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Discussion and support: #libpnet on freenode / #rust-networking on irc.mozilla.org / #rust on irc.mozilla.org.

libpnet provides a cross-platform API for low level networking using Rust.

There are four key components:

  • The packet module, allowing safe construction and manipulation of packets
  • The pnet_macros crate, providing infrastructure for the packet module
  • The transport module, which allows implementation of transport protocols
  • The datalink module, which allows sending and receiving data link packets directly

Why?

There are lots of reasons to use low level networking, and many more to do it using Rust. A few are outlined here:

Developing Transport Protocols

There are usually two ways to go about developing a new transport layer protocol:

  • Write it in a scripting language such as Python
  • Write it using C

The former is great for trying out new ideas and rapid prototyping, however not so great as a real-world implementation. While you can usually get reasonable performance out of these implementations, they're generally significantly slower than an implementation in C, and not suitable for any "heavy lifting".

The next option is to write it in C - this will give you great performance, but comes with a number of other issues:

  • Lack of memory safety - this is a huge source of security vulnerabilities and other bugs in C-based network stacks. It is far too easy to forget a bounds check or use a pointer after it is freed.
  • Lack of thread safety - you have to be very careful to make sure the correct locks are used, and used correctly.
  • Lack of high level abstractions - part of the appeal of scripting languages such as Python is the higher level of abstraction which enables simpler APIs and ease of programming.

Using libpnet and Rust, you get the best of both worlds. The higher level abstractions, memory and thread safety, alongside the performance of C.

Network Utilities

Many networking utilities such as ping and traceroute rely on being able to manipulate network and transport headers, which isn't possible with standard networking stacks such as those provided by std::io::net.

Data Link Layer

It can be useful to work directly at the data link layer, to see packets as they are "on the wire". There are lots of uses for this, including network diagnostics, packet capture and traffic shaping.

Documentation

API documentation for the latest build can be found here: http://octarineparrot.com/assets/libpnet/doc/pnet/.

Usage

To use libpnet in your project, add the following to your Cargo.toml:

[dependencies.pnet]
version = "0.7.4"

libpnet should work on any Rust channel (stable, beta, or nightly), starting with Rust 1.7. When using a nightly version of Rust, you may wish to use pass --no-default-features --features nightly to Cargo, to enable faster build times.

When running the test suite, there are a number of networking tests which will likely fail - the easiest way to workaround this is to run cargo test as a root or administrative user. This can often be avoided, however it is more involved.

Windows

There are three requirements for building on Windows:

  • You must use a nightly version of Rust which uses the MSVC toolchain
  • You must have WinPcap installed (tested with version 4.1.3)
  • You must place Packet.lib from the WinPcap Developers pack in a directory named lib, in the root of this repository. For the 64 bit toolchain it is in WpdPack/Lib/x64/Packet.lib, for the 32 bit toolchain, it is in WpdPack/Lib/Packet.lib.

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Cross-platform, low level networking using the Rust programming language.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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try {
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var __re = new RegExp('^' + "github\\.com" + '
GitHub - wictory/libpnet: Cross-platform, low level networking using the Rust programming language. · GitHub
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libpnet Crates.ioLicense

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Discussion and support: #libpnet on freenode / #rust-networking on irc.mozilla.org / #rust on irc.mozilla.org.

libpnet provides a cross-platform API for low level networking using Rust.

There are four key components:

  • The packet module, allowing safe construction and manipulation of packets
  • The pnet_macros crate, providing infrastructure for the packet module
  • The transport module, which allows implementation of transport protocols
  • The datalink module, which allows sending and receiving data link packets directly

Why?

There are lots of reasons to use low level networking, and many more to do it using Rust. A few are outlined here:

Developing Transport Protocols

There are usually two ways to go about developing a new transport layer protocol:

  • Write it in a scripting language such as Python
  • Write it using C

The former is great for trying out new ideas and rapid prototyping, however not so great as a real-world implementation. While you can usually get reasonable performance out of these implementations, they're generally significantly slower than an implementation in C, and not suitable for any "heavy lifting".

The next option is to write it in C - this will give you great performance, but comes with a number of other issues:

  • Lack of memory safety - this is a huge source of security vulnerabilities and other bugs in C-based network stacks. It is far too easy to forget a bounds check or use a pointer after it is freed.
  • Lack of thread safety - you have to be very careful to make sure the correct locks are used, and used correctly.
  • Lack of high level abstractions - part of the appeal of scripting languages such as Python is the higher level of abstraction which enables simpler APIs and ease of programming.

Using libpnet and Rust, you get the best of both worlds. The higher level abstractions, memory and thread safety, alongside the performance of C.

Network Utilities

Many networking utilities such as ping and traceroute rely on being able to manipulate network and transport headers, which isn't possible with standard networking stacks such as those provided by std::io::net.

Data Link Layer

It can be useful to work directly at the data link layer, to see packets as they are "on the wire". There are lots of uses for this, including network diagnostics, packet capture and traffic shaping.

Documentation

API documentation for the latest build can be found here: http://octarineparrot.com/assets/libpnet/doc/pnet/.

Usage

To use libpnet in your project, add the following to your Cargo.toml:

[dependencies.pnet]
version = "0.7.4"

libpnet should work on any Rust channel (stable, beta, or nightly), starting with Rust 1.7. When using a nightly version of Rust, you may wish to use pass --no-default-features --features nightly to Cargo, to enable faster build times.

When running the test suite, there are a number of networking tests which will likely fail - the easiest way to workaround this is to run cargo test as a root or administrative user. This can often be avoided, however it is more involved.

Windows

There are three requirements for building on Windows:

  • You must use a nightly version of Rust which uses the MSVC toolchain
  • You must have WinPcap installed (tested with version 4.1.3)
  • You must place Packet.lib from the WinPcap Developers pack in a directory named lib, in the root of this repository. For the 64 bit toolchain it is in WpdPack/Lib/x64/Packet.lib, for the 32 bit toolchain, it is in WpdPack/Lib/Packet.lib.

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Cross-platform, low level networking using the Rust programming language.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - wictory/libpnet: Cross-platform, low level networking using the Rust programming language. · GitHub
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libpnet Crates.ioLicense

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Windows Build Status: Windows Build Status

Discussion and support: #libpnet on freenode / #rust-networking on irc.mozilla.org / #rust on irc.mozilla.org.

libpnet provides a cross-platform API for low level networking using Rust.

There are four key components:

  • The packet module, allowing safe construction and manipulation of packets
  • The pnet_macros crate, providing infrastructure for the packet module
  • The transport module, which allows implementation of transport protocols
  • The datalink module, which allows sending and receiving data link packets directly

Why?

There are lots of reasons to use low level networking, and many more to do it using Rust. A few are outlined here:

Developing Transport Protocols

There are usually two ways to go about developing a new transport layer protocol:

  • Write it in a scripting language such as Python
  • Write it using C

The former is great for trying out new ideas and rapid prototyping, however not so great as a real-world implementation. While you can usually get reasonable performance out of these implementations, they're generally significantly slower than an implementation in C, and not suitable for any "heavy lifting".

The next option is to write it in C - this will give you great performance, but comes with a number of other issues:

  • Lack of memory safety - this is a huge source of security vulnerabilities and other bugs in C-based network stacks. It is far too easy to forget a bounds check or use a pointer after it is freed.
  • Lack of thread safety - you have to be very careful to make sure the correct locks are used, and used correctly.
  • Lack of high level abstractions - part of the appeal of scripting languages such as Python is the higher level of abstraction which enables simpler APIs and ease of programming.

Using libpnet and Rust, you get the best of both worlds. The higher level abstractions, memory and thread safety, alongside the performance of C.

Network Utilities

Many networking utilities such as ping and traceroute rely on being able to manipulate network and transport headers, which isn't possible with standard networking stacks such as those provided by std::io::net.

Data Link Layer

It can be useful to work directly at the data link layer, to see packets as they are "on the wire". There are lots of uses for this, including network diagnostics, packet capture and traffic shaping.

Documentation

API documentation for the latest build can be found here: http://octarineparrot.com/assets/libpnet/doc/pnet/.

Usage

To use libpnet in your project, add the following to your Cargo.toml:

[dependencies.pnet]
version = "0.7.4"

libpnet should work on any Rust channel (stable, beta, or nightly), starting with Rust 1.7. When using a nightly version of Rust, you may wish to use pass --no-default-features --features nightly to Cargo, to enable faster build times.

When running the test suite, there are a number of networking tests which will likely fail - the easiest way to workaround this is to run cargo test as a root or administrative user. This can often be avoided, however it is more involved.

Windows

There are three requirements for building on Windows:

  • You must use a nightly version of Rust which uses the MSVC toolchain
  • You must have WinPcap installed (tested with version 4.1.3)
  • You must place Packet.lib from the WinPcap Developers pack in a directory named lib, in the root of this repository. For the 64 bit toolchain it is in WpdPack/Lib/x64/Packet.lib, for the 32 bit toolchain, it is in WpdPack/Lib/Packet.lib.

About

Cross-platform, low level networking using the Rust programming language.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - wictory/libpnet: Cross-platform, low level networking using the Rust programming language. · GitHub
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libpnet Crates.ioLicense

Linux ∪ OS X Build Status: Linux ∪ OS X Build Status

Windows Build Status: Windows Build Status

Discussion and support: #libpnet on freenode / #rust-networking on irc.mozilla.org / #rust on irc.mozilla.org.

libpnet provides a cross-platform API for low level networking using Rust.

There are four key components:

  • The packet module, allowing safe construction and manipulation of packets
  • The pnet_macros crate, providing infrastructure for the packet module
  • The transport module, which allows implementation of transport protocols
  • The datalink module, which allows sending and receiving data link packets directly

Why?

There are lots of reasons to use low level networking, and many more to do it using Rust. A few are outlined here:

Developing Transport Protocols

There are usually two ways to go about developing a new transport layer protocol:

  • Write it in a scripting language such as Python
  • Write it using C

The former is great for trying out new ideas and rapid prototyping, however not so great as a real-world implementation. While you can usually get reasonable performance out of these implementations, they're generally significantly slower than an implementation in C, and not suitable for any "heavy lifting".

The next option is to write it in C - this will give you great performance, but comes with a number of other issues:

  • Lack of memory safety - this is a huge source of security vulnerabilities and other bugs in C-based network stacks. It is far too easy to forget a bounds check or use a pointer after it is freed.
  • Lack of thread safety - you have to be very careful to make sure the correct locks are used, and used correctly.
  • Lack of high level abstractions - part of the appeal of scripting languages such as Python is the higher level of abstraction which enables simpler APIs and ease of programming.

Using libpnet and Rust, you get the best of both worlds. The higher level abstractions, memory and thread safety, alongside the performance of C.

Network Utilities

Many networking utilities such as ping and traceroute rely on being able to manipulate network and transport headers, which isn't possible with standard networking stacks such as those provided by std::io::net.

Data Link Layer

It can be useful to work directly at the data link layer, to see packets as they are "on the wire". There are lots of uses for this, including network diagnostics, packet capture and traffic shaping.

Documentation

API documentation for the latest build can be found here: http://octarineparrot.com/assets/libpnet/doc/pnet/.

Usage

To use libpnet in your project, add the following to your Cargo.toml:

[dependencies.pnet]
version = "0.7.4"

libpnet should work on any Rust channel (stable, beta, or nightly), starting with Rust 1.7. When using a nightly version of Rust, you may wish to use pass --no-default-features --features nightly to Cargo, to enable faster build times.

When running the test suite, there are a number of networking tests which will likely fail - the easiest way to workaround this is to run cargo test as a root or administrative user. This can often be avoided, however it is more involved.

Windows

There are three requirements for building on Windows:

  • You must use a nightly version of Rust which uses the MSVC toolchain
  • You must have WinPcap installed (tested with version 4.1.3)
  • You must place Packet.lib from the WinPcap Developers pack in a directory named lib, in the root of this repository. For the 64 bit toolchain it is in WpdPack/Lib/x64/Packet.lib, for the 32 bit toolchain, it is in WpdPack/Lib/Packet.lib.

About

Cross-platform, low level networking using the Rust programming language.

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - wictory/libpnet: Cross-platform, low level networking using the Rust programming language. · GitHub
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Windows Build Status: Windows Build Status

Discussion and support: #libpnet on freenode / #rust-networking on irc.mozilla.org / #rust on irc.mozilla.org.

libpnet provides a cross-platform API for low level networking using Rust.

There are four key components:

  • The packet module, allowing safe construction and manipulation of packets
  • The pnet_macros crate, providing infrastructure for the packet module
  • The transport module, which allows implementation of transport protocols
  • The datalink module, which allows sending and receiving data link packets directly

Why?

There are lots of reasons to use low level networking, and many more to do it using Rust. A few are outlined here:

Developing Transport Protocols

There are usually two ways to go about developing a new transport layer protocol:

  • Write it in a scripting language such as Python
  • Write it using C

The former is great for trying out new ideas and rapid prototyping, however not so great as a real-world implementation. While you can usually get reasonable performance out of these implementations, they're generally significantly slower than an implementation in C, and not suitable for any "heavy lifting".

The next option is to write it in C - this will give you great performance, but comes with a number of other issues:

  • Lack of memory safety - this is a huge source of security vulnerabilities and other bugs in C-based network stacks. It is far too easy to forget a bounds check or use a pointer after it is freed.
  • Lack of thread safety - you have to be very careful to make sure the correct locks are used, and used correctly.
  • Lack of high level abstractions - part of the appeal of scripting languages such as Python is the higher level of abstraction which enables simpler APIs and ease of programming.

Using libpnet and Rust, you get the best of both worlds. The higher level abstractions, memory and thread safety, alongside the performance of C.

Network Utilities

Many networking utilities such as ping and traceroute rely on being able to manipulate network and transport headers, which isn't possible with standard networking stacks such as those provided by std::io::net.

Data Link Layer

It can be useful to work directly at the data link layer, to see packets as they are "on the wire". There are lots of uses for this, including network diagnostics, packet capture and traffic shaping.

Documentation

API documentation for the latest build can be found here: http://octarineparrot.com/assets/libpnet/doc/pnet/.

Usage

To use libpnet in your project, add the following to your Cargo.toml:

[dependencies.pnet]
version = "0.7.4"

libpnet should work on any Rust channel (stable, beta, or nightly), starting with Rust 1.7. When using a nightly version of Rust, you may wish to use pass --no-default-features --features nightly to Cargo, to enable faster build times.

When running the test suite, there are a number of networking tests which will likely fail - the easiest way to workaround this is to run cargo test as a root or administrative user. This can often be avoided, however it is more involved.

Windows

There are three requirements for building on Windows:

  • You must use a nightly version of Rust which uses the MSVC toolchain
  • You must have WinPcap installed (tested with version 4.1.3)
  • You must place Packet.lib from the WinPcap Developers pack in a directory named lib, in the root of this repository. For the 64 bit toolchain it is in WpdPack/Lib/x64/Packet.lib, for the 32 bit toolchain, it is in WpdPack/Lib/Packet.lib.

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Cross-platform, low level networking using the Rust programming language.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - wictory/libpnet: Cross-platform, low level networking using the Rust programming language. · GitHub
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libpnet Crates.ioLicense

Linux ∪ OS X Build Status: Linux ∪ OS X Build Status

Windows Build Status: Windows Build Status

Discussion and support: #libpnet on freenode / #rust-networking on irc.mozilla.org / #rust on irc.mozilla.org.

libpnet provides a cross-platform API for low level networking using Rust.

There are four key components:

  • The packet module, allowing safe construction and manipulation of packets
  • The pnet_macros crate, providing infrastructure for the packet module
  • The transport module, which allows implementation of transport protocols
  • The datalink module, which allows sending and receiving data link packets directly

Why?

There are lots of reasons to use low level networking, and many more to do it using Rust. A few are outlined here:

Developing Transport Protocols

There are usually two ways to go about developing a new transport layer protocol:

  • Write it in a scripting language such as Python
  • Write it using C

The former is great for trying out new ideas and rapid prototyping, however not so great as a real-world implementation. While you can usually get reasonable performance out of these implementations, they're generally significantly slower than an implementation in C, and not suitable for any "heavy lifting".

The next option is to write it in C - this will give you great performance, but comes with a number of other issues:

  • Lack of memory safety - this is a huge source of security vulnerabilities and other bugs in C-based network stacks. It is far too easy to forget a bounds check or use a pointer after it is freed.
  • Lack of thread safety - you have to be very careful to make sure the correct locks are used, and used correctly.
  • Lack of high level abstractions - part of the appeal of scripting languages such as Python is the higher level of abstraction which enables simpler APIs and ease of programming.

Using libpnet and Rust, you get the best of both worlds. The higher level abstractions, memory and thread safety, alongside the performance of C.

Network Utilities

Many networking utilities such as ping and traceroute rely on being able to manipulate network and transport headers, which isn't possible with standard networking stacks such as those provided by std::io::net.

Data Link Layer

It can be useful to work directly at the data link layer, to see packets as they are "on the wire". There are lots of uses for this, including network diagnostics, packet capture and traffic shaping.

Documentation

API documentation for the latest build can be found here: http://octarineparrot.com/assets/libpnet/doc/pnet/.

Usage

To use libpnet in your project, add the following to your Cargo.toml:

[dependencies.pnet]
version = "0.7.4"

libpnet should work on any Rust channel (stable, beta, or nightly), starting with Rust 1.7. When using a nightly version of Rust, you may wish to use pass --no-default-features --features nightly to Cargo, to enable faster build times.

When running the test suite, there are a number of networking tests which will likely fail - the easiest way to workaround this is to run cargo test as a root or administrative user. This can often be avoided, however it is more involved.

Windows

There are three requirements for building on Windows:

  • You must use a nightly version of Rust which uses the MSVC toolchain
  • You must have WinPcap installed (tested with version 4.1.3)
  • You must place Packet.lib from the WinPcap Developers pack in a directory named lib, in the root of this repository. For the 64 bit toolchain it is in WpdPack/Lib/x64/Packet.lib, for the 32 bit toolchain, it is in WpdPack/Lib/Packet.lib.

About

Cross-platform, low level networking using the Rust programming language.

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - wictory/libpnet: Cross-platform, low level networking using the Rust programming language. · GitHub
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libpnet Crates.ioLicense

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Discussion and support: #libpnet on freenode / #rust-networking on irc.mozilla.org / #rust on irc.mozilla.org.

libpnet provides a cross-platform API for low level networking using Rust.

There are four key components:

  • The packet module, allowing safe construction and manipulation of packets
  • The pnet_macros crate, providing infrastructure for the packet module
  • The transport module, which allows implementation of transport protocols
  • The datalink module, which allows sending and receiving data link packets directly

Why?

There are lots of reasons to use low level networking, and many more to do it using Rust. A few are outlined here:

Developing Transport Protocols

There are usually two ways to go about developing a new transport layer protocol:

  • Write it in a scripting language such as Python
  • Write it using C

The former is great for trying out new ideas and rapid prototyping, however not so great as a real-world implementation. While you can usually get reasonable performance out of these implementations, they're generally significantly slower than an implementation in C, and not suitable for any "heavy lifting".

The next option is to write it in C - this will give you great performance, but comes with a number of other issues:

  • Lack of memory safety - this is a huge source of security vulnerabilities and other bugs in C-based network stacks. It is far too easy to forget a bounds check or use a pointer after it is freed.
  • Lack of thread safety - you have to be very careful to make sure the correct locks are used, and used correctly.
  • Lack of high level abstractions - part of the appeal of scripting languages such as Python is the higher level of abstraction which enables simpler APIs and ease of programming.

Using libpnet and Rust, you get the best of both worlds. The higher level abstractions, memory and thread safety, alongside the performance of C.

Network Utilities

Many networking utilities such as ping and traceroute rely on being able to manipulate network and transport headers, which isn't possible with standard networking stacks such as those provided by std::io::net.

Data Link Layer

It can be useful to work directly at the data link layer, to see packets as they are "on the wire". There are lots of uses for this, including network diagnostics, packet capture and traffic shaping.

Documentation

API documentation for the latest build can be found here: http://octarineparrot.com/assets/libpnet/doc/pnet/.

Usage

To use libpnet in your project, add the following to your Cargo.toml:

[dependencies.pnet]
version = "0.7.4"

libpnet should work on any Rust channel (stable, beta, or nightly), starting with Rust 1.7. When using a nightly version of Rust, you may wish to use pass --no-default-features --features nightly to Cargo, to enable faster build times.

When running the test suite, there are a number of networking tests which will likely fail - the easiest way to workaround this is to run cargo test as a root or administrative user. This can often be avoided, however it is more involved.

Windows

There are three requirements for building on Windows:

  • You must use a nightly version of Rust which uses the MSVC toolchain
  • You must have WinPcap installed (tested with version 4.1.3)
  • You must place Packet.lib from the WinPcap Developers pack in a directory named lib, in the root of this repository. For the 64 bit toolchain it is in WpdPack/Lib/x64/Packet.lib, for the 32 bit toolchain, it is in WpdPack/Lib/Packet.lib.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - wictory/libpnet: Cross-platform, low level networking using the Rust programming language. · GitHub
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Repository files navigation

libpnet Crates.ioLicense

Linux ∪ OS X Build Status: Linux ∪ OS X Build Status

Windows Build Status: Windows Build Status

Discussion and support: #libpnet on freenode / #rust-networking on irc.mozilla.org / #rust on irc.mozilla.org.

libpnet provides a cross-platform API for low level networking using Rust.

There are four key components:

  • The packet module, allowing safe construction and manipulation of packets
  • The pnet_macros crate, providing infrastructure for the packet module
  • The transport module, which allows implementation of transport protocols
  • The datalink module, which allows sending and receiving data link packets directly

Why?

There are lots of reasons to use low level networking, and many more to do it using Rust. A few are outlined here:

Developing Transport Protocols

There are usually two ways to go about developing a new transport layer protocol:

  • Write it in a scripting language such as Python
  • Write it using C

The former is great for trying out new ideas and rapid prototyping, however not so great as a real-world implementation. While you can usually get reasonable performance out of these implementations, they're generally significantly slower than an implementation in C, and not suitable for any "heavy lifting".

The next option is to write it in C - this will give you great performance, but comes with a number of other issues:

  • Lack of memory safety - this is a huge source of security vulnerabilities and other bugs in C-based network stacks. It is far too easy to forget a bounds check or use a pointer after it is freed.
  • Lack of thread safety - you have to be very careful to make sure the correct locks are used, and used correctly.
  • Lack of high level abstractions - part of the appeal of scripting languages such as Python is the higher level of abstraction which enables simpler APIs and ease of programming.

Using libpnet and Rust, you get the best of both worlds. The higher level abstractions, memory and thread safety, alongside the performance of C.

Network Utilities

Many networking utilities such as ping and traceroute rely on being able to manipulate network and transport headers, which isn't possible with standard networking stacks such as those provided by std::io::net.

Data Link Layer

It can be useful to work directly at the data link layer, to see packets as they are "on the wire". There are lots of uses for this, including network diagnostics, packet capture and traffic shaping.

Documentation

API documentation for the latest build can be found here: http://octarineparrot.com/assets/libpnet/doc/pnet/.

Usage

To use libpnet in your project, add the following to your Cargo.toml:

[dependencies.pnet]
version = "0.7.4"

libpnet should work on any Rust channel (stable, beta, or nightly), starting with Rust 1.7. When using a nightly version of Rust, you may wish to use pass --no-default-features --features nightly to Cargo, to enable faster build times.

When running the test suite, there are a number of networking tests which will likely fail - the easiest way to workaround this is to run cargo test as a root or administrative user. This can often be avoided, however it is more involved.

Windows

There are three requirements for building on Windows:

  • You must use a nightly version of Rust which uses the MSVC toolchain
  • You must have WinPcap installed (tested with version 4.1.3)
  • You must place Packet.lib from the WinPcap Developers pack in a directory named lib, in the root of this repository. For the 64 bit toolchain it is in WpdPack/Lib/x64/Packet.lib, for the 32 bit toolchain, it is in WpdPack/Lib/Packet.lib.

About

Cross-platform, low level networking using the Rust programming language.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages