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Fox

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🦊 Fox provides tooling while developing with Godot Engine.

Scenes and scripts

With Fox, you can use Scenes, Resources, scripts and static functions to build your app.

As an example, this code will move 3 nodes to the same position, with a delay of 1 second between each animation. Finally it fill print 'DONE' in the console.

Animate.to([potion, car, book], {
propertyPath="position",
toValue=Vector2(0, 0),
delayBetweenElements=1,
onFinished=func():
G.log('DONE');
})

This other one sends a body to a REST API, handles and logs the result while showing a loader:

 Router.showLoader()
HTTP.Post(self, {
endpoint ="/score",
body ={playerId ="FieryFox", score =100},
onError = func(_result, _response_code, _headers, _body):
handleScoreFailure()
Router.hideLoader()
,
onComplete = func(_result, _response_code, _headers, body):
var _body = body.get_string_from_utf8()
var newRecord = __.GetOr(false, 'newRecord', _body)
G.debug(
'✅ [b][color=green]successfully posted score[/color][/b]',
{newRecord = newRecord}
)
Router.hideLoader()
})

Documentation

Full documentation lives in docs. Start with Installing Fox.

Core

  • Globals & DebugG (globals + logging) and DEBUG (flags)
  • Router — scenes, transitions, nav state, overlays
  • Screens & responsiveFoxScreen, FoxPopup, ViewportResize
  • Sound — SFX, music, ducking
  • Files — bundle config + rotating save backups (cloud-safe)

Input

Animation & UI

  • AnimationsAnimate Tween helpers + Framer
  • Motion — procedural idle motion (float, wobble, breathe)
  • Popups
  • Components — loader, screen fader, ask-for-review

Libs & utilities

Tooling & exporting

Games created with Fox

faraday-corridorssylvestrinexoozzbattle-squaresavindilockeylandlockeylandbattle-squares

Releases

Sponsor this project

Packages

Used by

Contributors

Languages