Repository files navigation

CI Build

Progressive Vanilla

This project is an independent continuation of the Elysium / LightsHope codebases, focused on delivering the most complete and accurate content progression system possible, including support for the patch appropriate game clients.

Currently supported builds

  • 1.12.1.5875+
  • 1.11.2.5464
  • 1.10.2.5302
  • 1.9.4.5086
  • 1.8.4.4878
  • 1.7.1.4695
  • 1.6.1.4544
  • 1.5.1.4449

Project guidelines

  • Accuracy: The point of an emulator is to recreate the functionality of that which it is emulating as closely as possible. Therefore any custom behaviour should be behind a config option and off by default.
  • DB Scripting: Content should be separate from the core itself, so hardcoding scripts should be avoided where possible. When database scripting functionality is insufficient, we simply expand it.
  • Full progression: The ultimate goal of this project is to have complete progression starting from patch 1.2 through 1.12. This means every piece of data must be marked with the patch in which it was added or changed to it's current state.
  • Tools are great: Content creation should not require programming knowledge. We hope to eventually provide tools that allow for user-friendly editing of database scripts and content, with all data presented in human-readable form.

Downloads

  • Development Release Latest development build (Linux, macOS, and Windows)
  • Development Database Dump Latest MySQL 5.6 development database snapshot; no updates required

Useful Links

About

Progressive Vanilla Core aimed at all versions from 1.2 to 1.12

Resources

Contributing

Stars

922 stars

Watchers

53 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

CI Build

Progressive Vanilla

This project is an independent continuation of the Elysium / LightsHope codebases, focused on delivering the most complete and accurate content progression system possible, including support for the patch appropriate game clients.

Currently supported builds

  • 1.12.1.5875+
  • 1.11.2.5464
  • 1.10.2.5302
  • 1.9.4.5086
  • 1.8.4.4878
  • 1.7.1.4695
  • 1.6.1.4544
  • 1.5.1.4449

Project guidelines

  • Accuracy: The point of an emulator is to recreate the functionality of that which it is emulating as closely as possible. Therefore any custom behaviour should be behind a config option and off by default.
  • DB Scripting: Content should be separate from the core itself, so hardcoding scripts should be avoided where possible. When database scripting functionality is insufficient, we simply expand it.
  • Full progression: The ultimate goal of this project is to have complete progression starting from patch 1.2 through 1.12. This means every piece of data must be marked with the patch in which it was added or changed to it's current state.
  • Tools are great: Content creation should not require programming knowledge. We hope to eventually provide tools that allow for user-friendly editing of database scripts and content, with all data presented in human-readable form.

Downloads

  • Development Release Latest development build (Linux, macOS, and Windows)
  • Development Database Dump Latest MySQL 5.6 development database snapshot; no updates required

Useful Links

About

Progressive Vanilla Core aimed at all versions from 1.2 to 1.12

Resources

Contributing

Stars

922 stars

Watchers

53 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

CI Build

Progressive Vanilla

This project is an independent continuation of the Elysium / LightsHope codebases, focused on delivering the most complete and accurate content progression system possible, including support for the patch appropriate game clients.

Currently supported builds

  • 1.12.1.5875+
  • 1.11.2.5464
  • 1.10.2.5302
  • 1.9.4.5086
  • 1.8.4.4878
  • 1.7.1.4695
  • 1.6.1.4544
  • 1.5.1.4449

Project guidelines

  • Accuracy: The point of an emulator is to recreate the functionality of that which it is emulating as closely as possible. Therefore any custom behaviour should be behind a config option and off by default.
  • DB Scripting: Content should be separate from the core itself, so hardcoding scripts should be avoided where possible. When database scripting functionality is insufficient, we simply expand it.
  • Full progression: The ultimate goal of this project is to have complete progression starting from patch 1.2 through 1.12. This means every piece of data must be marked with the patch in which it was added or changed to it's current state.
  • Tools are great: Content creation should not require programming knowledge. We hope to eventually provide tools that allow for user-friendly editing of database scripts and content, with all data presented in human-readable form.

Downloads

  • Development Release Latest development build (Linux, macOS, and Windows)
  • Development Database Dump Latest MySQL 5.6 development database snapshot; no updates required

Useful Links

About

Progressive Vanilla Core aimed at all versions from 1.2 to 1.12

Resources

Contributing

Stars

922 stars

Watchers

53 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

CI Build

Progressive Vanilla

This project is an independent continuation of the Elysium / LightsHope codebases, focused on delivering the most complete and accurate content progression system possible, including support for the patch appropriate game clients.

Currently supported builds

  • 1.12.1.5875+
  • 1.11.2.5464
  • 1.10.2.5302
  • 1.9.4.5086
  • 1.8.4.4878
  • 1.7.1.4695
  • 1.6.1.4544
  • 1.5.1.4449

Project guidelines

  • Accuracy: The point of an emulator is to recreate the functionality of that which it is emulating as closely as possible. Therefore any custom behaviour should be behind a config option and off by default.
  • DB Scripting: Content should be separate from the core itself, so hardcoding scripts should be avoided where possible. When database scripting functionality is insufficient, we simply expand it.
  • Full progression: The ultimate goal of this project is to have complete progression starting from patch 1.2 through 1.12. This means every piece of data must be marked with the patch in which it was added or changed to it's current state.
  • Tools are great: Content creation should not require programming knowledge. We hope to eventually provide tools that allow for user-friendly editing of database scripts and content, with all data presented in human-readable form.

Downloads

  • Development Release Latest development build (Linux, macOS, and Windows)
  • Development Database Dump Latest MySQL 5.6 development database snapshot; no updates required

Useful Links

About

Progressive Vanilla Core aimed at all versions from 1.2 to 1.12

Resources

Contributing

Stars

922 stars

Watchers

53 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

CI Build

Progressive Vanilla

This project is an independent continuation of the Elysium / LightsHope codebases, focused on delivering the most complete and accurate content progression system possible, including support for the patch appropriate game clients.

Currently supported builds

  • 1.12.1.5875+
  • 1.11.2.5464
  • 1.10.2.5302
  • 1.9.4.5086
  • 1.8.4.4878
  • 1.7.1.4695
  • 1.6.1.4544
  • 1.5.1.4449

Project guidelines

  • Accuracy: The point of an emulator is to recreate the functionality of that which it is emulating as closely as possible. Therefore any custom behaviour should be behind a config option and off by default.
  • DB Scripting: Content should be separate from the core itself, so hardcoding scripts should be avoided where possible. When database scripting functionality is insufficient, we simply expand it.
  • Full progression: The ultimate goal of this project is to have complete progression starting from patch 1.2 through 1.12. This means every piece of data must be marked with the patch in which it was added or changed to it's current state.
  • Tools are great: Content creation should not require programming knowledge. We hope to eventually provide tools that allow for user-friendly editing of database scripts and content, with all data presented in human-readable form.

Downloads

  • Development Release Latest development build (Linux, macOS, and Windows)
  • Development Database Dump Latest MySQL 5.6 development database snapshot; no updates required

Useful Links

About

Progressive Vanilla Core aimed at all versions from 1.2 to 1.12

Resources

Contributing

Stars

922 stars

Watchers

53 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

CI Build

Progressive Vanilla

This project is an independent continuation of the Elysium / LightsHope codebases, focused on delivering the most complete and accurate content progression system possible, including support for the patch appropriate game clients.

Currently supported builds

  • 1.12.1.5875+
  • 1.11.2.5464
  • 1.10.2.5302
  • 1.9.4.5086
  • 1.8.4.4878
  • 1.7.1.4695
  • 1.6.1.4544
  • 1.5.1.4449

Project guidelines

  • Accuracy: The point of an emulator is to recreate the functionality of that which it is emulating as closely as possible. Therefore any custom behaviour should be behind a config option and off by default.
  • DB Scripting: Content should be separate from the core itself, so hardcoding scripts should be avoided where possible. When database scripting functionality is insufficient, we simply expand it.
  • Full progression: The ultimate goal of this project is to have complete progression starting from patch 1.2 through 1.12. This means every piece of data must be marked with the patch in which it was added or changed to it's current state.
  • Tools are great: Content creation should not require programming knowledge. We hope to eventually provide tools that allow for user-friendly editing of database scripts and content, with all data presented in human-readable form.

Downloads

  • Development Release Latest development build (Linux, macOS, and Windows)
  • Development Database Dump Latest MySQL 5.6 development database snapshot; no updates required

Useful Links

About

Progressive Vanilla Core aimed at all versions from 1.2 to 1.12

Resources

Contributing

Stars

922 stars

Watchers

53 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

CI Build

Progressive Vanilla

This project is an independent continuation of the Elysium / LightsHope codebases, focused on delivering the most complete and accurate content progression system possible, including support for the patch appropriate game clients.

Currently supported builds

  • 1.12.1.5875+
  • 1.11.2.5464
  • 1.10.2.5302
  • 1.9.4.5086
  • 1.8.4.4878
  • 1.7.1.4695
  • 1.6.1.4544
  • 1.5.1.4449

Project guidelines

  • Accuracy: The point of an emulator is to recreate the functionality of that which it is emulating as closely as possible. Therefore any custom behaviour should be behind a config option and off by default.
  • DB Scripting: Content should be separate from the core itself, so hardcoding scripts should be avoided where possible. When database scripting functionality is insufficient, we simply expand it.
  • Full progression: The ultimate goal of this project is to have complete progression starting from patch 1.2 through 1.12. This means every piece of data must be marked with the patch in which it was added or changed to it's current state.
  • Tools are great: Content creation should not require programming knowledge. We hope to eventually provide tools that allow for user-friendly editing of database scripts and content, with all data presented in human-readable form.

Downloads

  • Development Release Latest development build (Linux, macOS, and Windows)
  • Development Database Dump Latest MySQL 5.6 development database snapshot; no updates required

Useful Links

About

Progressive Vanilla Core aimed at all versions from 1.2 to 1.12

Resources

Contributing

Stars

922 stars

Watchers

53 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

CI Build

Progressive Vanilla

This project is an independent continuation of the Elysium / LightsHope codebases, focused on delivering the most complete and accurate content progression system possible, including support for the patch appropriate game clients.

Currently supported builds

  • 1.12.1.5875+
  • 1.11.2.5464
  • 1.10.2.5302
  • 1.9.4.5086
  • 1.8.4.4878
  • 1.7.1.4695
  • 1.6.1.4544
  • 1.5.1.4449

Project guidelines

  • Accuracy: The point of an emulator is to recreate the functionality of that which it is emulating as closely as possible. Therefore any custom behaviour should be behind a config option and off by default.
  • DB Scripting: Content should be separate from the core itself, so hardcoding scripts should be avoided where possible. When database scripting functionality is insufficient, we simply expand it.
  • Full progression: The ultimate goal of this project is to have complete progression starting from patch 1.2 through 1.12. This means every piece of data must be marked with the patch in which it was added or changed to it's current state.
  • Tools are great: Content creation should not require programming knowledge. We hope to eventually provide tools that allow for user-friendly editing of database scripts and content, with all data presented in human-readable form.

Downloads

  • Development Release Latest development build (Linux, macOS, and Windows)
  • Development Database Dump Latest MySQL 5.6 development database snapshot; no updates required

Useful Links

About

Progressive Vanilla Core aimed at all versions from 1.2 to 1.12

Resources

Contributing

Stars

922 stars

Watchers

53 watching

Forks

Releases

Packages

Used by

Contributors

Languages