Skip to content

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purescript-webaudio

About

This is an experimental library for dealing with the HTML5 Web Audio API.

Module documentation is available here.

To build the examples to run in your browser, perform the following scripts in order:

  1. npm run build:example:xx where xx is the example (siren, gain, decode, decodeAsync)

To run the examples in your browser, perform the following scripts in order:

  1. npm run exec:example:xx where xx is the example (siren, gain, decode, decodeAsync)

To build the test suite

  1. npm run build:test:props

To run the test suite

  1. npm run exec:test:props and inspect the output log

Breaking Changes

  • Updated to work with purs 0.11.x
  • Renamed the WebAudio effect to AUDIO to conform with best practices
  • Renamed the AudioNode class as RawAudioNode
  • AudioNode is now a sum type over all the raw nodes.
  • Renamed wau to audio
  • Moved several fns from AudioContext.purs to BaseAudiocontext to match web audio spec
  • Created a Connectable class encompassing connect, disconnect & connectParam with AudioNode as an instance. This lives in Types.purs

Improvements

  • Moved test/Test0X to examples/ and renamed appropriately
  • Added AudioParam.setTargetAtTime
  • Updated API.md to reflect decodeAudioData error handling change
  • New type synomymns Value and Seconds for AudioParam methods
  • Eliminated gulp, putting new build test scripts in package.json
  • Added decodeAudioDataAsync to BaseAudioContext. This runs in Aff not Eff but has the advantage that audio buffers can be returned directly. This, of course, introduces a dependency on Aff 4.0.0 and requires users to lift the original Eff functions into Aff if they wish to use it. I hope that this overhead should not be too restrictive given that a natural way to load sound resources is via Aff anyway.
  • Added decodeAsync to illustrate basic usage. devDependencies now include Affjax.
  • Added test/props to test some simple properties of the new Node types.
  • Added BiquadFilterNode.
  • Added detune property to Oscillator.
  • Added DelayNode.
  • Added disconnect to Types.
  • Experimented with shorthand setters for AudioParam properties on some nodes.
  • Added AnalyserNode plus buffer creation functions in Utils. This introduces a dependency on Data.ArrayBuffer.
  • Added StereoPannerNode.
  • Added DynamicsCompressorNode
  • Added ConvolverNode

adkelley ToDo:

  • Add further error handling options for decodeAudioData besides writing to console
  • Support for further nodes (e.g., ChannelSplitterNode), and interfaces

newlandsvalley ToDo:

  • Document the changes from merging my fork

About

A PureScript wrapper around the HTML5 Web Audio API

Resources

Stars

24 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - waterson/purescript-webaudio: A PureScript wrapper around the HTML5 Web Audio API · GitHub
Skip to content

Repository files navigation

purescript-webaudio

About

This is an experimental library for dealing with the HTML5 Web Audio API.

Module documentation is available here.

To build the examples to run in your browser, perform the following scripts in order:

  1. npm run build:example:xx where xx is the example (siren, gain, decode, decodeAsync)

To run the examples in your browser, perform the following scripts in order:

  1. npm run exec:example:xx where xx is the example (siren, gain, decode, decodeAsync)

To build the test suite

  1. npm run build:test:props

To run the test suite

  1. npm run exec:test:props and inspect the output log

Breaking Changes

  • Updated to work with purs 0.11.x
  • Renamed the WebAudio effect to AUDIO to conform with best practices
  • Renamed the AudioNode class as RawAudioNode
  • AudioNode is now a sum type over all the raw nodes.
  • Renamed wau to audio
  • Moved several fns from AudioContext.purs to BaseAudiocontext to match web audio spec
  • Created a Connectable class encompassing connect, disconnect & connectParam with AudioNode as an instance. This lives in Types.purs

Improvements

  • Moved test/Test0X to examples/ and renamed appropriately
  • Added AudioParam.setTargetAtTime
  • Updated API.md to reflect decodeAudioData error handling change
  • New type synomymns Value and Seconds for AudioParam methods
  • Eliminated gulp, putting new build test scripts in package.json
  • Added decodeAudioDataAsync to BaseAudioContext. This runs in Aff not Eff but has the advantage that audio buffers can be returned directly. This, of course, introduces a dependency on Aff 4.0.0 and requires users to lift the original Eff functions into Aff if they wish to use it. I hope that this overhead should not be too restrictive given that a natural way to load sound resources is via Aff anyway.
  • Added decodeAsync to illustrate basic usage. devDependencies now include Affjax.
  • Added test/props to test some simple properties of the new Node types.
  • Added BiquadFilterNode.
  • Added detune property to Oscillator.
  • Added DelayNode.
  • Added disconnect to Types.
  • Experimented with shorthand setters for AudioParam properties on some nodes.
  • Added AnalyserNode plus buffer creation functions in Utils. This introduces a dependency on Data.ArrayBuffer.
  • Added StereoPannerNode.
  • Added DynamicsCompressorNode
  • Added ConvolverNode

adkelley ToDo:

  • Add further error handling options for decodeAudioData besides writing to console
  • Support for further nodes (e.g., ChannelSplitterNode), and interfaces

newlandsvalley ToDo:

  • Document the changes from merging my fork

About

A PureScript wrapper around the HTML5 Web Audio API

Resources

Stars

24 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - waterson/purescript-webaudio: A PureScript wrapper around the HTML5 Web Audio API · GitHub
Skip to content

Repository files navigation

purescript-webaudio

About

This is an experimental library for dealing with the HTML5 Web Audio API.

Module documentation is available here.

To build the examples to run in your browser, perform the following scripts in order:

  1. npm run build:example:xx where xx is the example (siren, gain, decode, decodeAsync)

To run the examples in your browser, perform the following scripts in order:

  1. npm run exec:example:xx where xx is the example (siren, gain, decode, decodeAsync)

To build the test suite

  1. npm run build:test:props

To run the test suite

  1. npm run exec:test:props and inspect the output log

Breaking Changes

  • Updated to work with purs 0.11.x
  • Renamed the WebAudio effect to AUDIO to conform with best practices
  • Renamed the AudioNode class as RawAudioNode
  • AudioNode is now a sum type over all the raw nodes.
  • Renamed wau to audio
  • Moved several fns from AudioContext.purs to BaseAudiocontext to match web audio spec
  • Created a Connectable class encompassing connect, disconnect & connectParam with AudioNode as an instance. This lives in Types.purs

Improvements

  • Moved test/Test0X to examples/ and renamed appropriately
  • Added AudioParam.setTargetAtTime
  • Updated API.md to reflect decodeAudioData error handling change
  • New type synomymns Value and Seconds for AudioParam methods
  • Eliminated gulp, putting new build test scripts in package.json
  • Added decodeAudioDataAsync to BaseAudioContext. This runs in Aff not Eff but has the advantage that audio buffers can be returned directly. This, of course, introduces a dependency on Aff 4.0.0 and requires users to lift the original Eff functions into Aff if they wish to use it. I hope that this overhead should not be too restrictive given that a natural way to load sound resources is via Aff anyway.
  • Added decodeAsync to illustrate basic usage. devDependencies now include Affjax.
  • Added test/props to test some simple properties of the new Node types.
  • Added BiquadFilterNode.
  • Added detune property to Oscillator.
  • Added DelayNode.
  • Added disconnect to Types.
  • Experimented with shorthand setters for AudioParam properties on some nodes.
  • Added AnalyserNode plus buffer creation functions in Utils. This introduces a dependency on Data.ArrayBuffer.
  • Added StereoPannerNode.
  • Added DynamicsCompressorNode
  • Added ConvolverNode

adkelley ToDo:

  • Add further error handling options for decodeAudioData besides writing to console
  • Support for further nodes (e.g., ChannelSplitterNode), and interfaces

newlandsvalley ToDo:

  • Document the changes from merging my fork

About

A PureScript wrapper around the HTML5 Web Audio API

Resources

Stars

24 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - waterson/purescript-webaudio: A PureScript wrapper around the HTML5 Web Audio API · GitHub
Skip to content

Repository files navigation

purescript-webaudio

About

This is an experimental library for dealing with the HTML5 Web Audio API.

Module documentation is available here.

To build the examples to run in your browser, perform the following scripts in order:

  1. npm run build:example:xx where xx is the example (siren, gain, decode, decodeAsync)

To run the examples in your browser, perform the following scripts in order:

  1. npm run exec:example:xx where xx is the example (siren, gain, decode, decodeAsync)

To build the test suite

  1. npm run build:test:props

To run the test suite

  1. npm run exec:test:props and inspect the output log

Breaking Changes

  • Updated to work with purs 0.11.x
  • Renamed the WebAudio effect to AUDIO to conform with best practices
  • Renamed the AudioNode class as RawAudioNode
  • AudioNode is now a sum type over all the raw nodes.
  • Renamed wau to audio
  • Moved several fns from AudioContext.purs to BaseAudiocontext to match web audio spec
  • Created a Connectable class encompassing connect, disconnect & connectParam with AudioNode as an instance. This lives in Types.purs

Improvements

  • Moved test/Test0X to examples/ and renamed appropriately
  • Added AudioParam.setTargetAtTime
  • Updated API.md to reflect decodeAudioData error handling change
  • New type synomymns Value and Seconds for AudioParam methods
  • Eliminated gulp, putting new build test scripts in package.json
  • Added decodeAudioDataAsync to BaseAudioContext. This runs in Aff not Eff but has the advantage that audio buffers can be returned directly. This, of course, introduces a dependency on Aff 4.0.0 and requires users to lift the original Eff functions into Aff if they wish to use it. I hope that this overhead should not be too restrictive given that a natural way to load sound resources is via Aff anyway.
  • Added decodeAsync to illustrate basic usage. devDependencies now include Affjax.
  • Added test/props to test some simple properties of the new Node types.
  • Added BiquadFilterNode.
  • Added detune property to Oscillator.
  • Added DelayNode.
  • Added disconnect to Types.
  • Experimented with shorthand setters for AudioParam properties on some nodes.
  • Added AnalyserNode plus buffer creation functions in Utils. This introduces a dependency on Data.ArrayBuffer.
  • Added StereoPannerNode.
  • Added DynamicsCompressorNode
  • Added ConvolverNode

adkelley ToDo:

  • Add further error handling options for decodeAudioData besides writing to console
  • Support for further nodes (e.g., ChannelSplitterNode), and interfaces

newlandsvalley ToDo:

  • Document the changes from merging my fork

About

A PureScript wrapper around the HTML5 Web Audio API

Resources

Stars

24 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - waterson/purescript-webaudio: A PureScript wrapper around the HTML5 Web Audio API · GitHub
Skip to content

Repository files navigation

purescript-webaudio

About

This is an experimental library for dealing with the HTML5 Web Audio API.

Module documentation is available here.

To build the examples to run in your browser, perform the following scripts in order:

  1. npm run build:example:xx where xx is the example (siren, gain, decode, decodeAsync)

To run the examples in your browser, perform the following scripts in order:

  1. npm run exec:example:xx where xx is the example (siren, gain, decode, decodeAsync)

To build the test suite

  1. npm run build:test:props

To run the test suite

  1. npm run exec:test:props and inspect the output log

Breaking Changes

  • Updated to work with purs 0.11.x
  • Renamed the WebAudio effect to AUDIO to conform with best practices
  • Renamed the AudioNode class as RawAudioNode
  • AudioNode is now a sum type over all the raw nodes.
  • Renamed wau to audio
  • Moved several fns from AudioContext.purs to BaseAudiocontext to match web audio spec
  • Created a Connectable class encompassing connect, disconnect & connectParam with AudioNode as an instance. This lives in Types.purs

Improvements

  • Moved test/Test0X to examples/ and renamed appropriately
  • Added AudioParam.setTargetAtTime
  • Updated API.md to reflect decodeAudioData error handling change
  • New type synomymns Value and Seconds for AudioParam methods
  • Eliminated gulp, putting new build test scripts in package.json
  • Added decodeAudioDataAsync to BaseAudioContext. This runs in Aff not Eff but has the advantage that audio buffers can be returned directly. This, of course, introduces a dependency on Aff 4.0.0 and requires users to lift the original Eff functions into Aff if they wish to use it. I hope that this overhead should not be too restrictive given that a natural way to load sound resources is via Aff anyway.
  • Added decodeAsync to illustrate basic usage. devDependencies now include Affjax.
  • Added test/props to test some simple properties of the new Node types.
  • Added BiquadFilterNode.
  • Added detune property to Oscillator.
  • Added DelayNode.
  • Added disconnect to Types.
  • Experimented with shorthand setters for AudioParam properties on some nodes.
  • Added AnalyserNode plus buffer creation functions in Utils. This introduces a dependency on Data.ArrayBuffer.
  • Added StereoPannerNode.
  • Added DynamicsCompressorNode
  • Added ConvolverNode

adkelley ToDo:

  • Add further error handling options for decodeAudioData besides writing to console
  • Support for further nodes (e.g., ChannelSplitterNode), and interfaces

newlandsvalley ToDo:

  • Document the changes from merging my fork

About

A PureScript wrapper around the HTML5 Web Audio API

Resources

Stars

24 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - waterson/purescript-webaudio: A PureScript wrapper around the HTML5 Web Audio API · GitHub
Skip to content

Repository files navigation

purescript-webaudio

About

This is an experimental library for dealing with the HTML5 Web Audio API.

Module documentation is available here.

To build the examples to run in your browser, perform the following scripts in order:

  1. npm run build:example:xx where xx is the example (siren, gain, decode, decodeAsync)

To run the examples in your browser, perform the following scripts in order:

  1. npm run exec:example:xx where xx is the example (siren, gain, decode, decodeAsync)

To build the test suite

  1. npm run build:test:props

To run the test suite

  1. npm run exec:test:props and inspect the output log

Breaking Changes

  • Updated to work with purs 0.11.x
  • Renamed the WebAudio effect to AUDIO to conform with best practices
  • Renamed the AudioNode class as RawAudioNode
  • AudioNode is now a sum type over all the raw nodes.
  • Renamed wau to audio
  • Moved several fns from AudioContext.purs to BaseAudiocontext to match web audio spec
  • Created a Connectable class encompassing connect, disconnect & connectParam with AudioNode as an instance. This lives in Types.purs

Improvements

  • Moved test/Test0X to examples/ and renamed appropriately
  • Added AudioParam.setTargetAtTime
  • Updated API.md to reflect decodeAudioData error handling change
  • New type synomymns Value and Seconds for AudioParam methods
  • Eliminated gulp, putting new build test scripts in package.json
  • Added decodeAudioDataAsync to BaseAudioContext. This runs in Aff not Eff but has the advantage that audio buffers can be returned directly. This, of course, introduces a dependency on Aff 4.0.0 and requires users to lift the original Eff functions into Aff if they wish to use it. I hope that this overhead should not be too restrictive given that a natural way to load sound resources is via Aff anyway.
  • Added decodeAsync to illustrate basic usage. devDependencies now include Affjax.
  • Added test/props to test some simple properties of the new Node types.
  • Added BiquadFilterNode.
  • Added detune property to Oscillator.
  • Added DelayNode.
  • Added disconnect to Types.
  • Experimented with shorthand setters for AudioParam properties on some nodes.
  • Added AnalyserNode plus buffer creation functions in Utils. This introduces a dependency on Data.ArrayBuffer.
  • Added StereoPannerNode.
  • Added DynamicsCompressorNode
  • Added ConvolverNode

adkelley ToDo:

  • Add further error handling options for decodeAudioData besides writing to console
  • Support for further nodes (e.g., ChannelSplitterNode), and interfaces

newlandsvalley ToDo:

  • Document the changes from merging my fork

About

A PureScript wrapper around the HTML5 Web Audio API

Resources

Stars

24 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - waterson/purescript-webaudio: A PureScript wrapper around the HTML5 Web Audio API · GitHub
Skip to content

Repository files navigation

purescript-webaudio

About

This is an experimental library for dealing with the HTML5 Web Audio API.

Module documentation is available here.

To build the examples to run in your browser, perform the following scripts in order:

  1. npm run build:example:xx where xx is the example (siren, gain, decode, decodeAsync)

To run the examples in your browser, perform the following scripts in order:

  1. npm run exec:example:xx where xx is the example (siren, gain, decode, decodeAsync)

To build the test suite

  1. npm run build:test:props

To run the test suite

  1. npm run exec:test:props and inspect the output log

Breaking Changes

  • Updated to work with purs 0.11.x
  • Renamed the WebAudio effect to AUDIO to conform with best practices
  • Renamed the AudioNode class as RawAudioNode
  • AudioNode is now a sum type over all the raw nodes.
  • Renamed wau to audio
  • Moved several fns from AudioContext.purs to BaseAudiocontext to match web audio spec
  • Created a Connectable class encompassing connect, disconnect & connectParam with AudioNode as an instance. This lives in Types.purs

Improvements

  • Moved test/Test0X to examples/ and renamed appropriately
  • Added AudioParam.setTargetAtTime
  • Updated API.md to reflect decodeAudioData error handling change
  • New type synomymns Value and Seconds for AudioParam methods
  • Eliminated gulp, putting new build test scripts in package.json
  • Added decodeAudioDataAsync to BaseAudioContext. This runs in Aff not Eff but has the advantage that audio buffers can be returned directly. This, of course, introduces a dependency on Aff 4.0.0 and requires users to lift the original Eff functions into Aff if they wish to use it. I hope that this overhead should not be too restrictive given that a natural way to load sound resources is via Aff anyway.
  • Added decodeAsync to illustrate basic usage. devDependencies now include Affjax.
  • Added test/props to test some simple properties of the new Node types.
  • Added BiquadFilterNode.
  • Added detune property to Oscillator.
  • Added DelayNode.
  • Added disconnect to Types.
  • Experimented with shorthand setters for AudioParam properties on some nodes.
  • Added AnalyserNode plus buffer creation functions in Utils. This introduces a dependency on Data.ArrayBuffer.
  • Added StereoPannerNode.
  • Added DynamicsCompressorNode
  • Added ConvolverNode

adkelley ToDo:

  • Add further error handling options for decodeAudioData besides writing to console
  • Support for further nodes (e.g., ChannelSplitterNode), and interfaces

newlandsvalley ToDo:

  • Document the changes from merging my fork

About

A PureScript wrapper around the HTML5 Web Audio API

Resources

Stars

24 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - waterson/purescript-webaudio: A PureScript wrapper around the HTML5 Web Audio API · GitHub
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purescript-webaudio

About

This is an experimental library for dealing with the HTML5 Web Audio API.

Module documentation is available here.

To build the examples to run in your browser, perform the following scripts in order:

  1. npm run build:example:xx where xx is the example (siren, gain, decode, decodeAsync)

To run the examples in your browser, perform the following scripts in order:

  1. npm run exec:example:xx where xx is the example (siren, gain, decode, decodeAsync)

To build the test suite

  1. npm run build:test:props

To run the test suite

  1. npm run exec:test:props and inspect the output log

Breaking Changes

  • Updated to work with purs 0.11.x
  • Renamed the WebAudio effect to AUDIO to conform with best practices
  • Renamed the AudioNode class as RawAudioNode
  • AudioNode is now a sum type over all the raw nodes.
  • Renamed wau to audio
  • Moved several fns from AudioContext.purs to BaseAudiocontext to match web audio spec
  • Created a Connectable class encompassing connect, disconnect & connectParam with AudioNode as an instance. This lives in Types.purs

Improvements

  • Moved test/Test0X to examples/ and renamed appropriately
  • Added AudioParam.setTargetAtTime
  • Updated API.md to reflect decodeAudioData error handling change
  • New type synomymns Value and Seconds for AudioParam methods
  • Eliminated gulp, putting new build test scripts in package.json
  • Added decodeAudioDataAsync to BaseAudioContext. This runs in Aff not Eff but has the advantage that audio buffers can be returned directly. This, of course, introduces a dependency on Aff 4.0.0 and requires users to lift the original Eff functions into Aff if they wish to use it. I hope that this overhead should not be too restrictive given that a natural way to load sound resources is via Aff anyway.
  • Added decodeAsync to illustrate basic usage. devDependencies now include Affjax.
  • Added test/props to test some simple properties of the new Node types.
  • Added BiquadFilterNode.
  • Added detune property to Oscillator.
  • Added DelayNode.
  • Added disconnect to Types.
  • Experimented with shorthand setters for AudioParam properties on some nodes.
  • Added AnalyserNode plus buffer creation functions in Utils. This introduces a dependency on Data.ArrayBuffer.
  • Added StereoPannerNode.
  • Added DynamicsCompressorNode
  • Added ConvolverNode

adkelley ToDo:

  • Add further error handling options for decodeAudioData besides writing to console
  • Support for further nodes (e.g., ChannelSplitterNode), and interfaces

newlandsvalley ToDo:

  • Document the changes from merging my fork

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A PureScript wrapper around the HTML5 Web Audio API

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