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Generic Erlang engine for source code indexing and manipulation, that can be used by code editors and IDES to provide advanced functionality. This functionality will be accessible via VSCode's Language Server Protocol and Debug Protocol, possibly with some extensions. The server application is the endpoint.

Important note

The content of this repository is highly volatile at the moment. I am working on stabilizing it (structure, release engineering, APIs) and I will remove this notice when it is safe to use by third parties.

Initially, the content is the same as it was in the erlide repository.

Description (vision)

The erlide kernel will implement the core functionality of an IDE:

  • keep track of projects and their respective files, watch or get notified of any changes
  • parse the code while keeping track of the exact source text and the dependencies between files and projects
  • build a database of the projects' entities
  • expose APIs to query and update this database, for services such as
    • syntactic and semantic code annotations (to be used by highlighting editors, for example)
    • code completion
    • cross references (declarations, references, call graphs)
    • extracting documentation
    • refactoring
  • read/edit the projects' build configuration and launch build tools
  • launch the projects' code and interact with it (debug, trace, profile)
  • launch, examine and interact with Erlang nodes

Notes

  • The OTP version specified in the rebar.config files for each subproject MUST be used for compilation. The build script installs those using kerl in ~/erlide_tools (in the future the location should be configurable).
  • As transport for the communication protocols we will implement TCP and stdio, but others are possible.

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Erlang engine supporting source code indexing and manipulation

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Generic Erlang engine for source code indexing and manipulation, that can be used by code editors and IDES to provide advanced functionality. This functionality will be accessible via VSCode's Language Server Protocol and Debug Protocol, possibly with some extensions. The server application is the endpoint.

Important note

The content of this repository is highly volatile at the moment. I am working on stabilizing it (structure, release engineering, APIs) and I will remove this notice when it is safe to use by third parties.

Initially, the content is the same as it was in the erlide repository.

Description (vision)

The erlide kernel will implement the core functionality of an IDE:

  • keep track of projects and their respective files, watch or get notified of any changes
  • parse the code while keeping track of the exact source text and the dependencies between files and projects
  • build a database of the projects' entities
  • expose APIs to query and update this database, for services such as
    • syntactic and semantic code annotations (to be used by highlighting editors, for example)
    • code completion
    • cross references (declarations, references, call graphs)
    • extracting documentation
    • refactoring
  • read/edit the projects' build configuration and launch build tools
  • launch the projects' code and interact with it (debug, trace, profile)
  • launch, examine and interact with Erlang nodes

Notes

  • The OTP version specified in the rebar.config files for each subproject MUST be used for compilation. The build script installs those using kerl in ~/erlide_tools (in the future the location should be configurable).
  • As transport for the communication protocols we will implement TCP and stdio, but others are possible.

About

Erlang engine supporting source code indexing and manipulation

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1 star

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Generic Erlang engine for source code indexing and manipulation, that can be used by code editors and IDES to provide advanced functionality. This functionality will be accessible via VSCode's Language Server Protocol and Debug Protocol, possibly with some extensions. The server application is the endpoint.

Important note

The content of this repository is highly volatile at the moment. I am working on stabilizing it (structure, release engineering, APIs) and I will remove this notice when it is safe to use by third parties.

Initially, the content is the same as it was in the erlide repository.

Description (vision)

The erlide kernel will implement the core functionality of an IDE:

  • keep track of projects and their respective files, watch or get notified of any changes
  • parse the code while keeping track of the exact source text and the dependencies between files and projects
  • build a database of the projects' entities
  • expose APIs to query and update this database, for services such as
    • syntactic and semantic code annotations (to be used by highlighting editors, for example)
    • code completion
    • cross references (declarations, references, call graphs)
    • extracting documentation
    • refactoring
  • read/edit the projects' build configuration and launch build tools
  • launch the projects' code and interact with it (debug, trace, profile)
  • launch, examine and interact with Erlang nodes

Notes

  • The OTP version specified in the rebar.config files for each subproject MUST be used for compilation. The build script installs those using kerl in ~/erlide_tools (in the future the location should be configurable).
  • As transport for the communication protocols we will implement TCP and stdio, but others are possible.

About

Erlang engine supporting source code indexing and manipulation

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Generic Erlang engine for source code indexing and manipulation, that can be used by code editors and IDES to provide advanced functionality. This functionality will be accessible via VSCode's Language Server Protocol and Debug Protocol, possibly with some extensions. The server application is the endpoint.

Important note

The content of this repository is highly volatile at the moment. I am working on stabilizing it (structure, release engineering, APIs) and I will remove this notice when it is safe to use by third parties.

Initially, the content is the same as it was in the erlide repository.

Description (vision)

The erlide kernel will implement the core functionality of an IDE:

  • keep track of projects and their respective files, watch or get notified of any changes
  • parse the code while keeping track of the exact source text and the dependencies between files and projects
  • build a database of the projects' entities
  • expose APIs to query and update this database, for services such as
    • syntactic and semantic code annotations (to be used by highlighting editors, for example)
    • code completion
    • cross references (declarations, references, call graphs)
    • extracting documentation
    • refactoring
  • read/edit the projects' build configuration and launch build tools
  • launch the projects' code and interact with it (debug, trace, profile)
  • launch, examine and interact with Erlang nodes

Notes

  • The OTP version specified in the rebar.config files for each subproject MUST be used for compilation. The build script installs those using kerl in ~/erlide_tools (in the future the location should be configurable).
  • As transport for the communication protocols we will implement TCP and stdio, but others are possible.

About

Erlang engine supporting source code indexing and manipulation

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Generic Erlang engine for source code indexing and manipulation, that can be used by code editors and IDES to provide advanced functionality. This functionality will be accessible via VSCode's Language Server Protocol and Debug Protocol, possibly with some extensions. The server application is the endpoint.

Important note

The content of this repository is highly volatile at the moment. I am working on stabilizing it (structure, release engineering, APIs) and I will remove this notice when it is safe to use by third parties.

Initially, the content is the same as it was in the erlide repository.

Description (vision)

The erlide kernel will implement the core functionality of an IDE:

  • keep track of projects and their respective files, watch or get notified of any changes
  • parse the code while keeping track of the exact source text and the dependencies between files and projects
  • build a database of the projects' entities
  • expose APIs to query and update this database, for services such as
    • syntactic and semantic code annotations (to be used by highlighting editors, for example)
    • code completion
    • cross references (declarations, references, call graphs)
    • extracting documentation
    • refactoring
  • read/edit the projects' build configuration and launch build tools
  • launch the projects' code and interact with it (debug, trace, profile)
  • launch, examine and interact with Erlang nodes

Notes

  • The OTP version specified in the rebar.config files for each subproject MUST be used for compilation. The build script installs those using kerl in ~/erlide_tools (in the future the location should be configurable).
  • As transport for the communication protocols we will implement TCP and stdio, but others are possible.

About

Erlang engine supporting source code indexing and manipulation

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Generic Erlang engine for source code indexing and manipulation, that can be used by code editors and IDES to provide advanced functionality. This functionality will be accessible via VSCode's Language Server Protocol and Debug Protocol, possibly with some extensions. The server application is the endpoint.

Important note

The content of this repository is highly volatile at the moment. I am working on stabilizing it (structure, release engineering, APIs) and I will remove this notice when it is safe to use by third parties.

Initially, the content is the same as it was in the erlide repository.

Description (vision)

The erlide kernel will implement the core functionality of an IDE:

  • keep track of projects and their respective files, watch or get notified of any changes
  • parse the code while keeping track of the exact source text and the dependencies between files and projects
  • build a database of the projects' entities
  • expose APIs to query and update this database, for services such as
    • syntactic and semantic code annotations (to be used by highlighting editors, for example)
    • code completion
    • cross references (declarations, references, call graphs)
    • extracting documentation
    • refactoring
  • read/edit the projects' build configuration and launch build tools
  • launch the projects' code and interact with it (debug, trace, profile)
  • launch, examine and interact with Erlang nodes

Notes

  • The OTP version specified in the rebar.config files for each subproject MUST be used for compilation. The build script installs those using kerl in ~/erlide_tools (in the future the location should be configurable).
  • As transport for the communication protocols we will implement TCP and stdio, but others are possible.

About

Erlang engine supporting source code indexing and manipulation

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Generic Erlang engine for source code indexing and manipulation, that can be used by code editors and IDES to provide advanced functionality. This functionality will be accessible via VSCode's Language Server Protocol and Debug Protocol, possibly with some extensions. The server application is the endpoint.

Important note

The content of this repository is highly volatile at the moment. I am working on stabilizing it (structure, release engineering, APIs) and I will remove this notice when it is safe to use by third parties.

Initially, the content is the same as it was in the erlide repository.

Description (vision)

The erlide kernel will implement the core functionality of an IDE:

  • keep track of projects and their respective files, watch or get notified of any changes
  • parse the code while keeping track of the exact source text and the dependencies between files and projects
  • build a database of the projects' entities
  • expose APIs to query and update this database, for services such as
    • syntactic and semantic code annotations (to be used by highlighting editors, for example)
    • code completion
    • cross references (declarations, references, call graphs)
    • extracting documentation
    • refactoring
  • read/edit the projects' build configuration and launch build tools
  • launch the projects' code and interact with it (debug, trace, profile)
  • launch, examine and interact with Erlang nodes

Notes

  • The OTP version specified in the rebar.config files for each subproject MUST be used for compilation. The build script installs those using kerl in ~/erlide_tools (in the future the location should be configurable).
  • As transport for the communication protocols we will implement TCP and stdio, but others are possible.

About

Erlang engine supporting source code indexing and manipulation

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Generic Erlang engine for source code indexing and manipulation, that can be used by code editors and IDES to provide advanced functionality. This functionality will be accessible via VSCode's Language Server Protocol and Debug Protocol, possibly with some extensions. The server application is the endpoint.

Important note

The content of this repository is highly volatile at the moment. I am working on stabilizing it (structure, release engineering, APIs) and I will remove this notice when it is safe to use by third parties.

Initially, the content is the same as it was in the erlide repository.

Description (vision)

The erlide kernel will implement the core functionality of an IDE:

  • keep track of projects and their respective files, watch or get notified of any changes
  • parse the code while keeping track of the exact source text and the dependencies between files and projects
  • build a database of the projects' entities
  • expose APIs to query and update this database, for services such as
    • syntactic and semantic code annotations (to be used by highlighting editors, for example)
    • code completion
    • cross references (declarations, references, call graphs)
    • extracting documentation
    • refactoring
  • read/edit the projects' build configuration and launch build tools
  • launch the projects' code and interact with it (debug, trace, profile)
  • launch, examine and interact with Erlang nodes

Notes

  • The OTP version specified in the rebar.config files for each subproject MUST be used for compilation. The build script installs those using kerl in ~/erlide_tools (in the future the location should be configurable).
  • As transport for the communication protocols we will implement TCP and stdio, but others are possible.

About

Erlang engine supporting source code indexing and manipulation

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages