Repository files navigation

URnetwork for Windows

Native Windows 10 21H2+ / Windows 11 client for x64 and ARM64. A WinUI 3 tray app drives a privileged Windows service that owns the VPN tunnel; both embed the URnetwork SDK (the cgo C ABI + C++ wrapper from sdk/cgo).

Both architectures build in CI on every push and pull request — see .github/workflows/build-and-test.yml, which builds the SDK DLLs from urnetwork/sdk and then the app, the service, and the MSI.

Architecture

URnetwork.exe (tray, per-user) urnetworkd.exe (service, LocalSystem)
WinUI 3 window + tray flyout DeviceLocal + wintun packet pump
SdkHost: DeviceRemote ---------------> DeviceLocal.SetRpcServer (mTLS ws)
ServiceClient (named pipe) -----------> ControlServer -> TunnelController
NetworkConfig (routes/DNS/MTU)
WfpPolicy (leak guards, kill switch)
EgressMonitor -> SDK egress bind
SplitTunnelClient -> SplitTunnel.sys

The split exists for one reason: the tunnel needs LocalSystem and the UI must not have it. The app's DeviceRemote controls the service's DeviceLocal over the SDK's own mTLS WebSocket RPC on loopback; the named pipe carries only lifecycle and config. This mirrors the macOS app↔extension split.

One consequence is worth stating, because it is easy to get wrong when adding an API: every UI action crosses a process boundary, so anything the UI needs to report — not merely trigger — must return its value across the RPC. That is why MigrateExit and ProbeAllExits return counts rather than void.

Layout

PathWhat
app/src/Common/protocol, named-pipe transport, paths, logging, SDK bootstrap (static lib)
app/src/Service/urnetworkd — SCM service, wintun, packet pump, network config, WFP policy, egress, control server
app/src/App/URnetwork — WinUI 3 tray app, SdkHost (DeviceRemote), service client, UI
app/driver/SplitTunnel.sys — clean-room WFP split-tunnel driver (MPL-2.0) + spec
app/installer/WiX v5 MSI
app/third_party/vendored SDK + wintun (fetched, not committed)
app/tools/fetch-deps.ps1fetches wintun (pinned) + the SDK zip, builds import libs
app/tools/build-local.ps1one-command local build of the whole solution

Prerequisites

  • Visual Studio 2022 (v143), "Desktop development with C++" + Windows 11 SDK (10.0.22621). The WDK is needed only for the driver.
  • vcpkg (manifest mode; app/vcpkg.json pulls nlohmann-json + wil).
  • WiX Toolset v5 (dotnet tool install --global wix) for the installer.
  • The SDK Windows DLLs — take the artifact from a CI run, or build them.

A note on the SDK bindings

The cgo bindings under sdk/cgo are committed artifacts: exports_gen.go and include/urnetwork_sdk.hpp are in the tree, and make build_windows does not regenerate them. You only need to regenerate after changing an exported SDK signature:

make generate # = go run ./gen -- pure Go, runs on any host

Two traps, both of which fail quietly rather than loudly:

  • Run the generator with GOOS=linux in the environment. On a Windows host it drops every !windows-tagged declaration (IoLoop among them) and emits bindings that are wrong with no warning.
  • GOOS=linux go run ./gen cross-builds and then cannot execute the result. Build first, then run: go build -o gen_tool ./gen && GOOS=linux ./gen_tool.

make build_windows needs the cross-toolchains (llvm-mingw / zig), and that is the only host-sensitive part of the SDK build. Generation is not.

Build

cd app
# 1. fetch wintun + SDK, generate import libs (Developer PowerShell)
tools\fetch-deps.ps1 -SdkZip <path>\URnetworkSdkWindows.zip
# 2. build the app + service (+ driver, with the WDK)
msbuild URnetwork.sln /p:Configuration=Release /p:Platform=x64
# 3. build the MSI (stage binaries into build\x64\Release first)
dotnet build installer\Installer.wixproj -c Release -p:Platform=x64

tools\build-local.ps1 wraps steps 1–2 for a normal edit/build loop (~60s).

Add the app icons under app/src/App/Assets/ first (see that folder's README); they are generated from the macOS art by the Go command in app/tools/make-icons.

The app log is at %LOCALAPPDATA%\URnetwork\app\logs\urnetwork-app.log.

What is implemented

The client connects, tunnels, and handles the failure modes a VPN client has to handle:

  • Tunnel core — wintun packet pump, DeviceLocal, routes/DNS/MTU, and socket self-exclusion (SetEgressInterfaceIndex), which is what keeps the service's own traffic off its own tunnel.
  • Leak prevention — WFP filters for DNS and IPv6 plus a real kill switch, so a dead tunnel fails closed instead of quietly reverting to the clear.
  • Failsafes — network-change reaction, dead-tunnel detection, and teardown paths that clear their own latches. A tunnel that dies must not leave the machine unable to reach the internet, and must not refuse to restart afterwards; both of those were real bugs and both are covered now.
  • UI — connect flow, account, wallet/payouts, leaderboard, settings, split tunnel, and a developer/reliability screen behind an app-wide Advanced Mode toggle.
  • UpdaterUpdateChecker, because the Store does not push EXE/MSI updates (see app/STORE.md).

Docs

  • PLAN.md — architecture, decisions, milestones, risks.
  • app/STORE.md — Microsoft Store submission findings + certification checklist.
  • app/SIGNING.md — the two signing pipelines (Authenticode installer + attestation driver).
  • app/driver/README.md, app/driver/PROVENANCE.md — split-tunnel driver spec + clean-room record.

Status and known gaps

CI builds both architectures green and the client has been run and exercised on real hardware. Still open, and worth knowing before relying on this:

  • Store submission itself (needs Partner Center) and attestation signing for the driver — app/SIGNING.md, app/STORE.md.
  • The driver's loopback fixup and Driver Verifier hardening.
  • Localization.
  • The split-tunnel driver is the least-exercised component here; the process-based bind-redirect path has had considerably more real use than the rest of it.

About

Windows app

Resources

Stars

8 stars

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0 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

URnetwork for Windows

Native Windows 10 21H2+ / Windows 11 client for x64 and ARM64. A WinUI 3 tray app drives a privileged Windows service that owns the VPN tunnel; both embed the URnetwork SDK (the cgo C ABI + C++ wrapper from sdk/cgo).

Both architectures build in CI on every push and pull request — see .github/workflows/build-and-test.yml, which builds the SDK DLLs from urnetwork/sdk and then the app, the service, and the MSI.

Architecture

URnetwork.exe (tray, per-user) urnetworkd.exe (service, LocalSystem)
WinUI 3 window + tray flyout DeviceLocal + wintun packet pump
SdkHost: DeviceRemote ---------------> DeviceLocal.SetRpcServer (mTLS ws)
ServiceClient (named pipe) -----------> ControlServer -> TunnelController
NetworkConfig (routes/DNS/MTU)
WfpPolicy (leak guards, kill switch)
EgressMonitor -> SDK egress bind
SplitTunnelClient -> SplitTunnel.sys

The split exists for one reason: the tunnel needs LocalSystem and the UI must not have it. The app's DeviceRemote controls the service's DeviceLocal over the SDK's own mTLS WebSocket RPC on loopback; the named pipe carries only lifecycle and config. This mirrors the macOS app↔extension split.

One consequence is worth stating, because it is easy to get wrong when adding an API: every UI action crosses a process boundary, so anything the UI needs to report — not merely trigger — must return its value across the RPC. That is why MigrateExit and ProbeAllExits return counts rather than void.

Layout

PathWhat
app/src/Common/protocol, named-pipe transport, paths, logging, SDK bootstrap (static lib)
app/src/Service/urnetworkd — SCM service, wintun, packet pump, network config, WFP policy, egress, control server
app/src/App/URnetwork — WinUI 3 tray app, SdkHost (DeviceRemote), service client, UI
app/driver/SplitTunnel.sys — clean-room WFP split-tunnel driver (MPL-2.0) + spec
app/installer/WiX v5 MSI
app/third_party/vendored SDK + wintun (fetched, not committed)
app/tools/fetch-deps.ps1fetches wintun (pinned) + the SDK zip, builds import libs
app/tools/build-local.ps1one-command local build of the whole solution

Prerequisites

  • Visual Studio 2022 (v143), "Desktop development with C++" + Windows 11 SDK (10.0.22621). The WDK is needed only for the driver.
  • vcpkg (manifest mode; app/vcpkg.json pulls nlohmann-json + wil).
  • WiX Toolset v5 (dotnet tool install --global wix) for the installer.
  • The SDK Windows DLLs — take the artifact from a CI run, or build them.

A note on the SDK bindings

The cgo bindings under sdk/cgo are committed artifacts: exports_gen.go and include/urnetwork_sdk.hpp are in the tree, and make build_windows does not regenerate them. You only need to regenerate after changing an exported SDK signature:

make generate # = go run ./gen -- pure Go, runs on any host

Two traps, both of which fail quietly rather than loudly:

  • Run the generator with GOOS=linux in the environment. On a Windows host it drops every !windows-tagged declaration (IoLoop among them) and emits bindings that are wrong with no warning.
  • GOOS=linux go run ./gen cross-builds and then cannot execute the result. Build first, then run: go build -o gen_tool ./gen && GOOS=linux ./gen_tool.

make build_windows needs the cross-toolchains (llvm-mingw / zig), and that is the only host-sensitive part of the SDK build. Generation is not.

Build

cd app
# 1. fetch wintun + SDK, generate import libs (Developer PowerShell)
tools\fetch-deps.ps1 -SdkZip <path>\URnetworkSdkWindows.zip
# 2. build the app + service (+ driver, with the WDK)
msbuild URnetwork.sln /p:Configuration=Release /p:Platform=x64
# 3. build the MSI (stage binaries into build\x64\Release first)
dotnet build installer\Installer.wixproj -c Release -p:Platform=x64

tools\build-local.ps1 wraps steps 1–2 for a normal edit/build loop (~60s).

Add the app icons under app/src/App/Assets/ first (see that folder's README); they are generated from the macOS art by the Go command in app/tools/make-icons.

The app log is at %LOCALAPPDATA%\URnetwork\app\logs\urnetwork-app.log.

What is implemented

The client connects, tunnels, and handles the failure modes a VPN client has to handle:

  • Tunnel core — wintun packet pump, DeviceLocal, routes/DNS/MTU, and socket self-exclusion (SetEgressInterfaceIndex), which is what keeps the service's own traffic off its own tunnel.
  • Leak prevention — WFP filters for DNS and IPv6 plus a real kill switch, so a dead tunnel fails closed instead of quietly reverting to the clear.
  • Failsafes — network-change reaction, dead-tunnel detection, and teardown paths that clear their own latches. A tunnel that dies must not leave the machine unable to reach the internet, and must not refuse to restart afterwards; both of those were real bugs and both are covered now.
  • UI — connect flow, account, wallet/payouts, leaderboard, settings, split tunnel, and a developer/reliability screen behind an app-wide Advanced Mode toggle.
  • UpdaterUpdateChecker, because the Store does not push EXE/MSI updates (see app/STORE.md).

Docs

  • PLAN.md — architecture, decisions, milestones, risks.
  • app/STORE.md — Microsoft Store submission findings + certification checklist.
  • app/SIGNING.md — the two signing pipelines (Authenticode installer + attestation driver).
  • app/driver/README.md, app/driver/PROVENANCE.md — split-tunnel driver spec + clean-room record.

Status and known gaps

CI builds both architectures green and the client has been run and exercised on real hardware. Still open, and worth knowing before relying on this:

  • Store submission itself (needs Partner Center) and attestation signing for the driver — app/SIGNING.md, app/STORE.md.
  • The driver's loopback fixup and Driver Verifier hardening.
  • Localization.
  • The split-tunnel driver is the least-exercised component here; the process-based bind-redirect path has had considerably more real use than the rest of it.

About

Windows app

Resources

Stars

8 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

URnetwork for Windows

Native Windows 10 21H2+ / Windows 11 client for x64 and ARM64. A WinUI 3 tray app drives a privileged Windows service that owns the VPN tunnel; both embed the URnetwork SDK (the cgo C ABI + C++ wrapper from sdk/cgo).

Both architectures build in CI on every push and pull request — see .github/workflows/build-and-test.yml, which builds the SDK DLLs from urnetwork/sdk and then the app, the service, and the MSI.

Architecture

URnetwork.exe (tray, per-user) urnetworkd.exe (service, LocalSystem)
WinUI 3 window + tray flyout DeviceLocal + wintun packet pump
SdkHost: DeviceRemote ---------------> DeviceLocal.SetRpcServer (mTLS ws)
ServiceClient (named pipe) -----------> ControlServer -> TunnelController
NetworkConfig (routes/DNS/MTU)
WfpPolicy (leak guards, kill switch)
EgressMonitor -> SDK egress bind
SplitTunnelClient -> SplitTunnel.sys

The split exists for one reason: the tunnel needs LocalSystem and the UI must not have it. The app's DeviceRemote controls the service's DeviceLocal over the SDK's own mTLS WebSocket RPC on loopback; the named pipe carries only lifecycle and config. This mirrors the macOS app↔extension split.

One consequence is worth stating, because it is easy to get wrong when adding an API: every UI action crosses a process boundary, so anything the UI needs to report — not merely trigger — must return its value across the RPC. That is why MigrateExit and ProbeAllExits return counts rather than void.

Layout

PathWhat
app/src/Common/protocol, named-pipe transport, paths, logging, SDK bootstrap (static lib)
app/src/Service/urnetworkd — SCM service, wintun, packet pump, network config, WFP policy, egress, control server
app/src/App/URnetwork — WinUI 3 tray app, SdkHost (DeviceRemote), service client, UI
app/driver/SplitTunnel.sys — clean-room WFP split-tunnel driver (MPL-2.0) + spec
app/installer/WiX v5 MSI
app/third_party/vendored SDK + wintun (fetched, not committed)
app/tools/fetch-deps.ps1fetches wintun (pinned) + the SDK zip, builds import libs
app/tools/build-local.ps1one-command local build of the whole solution

Prerequisites

  • Visual Studio 2022 (v143), "Desktop development with C++" + Windows 11 SDK (10.0.22621). The WDK is needed only for the driver.
  • vcpkg (manifest mode; app/vcpkg.json pulls nlohmann-json + wil).
  • WiX Toolset v5 (dotnet tool install --global wix) for the installer.
  • The SDK Windows DLLs — take the artifact from a CI run, or build them.

A note on the SDK bindings

The cgo bindings under sdk/cgo are committed artifacts: exports_gen.go and include/urnetwork_sdk.hpp are in the tree, and make build_windows does not regenerate them. You only need to regenerate after changing an exported SDK signature:

make generate # = go run ./gen -- pure Go, runs on any host

Two traps, both of which fail quietly rather than loudly:

  • Run the generator with GOOS=linux in the environment. On a Windows host it drops every !windows-tagged declaration (IoLoop among them) and emits bindings that are wrong with no warning.
  • GOOS=linux go run ./gen cross-builds and then cannot execute the result. Build first, then run: go build -o gen_tool ./gen && GOOS=linux ./gen_tool.

make build_windows needs the cross-toolchains (llvm-mingw / zig), and that is the only host-sensitive part of the SDK build. Generation is not.

Build

cd app
# 1. fetch wintun + SDK, generate import libs (Developer PowerShell)
tools\fetch-deps.ps1 -SdkZip <path>\URnetworkSdkWindows.zip
# 2. build the app + service (+ driver, with the WDK)
msbuild URnetwork.sln /p:Configuration=Release /p:Platform=x64
# 3. build the MSI (stage binaries into build\x64\Release first)
dotnet build installer\Installer.wixproj -c Release -p:Platform=x64

tools\build-local.ps1 wraps steps 1–2 for a normal edit/build loop (~60s).

Add the app icons under app/src/App/Assets/ first (see that folder's README); they are generated from the macOS art by the Go command in app/tools/make-icons.

The app log is at %LOCALAPPDATA%\URnetwork\app\logs\urnetwork-app.log.

What is implemented

The client connects, tunnels, and handles the failure modes a VPN client has to handle:

  • Tunnel core — wintun packet pump, DeviceLocal, routes/DNS/MTU, and socket self-exclusion (SetEgressInterfaceIndex), which is what keeps the service's own traffic off its own tunnel.
  • Leak prevention — WFP filters for DNS and IPv6 plus a real kill switch, so a dead tunnel fails closed instead of quietly reverting to the clear.
  • Failsafes — network-change reaction, dead-tunnel detection, and teardown paths that clear their own latches. A tunnel that dies must not leave the machine unable to reach the internet, and must not refuse to restart afterwards; both of those were real bugs and both are covered now.
  • UI — connect flow, account, wallet/payouts, leaderboard, settings, split tunnel, and a developer/reliability screen behind an app-wide Advanced Mode toggle.
  • UpdaterUpdateChecker, because the Store does not push EXE/MSI updates (see app/STORE.md).

Docs

  • PLAN.md — architecture, decisions, milestones, risks.
  • app/STORE.md — Microsoft Store submission findings + certification checklist.
  • app/SIGNING.md — the two signing pipelines (Authenticode installer + attestation driver).
  • app/driver/README.md, app/driver/PROVENANCE.md — split-tunnel driver spec + clean-room record.

Status and known gaps

CI builds both architectures green and the client has been run and exercised on real hardware. Still open, and worth knowing before relying on this:

  • Store submission itself (needs Partner Center) and attestation signing for the driver — app/SIGNING.md, app/STORE.md.
  • The driver's loopback fixup and Driver Verifier hardening.
  • Localization.
  • The split-tunnel driver is the least-exercised component here; the process-based bind-redirect path has had considerably more real use than the rest of it.

About

Windows app

Resources

Stars

8 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

URnetwork for Windows

Native Windows 10 21H2+ / Windows 11 client for x64 and ARM64. A WinUI 3 tray app drives a privileged Windows service that owns the VPN tunnel; both embed the URnetwork SDK (the cgo C ABI + C++ wrapper from sdk/cgo).

Both architectures build in CI on every push and pull request — see .github/workflows/build-and-test.yml, which builds the SDK DLLs from urnetwork/sdk and then the app, the service, and the MSI.

Architecture

URnetwork.exe (tray, per-user) urnetworkd.exe (service, LocalSystem)
WinUI 3 window + tray flyout DeviceLocal + wintun packet pump
SdkHost: DeviceRemote ---------------> DeviceLocal.SetRpcServer (mTLS ws)
ServiceClient (named pipe) -----------> ControlServer -> TunnelController
NetworkConfig (routes/DNS/MTU)
WfpPolicy (leak guards, kill switch)
EgressMonitor -> SDK egress bind
SplitTunnelClient -> SplitTunnel.sys

The split exists for one reason: the tunnel needs LocalSystem and the UI must not have it. The app's DeviceRemote controls the service's DeviceLocal over the SDK's own mTLS WebSocket RPC on loopback; the named pipe carries only lifecycle and config. This mirrors the macOS app↔extension split.

One consequence is worth stating, because it is easy to get wrong when adding an API: every UI action crosses a process boundary, so anything the UI needs to report — not merely trigger — must return its value across the RPC. That is why MigrateExit and ProbeAllExits return counts rather than void.

Layout

PathWhat
app/src/Common/protocol, named-pipe transport, paths, logging, SDK bootstrap (static lib)
app/src/Service/urnetworkd — SCM service, wintun, packet pump, network config, WFP policy, egress, control server
app/src/App/URnetwork — WinUI 3 tray app, SdkHost (DeviceRemote), service client, UI
app/driver/SplitTunnel.sys — clean-room WFP split-tunnel driver (MPL-2.0) + spec
app/installer/WiX v5 MSI
app/third_party/vendored SDK + wintun (fetched, not committed)
app/tools/fetch-deps.ps1fetches wintun (pinned) + the SDK zip, builds import libs
app/tools/build-local.ps1one-command local build of the whole solution

Prerequisites

  • Visual Studio 2022 (v143), "Desktop development with C++" + Windows 11 SDK (10.0.22621). The WDK is needed only for the driver.
  • vcpkg (manifest mode; app/vcpkg.json pulls nlohmann-json + wil).
  • WiX Toolset v5 (dotnet tool install --global wix) for the installer.
  • The SDK Windows DLLs — take the artifact from a CI run, or build them.

A note on the SDK bindings

The cgo bindings under sdk/cgo are committed artifacts: exports_gen.go and include/urnetwork_sdk.hpp are in the tree, and make build_windows does not regenerate them. You only need to regenerate after changing an exported SDK signature:

make generate # = go run ./gen -- pure Go, runs on any host

Two traps, both of which fail quietly rather than loudly:

  • Run the generator with GOOS=linux in the environment. On a Windows host it drops every !windows-tagged declaration (IoLoop among them) and emits bindings that are wrong with no warning.
  • GOOS=linux go run ./gen cross-builds and then cannot execute the result. Build first, then run: go build -o gen_tool ./gen && GOOS=linux ./gen_tool.

make build_windows needs the cross-toolchains (llvm-mingw / zig), and that is the only host-sensitive part of the SDK build. Generation is not.

Build

cd app
# 1. fetch wintun + SDK, generate import libs (Developer PowerShell)
tools\fetch-deps.ps1 -SdkZip <path>\URnetworkSdkWindows.zip
# 2. build the app + service (+ driver, with the WDK)
msbuild URnetwork.sln /p:Configuration=Release /p:Platform=x64
# 3. build the MSI (stage binaries into build\x64\Release first)
dotnet build installer\Installer.wixproj -c Release -p:Platform=x64

tools\build-local.ps1 wraps steps 1–2 for a normal edit/build loop (~60s).

Add the app icons under app/src/App/Assets/ first (see that folder's README); they are generated from the macOS art by the Go command in app/tools/make-icons.

The app log is at %LOCALAPPDATA%\URnetwork\app\logs\urnetwork-app.log.

What is implemented

The client connects, tunnels, and handles the failure modes a VPN client has to handle:

  • Tunnel core — wintun packet pump, DeviceLocal, routes/DNS/MTU, and socket self-exclusion (SetEgressInterfaceIndex), which is what keeps the service's own traffic off its own tunnel.
  • Leak prevention — WFP filters for DNS and IPv6 plus a real kill switch, so a dead tunnel fails closed instead of quietly reverting to the clear.
  • Failsafes — network-change reaction, dead-tunnel detection, and teardown paths that clear their own latches. A tunnel that dies must not leave the machine unable to reach the internet, and must not refuse to restart afterwards; both of those were real bugs and both are covered now.
  • UI — connect flow, account, wallet/payouts, leaderboard, settings, split tunnel, and a developer/reliability screen behind an app-wide Advanced Mode toggle.
  • UpdaterUpdateChecker, because the Store does not push EXE/MSI updates (see app/STORE.md).

Docs

  • PLAN.md — architecture, decisions, milestones, risks.
  • app/STORE.md — Microsoft Store submission findings + certification checklist.
  • app/SIGNING.md — the two signing pipelines (Authenticode installer + attestation driver).
  • app/driver/README.md, app/driver/PROVENANCE.md — split-tunnel driver spec + clean-room record.

Status and known gaps

CI builds both architectures green and the client has been run and exercised on real hardware. Still open, and worth knowing before relying on this:

  • Store submission itself (needs Partner Center) and attestation signing for the driver — app/SIGNING.md, app/STORE.md.
  • The driver's loopback fixup and Driver Verifier hardening.
  • Localization.
  • The split-tunnel driver is the least-exercised component here; the process-based bind-redirect path has had considerably more real use than the rest of it.

About

Windows app

Resources

Stars

8 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

URnetwork for Windows

Native Windows 10 21H2+ / Windows 11 client for x64 and ARM64. A WinUI 3 tray app drives a privileged Windows service that owns the VPN tunnel; both embed the URnetwork SDK (the cgo C ABI + C++ wrapper from sdk/cgo).

Both architectures build in CI on every push and pull request — see .github/workflows/build-and-test.yml, which builds the SDK DLLs from urnetwork/sdk and then the app, the service, and the MSI.

Architecture

URnetwork.exe (tray, per-user) urnetworkd.exe (service, LocalSystem)
WinUI 3 window + tray flyout DeviceLocal + wintun packet pump
SdkHost: DeviceRemote ---------------> DeviceLocal.SetRpcServer (mTLS ws)
ServiceClient (named pipe) -----------> ControlServer -> TunnelController
NetworkConfig (routes/DNS/MTU)
WfpPolicy (leak guards, kill switch)
EgressMonitor -> SDK egress bind
SplitTunnelClient -> SplitTunnel.sys

The split exists for one reason: the tunnel needs LocalSystem and the UI must not have it. The app's DeviceRemote controls the service's DeviceLocal over the SDK's own mTLS WebSocket RPC on loopback; the named pipe carries only lifecycle and config. This mirrors the macOS app↔extension split.

One consequence is worth stating, because it is easy to get wrong when adding an API: every UI action crosses a process boundary, so anything the UI needs to report — not merely trigger — must return its value across the RPC. That is why MigrateExit and ProbeAllExits return counts rather than void.

Layout

PathWhat
app/src/Common/protocol, named-pipe transport, paths, logging, SDK bootstrap (static lib)
app/src/Service/urnetworkd — SCM service, wintun, packet pump, network config, WFP policy, egress, control server
app/src/App/URnetwork — WinUI 3 tray app, SdkHost (DeviceRemote), service client, UI
app/driver/SplitTunnel.sys — clean-room WFP split-tunnel driver (MPL-2.0) + spec
app/installer/WiX v5 MSI
app/third_party/vendored SDK + wintun (fetched, not committed)
app/tools/fetch-deps.ps1fetches wintun (pinned) + the SDK zip, builds import libs
app/tools/build-local.ps1one-command local build of the whole solution

Prerequisites

  • Visual Studio 2022 (v143), "Desktop development with C++" + Windows 11 SDK (10.0.22621). The WDK is needed only for the driver.
  • vcpkg (manifest mode; app/vcpkg.json pulls nlohmann-json + wil).
  • WiX Toolset v5 (dotnet tool install --global wix) for the installer.
  • The SDK Windows DLLs — take the artifact from a CI run, or build them.

A note on the SDK bindings

The cgo bindings under sdk/cgo are committed artifacts: exports_gen.go and include/urnetwork_sdk.hpp are in the tree, and make build_windows does not regenerate them. You only need to regenerate after changing an exported SDK signature:

make generate # = go run ./gen -- pure Go, runs on any host

Two traps, both of which fail quietly rather than loudly:

  • Run the generator with GOOS=linux in the environment. On a Windows host it drops every !windows-tagged declaration (IoLoop among them) and emits bindings that are wrong with no warning.
  • GOOS=linux go run ./gen cross-builds and then cannot execute the result. Build first, then run: go build -o gen_tool ./gen && GOOS=linux ./gen_tool.

make build_windows needs the cross-toolchains (llvm-mingw / zig), and that is the only host-sensitive part of the SDK build. Generation is not.

Build

cd app
# 1. fetch wintun + SDK, generate import libs (Developer PowerShell)
tools\fetch-deps.ps1 -SdkZip <path>\URnetworkSdkWindows.zip
# 2. build the app + service (+ driver, with the WDK)
msbuild URnetwork.sln /p:Configuration=Release /p:Platform=x64
# 3. build the MSI (stage binaries into build\x64\Release first)
dotnet build installer\Installer.wixproj -c Release -p:Platform=x64

tools\build-local.ps1 wraps steps 1–2 for a normal edit/build loop (~60s).

Add the app icons under app/src/App/Assets/ first (see that folder's README); they are generated from the macOS art by the Go command in app/tools/make-icons.

The app log is at %LOCALAPPDATA%\URnetwork\app\logs\urnetwork-app.log.

What is implemented

The client connects, tunnels, and handles the failure modes a VPN client has to handle:

  • Tunnel core — wintun packet pump, DeviceLocal, routes/DNS/MTU, and socket self-exclusion (SetEgressInterfaceIndex), which is what keeps the service's own traffic off its own tunnel.
  • Leak prevention — WFP filters for DNS and IPv6 plus a real kill switch, so a dead tunnel fails closed instead of quietly reverting to the clear.
  • Failsafes — network-change reaction, dead-tunnel detection, and teardown paths that clear their own latches. A tunnel that dies must not leave the machine unable to reach the internet, and must not refuse to restart afterwards; both of those were real bugs and both are covered now.
  • UI — connect flow, account, wallet/payouts, leaderboard, settings, split tunnel, and a developer/reliability screen behind an app-wide Advanced Mode toggle.
  • UpdaterUpdateChecker, because the Store does not push EXE/MSI updates (see app/STORE.md).

Docs

  • PLAN.md — architecture, decisions, milestones, risks.
  • app/STORE.md — Microsoft Store submission findings + certification checklist.
  • app/SIGNING.md — the two signing pipelines (Authenticode installer + attestation driver).
  • app/driver/README.md, app/driver/PROVENANCE.md — split-tunnel driver spec + clean-room record.

Status and known gaps

CI builds both architectures green and the client has been run and exercised on real hardware. Still open, and worth knowing before relying on this:

  • Store submission itself (needs Partner Center) and attestation signing for the driver — app/SIGNING.md, app/STORE.md.
  • The driver's loopback fixup and Driver Verifier hardening.
  • Localization.
  • The split-tunnel driver is the least-exercised component here; the process-based bind-redirect path has had considerably more real use than the rest of it.

About

Windows app

Resources

Stars

8 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

URnetwork for Windows

Native Windows 10 21H2+ / Windows 11 client for x64 and ARM64. A WinUI 3 tray app drives a privileged Windows service that owns the VPN tunnel; both embed the URnetwork SDK (the cgo C ABI + C++ wrapper from sdk/cgo).

Both architectures build in CI on every push and pull request — see .github/workflows/build-and-test.yml, which builds the SDK DLLs from urnetwork/sdk and then the app, the service, and the MSI.

Architecture

URnetwork.exe (tray, per-user) urnetworkd.exe (service, LocalSystem)
WinUI 3 window + tray flyout DeviceLocal + wintun packet pump
SdkHost: DeviceRemote ---------------> DeviceLocal.SetRpcServer (mTLS ws)
ServiceClient (named pipe) -----------> ControlServer -> TunnelController
NetworkConfig (routes/DNS/MTU)
WfpPolicy (leak guards, kill switch)
EgressMonitor -> SDK egress bind
SplitTunnelClient -> SplitTunnel.sys

The split exists for one reason: the tunnel needs LocalSystem and the UI must not have it. The app's DeviceRemote controls the service's DeviceLocal over the SDK's own mTLS WebSocket RPC on loopback; the named pipe carries only lifecycle and config. This mirrors the macOS app↔extension split.

One consequence is worth stating, because it is easy to get wrong when adding an API: every UI action crosses a process boundary, so anything the UI needs to report — not merely trigger — must return its value across the RPC. That is why MigrateExit and ProbeAllExits return counts rather than void.

Layout

PathWhat
app/src/Common/protocol, named-pipe transport, paths, logging, SDK bootstrap (static lib)
app/src/Service/urnetworkd — SCM service, wintun, packet pump, network config, WFP policy, egress, control server
app/src/App/URnetwork — WinUI 3 tray app, SdkHost (DeviceRemote), service client, UI
app/driver/SplitTunnel.sys — clean-room WFP split-tunnel driver (MPL-2.0) + spec
app/installer/WiX v5 MSI
app/third_party/vendored SDK + wintun (fetched, not committed)
app/tools/fetch-deps.ps1fetches wintun (pinned) + the SDK zip, builds import libs
app/tools/build-local.ps1one-command local build of the whole solution

Prerequisites

  • Visual Studio 2022 (v143), "Desktop development with C++" + Windows 11 SDK (10.0.22621). The WDK is needed only for the driver.
  • vcpkg (manifest mode; app/vcpkg.json pulls nlohmann-json + wil).
  • WiX Toolset v5 (dotnet tool install --global wix) for the installer.
  • The SDK Windows DLLs — take the artifact from a CI run, or build them.

A note on the SDK bindings

The cgo bindings under sdk/cgo are committed artifacts: exports_gen.go and include/urnetwork_sdk.hpp are in the tree, and make build_windows does not regenerate them. You only need to regenerate after changing an exported SDK signature:

make generate # = go run ./gen -- pure Go, runs on any host

Two traps, both of which fail quietly rather than loudly:

  • Run the generator with GOOS=linux in the environment. On a Windows host it drops every !windows-tagged declaration (IoLoop among them) and emits bindings that are wrong with no warning.
  • GOOS=linux go run ./gen cross-builds and then cannot execute the result. Build first, then run: go build -o gen_tool ./gen && GOOS=linux ./gen_tool.

make build_windows needs the cross-toolchains (llvm-mingw / zig), and that is the only host-sensitive part of the SDK build. Generation is not.

Build

cd app
# 1. fetch wintun + SDK, generate import libs (Developer PowerShell)
tools\fetch-deps.ps1 -SdkZip <path>\URnetworkSdkWindows.zip
# 2. build the app + service (+ driver, with the WDK)
msbuild URnetwork.sln /p:Configuration=Release /p:Platform=x64
# 3. build the MSI (stage binaries into build\x64\Release first)
dotnet build installer\Installer.wixproj -c Release -p:Platform=x64

tools\build-local.ps1 wraps steps 1–2 for a normal edit/build loop (~60s).

Add the app icons under app/src/App/Assets/ first (see that folder's README); they are generated from the macOS art by the Go command in app/tools/make-icons.

The app log is at %LOCALAPPDATA%\URnetwork\app\logs\urnetwork-app.log.

What is implemented

The client connects, tunnels, and handles the failure modes a VPN client has to handle:

  • Tunnel core — wintun packet pump, DeviceLocal, routes/DNS/MTU, and socket self-exclusion (SetEgressInterfaceIndex), which is what keeps the service's own traffic off its own tunnel.
  • Leak prevention — WFP filters for DNS and IPv6 plus a real kill switch, so a dead tunnel fails closed instead of quietly reverting to the clear.
  • Failsafes — network-change reaction, dead-tunnel detection, and teardown paths that clear their own latches. A tunnel that dies must not leave the machine unable to reach the internet, and must not refuse to restart afterwards; both of those were real bugs and both are covered now.
  • UI — connect flow, account, wallet/payouts, leaderboard, settings, split tunnel, and a developer/reliability screen behind an app-wide Advanced Mode toggle.
  • UpdaterUpdateChecker, because the Store does not push EXE/MSI updates (see app/STORE.md).

Docs

  • PLAN.md — architecture, decisions, milestones, risks.
  • app/STORE.md — Microsoft Store submission findings + certification checklist.
  • app/SIGNING.md — the two signing pipelines (Authenticode installer + attestation driver).
  • app/driver/README.md, app/driver/PROVENANCE.md — split-tunnel driver spec + clean-room record.

Status and known gaps

CI builds both architectures green and the client has been run and exercised on real hardware. Still open, and worth knowing before relying on this:

  • Store submission itself (needs Partner Center) and attestation signing for the driver — app/SIGNING.md, app/STORE.md.
  • The driver's loopback fixup and Driver Verifier hardening.
  • Localization.
  • The split-tunnel driver is the least-exercised component here; the process-based bind-redirect path has had considerably more real use than the rest of it.

About

Windows app

Resources

Stars

8 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

URnetwork for Windows

Native Windows 10 21H2+ / Windows 11 client for x64 and ARM64. A WinUI 3 tray app drives a privileged Windows service that owns the VPN tunnel; both embed the URnetwork SDK (the cgo C ABI + C++ wrapper from sdk/cgo).

Both architectures build in CI on every push and pull request — see .github/workflows/build-and-test.yml, which builds the SDK DLLs from urnetwork/sdk and then the app, the service, and the MSI.

Architecture

URnetwork.exe (tray, per-user) urnetworkd.exe (service, LocalSystem)
WinUI 3 window + tray flyout DeviceLocal + wintun packet pump
SdkHost: DeviceRemote ---------------> DeviceLocal.SetRpcServer (mTLS ws)
ServiceClient (named pipe) -----------> ControlServer -> TunnelController
NetworkConfig (routes/DNS/MTU)
WfpPolicy (leak guards, kill switch)
EgressMonitor -> SDK egress bind
SplitTunnelClient -> SplitTunnel.sys

The split exists for one reason: the tunnel needs LocalSystem and the UI must not have it. The app's DeviceRemote controls the service's DeviceLocal over the SDK's own mTLS WebSocket RPC on loopback; the named pipe carries only lifecycle and config. This mirrors the macOS app↔extension split.

One consequence is worth stating, because it is easy to get wrong when adding an API: every UI action crosses a process boundary, so anything the UI needs to report — not merely trigger — must return its value across the RPC. That is why MigrateExit and ProbeAllExits return counts rather than void.

Layout

PathWhat
app/src/Common/protocol, named-pipe transport, paths, logging, SDK bootstrap (static lib)
app/src/Service/urnetworkd — SCM service, wintun, packet pump, network config, WFP policy, egress, control server
app/src/App/URnetwork — WinUI 3 tray app, SdkHost (DeviceRemote), service client, UI
app/driver/SplitTunnel.sys — clean-room WFP split-tunnel driver (MPL-2.0) + spec
app/installer/WiX v5 MSI
app/third_party/vendored SDK + wintun (fetched, not committed)
app/tools/fetch-deps.ps1fetches wintun (pinned) + the SDK zip, builds import libs
app/tools/build-local.ps1one-command local build of the whole solution

Prerequisites

  • Visual Studio 2022 (v143), "Desktop development with C++" + Windows 11 SDK (10.0.22621). The WDK is needed only for the driver.
  • vcpkg (manifest mode; app/vcpkg.json pulls nlohmann-json + wil).
  • WiX Toolset v5 (dotnet tool install --global wix) for the installer.
  • The SDK Windows DLLs — take the artifact from a CI run, or build them.

A note on the SDK bindings

The cgo bindings under sdk/cgo are committed artifacts: exports_gen.go and include/urnetwork_sdk.hpp are in the tree, and make build_windows does not regenerate them. You only need to regenerate after changing an exported SDK signature:

make generate # = go run ./gen -- pure Go, runs on any host

Two traps, both of which fail quietly rather than loudly:

  • Run the generator with GOOS=linux in the environment. On a Windows host it drops every !windows-tagged declaration (IoLoop among them) and emits bindings that are wrong with no warning.
  • GOOS=linux go run ./gen cross-builds and then cannot execute the result. Build first, then run: go build -o gen_tool ./gen && GOOS=linux ./gen_tool.

make build_windows needs the cross-toolchains (llvm-mingw / zig), and that is the only host-sensitive part of the SDK build. Generation is not.

Build

cd app
# 1. fetch wintun + SDK, generate import libs (Developer PowerShell)
tools\fetch-deps.ps1 -SdkZip <path>\URnetworkSdkWindows.zip
# 2. build the app + service (+ driver, with the WDK)
msbuild URnetwork.sln /p:Configuration=Release /p:Platform=x64
# 3. build the MSI (stage binaries into build\x64\Release first)
dotnet build installer\Installer.wixproj -c Release -p:Platform=x64

tools\build-local.ps1 wraps steps 1–2 for a normal edit/build loop (~60s).

Add the app icons under app/src/App/Assets/ first (see that folder's README); they are generated from the macOS art by the Go command in app/tools/make-icons.

The app log is at %LOCALAPPDATA%\URnetwork\app\logs\urnetwork-app.log.

What is implemented

The client connects, tunnels, and handles the failure modes a VPN client has to handle:

  • Tunnel core — wintun packet pump, DeviceLocal, routes/DNS/MTU, and socket self-exclusion (SetEgressInterfaceIndex), which is what keeps the service's own traffic off its own tunnel.
  • Leak prevention — WFP filters for DNS and IPv6 plus a real kill switch, so a dead tunnel fails closed instead of quietly reverting to the clear.
  • Failsafes — network-change reaction, dead-tunnel detection, and teardown paths that clear their own latches. A tunnel that dies must not leave the machine unable to reach the internet, and must not refuse to restart afterwards; both of those were real bugs and both are covered now.
  • UI — connect flow, account, wallet/payouts, leaderboard, settings, split tunnel, and a developer/reliability screen behind an app-wide Advanced Mode toggle.
  • UpdaterUpdateChecker, because the Store does not push EXE/MSI updates (see app/STORE.md).

Docs

  • PLAN.md — architecture, decisions, milestones, risks.
  • app/STORE.md — Microsoft Store submission findings + certification checklist.
  • app/SIGNING.md — the two signing pipelines (Authenticode installer + attestation driver).
  • app/driver/README.md, app/driver/PROVENANCE.md — split-tunnel driver spec + clean-room record.

Status and known gaps

CI builds both architectures green and the client has been run and exercised on real hardware. Still open, and worth knowing before relying on this:

  • Store submission itself (needs Partner Center) and attestation signing for the driver — app/SIGNING.md, app/STORE.md.
  • The driver's loopback fixup and Driver Verifier hardening.
  • Localization.
  • The split-tunnel driver is the least-exercised component here; the process-based bind-redirect path has had considerably more real use than the rest of it.

About

Windows app

Resources

Stars

8 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

URnetwork for Windows

Native Windows 10 21H2+ / Windows 11 client for x64 and ARM64. A WinUI 3 tray app drives a privileged Windows service that owns the VPN tunnel; both embed the URnetwork SDK (the cgo C ABI + C++ wrapper from sdk/cgo).

Both architectures build in CI on every push and pull request — see .github/workflows/build-and-test.yml, which builds the SDK DLLs from urnetwork/sdk and then the app, the service, and the MSI.

Architecture

URnetwork.exe (tray, per-user) urnetworkd.exe (service, LocalSystem)
WinUI 3 window + tray flyout DeviceLocal + wintun packet pump
SdkHost: DeviceRemote ---------------> DeviceLocal.SetRpcServer (mTLS ws)
ServiceClient (named pipe) -----------> ControlServer -> TunnelController
NetworkConfig (routes/DNS/MTU)
WfpPolicy (leak guards, kill switch)
EgressMonitor -> SDK egress bind
SplitTunnelClient -> SplitTunnel.sys

The split exists for one reason: the tunnel needs LocalSystem and the UI must not have it. The app's DeviceRemote controls the service's DeviceLocal over the SDK's own mTLS WebSocket RPC on loopback; the named pipe carries only lifecycle and config. This mirrors the macOS app↔extension split.

One consequence is worth stating, because it is easy to get wrong when adding an API: every UI action crosses a process boundary, so anything the UI needs to report — not merely trigger — must return its value across the RPC. That is why MigrateExit and ProbeAllExits return counts rather than void.

Layout

PathWhat
app/src/Common/protocol, named-pipe transport, paths, logging, SDK bootstrap (static lib)
app/src/Service/urnetworkd — SCM service, wintun, packet pump, network config, WFP policy, egress, control server
app/src/App/URnetwork — WinUI 3 tray app, SdkHost (DeviceRemote), service client, UI
app/driver/SplitTunnel.sys — clean-room WFP split-tunnel driver (MPL-2.0) + spec
app/installer/WiX v5 MSI
app/third_party/vendored SDK + wintun (fetched, not committed)
app/tools/fetch-deps.ps1fetches wintun (pinned) + the SDK zip, builds import libs
app/tools/build-local.ps1one-command local build of the whole solution

Prerequisites

  • Visual Studio 2022 (v143), "Desktop development with C++" + Windows 11 SDK (10.0.22621). The WDK is needed only for the driver.
  • vcpkg (manifest mode; app/vcpkg.json pulls nlohmann-json + wil).
  • WiX Toolset v5 (dotnet tool install --global wix) for the installer.
  • The SDK Windows DLLs — take the artifact from a CI run, or build them.

A note on the SDK bindings

The cgo bindings under sdk/cgo are committed artifacts: exports_gen.go and include/urnetwork_sdk.hpp are in the tree, and make build_windows does not regenerate them. You only need to regenerate after changing an exported SDK signature:

make generate # = go run ./gen -- pure Go, runs on any host

Two traps, both of which fail quietly rather than loudly:

  • Run the generator with GOOS=linux in the environment. On a Windows host it drops every !windows-tagged declaration (IoLoop among them) and emits bindings that are wrong with no warning.
  • GOOS=linux go run ./gen cross-builds and then cannot execute the result. Build first, then run: go build -o gen_tool ./gen && GOOS=linux ./gen_tool.

make build_windows needs the cross-toolchains (llvm-mingw / zig), and that is the only host-sensitive part of the SDK build. Generation is not.

Build

cd app
# 1. fetch wintun + SDK, generate import libs (Developer PowerShell)
tools\fetch-deps.ps1 -SdkZip <path>\URnetworkSdkWindows.zip
# 2. build the app + service (+ driver, with the WDK)
msbuild URnetwork.sln /p:Configuration=Release /p:Platform=x64
# 3. build the MSI (stage binaries into build\x64\Release first)
dotnet build installer\Installer.wixproj -c Release -p:Platform=x64

tools\build-local.ps1 wraps steps 1–2 for a normal edit/build loop (~60s).

Add the app icons under app/src/App/Assets/ first (see that folder's README); they are generated from the macOS art by the Go command in app/tools/make-icons.

The app log is at %LOCALAPPDATA%\URnetwork\app\logs\urnetwork-app.log.

What is implemented

The client connects, tunnels, and handles the failure modes a VPN client has to handle:

  • Tunnel core — wintun packet pump, DeviceLocal, routes/DNS/MTU, and socket self-exclusion (SetEgressInterfaceIndex), which is what keeps the service's own traffic off its own tunnel.
  • Leak prevention — WFP filters for DNS and IPv6 plus a real kill switch, so a dead tunnel fails closed instead of quietly reverting to the clear.
  • Failsafes — network-change reaction, dead-tunnel detection, and teardown paths that clear their own latches. A tunnel that dies must not leave the machine unable to reach the internet, and must not refuse to restart afterwards; both of those were real bugs and both are covered now.
  • UI — connect flow, account, wallet/payouts, leaderboard, settings, split tunnel, and a developer/reliability screen behind an app-wide Advanced Mode toggle.
  • UpdaterUpdateChecker, because the Store does not push EXE/MSI updates (see app/STORE.md).

Docs

  • PLAN.md — architecture, decisions, milestones, risks.
  • app/STORE.md — Microsoft Store submission findings + certification checklist.
  • app/SIGNING.md — the two signing pipelines (Authenticode installer + attestation driver).
  • app/driver/README.md, app/driver/PROVENANCE.md — split-tunnel driver spec + clean-room record.

Status and known gaps

CI builds both architectures green and the client has been run and exercised on real hardware. Still open, and worth knowing before relying on this:

  • Store submission itself (needs Partner Center) and attestation signing for the driver — app/SIGNING.md, app/STORE.md.
  • The driver's loopback fixup and Driver Verifier hardening.
  • Localization.
  • The split-tunnel driver is the least-exercised component here; the process-based bind-redirect path has had considerably more real use than the rest of it.

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