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S.O.S.

A survival game takes place after a climate disaster. Created during ShellHacks 2022. For more details, please view our submission on Devpost.

SOS

Gameplay

About the Project

After brainstorming a list of several unique ideas, our team decided to work on a project with the theme of climate change in mind. Living here, in the state of Florida, makes this subject especially relevant since we are already at risk of experiencing powerful hurricanes and flooding every year.

As such, we conceptualized our project as a cautionary tale -- one where a survivor in the far future is stranded on an island and ultimately doomed to perish after failing to contact help. The player character's efforts would involve a gameplay loop that demonstrates our over-dependence on fossil fuels and the harm it has caused.

Developing the project as a team was a fun and rewarding experience, with plenty of challenges to match! Everyone had a clear understanding of their roles and responsibilities, so everyone was actively contributing to the project at all times; however, the group, as a whole, wasn't always aware of what features each individual member was working on.

Additionally, the team did a wonderful job communicating what the scope of the project would be -- a very important consideration given the short period of time to work on the project! And yet, the scope was still too large and several basic features were scrapped last minute in order to complete the project.

But to reiterate, the project was a product of passion from a team of experienced programmers and a first time Hacker.

Gameplay

This is a 2D survival game that takes place in a post-apocalyptic world after climate change. You, the player, is stuck on an island, and your objective is to use the available items on the island to make an S.O.S. sign before you die from thrist or hunger.

Controls

  • Skip dialogues/cutscenes: [Space]
  • Up: [W]
  • Down: [S]
  • Left: [A]
  • Right: [D]
  • Pick up/drop off/interact with object: [F]
  • Use picked up object: [E]

Tech Stack

  • Game Engine: Unity
  • Programming Language: C#
  • Arts: Clip Studio Paint
  • Video Editing: iMovie

Team members / Roles

  • Randy Encarnacion: Game Artist, Asset Creator, Story Writer
  • Edgard Irineo: Game Programmer
  • Vanessa Chu: Repo Manager, Game Programmer, Video Editing, Finding and adding audio sources
  • Victor Martinez: General Programming

Credits

About

A survival game takes place after a climate disaster. Project created for ShellHacks 2022

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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S.O.S.

A survival game takes place after a climate disaster. Created during ShellHacks 2022. For more details, please view our submission on Devpost.

SOS

Gameplay

About the Project

After brainstorming a list of several unique ideas, our team decided to work on a project with the theme of climate change in mind. Living here, in the state of Florida, makes this subject especially relevant since we are already at risk of experiencing powerful hurricanes and flooding every year.

As such, we conceptualized our project as a cautionary tale -- one where a survivor in the far future is stranded on an island and ultimately doomed to perish after failing to contact help. The player character's efforts would involve a gameplay loop that demonstrates our over-dependence on fossil fuels and the harm it has caused.

Developing the project as a team was a fun and rewarding experience, with plenty of challenges to match! Everyone had a clear understanding of their roles and responsibilities, so everyone was actively contributing to the project at all times; however, the group, as a whole, wasn't always aware of what features each individual member was working on.

Additionally, the team did a wonderful job communicating what the scope of the project would be -- a very important consideration given the short period of time to work on the project! And yet, the scope was still too large and several basic features were scrapped last minute in order to complete the project.

But to reiterate, the project was a product of passion from a team of experienced programmers and a first time Hacker.

Gameplay

This is a 2D survival game that takes place in a post-apocalyptic world after climate change. You, the player, is stuck on an island, and your objective is to use the available items on the island to make an S.O.S. sign before you die from thrist or hunger.

Controls

  • Skip dialogues/cutscenes: [Space]
  • Up: [W]
  • Down: [S]
  • Left: [A]
  • Right: [D]
  • Pick up/drop off/interact with object: [F]
  • Use picked up object: [E]

Tech Stack

  • Game Engine: Unity
  • Programming Language: C#
  • Arts: Clip Studio Paint
  • Video Editing: iMovie

Team members / Roles

  • Randy Encarnacion: Game Artist, Asset Creator, Story Writer
  • Edgard Irineo: Game Programmer
  • Vanessa Chu: Repo Manager, Game Programmer, Video Editing, Finding and adding audio sources
  • Victor Martinez: General Programming

Credits

About

A survival game takes place after a climate disaster. Project created for ShellHacks 2022

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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S.O.S.

A survival game takes place after a climate disaster. Created during ShellHacks 2022. For more details, please view our submission on Devpost.

SOS

Gameplay

About the Project

After brainstorming a list of several unique ideas, our team decided to work on a project with the theme of climate change in mind. Living here, in the state of Florida, makes this subject especially relevant since we are already at risk of experiencing powerful hurricanes and flooding every year.

As such, we conceptualized our project as a cautionary tale -- one where a survivor in the far future is stranded on an island and ultimately doomed to perish after failing to contact help. The player character's efforts would involve a gameplay loop that demonstrates our over-dependence on fossil fuels and the harm it has caused.

Developing the project as a team was a fun and rewarding experience, with plenty of challenges to match! Everyone had a clear understanding of their roles and responsibilities, so everyone was actively contributing to the project at all times; however, the group, as a whole, wasn't always aware of what features each individual member was working on.

Additionally, the team did a wonderful job communicating what the scope of the project would be -- a very important consideration given the short period of time to work on the project! And yet, the scope was still too large and several basic features were scrapped last minute in order to complete the project.

But to reiterate, the project was a product of passion from a team of experienced programmers and a first time Hacker.

Gameplay

This is a 2D survival game that takes place in a post-apocalyptic world after climate change. You, the player, is stuck on an island, and your objective is to use the available items on the island to make an S.O.S. sign before you die from thrist or hunger.

Controls

  • Skip dialogues/cutscenes: [Space]
  • Up: [W]
  • Down: [S]
  • Left: [A]
  • Right: [D]
  • Pick up/drop off/interact with object: [F]
  • Use picked up object: [E]

Tech Stack

  • Game Engine: Unity
  • Programming Language: C#
  • Arts: Clip Studio Paint
  • Video Editing: iMovie

Team members / Roles

  • Randy Encarnacion: Game Artist, Asset Creator, Story Writer
  • Edgard Irineo: Game Programmer
  • Vanessa Chu: Repo Manager, Game Programmer, Video Editing, Finding and adding audio sources
  • Victor Martinez: General Programming

Credits

About

A survival game takes place after a climate disaster. Project created for ShellHacks 2022

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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S.O.S.

A survival game takes place after a climate disaster. Created during ShellHacks 2022. For more details, please view our submission on Devpost.

SOS

Gameplay

About the Project

After brainstorming a list of several unique ideas, our team decided to work on a project with the theme of climate change in mind. Living here, in the state of Florida, makes this subject especially relevant since we are already at risk of experiencing powerful hurricanes and flooding every year.

As such, we conceptualized our project as a cautionary tale -- one where a survivor in the far future is stranded on an island and ultimately doomed to perish after failing to contact help. The player character's efforts would involve a gameplay loop that demonstrates our over-dependence on fossil fuels and the harm it has caused.

Developing the project as a team was a fun and rewarding experience, with plenty of challenges to match! Everyone had a clear understanding of their roles and responsibilities, so everyone was actively contributing to the project at all times; however, the group, as a whole, wasn't always aware of what features each individual member was working on.

Additionally, the team did a wonderful job communicating what the scope of the project would be -- a very important consideration given the short period of time to work on the project! And yet, the scope was still too large and several basic features were scrapped last minute in order to complete the project.

But to reiterate, the project was a product of passion from a team of experienced programmers and a first time Hacker.

Gameplay

This is a 2D survival game that takes place in a post-apocalyptic world after climate change. You, the player, is stuck on an island, and your objective is to use the available items on the island to make an S.O.S. sign before you die from thrist or hunger.

Controls

  • Skip dialogues/cutscenes: [Space]
  • Up: [W]
  • Down: [S]
  • Left: [A]
  • Right: [D]
  • Pick up/drop off/interact with object: [F]
  • Use picked up object: [E]

Tech Stack

  • Game Engine: Unity
  • Programming Language: C#
  • Arts: Clip Studio Paint
  • Video Editing: iMovie

Team members / Roles

  • Randy Encarnacion: Game Artist, Asset Creator, Story Writer
  • Edgard Irineo: Game Programmer
  • Vanessa Chu: Repo Manager, Game Programmer, Video Editing, Finding and adding audio sources
  • Victor Martinez: General Programming

Credits

About

A survival game takes place after a climate disaster. Project created for ShellHacks 2022

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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NameName
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S.O.S.

A survival game takes place after a climate disaster. Created during ShellHacks 2022. For more details, please view our submission on Devpost.

SOS

Gameplay

About the Project

After brainstorming a list of several unique ideas, our team decided to work on a project with the theme of climate change in mind. Living here, in the state of Florida, makes this subject especially relevant since we are already at risk of experiencing powerful hurricanes and flooding every year.

As such, we conceptualized our project as a cautionary tale -- one where a survivor in the far future is stranded on an island and ultimately doomed to perish after failing to contact help. The player character's efforts would involve a gameplay loop that demonstrates our over-dependence on fossil fuels and the harm it has caused.

Developing the project as a team was a fun and rewarding experience, with plenty of challenges to match! Everyone had a clear understanding of their roles and responsibilities, so everyone was actively contributing to the project at all times; however, the group, as a whole, wasn't always aware of what features each individual member was working on.

Additionally, the team did a wonderful job communicating what the scope of the project would be -- a very important consideration given the short period of time to work on the project! And yet, the scope was still too large and several basic features were scrapped last minute in order to complete the project.

But to reiterate, the project was a product of passion from a team of experienced programmers and a first time Hacker.

Gameplay

This is a 2D survival game that takes place in a post-apocalyptic world after climate change. You, the player, is stuck on an island, and your objective is to use the available items on the island to make an S.O.S. sign before you die from thrist or hunger.

Controls

  • Skip dialogues/cutscenes: [Space]
  • Up: [W]
  • Down: [S]
  • Left: [A]
  • Right: [D]
  • Pick up/drop off/interact with object: [F]
  • Use picked up object: [E]

Tech Stack

  • Game Engine: Unity
  • Programming Language: C#
  • Arts: Clip Studio Paint
  • Video Editing: iMovie

Team members / Roles

  • Randy Encarnacion: Game Artist, Asset Creator, Story Writer
  • Edgard Irineo: Game Programmer
  • Vanessa Chu: Repo Manager, Game Programmer, Video Editing, Finding and adding audio sources
  • Victor Martinez: General Programming

Credits

About

A survival game takes place after a climate disaster. Project created for ShellHacks 2022

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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S.O.S.

A survival game takes place after a climate disaster. Created during ShellHacks 2022. For more details, please view our submission on Devpost.

SOS

Gameplay

About the Project

After brainstorming a list of several unique ideas, our team decided to work on a project with the theme of climate change in mind. Living here, in the state of Florida, makes this subject especially relevant since we are already at risk of experiencing powerful hurricanes and flooding every year.

As such, we conceptualized our project as a cautionary tale -- one where a survivor in the far future is stranded on an island and ultimately doomed to perish after failing to contact help. The player character's efforts would involve a gameplay loop that demonstrates our over-dependence on fossil fuels and the harm it has caused.

Developing the project as a team was a fun and rewarding experience, with plenty of challenges to match! Everyone had a clear understanding of their roles and responsibilities, so everyone was actively contributing to the project at all times; however, the group, as a whole, wasn't always aware of what features each individual member was working on.

Additionally, the team did a wonderful job communicating what the scope of the project would be -- a very important consideration given the short period of time to work on the project! And yet, the scope was still too large and several basic features were scrapped last minute in order to complete the project.

But to reiterate, the project was a product of passion from a team of experienced programmers and a first time Hacker.

Gameplay

This is a 2D survival game that takes place in a post-apocalyptic world after climate change. You, the player, is stuck on an island, and your objective is to use the available items on the island to make an S.O.S. sign before you die from thrist or hunger.

Controls

  • Skip dialogues/cutscenes: [Space]
  • Up: [W]
  • Down: [S]
  • Left: [A]
  • Right: [D]
  • Pick up/drop off/interact with object: [F]
  • Use picked up object: [E]

Tech Stack

  • Game Engine: Unity
  • Programming Language: C#
  • Arts: Clip Studio Paint
  • Video Editing: iMovie

Team members / Roles

  • Randy Encarnacion: Game Artist, Asset Creator, Story Writer
  • Edgard Irineo: Game Programmer
  • Vanessa Chu: Repo Manager, Game Programmer, Video Editing, Finding and adding audio sources
  • Victor Martinez: General Programming

Credits

About

A survival game takes place after a climate disaster. Project created for ShellHacks 2022

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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S.O.S.

A survival game takes place after a climate disaster. Created during ShellHacks 2022. For more details, please view our submission on Devpost.

SOS

Gameplay

About the Project

After brainstorming a list of several unique ideas, our team decided to work on a project with the theme of climate change in mind. Living here, in the state of Florida, makes this subject especially relevant since we are already at risk of experiencing powerful hurricanes and flooding every year.

As such, we conceptualized our project as a cautionary tale -- one where a survivor in the far future is stranded on an island and ultimately doomed to perish after failing to contact help. The player character's efforts would involve a gameplay loop that demonstrates our over-dependence on fossil fuels and the harm it has caused.

Developing the project as a team was a fun and rewarding experience, with plenty of challenges to match! Everyone had a clear understanding of their roles and responsibilities, so everyone was actively contributing to the project at all times; however, the group, as a whole, wasn't always aware of what features each individual member was working on.

Additionally, the team did a wonderful job communicating what the scope of the project would be -- a very important consideration given the short period of time to work on the project! And yet, the scope was still too large and several basic features were scrapped last minute in order to complete the project.

But to reiterate, the project was a product of passion from a team of experienced programmers and a first time Hacker.

Gameplay

This is a 2D survival game that takes place in a post-apocalyptic world after climate change. You, the player, is stuck on an island, and your objective is to use the available items on the island to make an S.O.S. sign before you die from thrist or hunger.

Controls

  • Skip dialogues/cutscenes: [Space]
  • Up: [W]
  • Down: [S]
  • Left: [A]
  • Right: [D]
  • Pick up/drop off/interact with object: [F]
  • Use picked up object: [E]

Tech Stack

  • Game Engine: Unity
  • Programming Language: C#
  • Arts: Clip Studio Paint
  • Video Editing: iMovie

Team members / Roles

  • Randy Encarnacion: Game Artist, Asset Creator, Story Writer
  • Edgard Irineo: Game Programmer
  • Vanessa Chu: Repo Manager, Game Programmer, Video Editing, Finding and adding audio sources
  • Victor Martinez: General Programming

Credits

About

A survival game takes place after a climate disaster. Project created for ShellHacks 2022

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

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S.O.S.

A survival game takes place after a climate disaster. Created during ShellHacks 2022. For more details, please view our submission on Devpost.

SOS

Gameplay

About the Project

After brainstorming a list of several unique ideas, our team decided to work on a project with the theme of climate change in mind. Living here, in the state of Florida, makes this subject especially relevant since we are already at risk of experiencing powerful hurricanes and flooding every year.

As such, we conceptualized our project as a cautionary tale -- one where a survivor in the far future is stranded on an island and ultimately doomed to perish after failing to contact help. The player character's efforts would involve a gameplay loop that demonstrates our over-dependence on fossil fuels and the harm it has caused.

Developing the project as a team was a fun and rewarding experience, with plenty of challenges to match! Everyone had a clear understanding of their roles and responsibilities, so everyone was actively contributing to the project at all times; however, the group, as a whole, wasn't always aware of what features each individual member was working on.

Additionally, the team did a wonderful job communicating what the scope of the project would be -- a very important consideration given the short period of time to work on the project! And yet, the scope was still too large and several basic features were scrapped last minute in order to complete the project.

But to reiterate, the project was a product of passion from a team of experienced programmers and a first time Hacker.

Gameplay

This is a 2D survival game that takes place in a post-apocalyptic world after climate change. You, the player, is stuck on an island, and your objective is to use the available items on the island to make an S.O.S. sign before you die from thrist or hunger.

Controls

  • Skip dialogues/cutscenes: [Space]
  • Up: [W]
  • Down: [S]
  • Left: [A]
  • Right: [D]
  • Pick up/drop off/interact with object: [F]
  • Use picked up object: [E]

Tech Stack

  • Game Engine: Unity
  • Programming Language: C#
  • Arts: Clip Studio Paint
  • Video Editing: iMovie

Team members / Roles

  • Randy Encarnacion: Game Artist, Asset Creator, Story Writer
  • Edgard Irineo: Game Programmer
  • Vanessa Chu: Repo Manager, Game Programmer, Video Editing, Finding and adding audio sources
  • Victor Martinez: General Programming

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A survival game takes place after a climate disaster. Project created for ShellHacks 2022

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