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MultiTimer

Introduction

MultiTimer is a software timer extension module that allows for the expansion of timer tasks as needed, replacing the traditional flag-checking method. It offers a more elegant and convenient way to manage the timing sequences of a program.

How to Use

  1. Configure the system time base interface and install the timer driver:
uint64_tPlatformTicksGetFunc(void)
{
/* Platform-specific implementation */
}
multiTimerInstall(PlatformTicksGetFunc);
  1. Instantiate a timer object:
MultiTimertimer1;
  1. Set the timing, timeout callback function, user data pointer, and start the timer:
intmultiTimerStart(MultiTimer*timer, uint64_ttiming, MultiTimerCallback_tcallback, void*userData);
  1. Call the timer background processing function in the main loop:
intmain(intargc, char*argv[])
{
...
while (1) {
...
multiTimerYield();
}
}

Limitations

  1. The clock frequency of the timer directly affects its accuracy. It is recommended to use ticks with higher precision such as 1ms, 5ms, or 10ms.

  2. The callback function of the timer should not perform time-consuming operations, as this may occupy too much time, causing other timers to not timeout properly.

  3. Since the timer's callback function is executed within multiTimerYield, care should be taken not to use too much stack space to avoid stack overflow.

Example

The test_linux.c file serves as a demo for Linux platforms, showcasing how to use MultiTimer for creating and managing multiple timers with different intervals and behaviors.

#include"MultiTimer.h"#include<stdio.h>#include<unistd.h>#include<sys/time.h>// Platform-specific function to get current ticks (milliseconds)uint64_tgetPlatformTicks() {
structtimevalnow;
gettimeofday(&now, NULL);
returnnow.tv_sec*1000LL+now.tv_usec / 1000;
}
// Callback functions for the timersvoidtimerCallback1(MultiTimer*timer, void*userData) {
printf("Timer 1 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 500, timerCallback1, NULL); // Restart timer
}
voidtimerCallback2(MultiTimer*timer, void*userData) {
printf("Timer 2 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 1000, timerCallback2, NULL); // Restart timer
}
voidtimerCallback3(MultiTimer*timer, void*userData) {
printf("Timer 3 (one-shot) fired at %lu ms\n", getPlatformTicks());
}
voidtimerCallback4(MultiTimer*timer, void*userData) {
printf("Timer 4 is stopping Timer 1 at %lu ms\n", getPlatformTicks());
multiTimerStop((MultiTimer*)userData);
}
intmain() {
multiTimerInstall(getPlatformTicks);
MultiTimertimer1, timer2, timer3, timer4;
multiTimerStart(&timer1, 500, timerCallback1, NULL); // 500 ms repeatingmultiTimerStart(&timer2, 1000, timerCallback2, NULL); // 1000 ms repeatingmultiTimerStart(&timer3, 2000, timerCallback3, NULL); // 2000 ms one-shotmultiTimerStart(&timer4, 3000, timerCallback4, &timer1); // 3000 ms, stops timer1// Main loop to simulate time passage and process timerswhile (1) {
multiTimerYield();
usleep(1000); // Sleep for 1 ms
}
return0;
}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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MultiTimer

Introduction

MultiTimer is a software timer extension module that allows for the expansion of timer tasks as needed, replacing the traditional flag-checking method. It offers a more elegant and convenient way to manage the timing sequences of a program.

How to Use

  1. Configure the system time base interface and install the timer driver:
uint64_tPlatformTicksGetFunc(void)
{
/* Platform-specific implementation */
}
multiTimerInstall(PlatformTicksGetFunc);
  1. Instantiate a timer object:
MultiTimertimer1;
  1. Set the timing, timeout callback function, user data pointer, and start the timer:
intmultiTimerStart(MultiTimer*timer, uint64_ttiming, MultiTimerCallback_tcallback, void*userData);
  1. Call the timer background processing function in the main loop:
intmain(intargc, char*argv[])
{
...
while (1) {
...
multiTimerYield();
}
}

Limitations

  1. The clock frequency of the timer directly affects its accuracy. It is recommended to use ticks with higher precision such as 1ms, 5ms, or 10ms.

  2. The callback function of the timer should not perform time-consuming operations, as this may occupy too much time, causing other timers to not timeout properly.

  3. Since the timer's callback function is executed within multiTimerYield, care should be taken not to use too much stack space to avoid stack overflow.

Example

The test_linux.c file serves as a demo for Linux platforms, showcasing how to use MultiTimer for creating and managing multiple timers with different intervals and behaviors.

#include"MultiTimer.h"#include<stdio.h>#include<unistd.h>#include<sys/time.h>// Platform-specific function to get current ticks (milliseconds)uint64_tgetPlatformTicks() {
structtimevalnow;
gettimeofday(&now, NULL);
returnnow.tv_sec*1000LL+now.tv_usec / 1000;
}
// Callback functions for the timersvoidtimerCallback1(MultiTimer*timer, void*userData) {
printf("Timer 1 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 500, timerCallback1, NULL); // Restart timer
}
voidtimerCallback2(MultiTimer*timer, void*userData) {
printf("Timer 2 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 1000, timerCallback2, NULL); // Restart timer
}
voidtimerCallback3(MultiTimer*timer, void*userData) {
printf("Timer 3 (one-shot) fired at %lu ms\n", getPlatformTicks());
}
voidtimerCallback4(MultiTimer*timer, void*userData) {
printf("Timer 4 is stopping Timer 1 at %lu ms\n", getPlatformTicks());
multiTimerStop((MultiTimer*)userData);
}
intmain() {
multiTimerInstall(getPlatformTicks);
MultiTimertimer1, timer2, timer3, timer4;
multiTimerStart(&timer1, 500, timerCallback1, NULL); // 500 ms repeatingmultiTimerStart(&timer2, 1000, timerCallback2, NULL); // 1000 ms repeatingmultiTimerStart(&timer3, 2000, timerCallback3, NULL); // 2000 ms one-shotmultiTimerStart(&timer4, 3000, timerCallback4, &timer1); // 3000 ms, stops timer1// Main loop to simulate time passage and process timerswhile (1) {
multiTimerYield();
usleep(1000); // Sleep for 1 ms
}
return0;
}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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MultiTimer

Introduction

MultiTimer is a software timer extension module that allows for the expansion of timer tasks as needed, replacing the traditional flag-checking method. It offers a more elegant and convenient way to manage the timing sequences of a program.

How to Use

  1. Configure the system time base interface and install the timer driver:
uint64_tPlatformTicksGetFunc(void)
{
/* Platform-specific implementation */
}
multiTimerInstall(PlatformTicksGetFunc);
  1. Instantiate a timer object:
MultiTimertimer1;
  1. Set the timing, timeout callback function, user data pointer, and start the timer:
intmultiTimerStart(MultiTimer*timer, uint64_ttiming, MultiTimerCallback_tcallback, void*userData);
  1. Call the timer background processing function in the main loop:
intmain(intargc, char*argv[])
{
...
while (1) {
...
multiTimerYield();
}
}

Limitations

  1. The clock frequency of the timer directly affects its accuracy. It is recommended to use ticks with higher precision such as 1ms, 5ms, or 10ms.

  2. The callback function of the timer should not perform time-consuming operations, as this may occupy too much time, causing other timers to not timeout properly.

  3. Since the timer's callback function is executed within multiTimerYield, care should be taken not to use too much stack space to avoid stack overflow.

Example

The test_linux.c file serves as a demo for Linux platforms, showcasing how to use MultiTimer for creating and managing multiple timers with different intervals and behaviors.

#include"MultiTimer.h"#include<stdio.h>#include<unistd.h>#include<sys/time.h>// Platform-specific function to get current ticks (milliseconds)uint64_tgetPlatformTicks() {
structtimevalnow;
gettimeofday(&now, NULL);
returnnow.tv_sec*1000LL+now.tv_usec / 1000;
}
// Callback functions for the timersvoidtimerCallback1(MultiTimer*timer, void*userData) {
printf("Timer 1 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 500, timerCallback1, NULL); // Restart timer
}
voidtimerCallback2(MultiTimer*timer, void*userData) {
printf("Timer 2 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 1000, timerCallback2, NULL); // Restart timer
}
voidtimerCallback3(MultiTimer*timer, void*userData) {
printf("Timer 3 (one-shot) fired at %lu ms\n", getPlatformTicks());
}
voidtimerCallback4(MultiTimer*timer, void*userData) {
printf("Timer 4 is stopping Timer 1 at %lu ms\n", getPlatformTicks());
multiTimerStop((MultiTimer*)userData);
}
intmain() {
multiTimerInstall(getPlatformTicks);
MultiTimertimer1, timer2, timer3, timer4;
multiTimerStart(&timer1, 500, timerCallback1, NULL); // 500 ms repeatingmultiTimerStart(&timer2, 1000, timerCallback2, NULL); // 1000 ms repeatingmultiTimerStart(&timer3, 2000, timerCallback3, NULL); // 2000 ms one-shotmultiTimerStart(&timer4, 3000, timerCallback4, &timer1); // 3000 ms, stops timer1// Main loop to simulate time passage and process timerswhile (1) {
multiTimerYield();
usleep(1000); // Sleep for 1 ms
}
return0;
}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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MultiTimer

Introduction

MultiTimer is a software timer extension module that allows for the expansion of timer tasks as needed, replacing the traditional flag-checking method. It offers a more elegant and convenient way to manage the timing sequences of a program.

How to Use

  1. Configure the system time base interface and install the timer driver:
uint64_tPlatformTicksGetFunc(void)
{
/* Platform-specific implementation */
}
multiTimerInstall(PlatformTicksGetFunc);
  1. Instantiate a timer object:
MultiTimertimer1;
  1. Set the timing, timeout callback function, user data pointer, and start the timer:
intmultiTimerStart(MultiTimer*timer, uint64_ttiming, MultiTimerCallback_tcallback, void*userData);
  1. Call the timer background processing function in the main loop:
intmain(intargc, char*argv[])
{
...
while (1) {
...
multiTimerYield();
}
}

Limitations

  1. The clock frequency of the timer directly affects its accuracy. It is recommended to use ticks with higher precision such as 1ms, 5ms, or 10ms.

  2. The callback function of the timer should not perform time-consuming operations, as this may occupy too much time, causing other timers to not timeout properly.

  3. Since the timer's callback function is executed within multiTimerYield, care should be taken not to use too much stack space to avoid stack overflow.

Example

The test_linux.c file serves as a demo for Linux platforms, showcasing how to use MultiTimer for creating and managing multiple timers with different intervals and behaviors.

#include"MultiTimer.h"#include<stdio.h>#include<unistd.h>#include<sys/time.h>// Platform-specific function to get current ticks (milliseconds)uint64_tgetPlatformTicks() {
structtimevalnow;
gettimeofday(&now, NULL);
returnnow.tv_sec*1000LL+now.tv_usec / 1000;
}
// Callback functions for the timersvoidtimerCallback1(MultiTimer*timer, void*userData) {
printf("Timer 1 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 500, timerCallback1, NULL); // Restart timer
}
voidtimerCallback2(MultiTimer*timer, void*userData) {
printf("Timer 2 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 1000, timerCallback2, NULL); // Restart timer
}
voidtimerCallback3(MultiTimer*timer, void*userData) {
printf("Timer 3 (one-shot) fired at %lu ms\n", getPlatformTicks());
}
voidtimerCallback4(MultiTimer*timer, void*userData) {
printf("Timer 4 is stopping Timer 1 at %lu ms\n", getPlatformTicks());
multiTimerStop((MultiTimer*)userData);
}
intmain() {
multiTimerInstall(getPlatformTicks);
MultiTimertimer1, timer2, timer3, timer4;
multiTimerStart(&timer1, 500, timerCallback1, NULL); // 500 ms repeatingmultiTimerStart(&timer2, 1000, timerCallback2, NULL); // 1000 ms repeatingmultiTimerStart(&timer3, 2000, timerCallback3, NULL); // 2000 ms one-shotmultiTimerStart(&timer4, 3000, timerCallback4, &timer1); // 3000 ms, stops timer1// Main loop to simulate time passage and process timerswhile (1) {
multiTimerYield();
usleep(1000); // Sleep for 1 ms
}
return0;
}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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MultiTimer

Introduction

MultiTimer is a software timer extension module that allows for the expansion of timer tasks as needed, replacing the traditional flag-checking method. It offers a more elegant and convenient way to manage the timing sequences of a program.

How to Use

  1. Configure the system time base interface and install the timer driver:
uint64_tPlatformTicksGetFunc(void)
{
/* Platform-specific implementation */
}
multiTimerInstall(PlatformTicksGetFunc);
  1. Instantiate a timer object:
MultiTimertimer1;
  1. Set the timing, timeout callback function, user data pointer, and start the timer:
intmultiTimerStart(MultiTimer*timer, uint64_ttiming, MultiTimerCallback_tcallback, void*userData);
  1. Call the timer background processing function in the main loop:
intmain(intargc, char*argv[])
{
...
while (1) {
...
multiTimerYield();
}
}

Limitations

  1. The clock frequency of the timer directly affects its accuracy. It is recommended to use ticks with higher precision such as 1ms, 5ms, or 10ms.

  2. The callback function of the timer should not perform time-consuming operations, as this may occupy too much time, causing other timers to not timeout properly.

  3. Since the timer's callback function is executed within multiTimerYield, care should be taken not to use too much stack space to avoid stack overflow.

Example

The test_linux.c file serves as a demo for Linux platforms, showcasing how to use MultiTimer for creating and managing multiple timers with different intervals and behaviors.

#include"MultiTimer.h"#include<stdio.h>#include<unistd.h>#include<sys/time.h>// Platform-specific function to get current ticks (milliseconds)uint64_tgetPlatformTicks() {
structtimevalnow;
gettimeofday(&now, NULL);
returnnow.tv_sec*1000LL+now.tv_usec / 1000;
}
// Callback functions for the timersvoidtimerCallback1(MultiTimer*timer, void*userData) {
printf("Timer 1 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 500, timerCallback1, NULL); // Restart timer
}
voidtimerCallback2(MultiTimer*timer, void*userData) {
printf("Timer 2 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 1000, timerCallback2, NULL); // Restart timer
}
voidtimerCallback3(MultiTimer*timer, void*userData) {
printf("Timer 3 (one-shot) fired at %lu ms\n", getPlatformTicks());
}
voidtimerCallback4(MultiTimer*timer, void*userData) {
printf("Timer 4 is stopping Timer 1 at %lu ms\n", getPlatformTicks());
multiTimerStop((MultiTimer*)userData);
}
intmain() {
multiTimerInstall(getPlatformTicks);
MultiTimertimer1, timer2, timer3, timer4;
multiTimerStart(&timer1, 500, timerCallback1, NULL); // 500 ms repeatingmultiTimerStart(&timer2, 1000, timerCallback2, NULL); // 1000 ms repeatingmultiTimerStart(&timer3, 2000, timerCallback3, NULL); // 2000 ms one-shotmultiTimerStart(&timer4, 3000, timerCallback4, &timer1); // 3000 ms, stops timer1// Main loop to simulate time passage and process timerswhile (1) {
multiTimerYield();
usleep(1000); // Sleep for 1 ms
}
return0;
}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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MultiTimer

Introduction

MultiTimer is a software timer extension module that allows for the expansion of timer tasks as needed, replacing the traditional flag-checking method. It offers a more elegant and convenient way to manage the timing sequences of a program.

How to Use

  1. Configure the system time base interface and install the timer driver:
uint64_tPlatformTicksGetFunc(void)
{
/* Platform-specific implementation */
}
multiTimerInstall(PlatformTicksGetFunc);
  1. Instantiate a timer object:
MultiTimertimer1;
  1. Set the timing, timeout callback function, user data pointer, and start the timer:
intmultiTimerStart(MultiTimer*timer, uint64_ttiming, MultiTimerCallback_tcallback, void*userData);
  1. Call the timer background processing function in the main loop:
intmain(intargc, char*argv[])
{
...
while (1) {
...
multiTimerYield();
}
}

Limitations

  1. The clock frequency of the timer directly affects its accuracy. It is recommended to use ticks with higher precision such as 1ms, 5ms, or 10ms.

  2. The callback function of the timer should not perform time-consuming operations, as this may occupy too much time, causing other timers to not timeout properly.

  3. Since the timer's callback function is executed within multiTimerYield, care should be taken not to use too much stack space to avoid stack overflow.

Example

The test_linux.c file serves as a demo for Linux platforms, showcasing how to use MultiTimer for creating and managing multiple timers with different intervals and behaviors.

#include"MultiTimer.h"#include<stdio.h>#include<unistd.h>#include<sys/time.h>// Platform-specific function to get current ticks (milliseconds)uint64_tgetPlatformTicks() {
structtimevalnow;
gettimeofday(&now, NULL);
returnnow.tv_sec*1000LL+now.tv_usec / 1000;
}
// Callback functions for the timersvoidtimerCallback1(MultiTimer*timer, void*userData) {
printf("Timer 1 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 500, timerCallback1, NULL); // Restart timer
}
voidtimerCallback2(MultiTimer*timer, void*userData) {
printf("Timer 2 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 1000, timerCallback2, NULL); // Restart timer
}
voidtimerCallback3(MultiTimer*timer, void*userData) {
printf("Timer 3 (one-shot) fired at %lu ms\n", getPlatformTicks());
}
voidtimerCallback4(MultiTimer*timer, void*userData) {
printf("Timer 4 is stopping Timer 1 at %lu ms\n", getPlatformTicks());
multiTimerStop((MultiTimer*)userData);
}
intmain() {
multiTimerInstall(getPlatformTicks);
MultiTimertimer1, timer2, timer3, timer4;
multiTimerStart(&timer1, 500, timerCallback1, NULL); // 500 ms repeatingmultiTimerStart(&timer2, 1000, timerCallback2, NULL); // 1000 ms repeatingmultiTimerStart(&timer3, 2000, timerCallback3, NULL); // 2000 ms one-shotmultiTimerStart(&timer4, 3000, timerCallback4, &timer1); // 3000 ms, stops timer1// Main loop to simulate time passage and process timerswhile (1) {
multiTimerYield();
usleep(1000); // Sleep for 1 ms
}
return0;
}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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MultiTimer

Introduction

MultiTimer is a software timer extension module that allows for the expansion of timer tasks as needed, replacing the traditional flag-checking method. It offers a more elegant and convenient way to manage the timing sequences of a program.

How to Use

  1. Configure the system time base interface and install the timer driver:
uint64_tPlatformTicksGetFunc(void)
{
/* Platform-specific implementation */
}
multiTimerInstall(PlatformTicksGetFunc);
  1. Instantiate a timer object:
MultiTimertimer1;
  1. Set the timing, timeout callback function, user data pointer, and start the timer:
intmultiTimerStart(MultiTimer*timer, uint64_ttiming, MultiTimerCallback_tcallback, void*userData);
  1. Call the timer background processing function in the main loop:
intmain(intargc, char*argv[])
{
...
while (1) {
...
multiTimerYield();
}
}

Limitations

  1. The clock frequency of the timer directly affects its accuracy. It is recommended to use ticks with higher precision such as 1ms, 5ms, or 10ms.

  2. The callback function of the timer should not perform time-consuming operations, as this may occupy too much time, causing other timers to not timeout properly.

  3. Since the timer's callback function is executed within multiTimerYield, care should be taken not to use too much stack space to avoid stack overflow.

Example

The test_linux.c file serves as a demo for Linux platforms, showcasing how to use MultiTimer for creating and managing multiple timers with different intervals and behaviors.

#include"MultiTimer.h"#include<stdio.h>#include<unistd.h>#include<sys/time.h>// Platform-specific function to get current ticks (milliseconds)uint64_tgetPlatformTicks() {
structtimevalnow;
gettimeofday(&now, NULL);
returnnow.tv_sec*1000LL+now.tv_usec / 1000;
}
// Callback functions for the timersvoidtimerCallback1(MultiTimer*timer, void*userData) {
printf("Timer 1 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 500, timerCallback1, NULL); // Restart timer
}
voidtimerCallback2(MultiTimer*timer, void*userData) {
printf("Timer 2 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 1000, timerCallback2, NULL); // Restart timer
}
voidtimerCallback3(MultiTimer*timer, void*userData) {
printf("Timer 3 (one-shot) fired at %lu ms\n", getPlatformTicks());
}
voidtimerCallback4(MultiTimer*timer, void*userData) {
printf("Timer 4 is stopping Timer 1 at %lu ms\n", getPlatformTicks());
multiTimerStop((MultiTimer*)userData);
}
intmain() {
multiTimerInstall(getPlatformTicks);
MultiTimertimer1, timer2, timer3, timer4;
multiTimerStart(&timer1, 500, timerCallback1, NULL); // 500 ms repeatingmultiTimerStart(&timer2, 1000, timerCallback2, NULL); // 1000 ms repeatingmultiTimerStart(&timer3, 2000, timerCallback3, NULL); // 2000 ms one-shotmultiTimerStart(&timer4, 3000, timerCallback4, &timer1); // 3000 ms, stops timer1// Main loop to simulate time passage and process timerswhile (1) {
multiTimerYield();
usleep(1000); // Sleep for 1 ms
}
return0;
}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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MultiTimer

Introduction

MultiTimer is a software timer extension module that allows for the expansion of timer tasks as needed, replacing the traditional flag-checking method. It offers a more elegant and convenient way to manage the timing sequences of a program.

How to Use

  1. Configure the system time base interface and install the timer driver:
uint64_tPlatformTicksGetFunc(void)
{
/* Platform-specific implementation */
}
multiTimerInstall(PlatformTicksGetFunc);
  1. Instantiate a timer object:
MultiTimertimer1;
  1. Set the timing, timeout callback function, user data pointer, and start the timer:
intmultiTimerStart(MultiTimer*timer, uint64_ttiming, MultiTimerCallback_tcallback, void*userData);
  1. Call the timer background processing function in the main loop:
intmain(intargc, char*argv[])
{
...
while (1) {
...
multiTimerYield();
}
}

Limitations

  1. The clock frequency of the timer directly affects its accuracy. It is recommended to use ticks with higher precision such as 1ms, 5ms, or 10ms.

  2. The callback function of the timer should not perform time-consuming operations, as this may occupy too much time, causing other timers to not timeout properly.

  3. Since the timer's callback function is executed within multiTimerYield, care should be taken not to use too much stack space to avoid stack overflow.

Example

The test_linux.c file serves as a demo for Linux platforms, showcasing how to use MultiTimer for creating and managing multiple timers with different intervals and behaviors.

#include"MultiTimer.h"#include<stdio.h>#include<unistd.h>#include<sys/time.h>// Platform-specific function to get current ticks (milliseconds)uint64_tgetPlatformTicks() {
structtimevalnow;
gettimeofday(&now, NULL);
returnnow.tv_sec*1000LL+now.tv_usec / 1000;
}
// Callback functions for the timersvoidtimerCallback1(MultiTimer*timer, void*userData) {
printf("Timer 1 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 500, timerCallback1, NULL); // Restart timer
}
voidtimerCallback2(MultiTimer*timer, void*userData) {
printf("Timer 2 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 1000, timerCallback2, NULL); // Restart timer
}
voidtimerCallback3(MultiTimer*timer, void*userData) {
printf("Timer 3 (one-shot) fired at %lu ms\n", getPlatformTicks());
}
voidtimerCallback4(MultiTimer*timer, void*userData) {
printf("Timer 4 is stopping Timer 1 at %lu ms\n", getPlatformTicks());
multiTimerStop((MultiTimer*)userData);
}
intmain() {
multiTimerInstall(getPlatformTicks);
MultiTimertimer1, timer2, timer3, timer4;
multiTimerStart(&timer1, 500, timerCallback1, NULL); // 500 ms repeatingmultiTimerStart(&timer2, 1000, timerCallback2, NULL); // 1000 ms repeatingmultiTimerStart(&timer3, 2000, timerCallback3, NULL); // 2000 ms one-shotmultiTimerStart(&timer4, 3000, timerCallback4, &timer1); // 3000 ms, stops timer1// Main loop to simulate time passage and process timerswhile (1) {
multiTimerYield();
usleep(1000); // Sleep for 1 ms
}
return0;
}

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