VERBOSEconsole.log('Verbose output version')// #endif

Conditional compilation

  • #if: Opens a conditional compilation, where code is compiled only if the specified symbol is defined and evaluated to true.
  • #elif: Closes the preceding conditional compilation and opens a new conditional compilation based on if the specified symbol is defined and evaluated to true.
  • #else: Closes the preceding conditional compilation and opens a new conditional compilation if the previous specified symbol isn't defined or evaluated to false.
  • #endif: Closes the preceding conditional compilation.

Note

By default, use vite's loadEnv function to load environment variables based on process.env.NODE_ENV and compile symbols as conditions.

// src/index.ts// #if DEVconsole.log('Debug version')// #endif// #if !MYTESTconsole.log('MYTEST is not defined or false')// #endif

You can use the operators == (equality) and != (inequality) to test for the bool values true or false. true means the symbol is defined. The statement #if DEBUG has the same meaning as #if (DEBUG == true). You can use the && (and), || (or), and ! (not) operators to evaluate whether multiple symbols have been defined. You can also group symbols and operators with parentheses.

classMyClass{constructor(){// #if (DEBUG && MYTEST)console.log('DEBUG and MYTEST are defined')// #elif (DEBUG==false && !MYTEST)console.log('DEBUG and MYTEST are not defined')// #endif}}

Error and warning and info messages

You instruct the compiler to generate user-defined compiler errors and warnings and informational messages.

  • #error: Generates an error, but does not terminate compilation.
  • #warning: Generates a warning.
  • #info: Generates an informational message.
// #error this is an error message// #warning this is a warning message// #info this is an info message

Of course, it can also be combined with conditional compilation:

// #if DEBUG// #info Debug mode is on// #endif// #if !DEBUG// #info Debug mode is off// #endif

#include directive

You can use the #include directive to include the contents of other files into the current file. The included files are also processed by the preprocessor.

Warning

The #include directive is a compile-time text replacement tool, primarily intended for these scenarios:

  • Including different configuration code snippets in different environments
  • Combining with conditional compilation to include different code based on compilation conditions
  • Sharing code snippets that require preprocessing

It cannot and should not replace:

  • JavaScript/TypeScript import or require - for modularization and dependency management
  • CSS @import - for stylesheet modularization
  • HTML template systems or component systems

If you simply want to modularize your code, please use the language's native module system. Only use #include when you need compile-time processing and conditional inclusion.

this directive supports the following two syntaxes:

// #include "path/to/file"or// #include <path/to/file>

Note

  1. Circular references: If file A includes file B, and file B includes file A, circular references will be automatically detected and prevented, processing only once
  2. Path resolution: Relative paths are resolved relative to the configured working directory (cwd)
  3. File extensions: Any type of text file can be included, not limited to .js files
  4. Nested processing: Included files are fully processed by the preprocessor, so all supported directives can be used

Custom directive

You can used defineDirective to define your own directive.

Taking the built-in directive as an example:

exportconstMessageDirective=defineDirective<MessageToken,MessageStatement>(context=>({lex(comment){returnsimpleMatchToken(comment,/#(error|warning|info)\s*(.*)/)},parse(token){if(token.type==='error'||token.type==='warning'||token.type==='info'){this.current++return{type: 'MessageStatement',kind: token.type,value: token.value,}}},transform(node){if(node.type==='MessageStatement'){switch(node.kind){case'error':
context.logger.error(node.value,{timestamp: true})breakcase'warning':
context.logger.warn(node.value,{timestamp: true})breakcase'info':
context.logger.info(node.value,{timestamp: true})break}returncreateProgramNode()}},generate(node,comment){if(node.type==='MessageStatement'&&comment)return`${comment.start} #${node.kind}${node.value}${comment.end}`},}))

enforce: 'pre' | 'post'

Execution priority of directives

  • pre: Execute as early as possible
  • post: Execute as late as possible

About

preprocessor directives for jsx,tsx,js,ts,html,css,vue and more

Topics

Resources

Code of conduct

Contributing

Stars

131 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

logo

unplugin-preprocessor-directives

npm versionnpm downloadsgithub starsbundleLicenseJSDocs

English | 简体中文

Install

npm i unplugin-preprocessor-directives

Note

This plugin should be placed before all other plugins in your configuration to ensure preprocessor directives are processed first.

Vite
// vite.config.tsimportPreprocessorDirectivesfrom'unplugin-preprocessor-directives/vite'exportdefaultdefineConfig({plugins: [PreprocessorDirectives({/* options */}),// Should be the first plugin],})

Example: playground/


Rollup
// rollup.config.jsimportPreprocessorDirectivesfrom'unplugin-preprocessor-directives/rollup'exportdefault{plugins: [PreprocessorDirectives({/* options */}),],}


Webpack
// webpack.config.jsmodule.exports={/* ... */plugins: [require('unplugin-preprocessor-directives/webpack')({/* options */})]}


Nuxt
// nuxt.config.jsexportdefaultdefineNuxtConfig({modules: [['unplugin-preprocessor-directives/nuxt',{/* options */}],],})

This module works for both Nuxt 2 and Nuxt Vite


Vue CLI
// vue.config.jsmodule.exports={configureWebpack: {plugins: [require('unplugin-preprocessor-directives/webpack')({/* options */}),],},}


esbuild
// esbuild.config.jsimport{build}from'esbuild'importPreprocessorDirectivesfrom'unplugin-preprocessor-directives/esbuild'build({plugins: [PreprocessorDirectives()],})


Rspack (⚠️ experimental)
// rspack.config.jsmodule.exports={plugins: [require('unplugin-preprocessor-directives/rspack')({/* options */}),],}


Usage

Defining symbols

You use the following two preprocessor directives to define or undefine symbols for conditional compilation:

  • #define: Define a symbol.
  • #undef: Undefine a symbol.

You use #define to define a symbol. When you use the symbol as the expression that's passed to the #if directive, the expression will evaluate to true, as the following example shows:

// #define VERBOSE// #if VERBOSEconsole.log('Verbose output version')// #endif

Conditional compilation

  • #if: Opens a conditional compilation, where code is compiled only if the specified symbol is defined and evaluated to true.
  • #elif: Closes the preceding conditional compilation and opens a new conditional compilation based on if the specified symbol is defined and evaluated to true.
  • #else: Closes the preceding conditional compilation and opens a new conditional compilation if the previous specified symbol isn't defined or evaluated to false.
  • #endif: Closes the preceding conditional compilation.

Note

By default, use vite's loadEnv function to load environment variables based on process.env.NODE_ENV and compile symbols as conditions.

// src/index.ts// #if DEVconsole.log('Debug version')// #endif// #if !MYTESTconsole.log('MYTEST is not defined or false')// #endif

You can use the operators == (equality) and != (inequality) to test for the bool values true or false. true means the symbol is defined. The statement #if DEBUG has the same meaning as #if (DEBUG == true). You can use the && (and), || (or), and ! (not) operators to evaluate whether multiple symbols have been defined. You can also group symbols and operators with parentheses.

classMyClass{constructor(){// #if (DEBUG && MYTEST)console.log('DEBUG and MYTEST are defined')// #elif (DEBUG==false && !MYTEST)console.log('DEBUG and MYTEST are not defined')// #endif}}

Error and warning and info messages

You instruct the compiler to generate user-defined compiler errors and warnings and informational messages.

  • #error: Generates an error, but does not terminate compilation.
  • #warning: Generates a warning.
  • #info: Generates an informational message.
// #error this is an error message// #warning this is a warning message// #info this is an info message

Of course, it can also be combined with conditional compilation:

// #if DEBUG// #info Debug mode is on// #endif// #if !DEBUG// #info Debug mode is off// #endif

#include directive

You can use the #include directive to include the contents of other files into the current file. The included files are also processed by the preprocessor.

Warning

The #include directive is a compile-time text replacement tool, primarily intended for these scenarios:

  • Including different configuration code snippets in different environments
  • Combining with conditional compilation to include different code based on compilation conditions
  • Sharing code snippets that require preprocessing

It cannot and should not replace:

  • JavaScript/TypeScript import or require - for modularization and dependency management
  • CSS @import - for stylesheet modularization
  • HTML template systems or component systems

If you simply want to modularize your code, please use the language's native module system. Only use #include when you need compile-time processing and conditional inclusion.

this directive supports the following two syntaxes:

// #include "path/to/file"or// #include <path/to/file>

Note

  1. Circular references: If file A includes file B, and file B includes file A, circular references will be automatically detected and prevented, processing only once
  2. Path resolution: Relative paths are resolved relative to the configured working directory (cwd)
  3. File extensions: Any type of text file can be included, not limited to .js files
  4. Nested processing: Included files are fully processed by the preprocessor, so all supported directives can be used

Custom directive

You can used defineDirective to define your own directive.

Taking the built-in directive as an example:

exportconstMessageDirective=defineDirective<MessageToken,MessageStatement>(context=>({lex(comment){returnsimpleMatchToken(comment,/#(error|warning|info)\s*(.*)/)},parse(token){if(token.type==='error'||token.type==='warning'||token.type==='info'){this.current++return{type: 'MessageStatement',kind: token.type,value: token.value,}}},transform(node){if(node.type==='MessageStatement'){switch(node.kind){case'error':
context.logger.error(node.value,{timestamp: true})breakcase'warning':
context.logger.warn(node.value,{timestamp: true})breakcase'info':
context.logger.info(node.value,{timestamp: true})break}returncreateProgramNode()}},generate(node,comment){if(node.type==='MessageStatement'&&comment)return`${comment.start} #${node.kind}${node.value}${comment.end}`},}))

enforce: 'pre' | 'post'

Execution priority of directives

  • pre: Execute as early as possible
  • post: Execute as late as possible

About

preprocessor directives for jsx,tsx,js,ts,html,css,vue and more

Topics

Resources

Code of conduct

Contributing

Stars

131 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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unplugin-preprocessor-directives

npm versionnpm downloadsgithub starsbundleLicenseJSDocs

English | 简体中文

Install

npm i unplugin-preprocessor-directives

Note

This plugin should be placed before all other plugins in your configuration to ensure preprocessor directives are processed first.

Vite
// vite.config.tsimportPreprocessorDirectivesfrom'unplugin-preprocessor-directives/vite'exportdefaultdefineConfig({plugins: [PreprocessorDirectives({/* options */}),// Should be the first plugin],})

Example: playground/


Rollup
// rollup.config.jsimportPreprocessorDirectivesfrom'unplugin-preprocessor-directives/rollup'exportdefault{plugins: [PreprocessorDirectives({/* options */}),],}


Webpack
// webpack.config.jsmodule.exports={/* ... */plugins: [require('unplugin-preprocessor-directives/webpack')({/* options */})]}


Nuxt
// nuxt.config.jsexportdefaultdefineNuxtConfig({modules: [['unplugin-preprocessor-directives/nuxt',{/* options */}],],})

This module works for both Nuxt 2 and Nuxt Vite


Vue CLI
// vue.config.jsmodule.exports={configureWebpack: {plugins: [require('unplugin-preprocessor-directives/webpack')({/* options */}),],},}


esbuild
// esbuild.config.jsimport{build}from'esbuild'importPreprocessorDirectivesfrom'unplugin-preprocessor-directives/esbuild'build({plugins: [PreprocessorDirectives()],})


Rspack (⚠️ experimental)
// rspack.config.jsmodule.exports={plugins: [require('unplugin-preprocessor-directives/rspack')({/* options */}),],}


Usage

Defining symbols

You use the following two preprocessor directives to define or undefine symbols for conditional compilation:

  • #define: Define a symbol.
  • #undef: Undefine a symbol.

You use #define to define a symbol. When you use the symbol as the expression that's passed to the #if directive, the expression will evaluate to true, as the following example shows:

// #define VERBOSE// #if VERBOSEconsole.log('Verbose output version')// #endif

Conditional compilation

  • #if: Opens a conditional compilation, where code is compiled only if the specified symbol is defined and evaluated to true.
  • #elif: Closes the preceding conditional compilation and opens a new conditional compilation based on if the specified symbol is defined and evaluated to true.
  • #else: Closes the preceding conditional compilation and opens a new conditional compilation if the previous specified symbol isn't defined or evaluated to false.
  • #endif: Closes the preceding conditional compilation.

Note

By default, use vite's loadEnv function to load environment variables based on process.env.NODE_ENV and compile symbols as conditions.

// src/index.ts// #if DEVconsole.log('Debug version')// #endif// #if !MYTESTconsole.log('MYTEST is not defined or false')// #endif

You can use the operators == (equality) and != (inequality) to test for the bool values true or false. true means the symbol is defined. The statement #if DEBUG has the same meaning as #if (DEBUG == true). You can use the && (and), || (or), and ! (not) operators to evaluate whether multiple symbols have been defined. You can also group symbols and operators with parentheses.

classMyClass{constructor(){// #if (DEBUG && MYTEST)console.log('DEBUG and MYTEST are defined')// #elif (DEBUG==false && !MYTEST)console.log('DEBUG and MYTEST are not defined')// #endif}}

Error and warning and info messages

You instruct the compiler to generate user-defined compiler errors and warnings and informational messages.

  • #error: Generates an error, but does not terminate compilation.
  • #warning: Generates a warning.
  • #info: Generates an informational message.
// #error this is an error message// #warning this is a warning message// #info this is an info message

Of course, it can also be combined with conditional compilation:

// #if DEBUG// #info Debug mode is on// #endif// #if !DEBUG// #info Debug mode is off// #endif

#include directive

You can use the #include directive to include the contents of other files into the current file. The included files are also processed by the preprocessor.

Warning

The #include directive is a compile-time text replacement tool, primarily intended for these scenarios:

  • Including different configuration code snippets in different environments
  • Combining with conditional compilation to include different code based on compilation conditions
  • Sharing code snippets that require preprocessing

It cannot and should not replace:

  • JavaScript/TypeScript import or require - for modularization and dependency management
  • CSS @import - for stylesheet modularization
  • HTML template systems or component systems

If you simply want to modularize your code, please use the language's native module system. Only use #include when you need compile-time processing and conditional inclusion.

this directive supports the following two syntaxes:

// #include "path/to/file"or// #include <path/to/file>

Note

  1. Circular references: If file A includes file B, and file B includes file A, circular references will be automatically detected and prevented, processing only once
  2. Path resolution: Relative paths are resolved relative to the configured working directory (cwd)
  3. File extensions: Any type of text file can be included, not limited to .js files
  4. Nested processing: Included files are fully processed by the preprocessor, so all supported directives can be used

Custom directive

You can used defineDirective to define your own directive.

Taking the built-in directive as an example:

exportconstMessageDirective=defineDirective<MessageToken,MessageStatement>(context=>({lex(comment){returnsimpleMatchToken(comment,/#(error|warning|info)\s*(.*)/)},parse(token){if(token.type==='error'||token.type==='warning'||token.type==='info'){this.current++return{type: 'MessageStatement',kind: token.type,value: token.value,}}},transform(node){if(node.type==='MessageStatement'){switch(node.kind){case'error':
context.logger.error(node.value,{timestamp: true})breakcase'warning':
context.logger.warn(node.value,{timestamp: true})breakcase'info':
context.logger.info(node.value,{timestamp: true})break}returncreateProgramNode()}},generate(node,comment){if(node.type==='MessageStatement'&&comment)return`${comment.start} #${node.kind}${node.value}${comment.end}`},}))

enforce: 'pre' | 'post'

Execution priority of directives

  • pre: Execute as early as possible
  • post: Execute as late as possible

About

preprocessor directives for jsx,tsx,js,ts,html,css,vue and more

Topics

Resources

Code of conduct

Contributing

Stars

131 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

logo

unplugin-preprocessor-directives

npm versionnpm downloadsgithub starsbundleLicenseJSDocs

English | 简体中文

Install

npm i unplugin-preprocessor-directives

Note

This plugin should be placed before all other plugins in your configuration to ensure preprocessor directives are processed first.

Vite
// vite.config.tsimportPreprocessorDirectivesfrom'unplugin-preprocessor-directives/vite'exportdefaultdefineConfig({plugins: [PreprocessorDirectives({/* options */}),// Should be the first plugin],})

Example: playground/


Rollup
// rollup.config.jsimportPreprocessorDirectivesfrom'unplugin-preprocessor-directives/rollup'exportdefault{plugins: [PreprocessorDirectives({/* options */}),],}


Webpack
// webpack.config.jsmodule.exports={/* ... */plugins: [require('unplugin-preprocessor-directives/webpack')({/* options */})]}


Nuxt
// nuxt.config.jsexportdefaultdefineNuxtConfig({modules: [['unplugin-preprocessor-directives/nuxt',{/* options */}],],})

This module works for both Nuxt 2 and Nuxt Vite


Vue CLI
// vue.config.jsmodule.exports={configureWebpack: {plugins: [require('unplugin-preprocessor-directives/webpack')({/* options */}),],},}


esbuild
// esbuild.config.jsimport{build}from'esbuild'importPreprocessorDirectivesfrom'unplugin-preprocessor-directives/esbuild'build({plugins: [PreprocessorDirectives()],})


Rspack (⚠️ experimental)
// rspack.config.jsmodule.exports={plugins: [require('unplugin-preprocessor-directives/rspack')({/* options */}),],}


Usage

Defining symbols

You use the following two preprocessor directives to define or undefine symbols for conditional compilation:

  • #define: Define a symbol.
  • #undef: Undefine a symbol.

You use #define to define a symbol. When you use the symbol as the expression that's passed to the #if directive, the expression will evaluate to true, as the following example shows:

// #define VERBOSE// #if VERBOSEconsole.log('Verbose output version')// #endif

Conditional compilation

  • #if: Opens a conditional compilation, where code is compiled only if the specified symbol is defined and evaluated to true.
  • #elif: Closes the preceding conditional compilation and opens a new conditional compilation based on if the specified symbol is defined and evaluated to true.
  • #else: Closes the preceding conditional compilation and opens a new conditional compilation if the previous specified symbol isn't defined or evaluated to false.
  • #endif: Closes the preceding conditional compilation.

Note

By default, use vite's loadEnv function to load environment variables based on process.env.NODE_ENV and compile symbols as conditions.

// src/index.ts// #if DEVconsole.log('Debug version')// #endif// #if !MYTESTconsole.log('MYTEST is not defined or false')// #endif

You can use the operators == (equality) and != (inequality) to test for the bool values true or false. true means the symbol is defined. The statement #if DEBUG has the same meaning as #if (DEBUG == true). You can use the && (and), || (or), and ! (not) operators to evaluate whether multiple symbols have been defined. You can also group symbols and operators with parentheses.

classMyClass{constructor(){// #if (DEBUG && MYTEST)console.log('DEBUG and MYTEST are defined')// #elif (DEBUG==false && !MYTEST)console.log('DEBUG and MYTEST are not defined')// #endif}}

Error and warning and info messages

You instruct the compiler to generate user-defined compiler errors and warnings and informational messages.

  • #error: Generates an error, but does not terminate compilation.
  • #warning: Generates a warning.
  • #info: Generates an informational message.
// #error this is an error message// #warning this is a warning message// #info this is an info message

Of course, it can also be combined with conditional compilation:

// #if DEBUG// #info Debug mode is on// #endif// #if !DEBUG// #info Debug mode is off// #endif

#include directive

You can use the #include directive to include the contents of other files into the current file. The included files are also processed by the preprocessor.

Warning

The #include directive is a compile-time text replacement tool, primarily intended for these scenarios:

  • Including different configuration code snippets in different environments
  • Combining with conditional compilation to include different code based on compilation conditions
  • Sharing code snippets that require preprocessing

It cannot and should not replace:

  • JavaScript/TypeScript import or require - for modularization and dependency management
  • CSS @import - for stylesheet modularization
  • HTML template systems or component systems

If you simply want to modularize your code, please use the language's native module system. Only use #include when you need compile-time processing and conditional inclusion.

this directive supports the following two syntaxes:

// #include "path/to/file"or// #include <path/to/file>

Note

  1. Circular references: If file A includes file B, and file B includes file A, circular references will be automatically detected and prevented, processing only once
  2. Path resolution: Relative paths are resolved relative to the configured working directory (cwd)
  3. File extensions: Any type of text file can be included, not limited to .js files
  4. Nested processing: Included files are fully processed by the preprocessor, so all supported directives can be used

Custom directive

You can used defineDirective to define your own directive.

Taking the built-in directive as an example:

exportconstMessageDirective=defineDirective<MessageToken,MessageStatement>(context=>({lex(comment){returnsimpleMatchToken(comment,/#(error|warning|info)\s*(.*)/)},parse(token){if(token.type==='error'||token.type==='warning'||token.type==='info'){this.current++return{type: 'MessageStatement',kind: token.type,value: token.value,}}},transform(node){if(node.type==='MessageStatement'){switch(node.kind){case'error':
context.logger.error(node.value,{timestamp: true})breakcase'warning':
context.logger.warn(node.value,{timestamp: true})breakcase'info':
context.logger.info(node.value,{timestamp: true})break}returncreateProgramNode()}},generate(node,comment){if(node.type==='MessageStatement'&&comment)return`${comment.start} #${node.kind}${node.value}${comment.end}`},}))

enforce: 'pre' | 'post'

Execution priority of directives

  • pre: Execute as early as possible
  • post: Execute as late as possible

About

preprocessor directives for jsx,tsx,js,ts,html,css,vue and more

Topics

Resources

Code of conduct

Contributing

Stars

131 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

logo

unplugin-preprocessor-directives

npm versionnpm downloadsgithub starsbundleLicenseJSDocs

English | 简体中文

Install

npm i unplugin-preprocessor-directives

Note

This plugin should be placed before all other plugins in your configuration to ensure preprocessor directives are processed first.

Vite
// vite.config.tsimportPreprocessorDirectivesfrom'unplugin-preprocessor-directives/vite'exportdefaultdefineConfig({plugins: [PreprocessorDirectives({/* options */}),// Should be the first plugin],})

Example: playground/


Rollup
// rollup.config.jsimportPreprocessorDirectivesfrom'unplugin-preprocessor-directives/rollup'exportdefault{plugins: [PreprocessorDirectives({/* options */}),],}


Webpack
// webpack.config.jsmodule.exports={/* ... */plugins: [require('unplugin-preprocessor-directives/webpack')({/* options */})]}


Nuxt
// nuxt.config.jsexportdefaultdefineNuxtConfig({modules: [['unplugin-preprocessor-directives/nuxt',{/* options */}],],})

This module works for both Nuxt 2 and Nuxt Vite


Vue CLI
// vue.config.jsmodule.exports={configureWebpack: {plugins: [require('unplugin-preprocessor-directives/webpack')({/* options */}),],},}


esbuild
// esbuild.config.jsimport{build}from'esbuild'importPreprocessorDirectivesfrom'unplugin-preprocessor-directives/esbuild'build({plugins: [PreprocessorDirectives()],})


Rspack (⚠️ experimental)
// rspack.config.jsmodule.exports={plugins: [require('unplugin-preprocessor-directives/rspack')({/* options */}),],}


Usage

Defining symbols

You use the following two preprocessor directives to define or undefine symbols for conditional compilation:

  • #define: Define a symbol.
  • #undef: Undefine a symbol.

You use #define to define a symbol. When you use the symbol as the expression that's passed to the #if directive, the expression will evaluate to true, as the following example shows:

// #define VERBOSE// #if VERBOSEconsole.log('Verbose output version')// #endif

Conditional compilation

  • #if: Opens a conditional compilation, where code is compiled only if the specified symbol is defined and evaluated to true.
  • #elif: Closes the preceding conditional compilation and opens a new conditional compilation based on if the specified symbol is defined and evaluated to true.
  • #else: Closes the preceding conditional compilation and opens a new conditional compilation if the previous specified symbol isn't defined or evaluated to false.
  • #endif: Closes the preceding conditional compilation.

Note

By default, use vite's loadEnv function to load environment variables based on process.env.NODE_ENV and compile symbols as conditions.

// src/index.ts// #if DEVconsole.log('Debug version')// #endif// #if !MYTESTconsole.log('MYTEST is not defined or false')// #endif

You can use the operators == (equality) and != (inequality) to test for the bool values true or false. true means the symbol is defined. The statement #if DEBUG has the same meaning as #if (DEBUG == true). You can use the && (and), || (or), and ! (not) operators to evaluate whether multiple symbols have been defined. You can also group symbols and operators with parentheses.

classMyClass{constructor(){// #if (DEBUG && MYTEST)console.log('DEBUG and MYTEST are defined')// #elif (DEBUG==false && !MYTEST)console.log('DEBUG and MYTEST are not defined')// #endif}}

Error and warning and info messages

You instruct the compiler to generate user-defined compiler errors and warnings and informational messages.

  • #error: Generates an error, but does not terminate compilation.
  • #warning: Generates a warning.
  • #info: Generates an informational message.
// #error this is an error message// #warning this is a warning message// #info this is an info message

Of course, it can also be combined with conditional compilation:

// #if DEBUG// #info Debug mode is on// #endif// #if !DEBUG// #info Debug mode is off// #endif

#include directive

You can use the #include directive to include the contents of other files into the current file. The included files are also processed by the preprocessor.

Warning

The #include directive is a compile-time text replacement tool, primarily intended for these scenarios:

  • Including different configuration code snippets in different environments
  • Combining with conditional compilation to include different code based on compilation conditions
  • Sharing code snippets that require preprocessing

It cannot and should not replace:

  • JavaScript/TypeScript import or require - for modularization and dependency management
  • CSS @import - for stylesheet modularization
  • HTML template systems or component systems

If you simply want to modularize your code, please use the language's native module system. Only use #include when you need compile-time processing and conditional inclusion.

this directive supports the following two syntaxes:

// #include "path/to/file"or// #include <path/to/file>

Note

  1. Circular references: If file A includes file B, and file B includes file A, circular references will be automatically detected and prevented, processing only once
  2. Path resolution: Relative paths are resolved relative to the configured working directory (cwd)
  3. File extensions: Any type of text file can be included, not limited to .js files
  4. Nested processing: Included files are fully processed by the preprocessor, so all supported directives can be used

Custom directive

You can used defineDirective to define your own directive.

Taking the built-in directive as an example:

exportconstMessageDirective=defineDirective<MessageToken,MessageStatement>(context=>({lex(comment){returnsimpleMatchToken(comment,/#(error|warning|info)\s*(.*)/)},parse(token){if(token.type==='error'||token.type==='warning'||token.type==='info'){this.current++return{type: 'MessageStatement',kind: token.type,value: token.value,}}},transform(node){if(node.type==='MessageStatement'){switch(node.kind){case'error':
context.logger.error(node.value,{timestamp: true})breakcase'warning':
context.logger.warn(node.value,{timestamp: true})breakcase'info':
context.logger.info(node.value,{timestamp: true})break}returncreateProgramNode()}},generate(node,comment){if(node.type==='MessageStatement'&&comment)return`${comment.start} #${node.kind}${node.value}${comment.end}`},}))

enforce: 'pre' | 'post'

Execution priority of directives

  • pre: Execute as early as possible
  • post: Execute as late as possible

About

preprocessor directives for jsx,tsx,js,ts,html,css,vue and more

Topics

Resources

Code of conduct

Contributing

Stars

131 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

logo

unplugin-preprocessor-directives

npm versionnpm downloadsgithub starsbundleLicenseJSDocs

English | 简体中文

Install

npm i unplugin-preprocessor-directives

Note

This plugin should be placed before all other plugins in your configuration to ensure preprocessor directives are processed first.

Vite
// vite.config.tsimportPreprocessorDirectivesfrom'unplugin-preprocessor-directives/vite'exportdefaultdefineConfig({plugins: [PreprocessorDirectives({/* options */}),// Should be the first plugin],})

Example: playground/


Rollup
// rollup.config.jsimportPreprocessorDirectivesfrom'unplugin-preprocessor-directives/rollup'exportdefault{plugins: [PreprocessorDirectives({/* options */}),],}


Webpack
// webpack.config.jsmodule.exports={/* ... */plugins: [require('unplugin-preprocessor-directives/webpack')({/* options */})]}


Nuxt
// nuxt.config.jsexportdefaultdefineNuxtConfig({modules: [['unplugin-preprocessor-directives/nuxt',{/* options */}],],})

This module works for both Nuxt 2 and Nuxt Vite


Vue CLI
// vue.config.jsmodule.exports={configureWebpack: {plugins: [require('unplugin-preprocessor-directives/webpack')({/* options */}),],},}


esbuild
// esbuild.config.jsimport{build}from'esbuild'importPreprocessorDirectivesfrom'unplugin-preprocessor-directives/esbuild'build({plugins: [PreprocessorDirectives()],})


Rspack (⚠️ experimental)
// rspack.config.jsmodule.exports={plugins: [require('unplugin-preprocessor-directives/rspack')({/* options */}),],}


Usage

Defining symbols

You use the following two preprocessor directives to define or undefine symbols for conditional compilation:

  • #define: Define a symbol.
  • #undef: Undefine a symbol.

You use #define to define a symbol. When you use the symbol as the expression that's passed to the #if directive, the expression will evaluate to true, as the following example shows:

// #define VERBOSE// #if VERBOSEconsole.log('Verbose output version')// #endif

Conditional compilation

  • #if: Opens a conditional compilation, where code is compiled only if the specified symbol is defined and evaluated to true.
  • #elif: Closes the preceding conditional compilation and opens a new conditional compilation based on if the specified symbol is defined and evaluated to true.
  • #else: Closes the preceding conditional compilation and opens a new conditional compilation if the previous specified symbol isn't defined or evaluated to false.
  • #endif: Closes the preceding conditional compilation.

Note

By default, use vite's loadEnv function to load environment variables based on process.env.NODE_ENV and compile symbols as conditions.

// src/index.ts// #if DEVconsole.log('Debug version')// #endif// #if !MYTESTconsole.log('MYTEST is not defined or false')// #endif

You can use the operators == (equality) and != (inequality) to test for the bool values true or false. true means the symbol is defined. The statement #if DEBUG has the same meaning as #if (DEBUG == true). You can use the && (and), || (or), and ! (not) operators to evaluate whether multiple symbols have been defined. You can also group symbols and operators with parentheses.

classMyClass{constructor(){// #if (DEBUG && MYTEST)console.log('DEBUG and MYTEST are defined')// #elif (DEBUG==false && !MYTEST)console.log('DEBUG and MYTEST are not defined')// #endif}}

Error and warning and info messages

You instruct the compiler to generate user-defined compiler errors and warnings and informational messages.

  • #error: Generates an error, but does not terminate compilation.
  • #warning: Generates a warning.
  • #info: Generates an informational message.
// #error this is an error message// #warning this is a warning message// #info this is an info message

Of course, it can also be combined with conditional compilation:

// #if DEBUG// #info Debug mode is on// #endif// #if !DEBUG// #info Debug mode is off// #endif

#include directive

You can use the #include directive to include the contents of other files into the current file. The included files are also processed by the preprocessor.

Warning

The #include directive is a compile-time text replacement tool, primarily intended for these scenarios:

  • Including different configuration code snippets in different environments
  • Combining with conditional compilation to include different code based on compilation conditions
  • Sharing code snippets that require preprocessing

It cannot and should not replace:

  • JavaScript/TypeScript import or require - for modularization and dependency management
  • CSS @import - for stylesheet modularization
  • HTML template systems or component systems

If you simply want to modularize your code, please use the language's native module system. Only use #include when you need compile-time processing and conditional inclusion.

this directive supports the following two syntaxes:

// #include "path/to/file"or// #include <path/to/file>

Note

  1. Circular references: If file A includes file B, and file B includes file A, circular references will be automatically detected and prevented, processing only once
  2. Path resolution: Relative paths are resolved relative to the configured working directory (cwd)
  3. File extensions: Any type of text file can be included, not limited to .js files
  4. Nested processing: Included files are fully processed by the preprocessor, so all supported directives can be used

Custom directive

You can used defineDirective to define your own directive.

Taking the built-in directive as an example:

exportconstMessageDirective=defineDirective<MessageToken,MessageStatement>(context=>({lex(comment){returnsimpleMatchToken(comment,/#(error|warning|info)\s*(.*)/)},parse(token){if(token.type==='error'||token.type==='warning'||token.type==='info'){this.current++return{type: 'MessageStatement',kind: token.type,value: token.value,}}},transform(node){if(node.type==='MessageStatement'){switch(node.kind){case'error':
context.logger.error(node.value,{timestamp: true})breakcase'warning':
context.logger.warn(node.value,{timestamp: true})breakcase'info':
context.logger.info(node.value,{timestamp: true})break}returncreateProgramNode()}},generate(node,comment){if(node.type==='MessageStatement'&&comment)return`${comment.start} #${node.kind}${node.value}${comment.end}`},}))

enforce: 'pre' | 'post'

Execution priority of directives

  • pre: Execute as early as possible
  • post: Execute as late as possible

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preprocessor directives for jsx,tsx,js,ts,html,css,vue and more

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