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##Configuring Ant in Eclipse for build.xml I've included a quick little build.xml file. In order to use this, you'll need to set two properties in eclipse.

  • Go to: Window -> Preferences -> Ant -> Runtime -> Properties (tab)

Now, you'll need to either add the following properties to the global properties:

Name: bukkit.jar Value: /path/to/bukkit.jar
Name: minecraft.dir
Value: /path/to/minecraft/server/root

Or, you can add the following content to a file, and import it under the "Global property files" section:

bukkit.jar=C:/dev/Minecraft/Bukkit/Bukkit/target/bukkit-0.0.1-SNAPSHOT.jar
minecraft.dir=C:/Minecraft

##Using this template in Eclipse

  1. Assuming you have eGit installed; File, Import, Git -> Project from Git

  2. Clone this repo into your development folder (remeber project source and git source must be in the same directory) (Example Destination: C:\dev\Eclipse\MyPlugin)

  3. Click next and select "Use the New Projects Wizard" and click Finish

  4. Select Java -> Java Project and click Next

  5. Project Name should match the one in step 2 (MyPlugin), and the location should match as well (C:\dev\Eclipse).

    If you did this correctly, you should see "The wizard will automatically configure the JRE and the project layout based on the existing source"

  6. Click finish to create your project

  7. Add the bukkit jar to your build path and rename all the "templateplugin" instances. Some spots you will need to rename are:

    • com.minecarts.templateplugin.*
    • com.minecarts.templateplugin.TemplatePlugin.java
    • plugin.yml

The build.xml file should automatically detect the plugin name

About

A skeleton template for minecraft plugins

Resources

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1 star

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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##Configuring Ant in Eclipse for build.xml I've included a quick little build.xml file. In order to use this, you'll need to set two properties in eclipse.

  • Go to: Window -> Preferences -> Ant -> Runtime -> Properties (tab)

Now, you'll need to either add the following properties to the global properties:

Name: bukkit.jar Value: /path/to/bukkit.jar
Name: minecraft.dir
Value: /path/to/minecraft/server/root

Or, you can add the following content to a file, and import it under the "Global property files" section:

bukkit.jar=C:/dev/Minecraft/Bukkit/Bukkit/target/bukkit-0.0.1-SNAPSHOT.jar
minecraft.dir=C:/Minecraft

##Using this template in Eclipse

  1. Assuming you have eGit installed; File, Import, Git -> Project from Git

  2. Clone this repo into your development folder (remeber project source and git source must be in the same directory) (Example Destination: C:\dev\Eclipse\MyPlugin)

  3. Click next and select "Use the New Projects Wizard" and click Finish

  4. Select Java -> Java Project and click Next

  5. Project Name should match the one in step 2 (MyPlugin), and the location should match as well (C:\dev\Eclipse).

    If you did this correctly, you should see "The wizard will automatically configure the JRE and the project layout based on the existing source"

  6. Click finish to create your project

  7. Add the bukkit jar to your build path and rename all the "templateplugin" instances. Some spots you will need to rename are:

    • com.minecarts.templateplugin.*
    • com.minecarts.templateplugin.TemplatePlugin.java
    • plugin.yml

The build.xml file should automatically detect the plugin name

About

A skeleton template for minecraft plugins

Resources

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1 star

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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##Configuring Ant in Eclipse for build.xml I've included a quick little build.xml file. In order to use this, you'll need to set two properties in eclipse.

  • Go to: Window -> Preferences -> Ant -> Runtime -> Properties (tab)

Now, you'll need to either add the following properties to the global properties:

Name: bukkit.jar Value: /path/to/bukkit.jar
Name: minecraft.dir
Value: /path/to/minecraft/server/root

Or, you can add the following content to a file, and import it under the "Global property files" section:

bukkit.jar=C:/dev/Minecraft/Bukkit/Bukkit/target/bukkit-0.0.1-SNAPSHOT.jar
minecraft.dir=C:/Minecraft

##Using this template in Eclipse

  1. Assuming you have eGit installed; File, Import, Git -> Project from Git

  2. Clone this repo into your development folder (remeber project source and git source must be in the same directory) (Example Destination: C:\dev\Eclipse\MyPlugin)

  3. Click next and select "Use the New Projects Wizard" and click Finish

  4. Select Java -> Java Project and click Next

  5. Project Name should match the one in step 2 (MyPlugin), and the location should match as well (C:\dev\Eclipse).

    If you did this correctly, you should see "The wizard will automatically configure the JRE and the project layout based on the existing source"

  6. Click finish to create your project

  7. Add the bukkit jar to your build path and rename all the "templateplugin" instances. Some spots you will need to rename are:

    • com.minecarts.templateplugin.*
    • com.minecarts.templateplugin.TemplatePlugin.java
    • plugin.yml

The build.xml file should automatically detect the plugin name

About

A skeleton template for minecraft plugins

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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##Configuring Ant in Eclipse for build.xml I've included a quick little build.xml file. In order to use this, you'll need to set two properties in eclipse.

  • Go to: Window -> Preferences -> Ant -> Runtime -> Properties (tab)

Now, you'll need to either add the following properties to the global properties:

Name: bukkit.jar Value: /path/to/bukkit.jar
Name: minecraft.dir
Value: /path/to/minecraft/server/root

Or, you can add the following content to a file, and import it under the "Global property files" section:

bukkit.jar=C:/dev/Minecraft/Bukkit/Bukkit/target/bukkit-0.0.1-SNAPSHOT.jar
minecraft.dir=C:/Minecraft

##Using this template in Eclipse

  1. Assuming you have eGit installed; File, Import, Git -> Project from Git

  2. Clone this repo into your development folder (remeber project source and git source must be in the same directory) (Example Destination: C:\dev\Eclipse\MyPlugin)

  3. Click next and select "Use the New Projects Wizard" and click Finish

  4. Select Java -> Java Project and click Next

  5. Project Name should match the one in step 2 (MyPlugin), and the location should match as well (C:\dev\Eclipse).

    If you did this correctly, you should see "The wizard will automatically configure the JRE and the project layout based on the existing source"

  6. Click finish to create your project

  7. Add the bukkit jar to your build path and rename all the "templateplugin" instances. Some spots you will need to rename are:

    • com.minecarts.templateplugin.*
    • com.minecarts.templateplugin.TemplatePlugin.java
    • plugin.yml

The build.xml file should automatically detect the plugin name

About

A skeleton template for minecraft plugins

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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##Configuring Ant in Eclipse for build.xml I've included a quick little build.xml file. In order to use this, you'll need to set two properties in eclipse.

  • Go to: Window -> Preferences -> Ant -> Runtime -> Properties (tab)

Now, you'll need to either add the following properties to the global properties:

Name: bukkit.jar Value: /path/to/bukkit.jar
Name: minecraft.dir
Value: /path/to/minecraft/server/root

Or, you can add the following content to a file, and import it under the "Global property files" section:

bukkit.jar=C:/dev/Minecraft/Bukkit/Bukkit/target/bukkit-0.0.1-SNAPSHOT.jar
minecraft.dir=C:/Minecraft

##Using this template in Eclipse

  1. Assuming you have eGit installed; File, Import, Git -> Project from Git

  2. Clone this repo into your development folder (remeber project source and git source must be in the same directory) (Example Destination: C:\dev\Eclipse\MyPlugin)

  3. Click next and select "Use the New Projects Wizard" and click Finish

  4. Select Java -> Java Project and click Next

  5. Project Name should match the one in step 2 (MyPlugin), and the location should match as well (C:\dev\Eclipse).

    If you did this correctly, you should see "The wizard will automatically configure the JRE and the project layout based on the existing source"

  6. Click finish to create your project

  7. Add the bukkit jar to your build path and rename all the "templateplugin" instances. Some spots you will need to rename are:

    • com.minecarts.templateplugin.*
    • com.minecarts.templateplugin.TemplatePlugin.java
    • plugin.yml

The build.xml file should automatically detect the plugin name

About

A skeleton template for minecraft plugins

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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##Configuring Ant in Eclipse for build.xml I've included a quick little build.xml file. In order to use this, you'll need to set two properties in eclipse.

  • Go to: Window -> Preferences -> Ant -> Runtime -> Properties (tab)

Now, you'll need to either add the following properties to the global properties:

Name: bukkit.jar Value: /path/to/bukkit.jar
Name: minecraft.dir
Value: /path/to/minecraft/server/root

Or, you can add the following content to a file, and import it under the "Global property files" section:

bukkit.jar=C:/dev/Minecraft/Bukkit/Bukkit/target/bukkit-0.0.1-SNAPSHOT.jar
minecraft.dir=C:/Minecraft

##Using this template in Eclipse

  1. Assuming you have eGit installed; File, Import, Git -> Project from Git

  2. Clone this repo into your development folder (remeber project source and git source must be in the same directory) (Example Destination: C:\dev\Eclipse\MyPlugin)

  3. Click next and select "Use the New Projects Wizard" and click Finish

  4. Select Java -> Java Project and click Next

  5. Project Name should match the one in step 2 (MyPlugin), and the location should match as well (C:\dev\Eclipse).

    If you did this correctly, you should see "The wizard will automatically configure the JRE and the project layout based on the existing source"

  6. Click finish to create your project

  7. Add the bukkit jar to your build path and rename all the "templateplugin" instances. Some spots you will need to rename are:

    • com.minecarts.templateplugin.*
    • com.minecarts.templateplugin.TemplatePlugin.java
    • plugin.yml

The build.xml file should automatically detect the plugin name

About

A skeleton template for minecraft plugins

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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##Configuring Ant in Eclipse for build.xml I've included a quick little build.xml file. In order to use this, you'll need to set two properties in eclipse.

  • Go to: Window -> Preferences -> Ant -> Runtime -> Properties (tab)

Now, you'll need to either add the following properties to the global properties:

Name: bukkit.jar Value: /path/to/bukkit.jar
Name: minecraft.dir
Value: /path/to/minecraft/server/root

Or, you can add the following content to a file, and import it under the "Global property files" section:

bukkit.jar=C:/dev/Minecraft/Bukkit/Bukkit/target/bukkit-0.0.1-SNAPSHOT.jar
minecraft.dir=C:/Minecraft

##Using this template in Eclipse

  1. Assuming you have eGit installed; File, Import, Git -> Project from Git

  2. Clone this repo into your development folder (remeber project source and git source must be in the same directory) (Example Destination: C:\dev\Eclipse\MyPlugin)

  3. Click next and select "Use the New Projects Wizard" and click Finish

  4. Select Java -> Java Project and click Next

  5. Project Name should match the one in step 2 (MyPlugin), and the location should match as well (C:\dev\Eclipse).

    If you did this correctly, you should see "The wizard will automatically configure the JRE and the project layout based on the existing source"

  6. Click finish to create your project

  7. Add the bukkit jar to your build path and rename all the "templateplugin" instances. Some spots you will need to rename are:

    • com.minecarts.templateplugin.*
    • com.minecarts.templateplugin.TemplatePlugin.java
    • plugin.yml

The build.xml file should automatically detect the plugin name

About

A skeleton template for minecraft plugins

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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##Configuring Ant in Eclipse for build.xml I've included a quick little build.xml file. In order to use this, you'll need to set two properties in eclipse.

  • Go to: Window -> Preferences -> Ant -> Runtime -> Properties (tab)

Now, you'll need to either add the following properties to the global properties:

Name: bukkit.jar Value: /path/to/bukkit.jar
Name: minecraft.dir
Value: /path/to/minecraft/server/root

Or, you can add the following content to a file, and import it under the "Global property files" section:

bukkit.jar=C:/dev/Minecraft/Bukkit/Bukkit/target/bukkit-0.0.1-SNAPSHOT.jar
minecraft.dir=C:/Minecraft

##Using this template in Eclipse

  1. Assuming you have eGit installed; File, Import, Git -> Project from Git

  2. Clone this repo into your development folder (remeber project source and git source must be in the same directory) (Example Destination: C:\dev\Eclipse\MyPlugin)

  3. Click next and select "Use the New Projects Wizard" and click Finish

  4. Select Java -> Java Project and click Next

  5. Project Name should match the one in step 2 (MyPlugin), and the location should match as well (C:\dev\Eclipse).

    If you did this correctly, you should see "The wizard will automatically configure the JRE and the project layout based on the existing source"

  6. Click finish to create your project

  7. Add the bukkit jar to your build path and rename all the "templateplugin" instances. Some spots you will need to rename are:

    • com.minecarts.templateplugin.*
    • com.minecarts.templateplugin.TemplatePlugin.java
    • plugin.yml

The build.xml file should automatically detect the plugin name

About

A skeleton template for minecraft plugins

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages